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Yiffy Age of Skyrim


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Posted

As I'm sure everyone who's been following expected, I'm redoing the mouth morphs. I started with KK's mouth but mostly not using her morphs because the base shape has changed enough that it's not convenient. The morphs are actually easier than I expected because the top jaw and teeth stay fixed relative to the skull, and the bottom jaw and teeth just hinge. All the rest of the movement has to be made up with the inside gums, without moving the teeth at all. 

 

I just realized that I can't drop an alpha until if split up the ESPs into their final configuration. If I'm really going through with it that means the core ESP doesn't have the modified skeleton or overwrite the boots. All that will be done in the add-on. There might be a script to remove the high heels effect when sitting or swimming that has to be moved to the addon.

 

Schlongs are already a separate ESP but the same download. I could move them to their own download for a near SFW experience. 

Posted
3 hours ago, Bad Dog said:

As I'm sure everyone who's been following expected, I'm redoing the mouth morphs. I started with KK's mouth but mostly not using her morphs because the base shape has changed enough that it's not convenient.

If you are not using Kritta's morphs as they are, I really hope you still kept the final result/look more or less the same, especially in those morphs that have tongue movement. Those were a nice detail that fit canines pretty well... and it was also cute as hell, lol. :classic_tongue:

Posted

Basic Yiffy Age of Skyrim Nord wolfess Companion Kara Voice acting.

 

Project Kara is Yiffy Age tuned-She will have a lot of Furry comments- Follower Project.

*I'll send clear recording MP3 File to Blaze later but here is basic line you can use for your Follower.

 

 

Kara_Vampire_1.png.f309dfc2b24e414ceef2d2028763a356.png

 

P.S I still need tune my voice I will try harder.

 

 

Posted

 

 

 

Voice line based on Lydia.

 

Kara Basic Voice Line.

 

 

I am not your sword and Shield but Friend!

 

* Interred in me, are you?

Amulet of Mara? Are you kidding me? Are you sure your heart truly moving?

 

 

It’s the matter you to judge.

 

 

* Yes, Yes I am.

 Fine but I maybe divorce later, remind it.

 

 

* No, I’m not.

 Don’t kidding the Friend. Really.

 

 

… Please, please help me.

 

 

 Thanks for saving me. I thought I’m really die.

 

 

* What about you’re Rank?

 

 

Tribune Commend middle sized Troop.

* Should you fight the war with comrades?

 

 

I’m currently in No position.  I made mass in Cyrodiil. They degrade me and throw me in here. Let’s say I’m on some kind of bad vacation.

 

 

May Be Luck with you.

 

 

Steady, Cover me.

 

 

* Follow me. I need your Help

 

 

So, My Friend. You need me again? That’s not bad.

I’m not guarantee to protect your life.

 

 

* I need you to do something.

You command me do something. What do you want?

 

 

* I need to trade something with you.

We need always check equipment and gear.

 

 

* it time for us to part a ways.

Riverwood inn, you know where I stay.

 

 

Then, let’s go.

I can help you. But I don’t want be pack mule.

So. You learn some magic. Good trick.

I can shoot bolt for you.

Live long and be lucky in your life.

Good to see you my Friend.

Blood, death I hate does things.

So, what now?

If you’re ok, fine.

High percent of Bad thing happen.

Dewmer! Yes, Yes, I want it.

Land of cold, it’s skyrim.

Cave, But we are not Cave Animal right?

Nord ruins are not much reachable.

Dragon. We need strong Blot!

Destroy! Blow up it’s Dragon’s head!

Cute dog.

Die! Stop for racial nonsense.

Don’t do that.

Skyrim Belong to The Empire!

Why you are here?

I’m ready. I feel it.

Were he headed you got plan?

Desperation meet the need interesting.

Die damn Thalmor!

It’s mine. Mine!

Reaven Rock! A new gate of Ash Apocalypse  

 

 

Reloading For Killing. Got it??

Sorry but, you need to die.

Kill! Kill!

 

 

What’s next perhaps railroad system all of The Tamriel?

Strange creature, Very strange.

Sorry my wolves. But you will be dead.

For Empire!

Not bad for my standard.

 

P.S Please give me a advice to what I show tune my voice and what Line I change.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Posted
3 hours ago, Kardienlupus said:

[...]

I'm not going to lie, your English is still a bit lacking and most of those lines will definitely need to be rewritten (guess I'll have to take care of that once we get to the point of working on dialogues). But the ideas themselves are good so far, so there's that.

2 hours ago, ithinkicould.idontknow said:

Is there a way to manually roll back a species to their old pre yiffy state by modifing the esp with the CE or would that mess up the whole mod?

