Bad Dog Posted August 29, 2016 Author Posted August 29, 2016 Maybe I'll send the executioner to Whiterun after the fiasco at Helgen. Or Solitude. Or the nearest Imperial camp.
shrraga Posted August 29, 2016 Posted August 29, 2016 For some reason when I have this mod active, half of my saves freeze on the loading screen, just as the cell begins to load. I use a lot of characters and I've tried determining the cause of the freezing but I can't. With this mod disabled they do not freeze. So I've got five characters who don't freeze on load, seven that do. Not sure what to do owo Yeah, none of my current saves will load with YAS and all of it's dependencies loaded either. New game works, but my argonians are turned into green khajiit, Bretons (khajiit) have messed up teeth, high elf (khajiit) have teeth and tongues that aren't part of their heads, high elf (same), imperial (same), nord (same). I did try with the suggested load order and with loot's. Here's my LOOT'd load order: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp EFFCore.esm Schlongs of Skyrim - Core.esm SexLab.esm MFVM.esm SexLabAroused.esm ZaZAnimationPack.esm CreatureFramework.esm RaceCompatibility.esm AlmostEveryoneIsAnAdventurer.esp mjhKhajiitSpeak.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp Skyrim Immersive Creatures.esp Skyrim Immersive Creatures - DLC2.esp HentaiCreatures.esp SexSlavesForVanillaBandits.esp mjhKhajiitSpeakDLC - Dragonborn.esp mjhKhajiitSpeakDLC - Hearthfire.esp EFFDialogue.esp dD - Realistic Ragdoll Force - Realistic.esp RaceMenuPlugin.esp RaceMenu.esp UIExtensions.esp SkyUI.esp RewardYourFollowers.esp Skill Config.esp FNIS.esp mjhKhajiitSpeakDLC - Dawnguard.esp BDSICHC.esp the lungaris - rabbit-like race.esp Furry Age of Skyrim.esp Schlongs of Skyrim.esp BDHoodieSchlong.esp SOS - Shop.esp DovaDen.esp SpousesEnhanced.esp AK- Alternate Actors.esp SOS - Smurf Average Addon.esp WeightlessAlchemyIngredients.esp WeightlessCraftedPotions.esp WeightlessDragonBones.esp WeightlessDragonClaws.esp WeightlessDwemerSmeltables.esp WeightlessFood.esp WeightlessOreIngotsPeltsGems.esp WeightlessPotions.esp WeightlessScrolls.esp AHZmoreHUD.esp FloppySOS.esp BDDigiFeet.esp catsofskyrim.esp LykaiosRace.esp FennecRace.esp 10XCarryWeight.esp MFVM_EFF_Patch.esp SummonsLion.esp Vukasin.esp WotA-VaalsarkRace.esp SexyFurries.esp BDBigCats.esp SOS - Revealing Armors.esp MarriedKhajiitXtras.esp HelmetToggle2.02b.esp HardCore Fus Roh Dah.esp SLALAnimObj.esp SLAL_AnimationsByLeito.esp SOS - B3lisario UNP Addon.esp SexLabMatchMaker.esp SexLabTools.esp SexLabDangerousNights2.esp SOSRaceMenu.esp XPMSE.esp NonSexLabAnimationPack.esp SexLabDefeat.esp SLAnimLoader.esp BDVanillaCritters.esp MoreNastyCritters.esp SC07SexLabRandomAttack.esp BDIC.esp SummonWereHerm.esp HoamaiiSleepingBags.esp M2M_Animations.esp KomAnimObjects.esp RaceCompatibilityUSKPOverride.esp noguardhelmets.esp Nightingale Armor Face Mask.esp Helmets - Khajiit Ears Hair.esp hornsareforever.esp dragonpriestmask_noface.esp Alternate Start - Live Another Life.esp mjhKhajiitSpeakMod - Alternate Start.esp
Bad Dog Posted August 29, 2016 Author Posted August 29, 2016 Neck seams, as I mentioned in the first reply, are on the agenda. I've thought about human/furry... like maybe making sure Vilja works... as a human. For the hang on loading, fact is I probably can't help much. Could be that when you have a lot of NPCs getting schlongified at once it's a problem. Things to try: * Go to a save that's indoors and load that, then load the one you want. * Try one or more of the following mods: Safety Load 30 fps loading fix Cell Stabilizer Memory Blocks Log, and read the instructions on how to use it With all that I admit I have fairly regular infinite loading screens on first startup. I go back to an older save or start a new game with LAL, and then load the one I want.
