Jump to content

Recommended Posts

Those are shadows? On what, the ebony armor? Jeez.

 

Okay, I'll get serious about raptor feet. If everybody else is getting modded, Argonians can as well.

 

That pic is the Nightingale armor. It's lighting is almost completely broken because parts of the model use textures that have an alpha layer to try and make parts of it see-through. But bethesda's shadow lighting doesn't work well with alpha properties and it looks like that in-game.

 

In reality, the best way to do that would be just cutting holes into the meshes and then fixing up anything that would need to be fixed. Sure there'd be some more vertex complexity, but it'd be for the better.

Link to comment

Hey, slight issue. I can't download the 'Compleat Khajiit' file nor the Yiffy Age one. When ever I download them, it gets to about 80ish % before saying the download was interrupted or couldn't be downloaded. Every. Single. Time.

It isn't a issue with my internet either, as I was able to download SOS and such easily.

Link to comment

I rolled Blaze's fixes into the main mod and updated the file in the download section. Thanks!

 

Was just able to download the original 0.4, so I think the issue was just LL being itself.

 

Working on some easter eggs now. Will look at seams and raptor feet, and will keep working on hoods & helmets. Wet & cold seems to have its own set, which will need fixing. 

Link to comment

Orc vampires are having creepy glitched faces for me. Luckily they're rare. This a known issue or just me?

 

attachicon.gif72850_20160915014401_1.jpg

Yeah, that. I just checked Orc Vampire race data and turns out they use the generic "VampireEyesHuman" just like EVERY other non-beast race in the game, and they got changed to khajiit eyes in order to make Vampires of the edited races work, so that explains the floating eyes. Also, while female Orc vampires had their own head textures that were also used by EVERY other female vampire (even though each race had their own face texture set), male Orc vampires skip their own textures and use Dark Elf vampire textures instead. Like, what the hell, Bethesda?

 

Anyway, it can be fixed by making duplicates of both male and female vanilla vampire eyes so they still point to human meshes, assigning them to Orc Vampires, and then setting the "default" face texture to the non-vampire Orc face one (they are supposed to be the same anyway). Face Parts won't exactly match, so Orc Vampires will probably get the Grey Face Bug. Exporting their FaceGen would also require editing their NPC record because they would need to be assigned the correct eye and face texture, but AFAIK there aren't many of them (Never even heard of the one on your pic).

 

My game keeps crashing, could I get some help on the loader and how to have my data folder setup?

Oh, wow. The original game launcher. Haven't seen that one in a while. You should REALLY get a mod manager, it makes your life easier. I'd recommend you to install Mod Organizer, but even Nexus Mod Manager should work. Just... not the vanilla launcher. Ever. Just a suggestion, though.

 

In any case, while I can't see your full load order, there doesn't seem to be many plugins left, and you're missing ALL of the original race mods. Their .esp files are REQUIRED for this mod to work, otherwise the game CTD's when loading the menu (this is normal skyrim behaviour for when there is a mod whose dependecies are missing). Try reinstalling all of the five race mods listed in the description and keeping their plugins activated.

 

Downloading starts fine for me, but fails at the end saying "network error" and "needs authorisation"

I just downloaded this mod and some others and while the downloads had a lower speed than usual they completed fine. Maybe try waiting for a bit, network issues should fix after a while.

Link to comment

I didn't think to turn you into Furry Age of Skyrim like that. You have created a new full sophisticated mod, impressive.

 

But basically, I showed to you the Furry Age of Skyrim mod just in the hope to have my feet problem solved. So maybe... can you do something more simple for people who just want to use your feet with Furry Age of Skyrim? If you remember my problem? Maybe you forgot it with all this work.

 

 

 

 

Ok Clenn, you're just trouble, you know that? I loaded up Furry Age and now I have, what, 5 races none of which want to be nude. Surprisingly, they all take my sheathing SOS peen and it doesn't even look terrible, but they've got the underpants shadow. I haven't even gotten to figuring out feet yet. I'm playing with nudie textures and then I'll look at getting the khajiit feet to work with the khajiit. But then the rest of the races should be digitigrade too, right?

 

 

1471121557-tesv-2016-08-13-22-46-54-13-r
 
 
1471118203-tesv-2016-08-13-21-39-15-71-r

 

 

1471120252-tesv-2016-08-13-22-28-28-15-r

 

1471121489-tesv-2016-08-13-22-46-07-41-r

 

 

1471121525-tesv-2016-08-13-22-46-24-48-r

 

 

 

 

When your feet mod is under Furry Age mod, my feet are perfect and the problem is only for NPC. But when your mod is above Furry Age, my feet have this problem (and nothing change for NPC, they have always this bug.) In both cases, there is this problem. And sometimes, as you see, the leg is missing.

I hope give to you some help with these screens...

