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Posted
12 hours ago, Felloutof said:

Well I don't know how poor Dragonborn should go his/her way without arms and legs (rolling the enemies to death?)

 

Would be cool if when you lose too many limbs to be useful in a fight you can ride on a follower's back like a mount, and then if a fight happens they put ya down.

We really need to be able to kick and bite like the black knight tho. :tongue:

Posted
4 hours ago, Harry Smackmeat said:

Would be cool if when you lose too many limbs to be useful in a fight you can ride on a follower's back like a mount, and then if a fight happens they put ya down.

We really need to be able to kick and bite like the black knight tho. :tongue:

OMG, I am totally into this idea!!!! :classic_biggrin::classic_biggrin::classic_biggrin::classic_biggrin:

  • 2 weeks later...
Posted

I'm posting here this in case someone who knows how to do it can fix it, for this mod.

This was discovered thanks to DDi dev team.

 

The half dissapearing bug is caused by the Skyrim function that adjusts feet to the ground.

- I believe this can be corrected by adjusting the anim generation to disable the IK foot-to-ground sync. (There is a post mentioning it in this link: https://www.loverslab.com/blogs/entry/3873-disabling-footik-for-fnis-animations-the-easy-way/ I just don't know if this is enough. But It was confirmed the problem was caused by Foot Ik Ground Sync)

 

The screen pop/grey screen / black screen is caused by the animations triggering the footsteps sounds multiple times per frame/every frame something like that.

Hopefully this can be helpful for someone who can fix the animations from this mod.

 

Thanks for everything.

  • 3 weeks later...
Posted

Is there a possibility to amputate an arm for example, but still make the armor show? I mean, I found quite a nice mod, which adds dwarven machine-like limbs and it'd be nice to make them visible.

Posted
On 5/27/2018 at 3:59 PM, XxSLaYeRZzxX said:

Is there a possibility to amputate an arm for example, but still make the armor show? I mean, I found quite a nice mod, which adds dwarven machine-like limbs and it'd be nice to make them visible.

Would be cool for some armors, but will look like shit with most of them. Still I like everything that makes the game more customizable.

 

So am I right that there's no possibility to get fake limbs like the wooden leg? Using AIM I found only that metal things that are put over the stump.

Posted
23 hours ago, Felloutof said:

Would be cool for some armors, but will look like shit with most of them. Still I like everything that makes the game more customizable.

 

So am I right that there's no possibility to get fake limbs like the wooden leg? Using AIM I found only that metal things that are put over the stump.

Well, I got Dwarven Doll Followers from Vlcn Creature Pack (or something like that) and it adds dwarven-like limbs that are supposed to be used to customize the mentioned followers, but they seem to be working on a PC as well. The problem is, that if you use them, they just show inside of your character limbs. That's why it'd be nice to have "a switch", which would make an armor visible or invisible. And, even if it looks bad, I'm quite desperate for "prosthetic mod" at this point.

Posted

so I'm having a slight issue in the fact that it's not scaling the limbs. i have nio and race menu, console says that amputator is working, i tried reinstalling but it still wont scale properly

 

edit: could i get some recommended mods for tandem use that aren't to heavy for an all-in-one computer

Posted
On 3/3/2018 at 9:15 PM, COLOCO said:

Update

-add some bloody guro stuff style?!!

This could work as equippable items like the IRON caps and such, just not iron.

On 5/27/2018 at 7:59 AM, XxSLaYeRZzxX said:

Is there a possibility to amputate an arm for example, but still make the armor show? I mean, I found quite a nice mod, which adds dwarven machine-like limbs and it'd be nice to make them visible.

Try Dwarven Augmentation, it locks you into a piece of armor, now in this way when the limb gets scaled down it will scale down the armors limb as well.

Posted

So....when it says amputated, find a way to regen your missing limbs, what exactly am I to do?!?!

Visited temple of kynareth, nothing there..any suggestions?!