deathreader Posted August 29, 2016 Posted August 29, 2016 Shrraga, you might want to fix the load orders of the mods. It seems you just have the different required mods in random places. Change the load order to the one Bad Dog used. Not sure if that will work, but hope this helps.
wardrake Posted August 29, 2016 Posted August 29, 2016 For some reason when I have this mod active, half of my saves freeze on the loading screen, just as the cell begins to load. I use a lot of characters and I've tried determining the cause of the freezing but I can't. With this mod disabled they do not freeze. So I've got five characters who don't freeze on load, seven that do. Not sure what to do owo Yeah, none of my current saves will load with YAS and all of it's dependencies loaded either. New game works, but my argonians are turned into green khajiit, Bretons (khajiit) have messed up teeth, high elf (khajiit) have teeth and tongues that aren't part of their heads, high elf (same), imperial (same), nord (same). I did try with the suggested load order and with loot's. Here's my LOOT'd load order: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp EFFCore.esm Schlongs of Skyrim - Core.esm SexLab.esm MFVM.esm SexLabAroused.esm ZaZAnimationPack.esm CreatureFramework.esm RaceCompatibility.esm AlmostEveryoneIsAnAdventurer.esp mjhKhajiitSpeak.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp Skyrim Immersive Creatures.esp Skyrim Immersive Creatures - DLC2.esp HentaiCreatures.esp SexSlavesForVanillaBandits.esp mjhKhajiitSpeakDLC - Dragonborn.esp mjhKhajiitSpeakDLC - Hearthfire.esp EFFDialogue.esp dD - Realistic Ragdoll Force - Realistic.esp RaceMenuPlugin.esp RaceMenu.esp UIExtensions.esp SkyUI.esp RewardYourFollowers.esp Skill Config.esp FNIS.esp mjhKhajiitSpeakDLC - Dawnguard.esp BDSICHC.esp the lungaris - rabbit-like race.esp Furry Age of Skyrim.esp Schlongs of Skyrim.esp BDHoodieSchlong.esp SOS - Shop.esp DovaDen.esp SpousesEnhanced.esp AK- Alternate Actors.esp SOS - Smurf Average Addon.esp WeightlessAlchemyIngredients.esp WeightlessCraftedPotions.esp WeightlessDragonBones.esp WeightlessDragonClaws.esp WeightlessDwemerSmeltables.esp WeightlessFood.esp WeightlessOreIngotsPeltsGems.esp WeightlessPotions.esp WeightlessScrolls.esp AHZmoreHUD.esp FloppySOS.esp BDDigiFeet.esp catsofskyrim.esp LykaiosRace.esp FennecRace.esp 10XCarryWeight.esp MFVM_EFF_Patch.esp SummonsLion.esp Vukasin.esp WotA-VaalsarkRace.esp SexyFurries.esp BDBigCats.esp SOS - Revealing Armors.esp MarriedKhajiitXtras.esp HelmetToggle2.02b.esp HardCore Fus Roh Dah.esp SLALAnimObj.esp SLAL_AnimationsByLeito.esp SOS - B3lisario UNP Addon.esp SexLabMatchMaker.esp SexLabTools.esp SexLabDangerousNights2.esp SOSRaceMenu.esp XPMSE.esp NonSexLabAnimationPack.esp SexLabDefeat.esp SLAnimLoader.esp BDVanillaCritters.esp MoreNastyCritters.esp SC07SexLabRandomAttack.esp BDIC.esp SummonWereHerm.esp HoamaiiSleepingBags.esp M2M_Animations.esp KomAnimObjects.esp RaceCompatibilityUSKPOverride.esp noguardhelmets.esp Nightingale Armor Face Mask.esp Helmets - Khajiit Ears Hair.esp hornsareforever.esp dragonpriestmask_noface.esp Alternate Start - Live Another Life.esp mjhKhajiitSpeakMod - Alternate Start.esp I had the same problem. you have to put the mods in order {below}. they must be placed as the fallowing or you will have them all khajiit [bigger Argonian tails] [better Beast Races] -- The following in any order -- Vukasin Fennec Lungaris Cats of Skyrim Vaalsark Lykaios -- After the preceding, in this order -- Furry Age [Northern Bathhouses if used] SOS Bad Dog Hoodie Schlongs [Bad Dog Orc Schlong] [Drachis Argonians] [Bad Dog Drachis Hoodie Schlong] [FloppySOS] Compleat Khajiit Yiffy Age [Glowing Eyes for Khajiit]
Faop Posted August 29, 2016 Posted August 29, 2016 Not sure if this is a known issue or just specific to me. Started up a game, got to riverwood and noticed this. What isn't immediately visible is that frodnar has no eyes either, yet his mouth has an actual inner texture unlike dorthe. What else isn't noticable is that dorthe has no feet.