 

 

You say to me : "Thanks for the screenshots, by the way. That's just the texture file expecting the feet to be laid out differently. Not a big deal to fix."

Link to comment

Yeah, my revealing stuff will be a separate mod.

 

I think that if you're building on another mod and you require it, you can do things like clean up their textures or meshes. That's what an addon does. If you want to use their stuff in your own mod and you're not requiring it, or if you want to roll their mod into yours, you need permission. Sorta like having to own the Dawnguard DLC if you want to use a mod that uses Dawnguard resources.

 

Thanks! Will your clothing mod include farmer/commoner clothes? I don't think anyone has ever made a revealing mod for farmers/townspeople.

Link to comment

I didn't think to turn you into Furry Age of Skyrim like that. You have created a new full sophisticated mod, impressive.

 

But basically, I showed to you the Furry Age of Skyrim mod just in the hope to have my feet problem solved. So maybe... can you do something more simple for people who just want to use your feet with Furry Age of Skyrim? If you remember my problem? Maybe you forgot it with all this work.

 

[...Stuff...]

 

 

You say to me : "Thanks for the screenshots, by the way. That's just the texture file expecting the feet to be laid out differently. Not a big deal to fix."

While it is BadDog who should have the last word on this matter, I'm going to step in this.

 

So... what exactly is your request? You asked for Furry Age of Skyrim to be made compatible with BadDog's feet (the "plantigrade" option, by looking at your screenshots). Well, this mod does that, and more.

 

From your post, I think you mean you want the feet-compatible textures to be made to work with Furry Age instead of this mod. Why would you want to do that? While Furry Age is a great mod, it has been discontinued and outdated for a while and it has some bugs left. Furry Age has been merged into this mod, and most of the bugs that it had have now been fixed in this mod by BadDog, and, to a lesser extent, by me.

 

So, is it the plantigrade feet you want? It can be achieved by replacing this mod's skeletons with the original XPMSE one, which doesn't have the digitigrade edits. Otherwise, which is that makes you want to use Furry Age over this mod? I don't mean to sound rude or offensive or anything, I'm just genuinely curious for your reasons.

Edited by Blaze69
Link to comment

Well, basically, when I showed Furry Age of Skyrim to BadDog, I hoped that he can solves this problem : using his white digi (or planti, whatever) feet with Furry Age of Skyrim, without these textures problems.

 

I didn't think he will create a sophisticated mod like this one, which need some other mods to work ( SOS, Bad Dog Hoodie Schlongs, Bad Dog Orc Schlong...). Finally, something more... simple to install, about the feet, to avoid crashes during the game or other problems as we can see on this topic. I'm not fond of "fully dicked-pornographic" skyrim too. I was just interested by BadDog feet.

 

It's why something more simple is  very sufficient for people like me, who wants BadDog feet with Furry Skyrim.

 

But, of course, I respect his talent and this work. Don't worry about that!

Link to comment

Yeah, well, maybe I lied about it being as easy as I said. 

 

This mod's not really more complicated than the other, especially since Cats and Furry were rolled in (& thanks for that). I don't actually think SOS and hoodie schlongs are required, now that I think about it... there shouldn't need to be a hard requirement there. I'll look. And if you don't like dick, don't load revealing armors.  And you get panthers! And helmets that fit!

 

Yeah, I'll probably do revealing farmer outfits and so forth before I'm done with that.

Link to comment

Hello there,

 

I was curious to how this mod might work so I installed it. Turns out it does the job quite well by giving most of the inhabitants of Skyrim a new look. Safe to say I am quite impressed. Although I do want you to know that I can't seem to quite get Enhanced Character Edit to agree with the new change.

 

Most facial traits are no longer available due to the entire overhaul for ECE

 

Either way, I am surprised by how well this actually goes and I am excited to hear more about future updates and possibility of a new novel if not wonderful addition to skyrim mods.

Link to comment

Blaze can probably help more with ECE. Sounds to me like something that's just not going to work because the facial morph sliders are for humans, not furries. But I don't know.

 

As for that load order...wow. Looks like you have a bunch of heavy-duty mods. Requiem in particular is likely to conflict with this mod because they both, I believe, make heavy edits to the races.

 

My advice is to back way off and start with the mod you care most about and its requirements. Load up Live Another Life so you don't have to go through the start sequence every time and try it out for a bit. Then load up 4-5 more mods and try it out again, starting a new game. Get a feel for what your rig can handle.

Link to comment

Hello there,

 

I was curious to how this mod might work so I installed it. Turns out it does the job quite well by giving most of the inhabitants of Skyrim a new look. Safe to say I am quite impressed. Although I do want you to know that I can't seem to quite get Enhanced Character Edit to agree with the new change.

 

Most facial traits are no longer available due to the entire overhaul for ECE

 

Either way, I am surprised by how well this actually goes and I am excited to hear more about future updates and possibility of a new novel if not wonderful addition to skyrim mods.