You mean restore them to being humans/elves? Then nope, sorry. Too many records and assets have been changed and most of them are shared between several races at once, so trying to restore any of them to their vanilla state would be a nightmare.

Posted

Then, How to Improve My English voice? In South Korea people are concentrated on grammar-Almost like G Nazi- but not vocal.

1 hour ago, Blaze69 said:

I'm not going to lie, your English is still a bit lacking and most of those lines will definitely need to be rewritten (guess I'll have to take care of that once we get to the point of working on dialogues). But the ideas themselves are good so far, so there's that.

You mean restore them to being humans/elves? Then nope, sorry. Too many records and assets have been changed and most of them are shared between several races at once, so trying to restore any of them to their vanilla state would be a nightmare.

 

Posted
1 hour ago, Kardienlupus said:

Then, How to Improve My English voice? In South Korea people are concentrated on grammar-Almost like G Nazi- but not vocal.

I was actually taking about the text itself; I can't really help you with the voice, I've never been able to act or voice anything so I woudln't know how to work on it. :classic_undecided:

Posted
3 hours ago, Kardienlupus said:

Then, How to Improve My English voice?

You want to search for the term "Speech" under English. Make sure words are pronounced completely without pause, make sure letters are pronounced correctly, and try comparing your voice by repeating words over and over again in a video from a native English speaker.

 

 

These are some of the things you should work on after just listening to a bit of the video.

 

Work on your (Th) sound, such as; this, those, things, that, etc. You tend to replace it with a (D) sound.

 

Work on your (L) sound. Most of the time you skip it, or you replace it with a (Y) sound.

 

 

Work on your tone.

 

In a native English speaker comparison, you kind of sound like you are talking with your nose plugged which is common for most native women from Asian countries like China Taiwan, Vietnam and Korea. Some have it worst than others. Also, you don't move your tongue much which you need to do in order to correctly position so you can properly pronounce letters. Under speech, search for tongue positions.

 

 

Tip

 

Practice the words in one line or phrase individually, then practice the complete line or phrase until you think it sounds good. Try not to read too much out loud at once until you feel comfortable, as it may bring back bad habits. Take it a little at a time.

Posted

Frankly, I think the best option is to give Kara a backstory so she can have an accent different from everyone else in skyrim. Nothing wrong with an accent, there are lots already. Maybe her khajiit mother/mistress/owner came from some small subgroup of khajiit. 

 

Modding question: Does anyone understand decapitation? Roggvir's head is disappearing after the deed is done. I've got the heads set up with partitions and assigned them to 130 (head), 230 (neck) and 143 (I think, from memory, for ears). Do I have to do more than that? In V4 the decapitation is working fine and I haven't changed anything in the race record that I think would affect it, so I think it has to be the partitions. Any way to test those?

Posted
6 minutes ago, Bad Dog said:

Frankly, I think the best option is to give Kara a backstory so she can have an accent different from everyone else in skyrim. Nothing wrong with an accent, there are lots already. Maybe her khajiit mother/mistress/owner came from some small subgroup of khajiit. 

 

Modding question: Does anyone understand decapitation? Roggvir's head is disappearing after the deed is done. I've got the heads set up with partitions and assigned them to 130 (head), 230 (neck) and 143 (I think, from memory, for ears). Do I have to do more than that? In V4 the decapitation is working fine and I haven't changed anything in the race record that I think would affect it, so I think it has to be the partitions. Any way to test those?

 

About decapitation, is it happening only in this scene or in all?  Maybe it could be tested using this MOD  

 

 

 

 

Posted
15 minutes ago, Bad Dog said:

Frankly, I think the best option is to give Kara a backstory so she can have an accent different from everyone else in skyrim. Nothing wrong with an accent, there are lots already. Maybe her khajiit mother/mistress/owner came from some small subgroup of khajiit. 

Yeah, agreed. Don't think one can drop an accent just like that without extensive training and work, so even if Kardien improves her English (following Nightro's comments is a good start on that) she will probably still have a noticeable accent. So having Kara explicitly speak with an accent accoring to her story sounds like a good workaround on that. The only thing left would be actually coming up with an explanation for the accent, though.

Quote

Modding question: Does anyone understand decapitation? Roggvir's head is disappearing after the deed is done. I've got the heads set up with partitions and assigned them to 130 (head), 230 (neck) and 143 (I think, from memory, for ears). Do I have to do more than that? In V4 the decapitation is working fine and I haven't changed anything in the race record that I think would affect it, so I think it has to be the partitions. Any way to test those?

What do you mean by "dissapearing after the deed is done"? Does the decapitation work fine with the head separated from the body as intended and then the head disappears? Does it disappear right when the axe cuts the neck (so it doesn't even get to ragdoll)?

Posted

In other news, and speaking of Kara, I've got some more pics of her, so I might as well post them for anyone interested.