Guest Posted August 29, 2016 Posted August 29, 2016 Maybe I'll send the executioner to Whiterun after the fiasco at Helgen. Or Solitude. Or the nearest Imperial camp. I this Exicutioner4.rar
Nuuhkia Posted August 29, 2016 Posted August 29, 2016 I've tried the Safety Load, and loading one of my male argonian saves that keeps freezing on load even in QASMOKE cell. Though I have a female argonian that can load on the staircase in Whiterun and anywhere else. Even tried removing all items from him and it still froze. I also tried turning the male argonian into a female khajiit to see if that would make it load. And I have a male argonian that WILL load, so it isn't race/gender related, and every save has been cleaned the same and has the same mod setup. I think I'll try loading some backup saves later to see if those work. Also don't know if it's important to note, but I usually hear the noise enchanted items make when they first load before it freezes.Load order 0 0 Skyrim.esm1 1 Update.esm2 2 Dawnguard.esm3 3 HearthFires.esm4 4 Dragonborn.esm5 5 Unofficial Skyrim Legendary Edition Patch.esp6 6 Skyrim Project Optimization - Full Version.esm7 7 ZaZAnimationPack.esm8 8 CreatureFramework.esm9 9 SexLab.esm10 a SexLabAroused.esm11 b Schlongs of Skyrim - Core.esm12 c ClimatesOfTamriel.esm13 d RaceCompatibility.esm14 e MFVM.esm15 f MFVM_Hearthfire_Patch.esp16 10 HighResTexturePack01.esp17 11 HighResTexturePack02.esp18 12 HighResTexturePack03.esp19 13 Unofficial High Resolution Patch.esp20 14 EnhancedLightsandFX.esp21 15 ClimatesOfTamriel-Dawnguard-Patch.esp22 16 ClimatesOfTamriel-Dragonborn-Patch.esp23 17 SoS - The Dungeons.esp24 18 SoS - The Wilds.esp25 19 SoS - The Wilds-PatchCoT.esp26 1a UnechantedItems.esp27 1b WotA-VaalsarkChaurusPlate.esp28 1c SilverDragonArmor.esp29 1d SkyUI.esp30 1e FNIS.esp31 1f dD - Realistic Ragdoll Force - Realistic.esp32 20 SexLab Aroused Creatures.esp33 21 SexLabDangerousNights2.esp34 22 SLAnimLoader.esp35 23 SexLabDefeat.esp36 24 SexLab TDF Aggressive Prostitution.esp37 25 SexLab TDFAP - Requiem Blue Aura Fix.esp38 26 Skyrim Immersive Creatures.esp39 27 Skyrim Immersive Creatures - DLC2.esp40 28 MoreNastyCritters.esp41 29 SexLabNudeCreatures.esp42 2a SexLabNudeCreaturesDB.esp43 2b SexLabNudeCreaturesDG.esp44 2c SexLab_Solutions.espKillable Children.esp45 2d Killable Children - Quest Important Protected.esp46 2e Hothtrooper44_ArmorCompilation.esp47 2f HentaiCreatures.esp48 30 SkyrimsUniqueTreasures.esp49 31 ReflectiveWard.esp50 32 Brawl Bugs CE.esp51 33 UIExtensions.esp52 34 SexLab Submit.esp53 35 M2M_Animations.esp54 36 dc-untamed-000.esp55 37 Inigo.esp56 38 BDIC.esp57 39 BDSICHC.esp58 3a BDVanillaCritters.esp59 3b My_Little_kitty_non_replaced.esp60 3c LykaiosRace.esp61 3d the lungaris - rabbit-like race.esp62 3e FennecRace.esp63 3f WotA-VaalsarkRace.esp64 40 Vukasin.esp65 41 catsofskyrim.esp66 42 Furry Age of Skyrim.esp67 43 Hothtrooper44_Armor_Ecksstra.esp68 44 Immersive Weapons.esp69 45 PrvtI_HeavyArmory.esp70 46 PrvtI_HeavyArmory_DG_Addon.esp71 47 RaceMenu.esp72 48 RaceMenuPlugin.espSOSRaceMenu.esp73 49 Schlongs of Skyrim.espSOS - Smurf Average Addon.espSOS - VectorPlexus Muscular Addon.espSOS - VectorPlexus Regular Addon.esp74 4a BDHoodieSchlong.esp75 4b BDOrcSchlong.esp76 4c SexLabWerewolves.esp77 4d BDDigiFeet.esp78 4e XPMSE.esp79 4f SexyFurries.esp80 50 iHUD.esp81 51 RaceCompatibilityUSKPOverride.esp82 52 dD - Enhanced Blood Main.esp83 53 dD-DG-DB-Immersive Creatures EBT Patch.esp84 54 SMIM-FarmhouseFlickeringFix.esp85 55 SMIM-DragonbornTernFix.esp86 56 SMIM-ShackRoofFixes.esp87 57 SMIM-ShackRoofFixesDragonborn.esp88 58 SMIM-FurnitureChestSnowFix.esp89 59 SMIM-DungeonsCliffsIceSkirts.esp90 5a SexLabTools.esp91 5b NonSexLabAnimationPack.esp92 5c SexLab_PaySexCrime.esp93 5d Vjarkell Castle.esp94 5e SpousesEnhanced.esp95 5f Knight Of Thorns Armor.esp96 60 MF_RadiantProstitution.esp97 61 Nixy.esp98 62 SexyNixy.esp99 63 Rayg_NoBYOHAttacks.esp100 64 AmazingFollowerTweaks.esp101 65 SexLabMatchMaker.esp102 66 Unique Uniques.esp103 67 Skysan_ELFX_SMIM_Fix.esp104 68 RealisticWaterTwo.esp105 69 RealisticWaterTwo - Legendary.esp106 6a GreenWaterFix_v2withDawnguard.esp107 6b Bashed Patch, 0.esp