Blaze can probably help more with ECE. Sounds to me like something that's just not going to work because the facial morph sliders are for humans, not furries. But I don't know.

Yeah, the thing is I never used or tried ECE, but I'll try to talk from experience.

 

All of the new morphs/sliders added by RaceMenu (and ECE, I guess) are packed with the mod and made specifically for the human/elven/orc head (the mesh is the same for all of them, just with race-specific shapes applied). Khajiit heads have no custom morphs whatsoever, and obviously human morphs don't work on khajiit/beast heads, so all of the morphs ECE tries to apply on previously-human-but-now-beast heads either won't work at all or will cause bugs because they are meant for completely different heads. That is to be expected, but if using ECE does cause bugs, you can try moving to RaceMenu. I use it and it works fine with this mod, though obviously the extra human morphs/sliders don't do anything to the beast heads.

Thanks for the awesome mod, works swimmingly for me.

 

Any plans to let the lady furs use your hooded shlongs? Bellisario's UNP addon works but, it looks icky...

I throughly support this request, but I understand that it is not an easy feat, because all of the schlong meshes would have to be adapted to the female body (there is a LOT of them. Meaning schlong meshes in this mod, though there are also many different bodies), and even if they were made UUNP Bodyslide compatible (which would make them compatible with any UNP-based body/preset), they would have to be tailored to most of the sliders because the "auto-comform" isn't precise enough for this kind of meshes. So, while it is certainly doable, I would take time and effort.

 

What would be more feasible in the meantime for those of us that would like this mod to be compatible with SoS for females is to create textures for this mod to use them with the default SoS UNP AddOn (which already has really well made Bodyslide files thanks to EvilReflex, so it is compatible with ANY UNP-based body).

 

BadDog, if you were to create textures for the UNP schlong that matched the females of this mod, I could take care all of the coding edits required for everything to work, with the right per-race texture assignment and the code logic and everything, I just need the textures. This is just a suggestion, though, and I understand there is plenty of things to do on the list for this mod, but it would be a great addition to it.

Link to comment

What do you Mean the facial morph sliders? What is ECE do? Got the Most mods that I can Use Most Sexlab and Devious To get a game to my liking just have to explore the mods now.

Actually, that part of the post was refering to the post by billymandy that said that there were some issues with ECE and this mod, I wasn't adressing you.

 

EDIT: Oh, wait. You want to know what ECE is? Derp, I don't know why I missed that.

 

Enhanced Charaxter Edit is a mod that overhauls the vanilla race editor and adds many new sliders and morphs to allow more customization for your (humanoid) characters. You also have RaceMenu, a similar mod with more features. RaceMenu had all of ECE's morphs integrated some time ago, and it has things like the ability to directly edit face geometry or export and import custom heads/headshapes and textures.

Link to comment

Hi

i love your mod so far, really nice but can you maybe provide links for the optional mods you mention in your load order? 

Becaus for example on nexus there are many footprint replacers and i want to know which one you use for your mod.

 

Great work so far really looking forward for further updates!

Link to comment

If I'm gonna do lady parts at all, I'm not sure I wouldn't rather go hog and do whatever sliders have to be done. But yeah, 4 schlong states x 2 body weights x 2 schlong types (cats and canines) = 16 meshes. Not impossible.

 

Mebbe I'll look at that futa schlong when I'm done with raptor feet.

Link to comment

If I'm gonna do lady parts at all, I'm not sure I wouldn't rather go hog and do whatever sliders have to be done. But yeah, 4 schlong states x 2 body weights x 2 schlong types (cats and canines) = 16 meshes. Not impossible.

 

Mebbe I'll look at that futa schlong when I'm done with raptor feet.

That "maybe" ("mebbe") is good enough for me. Yay!

 

Well, if you did the Bodyslide thing, it would be 8 meshes instead of 16 (Bodyslide requires only a reference mesh fitted to the UUNP _1 reference body because it automatically creates the _0 and _1 versions when you build the set), though as I said the sliders would probably require some tweaking because the "Auto-Conform to sliders" doesn't have the precision required for this stuff.

 

-BTW, if I seem to repeat myself over UUNP/Bodyslide is because I can't recommend it enough. Fitting something for Bodyslide requires not much more work that fitting it for one single body, and it makes it automatically compatible with the 50 or so UNP-derivatives built into UUNP, and the number goes to infinity if you take custom presets into account. 50/infinite is better than 1, right?

 

(Oops. Sorry for doing it again :s ).

 

In other news, I've been working on a patch to get the Dremora yiffy-fied as well (AFAIK they are the only remaining race apart from Snow Elves in Dawnguard). Everything seems to work fine at first glance, so if you want as soon as I have tested it and properly packed it, I can upload it here.

Edited by Blaze69
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use