Jump to content

Yiffy Age of Skyrim


Recommended Posts

Posted
4 minutes ago, kyranan said:

Hi, I really love the mod, except i guess something went wrong with my load order or i did something stupid (I'm new to modding). Anyways, When i start a game and it loads up, it shows NPC's with furry heads, but their bodies are just that, their regular bodies. I uploaded both an image of what i'm talking about and my load order. Thank you so much in advance. 

I could be missing something, but it looks like the issue with Imperious. But, you don't have to remove it, since Yiffy Age has a patch for it. That should solve the problem. You'll want the patch for Interesting NPCs as well.

Posted
13 minutes ago, Kuroyami said:

I could be missing something, but it looks like the issue with Imperious. But, you don't have to remove it, since Yiffy Age has a patch for it. That should solve the problem. 

Thank you so much, I was so confused on why it was doing that and i thought i broke the game. :D

Posted

So, for a while now I've been thinking about replacing the pictures/drawings from the Aether Suite with furry ones to match the YA setting (and my tastes :classic_rolleyes:), and while the drawn pinups and such are mostly a matter of diving into E6 until I find proper material to replace them with, the images that were taken in Skyrim itself should probably be replicated in Skyrim as well. I've given it a quick try, but findind the proper ENB for it and getting the screenshots to match the style of the originals has proven to be too hard, so I'll put it on hold for now and get back at it at some point.

 

...but I did manage to take one shot of Kara while at it, so have one more bonus pic of her:

 

Kara_Undergrind.png

 

For anyone interested, if/when I do get back to this, and if I manage to get enough good pics to at least replace all pictures in a single location (either the Undergrind club or one of the apartments), I'll make sure to post it. But as always, no promises so far.

Posted

I'm thinking about how to break up this mod. Right now, I'm leaning towards a base mod with no SOS and plantigrade pawfeet, with the furry loadscreens clothed so people who want a near-SFW experience can have one. There's really only two or three that matter. Statues will still be nude or scantly clothed.

 

Then a digitigrade addon, and an SOS addon, which will have unclothed load screens.

 

Posted
2 minutes ago, Bad Dog said:

I'm thinking about how to break up this mod. Right now, I'm leaning towards a base mod with no SOS and plantigrade pawfeet,

Sounds good so far.

2 minutes ago, Bad Dog said:

with the furry loadscreens clothed so people who want a near-SFW experience can have one.

*starts raising hand*

2 minutes ago, Bad Dog said:

There's really only two or three that matter. Statues will still be nude or scantly clothed.

Well, nevermind, then.

 

Still, are there really any "explicit" load screens that need to be covered up? The only nude ones I can think of are only casual nudity at best, none of them are sex-themed (unlike, say, the "male SOS" load screen from the shark race in which he's jerking off).

 

Anyhow, yeah, sounds like a good plan to me.

Posted
2 hours ago, Blaze69 said:

(unlike, say, the "male SOS" load screen from the shark race in which he's jerking off).

...i should of given him a bigger dick ?

Posted

Yeah, I'll put some duds on the dudes on the startup screen, then there's the greybeard and the high elf and I think that might be it. Really not so hard. 

 

Edit: Also, the current loadscreens will be included in the SOS addon.

 

On the subject of heads: I simply don't have the tools right now to deal with that neck ruff. Vertex colors don't go through the obj format, and I don't have another way to export from blender that preserves vert order. The new export scripts might do it, but I've never gotten a successful nif out of them. So unless I can hack something there, I'm just stuck with not being able to duplicate what vanilla did. 

 

I could just eliminate it, as we did for the cheetah a while back. Easier to get the neck seam right than to deal with the ruff maybe. And most of the furries don't really benefit from it. Or just let it be as it is now.

Posted
41 minutes ago, Bad Dog said:

I simply don't have the tools right now to deal with that neck ruff

i think it only exists because someone at beth was too lazy to fix a neck seam, so you may as well just "do things the right way" anyways.

the other option is to edit the Vertex colors by hand in NifSkope ?

Posted
7 hours ago, Bad Dog said:

I could just eliminate it, as we did for the cheetah a while back. Easier to get the neck seam right than to deal with the ruff maybe. And most of the furries don't really benefit from it.