Bad Dog Posted August 29, 2016 Author Posted August 29, 2016 @shrrga, yeah, there's a reason I posted the load order. It's that you have to load the mods in that order. So what I'd do is, I'd load the mods in the order I gave. That's what I'd do. Don't use LOOT. Or rather do, I do, but put "load after" rules in to preserve the order I gave you. (That's actually why I specified that the race mods can go in any order--so that people who do like me wouldn't waste time entering a bunch of rules that aren't needed.) LOOT really needs a way to ship metadata with a mod so a mod can add to the rules. Maybe I'll go over there and suggest that. Also, I believe I mentioned on the main page that you should run this mod on a new game and not try to pull it mid-game. If you're trying to run it on existing characters there's no particular reason why it should work. Every race gets new meshes, new race data; every NPC that's already been loaded likewise; what's a poor game engine to do?
Nuuhkia Posted August 29, 2016 Posted August 29, 2016 Okay I found a fix for all my freezing saves :3 I just deleted the skse files associated with the saves in the skyrim save folder. Not sure if it has any consequences, but when I first tried it my Creature Framework MCM menu disappeared. I think either doing the dump data option in the mcm or some of the cleaning options in the CF MCM before you delete the skse files will keep it from disappearing.
RebyaAs Posted August 29, 2016 Posted August 29, 2016 Well in the Furry Ages Nexus page there is one file which combains ALL the 5 pre-installed mods into one and if your mod uses this file as pre-installion that must be sweet. btw is it possible only use plantigrade feet when playing the mod? Some people e.g. me likes to use mod weapons&armors, and the Digitigrade feet don't support mod armors well.
Trollirious Posted August 29, 2016 Posted August 29, 2016 I bump into one issue i been trying to figure out not sure if anyone had that problem or not but theres a hole where the schlong suppose to be. I locked the load order (because i use Loot) so nothing is out of place some of the mods thats on the list i dont use (only glowing eyes but thats a merge mod). I know its probably a dumb question to ask but am i missing something in the SOS related mods or do i have to add the other mods thats on that list for the hoodie schlongs to appear (the non-highlighted ones)? If you need my MO list ill put it in this post or next post. Thank you for your time and help.
Bad Dog Posted August 29, 2016 Author Posted August 29, 2016 In reverse order: No schlongs means no SOS most likely. That's not optional--if you don't want schlongs go back to the original Furry Age. So check that SOS is running -- look in the SOS MCM, Player/NPC tab and make sure SOS is assigning the schlong. Optional items on the list are optional, so no glowing eyes if you don't want them. Plantigrade feet are possible just by replacing maleskeletoncanine.nif, skeletonkhajiit.nif, femaleskeletoncanine.nif and skeletonkhajiit_female.nif with the beast skeletons from whichever replacer you favor. I had forgotten about Furry Age's rollup mod. I'll test that out.