 

This time it's Imperial-themed, because why not? She's supposed to be with the Legion, after all.

 

Kara_Imperial_1.png

Spoiler

Kara_Imperial_2.png

Kara_Imperial_3.png

Kara_Imperial_4.png

Kara_Imperial_5.png

 

Kara_Imperial_6.png

Spoiler

Kara_Imperial_7.png

Kara_Imperial_8.png

Kara_Imperial_9.png

Kara_Imperial_10.png

Kara_Imperial_11.png

Kara_Imperial_12.png

 

Posted
23 minutes ago, Blaze69 said:

In other news, and speaking of Kara, I've got some more pics of her, so I might as well post them for anyone interested.

 

This time it's Imperial-themed, because why not? She's supposed to be with the Legion, after all.

 

Kara_Imperial_1.png

 

 

 

 

Wow, I love her ?

Posted

Hello,

Thanks a bunch for the fantastic mod I haven't played let alone mod Skyrim in ages, I am curious as to changing the digigrade skeleton out with another? maybe that's not the right way to say it.

If i was to download another Digigrade mod that changes the feet for the beast races would that cause major conflict? so long as its loaded After this?

I apologize for the silly or stupid question any help would be fantastic.

Posted
21 minutes ago, Warvelton said:

If i was to download another Digigrade mod that changes the feet for the beast races would that cause major conflict? so long as its loaded After this?

In theory it could work alongside YA, as long as that mod loads after YA and thus overrides its changes to Argonians and Khajiits to implement its own. The problem is, it will probably edit the same records as YA does (mainly footwear and naked skins), so you would need a patch to keep both YA's and that mod's changes at the same time.

 

What mod did you have in mind?

Posted
10 minutes ago, Warvelton said:

I was looking at 2 different mods.

 

Digitigrade Beast Races Full DLC edition. (just realised i spelled Digitigrade wrong derp)

https://www.nexusmods.com/skyrim/mods/51097


Digitigrade Armor for Khajiit's
https://www.nexusmods.com/skyrim/mods/64810

Yeah, those can work, but they will definitely need a patch. Unless you use Mator Smash to make a Smash Patch, which would probably pick up both YA's and their edits and keep them both at the same time (but it's not 100% guaranteed to work).

 

As you may have noticed, right now we're close to the release of the next version of the mod (or a playable alpha, anyway), so making a patch that will need to be remade soon doesn't make much sense. Ask about it again once YA 5.0 is out and we can look into making a patch for it.

Posted
2 minutes ago, Blaze69 said:

so making a patch that will need to be remade soon doesn't make much sense.

Sounds good thanks for the help and I truly appreciate your work.

Posted

Not gonna work too hard to get other digitigrade mods to work with YA, which does digitigrade already. Snitching the khajiit digi armor for boots might be interesting... the modder gives permission to use their assets in other Skyrim mods.

 

Thanks for the link to the argonian fix mod, @MadMansGun. I think I did that thing for the Lykaios--setting the head partition to 130. And it does disappear from the corpse. What I don't get... wait though. They say you have to facegen custom Argonians. I bet that's it, I set up the partitions after I ran facegen. I'll facegen Rogvir again and see if that fixes it. Thanks!

 

(The behavior is that the head comes off the neck, neck shows a bloody stump, and the muzzle rolls around with eyeballs and mouth inside, but no head. But if I didn't facegen, Rogvir's head wouldn't have the right partitions.)

 

The main thing I'd say about @Kardienlupus's voice files is: You've got a pleasant, buzzy tone (to an American ear) which can add a bunch of personality to Kara. It's distinctive and could work well for character that's seen a lot and has been beaten up by life. But slow down a bunch. English is spoken much slower than most other languages. And yeah, the lines need to be written for English grammar but they sound better spoken than they read.

Posted
4 hours ago, Bad Dog said:

I bet that's it, I set up the partitions after I ran facegen. [...] But if I didn't facegen, Rogvir's head wouldn't have the right partitions.

This. If you exported FaceGen before the partition data was fixed, then the FaceGen nifs have the wrong partitions and thus they obviously won't work the way they are supposed to.

 

FaceGen nifs only use the "base" head part nifs when they are generated, and then they ignore any further changes to them until you generate them again, so whenever you make a relevant change to the base heads (like partitions or UVs) you need to re-export FaceGen for any NPCs that use that head.

Posted

Hi, I really love the mod, except i guess something went wrong with my load order or i did something stupid (I'm new to modding). Anyways, When i start a game and it loads up, it shows NPC's with furry heads, but their bodies are just that, their regular bodies. I uploaded both an image of what i'm talking about and my load order. Thank you so much in advance. 

ScreenShot5.bmp

load 1.png

load 2.png

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