Leytra Posted November 1, 2025 Posted November 1, 2025 can someone please make a single post with links to all the relevant files, It's a bit ridiculous to have to crawl through like four different threads tracing links in random comments to hope to get this working, and I'd like to get this working.
Mashi Posted November 8, 2025 Posted November 8, 2025 (edited) On 10/31/2025 at 10:17 PM, Leytra said: can someone please make a single post with links to all the relevant files, It's a bit ridiculous to have to crawl through like four different threads tracing links in random comments to hope to get this working, and I'd like to get this working. This post right here should work in 99% of all cases for SSE/AE. Including my current set which is right at the FD mod limit. Edited November 8, 2025 by Mashi 1
Moiraine Posted November 19, 2025 Posted November 19, 2025 Hi, sorry if I'm repeating a question, I did try to search, but there were too many other, similar but distinct problems: Everything works perfectly fine, everything up to the shoulder, even the crawling animations at the foot. Anything higher than the foot, though, and my actor completely disappears. It reappears upon 'healing', so it isn't game-stopping, but if anyone knows a common cause of the problem, I'd appreciate the support.
GottaMakeALogin Posted January 10 Posted January 10 On 11/19/2025 at 1:14 PM, Moiraine said: Hi, sorry if I'm repeating a question, I did try to search, but there were too many other, similar but distinct problems: Everything works perfectly fine, everything up to the shoulder, even the crawling animations at the foot. Anything higher than the foot, though, and my actor completely disappears. It reappears upon 'healing', so it isn't game-stopping, but if anyone knows a common cause of the problem, I'd appreciate the support. Same. I ran Pandora, but it doesn't seem to identify the existence of the mod, so the custom animations don't get added to the game. On top of that, mods like Practical Defeat don't trigger the amputation when they should, even when amputating the arms (which are working properly).
Lokikun Posted February 13 Posted February 13 I dunno if this is going to help. But I will share the 1.6 version I donwloaded in I march 2023. This has been working for me with no problems. Even on Skyrim AE. Info about Load Order.: I'm still using FNIS to generate animations in my LO. Using the XXL Patch. My LO does not include SLIF. Using CBBE 3BA. Skeleton used XP32 MSSE Version 5.06 Ni Override Pose Adjustments SE (I let it override skeleton) NIOPA Objects SE Amputator Framework Tweaked SE v1.6 (07-May-2021).zip 2
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