RebyaAs Posted August 30, 2016 Posted August 30, 2016 In reverse order: No schlongs means no SOS most likely. That's not optional--if you don't want schlongs go back to the original Furry Age. So check that SOS is running -- look in the SOS MCM, Player/NPC tab and make sure SOS is assigning the schlong. Optional items on the list are optional, so no glowing eyes if you don't want them. Plantigrade feet are possible just by replacing maleskeletoncanine.nif, skeletonkhajiit.nif, femaleskeletoncanine.nif and skeletonkhajiit_female.nif with the beast skeletons from whichever replacer you favor. I had forgotten about Furry Age's rollup mod. I'll test that out. Well I just mean...in the Yiffy Ages, we must install Digitigrade Feet as master esp and if I install Plantigrade feet it must be ctd....So you mean I can install Digitigrade Feet option but replacing maleskeletoncanine.nif, skeletonkhajiit.nif, femaleskeletoncanine.nif and skeletonkhajiit_female.nif? Can I do that?
Bad Dog Posted August 30, 2016 Author Posted August 30, 2016 Right. Install Compleat Khajiit where I have it in the load order, then replace the skeletons as I said. You'll get feetpaws but they'll walk on the foot so you can wear boots. ... Except you still won't see the boots. Er, sorry about that. I'll support this configuration before I'm done.
RebyaAs Posted August 30, 2016 Posted August 30, 2016 Thx. well I am translating the introduction of Yiffy Age and there is another question....sorry for my asking. Furry Age+ your pre-installed add-ons also can be a complete sexlab furry mod and what is new about the Yiffy Age? In part of armors or sth else?
blind dog Posted August 30, 2016 Posted August 30, 2016 I would really place Floppy on the "optional" list until it stops causing CTDs.
Faop Posted August 30, 2016 Posted August 30, 2016 Got to whiterun and found the issue was still happening; kids have no eyes/feet/bodies. If I disable yiffy age, the kids return to being khajiits and have no missing parts. Here's my load order. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm Schlongs of Skyrim - Core.esm CreatureFramework.esm SexLabAroused.esm Devious Devices - Assets.esm ZaZAnimationPack.esm Devious Devices - Integration.esm Dark Souls Combat.esm RaceCompatibility.esm Wintermyst - Enchantments of Skyrim.esp darker_caves_dungeons_ruins_nights.esp startertorches.esp poisondestruction.esp jumpingbonus.esp FNIS.esp SkyUI.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Regular Addon.esp UIExtensions.esp SOS - Revealing Armors.esp SOS - GRworks HDT Willy Addon.esp SLAnimLoader.esp SexLabMatchMaker.esp SexLabTools.esp SexLab Romance.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp Devious Deviants.esp DeviousDevice - More Devious Quest.esp hmkLockOn.esp sandboxcylinderheight.esp SOSRaceMenu.esp SOS - Male Vanila Armor Cloths Conversion Custom.esp SimplyKnock.esp Character Creation Overhaul.esp adcSexlife.esp RevampedExteriorFog.esp Animations.esp Footprints.esp Random Alternate Start.esp RAS - Riverwood CharGen.esp Tundra Defense.esp dD - Realistic Ragdoll Force - Realistic.esp SMIM-Merged-All.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp EpisodeParallax.esp Grass Field.esp Vukasin.esp FennecRace.esp the lungaris - rabbit-like race.esp catsofskyrim.esp WotA-VaalsarkRace.esp LykaiosRace.esp Furry Age of Skyrim.esp Schlongs of Skyrim.esp BDHoodieSchlong.esp BDDigiFeet.esp SexyFurries.esp attack commitment movement speed fluid 3.esp MF_SpectatorCrowds.esp ankoENBBETA3.esp
Chosen Clue Posted August 30, 2016 Posted August 30, 2016 I would really place Floppy on the "optional" list until it stops causing CTDs. 1.7 is the most stable, with 2.1 and the DLL patch found later in the support thread is the second most stable, and the most feature rich (2.1 performance is pretty bad for some reason tho)
Bad Dog Posted August 30, 2016 Author Posted August 30, 2016 Floppy ought to be optional; just an oversight. Edit: Actually, it is marked optional. That's what the brackets mean. Invisible kids are a known bug. I'm chasing them down. Worst is Haming in Helgen right at the start--I cannot get a body on that boy. What's new about Yiffy Age is that they all got dicks, duh. Also other stuff in the OP.