I'd say you go for it and get rid of them; never liked how they look anyway. In fact I already did so myself for females of most races on my end (and BTW I'm pretty sure I sent you those edited files so you may want to use them and save you some work). You would still have to do it for males (and the few missing females) yourself, but it shouldn't be too hard either.

Posted

I think it would be nice if there was a chance to choose from several different startup screens.  Everyone would choose what they would most like. 

 

 I personally liked some females for example Kara by Blaze69 is very nice and sexy.

Posted
4 minutes ago, poblivion said:

I think it would be nice if there was a chance to choose from several different startup screens.  Everyone would choose what they would most like. 

 

 I personally liked some females for example Kara by Blaze69 is very nice and sexy.

I'll love Main screen of Kara! 600% of Love.

Posted
5 hours ago, poblivion said:

I think it would be nice if there was a chance to choose from several different startup screens.  Everyone would choose what they would most like. 

 

 I personally liked some females for example Kara by Blaze69 is very nice and sexy.

While custom characters can actually be put into load screen/menu meshes, the load screen shader/lighting is different from the actual ingame one and it looks bad; there's also the problem of skin tint and paints not being supported on them (so the characters in the screens can't use any tints or warpaints anyway).

 

That being said, if Bad Dog was to add some alternate main menu replacers with female characters instead of (or alongside) the two males in the current menu file, that would be nice.

Posted
48 minutes ago, Blaze69 said:

skin tint

it may be possible to use vertex colors to do that at least, but i have not tested that idea yet.

Posted
6 hours ago, poblivion said:

I think it would be nice if there was a chance to choose from several different startup screens.  Everyone would choose what they would most like. 

 

 I personally liked some females for example Kara by Blaze69 is very nice and sexy.

I've thought about doing some load screens with the gals. But they're a bit of a pain. (Load screens in general, I mean, not gals. I mean they are, sometimes, but not that way. I mean, maybe I'll stop talking now.)

 

The lighting is a problem. For the skin tints, I'm doing special textures for the load screens.

Posted
13 hours ago, poblivion said:

I think it would be nice if there was a chance to choose from several different startup screens.  Everyone would choose what they would most like. 

 

 I personally liked some females for example Kara by Blaze69 is very nice and sexy.

meshes/interface/logo for the main and meshes/loadscreens for the rest.

Posted
2 hours ago, frankvaldez said:

if someone could make a detailed video no how to download this mod from scratch i would really appreciate it just asking it would really help i keep having trouble.

 

Unfortunately there isn't. What issues are you having with it?

Posted
42 minutes ago, frankvaldez said:

just having a hard time following the mod download instructions

 

Hi. 1st you press big green button "download this file" next in "download your files menu" you press little grey button "download" and wait for 10 seconds, google drive folder will open and 1st file you see _YiffyAge-V4.2.7z (812 mb) is a main mod file that you need. Rest are patches for other mods, you only need to download them if you have this mods installed, for example i use USLEEP, cutting room floor and populated lands and roads, so i only download and install patches for this mods.

Posted
1 hour ago, frankvaldez said:

.

20 minutes ago, Newbie2015 said:

.

 

some random notes i made when i was installing things and working out a install order:

Spoiler

 

1: HDT Physics Extensions-53996-14-28

 

2: RaceCompatibility All-in-One
"20 Dawnguard"
"21 Dawnguard USKP"
"23 Dawnguard USKP Override"

 

3: SKSE - Register Custom Animation Events v02

 

4: SOS - Schlongs of Skyrim - 3.00.004
"00 Common"
"00.1 Default"
"00.2 Hairless"
"12 Common"
"12.1 Default"
"12.2 Hairless"
BD notes: For beast schlongs only disable:
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon
SOS - VectorPlexus Regular Addon

 

5: UNP BASE Main body V1dot2-6709 (Diamonized UNP)

 

6: xp32 Maximum Skeleton

 

7: YiffyAge + patches and addons
YiffyAgeUSLEEPPatch-V4.0 (Unofficial Skyrim Legendary Edition Patch.)
BD_EZ_HDT_02_00 (Bad Dog EZ HDT)

 

and some extra stuff:

Spoiler

 

8:CellanRaceV01.01

 

9:CellanHoodieSchlongV01.00

 

10:CellanPlantigradeFixV01.00

 

11:Shark Race 3.20 - MAIN - UNP and SOS

 

12:Shark Race 3.20 - NPC Plugin

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...