Posted
6 hours ago, Zslayer286 said:

So....when it says amputated, find a way to regen your missing limbs, what exactly am I to do?!?!

Visited temple of kynareth, nothing there..any suggestions?!

You can restore yourself with the small help UI shipped with the mod. Open MCM and verify with key to press to open that interface.

Posted
3 hours ago, bicobus said:

You can restore yourself with the small help UI shipped with the mod. Open MCM and verify with key to press to open that interface.

So, there's not like any quest or anything associated with it, right...?

 

Posted
1 hour ago, Zslayer286 said:

So, there's not like any quest or anything associated with it, right...?

 

Not with the amputator framework, no. There are third party mod who make use of the framework and who might give you a quest to restore your limbs.

Posted
26 minutes ago, bicobus said:

Not with the amputator framework, no. There are third party mod who make use of the framework and who might give you a quest to restore your limbs.

Would you happen to know a few? can't seem to find any specific mod for that purpose

Posted

So if the hand is amputated, it should be possible to strap a shield to the forearm in theory, right? An option to not turn it off would've been nice.

Posted
4 hours ago, Zslayer286 said:

Would you happen to know a few? can't seem to find any specific mod for that purpose

From the top of my head: slaverun and wolfclub make use of the amputator. Others might too.

  • 3 weeks later...
Posted

Hello, I'm having some problems installing "Amputator Beta v0.7" into Skyrim SE. I have the most recent versions of FNIS "7.4.5" and MO 2 "2.1.3"  when I run FNIS I get a warning that says "FNIS_Amputator _Behavior.hkx not Skyrim SE compatible" I could have sworn I read this mod was Skyrim SE compatible, but admittedly I'm not the best at modding so maybe I forgot something. I have ZaZ Animation Pack+ CBBE HDT V.8.0+ and RaceMenu installed. 

Posted

Hello! I need help.

I use Amputator Framework and Deadly Traps. In the battle I lost my left hand, after a while I saved the game and loaded it. The hand was in place, as I didn't lose it. 

F1 can not remove the hand too.

 

Posted
On 7/7/2018 at 12:03 PM, Freakules said:

Hello, I'm having some problems installing "Amputator Beta v0.7" into Skyrim SE. I have the most recent versions of FNIS "7.4.5" and MO 2 "2.1.3"  when I run FNIS I get a warning that says "FNIS_Amputator _Behavior.hkx not Skyrim SE compatible" I could have sworn I read this mod was Skyrim SE compatible, but admittedly I'm not the best at modding so maybe I forgot something. I have ZaZ Animation Pack+ CBBE HDT V.8.0+ and RaceMenu installed. 

If it doesn't say "Yes" in the "Skyrim Special Edition Compatibility" section then NO, it is not compatible OR there's a separate version of it available in the downloads forum for SE.  (Blank = No, not Yes).

 

That also doesn't mean you can't perform the steps to convert it yourself,

Posted

My mistake, I thought I read in the Mod description that it was SE compatible. I'm rebuilding my load order this weekend and must have gotten confused with something else. As for converting it myself, I'm not sure how to do that but I'll look into. Thanks for the help WaxenFigure. 

  • 1 month later...
Posted

I have converted this into SE ver. It's not difficult. 

<file>                            <tool>

.nif                                : nifoptimizer

.hkx  in animation file   : creation kit

 

and then use <GenerateFNISforModders SE.exe> 

generate and replace .hkx in behaviors file

 

 

 

  • 3 weeks later...
Posted
On 9/3/2018 at 12:42 AM, AO7I said:

I have converted this into SE ver. It's not difficult. 

<file>                            <tool>

.nif                                : nifoptimizer

.hkx  in animation file   : creation kit

 

and then use <GenerateFNISforModders SE.exe> 

generate and replace .hkx in behaviors file

 

 

 

Would you be willing to repost your conversion?

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