Pantheress Posted August 30, 2016 Posted August 30, 2016 Ohh, interesting! That's a lot of prerequisites, though.. I'll be trying it out once I make some room in my load order.
RebyaAs Posted August 30, 2016 Posted August 30, 2016 Sorry for my stupid but I unzipped the skyrim.bsa and found no file about maleskeletoncanine.nif. would you like to show me where to download them ?
Bad Dog Posted August 30, 2016 Author Posted August 30, 2016 You won't find it there. The file names I gave you are in Yiffy Age. Replace them in Yiffy Age with your favorite beast skeleton from whatever skeleton replacer you like. (I think the names in your skeleton mod will be "character/character assets/skeletonbeast.nif" and "character/character assets female/skeletonbeast_female.nif" but I haven't got my modding computer here.) Copy skeletonbeast over both the male canine and khajiit files I gave you and copy skeletonbeast_female over both female files. I split canines and felines and gave them slightly different looks, because I could. That's why there's only one skeletonbeast for males in vanilla and in the skeleton replacers, but two in YA.
RebyaAs Posted August 30, 2016 Posted August 30, 2016 Right. Install Compleat Khajiit where I have it in the load order, then replace the skeletons as I said. You'll get feetpaws but they'll walk on the foot so you can wear boots. ... Except you still won't see the boots. Er, sorry about that. I'll support this configuration before I'm done. Well....sorry but it doesnt work. I deleted maleskeletoncanine.nif, skeletonkhajiit.nif and added skeletonbeast.nif in the folder Yiffy Age of Skyrim 0 1\meshes\actors\character\character assets I deleted femaleskeletoncanine.nif and skeletonkhajiit_female.nif and added skeletonbeast_female.nif in the folder Yiffy Age of Skyrim 0 1\meshes\actors\character assets female and ctd when i create a new file. my beast file is from XPMS. I used FNIS and I used the right order you support.
Blaze69 Posted August 30, 2016 Posted August 30, 2016 Hello, it's me again, with some more advice (and again another wall of text ). Now that I have tested the mod for a while I have some things to say. I've also been tinkering with it to see if certain things could be done, so I think my discoveries may come in handy: 1.- First, the "invisible children" bug happens because Cats of Skyrim changes children outfits to include normal clothing but this is not reversed by this mod. As Yiffy Age returns the children to using children clothing only, the adult clothing assigned by Cats is invisible when equipped by them. 2.- Now, as BlueWolf has given permission to use his mod, I tried to merge it into this mod to see if it was possible. Turns out, it was, and same happened with Furry Age of Skyrim. I'd say you could merge both mods into this one, as they are no longer being worked on and it would allow some bugs like the one I described to be fixed. That, and reduce Load Order clutter. Using TES5EDIT to delete anything in Cats of Skyrim overwritten by Furry Age or Yiffy Age and same with anything in Furry Age overwritten by Yiffy, and then using Merge Plugins, I have made a "SexyFurries.esp" that includes Cats and Furry age by itself, though it still has dependencies to BDHoodieSchlong.esp, BDDigiFeet.esp, and the original race mods. 3.- Neck seams can indeed be fixed by exporting FaceGen data from the CK. The Race Tint edits work fine, as NPC's now use the Khajiit tints, preventing any weird tint placement bug, though they may look odd is some cases (IIRC female imperials with tinted lips now have reddish tiger stripes, for example). There are still seams in some situations, like in Imperial NPC's, but I think that one is caused by the non-seamless Vaalsark textures. I've also found out the hairs can be fixed by editing them to point to khajiit meshes instead of human ones. Khajiit hair styles are scarce (there are only like 6 different ones for each gender), so several different human hairs point to the same khajiit meshes, but they work fine when exported from the CK and in-game. On the issue of beards and brows, I just left them with no mesh assigned but kept the morph files, so the newly generated Face Data have no beards (and so no face clipping) without having to edit NPC's directly, but Orcs still keep their ones because they are embeded into their vanilla FaceGen files. Male orc player characters will have no beards, though, but I think is an acceptable tradeoff for such an easy fix. (4.-) Incidentally, this may allow some sort of compatibility with mod-added NPC's, because as long as they have properly exported FaceGen data they will work fine, at least in the case of vanilla brows, beards and hairs. I have played with my merged .esp for a while and it seems to work fine. It includes some bug fixes and redirects all female human hairs (I haven't done males and elves yet) so if you want I could upload it here for reference or in the case it may be useful. Hope this is of help.
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