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Status of FO4 scene? Almost dead?


Guest FunkyLounge

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Posted

The CK needs better utilization, the mods need better protection and updates keep rolling out

every month. After those three things are settled I'm sure it'll be game on. People are just waiting for the

dust to clear. Not sure what kicked off the Skyrim vs. Fallout debate, I don't think that is it at all. Its 

simply waiting for the dust to clear I would think. People are frustrated with developing on the new CK,

frustrated with people taking off with their ideas and frustrated with patching for new versions every month.

Hopefully Bethesda will have the CK features ironed out before Skyrim Remaster drops or a lot of people will be

sharing in that frustration. :D

Posted

For a game that pretty much needs mods to be any good, Bethesda hasn't been handling things well. The GECK took six months to be released and it's a buggy, confusing mass. They failed to implement simple but effective security protocols on their distribution platform (BethNet) to prevent mod theft. Finally, they're overly hyped "console mod support" is still not fully implemented at this time and is already showing us some pretty good technical reasons why no one has bothered before.

 

Then there's the game itself. It lacks any depth of story, characterization, or world development. More than that, it feels like it was released before it was fully finished. So much of the open world just screams "wasted potential" in the way that countless buildings were simply sealed off, side quests are virtually nonexistent, settlement management is king, and how tiny and empty the map is compared to previous titles. It's not just a disappointment as a Fallout title, but as a Bethesda title. It really fails to hold my own imagination and I'm guessing the imagination of others.

 

Couple all that with how frequently updates and new DLC keep coming out and mod theft issues, I'm not surprised so few mods are coming out. Historically there should be a wave of mods coming out despite new updates and DLC being so constant. Instead things are drying up and people are moving back to Skyrim and other Fallout titles. That's a bad sign for the game's long-term appeal.

Posted

For a game that pretty much needs mods to be any good, Bethesda hasn't been handling things well. The GECK took six months to be released and it's a buggy, confusing mass. They failed to implement simple but effective security protocols on their distribution platform (BethNet) to prevent mod theft. Finally, they're overly hyped "console mod support" is still not fully implemented at this time and is already showing us some pretty good technical reasons why no one has bothered before.

 

Then there's the game itself. It lacks any depth of story, characterization, or world development. More than that, it feels like it was released before it was fully finished. So much of the open world just screams "wasted potential" in the way that countless buildings were simply sealed off, side quests are virtually nonexistent, settlement management is king, and how tiny and empty the map is compared to previous titles. It's not just a disappointment as a Fallout title, but as a Bethesda title. It really fails to hold my own imagination and I'm guessing the imagination of others.

 

Couple all that with how frequently updates and new DLC keep coming out and mod theft issues, I'm not surprised so few mods are coming out. Historically there should be a wave of mods coming out despite new updates and DLC being so constant. Instead things are drying up and people are moving back to Skyrim and other Fallout titles. That's a bad sign for the game's long-term appeal.

 

Agreed 110%, wasted potencial, i don't play much other fallout games, the animation is just too terrible for me, player seem to be floating on the ground, and that breaks a lot for me, but comparing to skyrim, i could travel all the map and don't bother with caves and other places because some quests would eventually lead me to that place, in skyrim i need to know were the road is or i could get lost, in fallout most places just don't are needed, and far harbor included, and if you want you can just travel in a straight line to the end of the map.

I think bethesda made a big mistake in focusing only in the settlement aspect of the game...

 

But i want to see what is this new 2 major projects they are working on, is no TES, and i don't think there will be another fallout so soon, so is a new ip...

Guest endgameaddiction
Posted

For a game that pretty much needs mods to be any good, Bethesda hasn't been handling things well. The GECK took six months to be released and it's a buggy, confusing mass. They failed to implement simple but effective security protocols on their distribution platform (BethNet) to prevent mod theft. Finally, they're overly hyped "console mod support" is still not fully implemented at this time and is already showing us some pretty good technical reasons why no one has bothered before.

 

Then there's the game itself. It lacks any depth of story, characterization, or world development. More than that, it feels like it was released before it was fully finished. So much of the open world just screams "wasted potential" in the way that countless buildings were simply sealed off, side quests are virtually nonexistent, settlement management is king, and how tiny and empty the map is compared to previous titles. It's not just a disappointment as a Fallout title, but as a Bethesda title. It really fails to hold my own imagination and I'm guessing the imagination of others.

 

Couple all that with how frequently updates and new DLC keep coming out and mod theft issues, I'm not surprised so few mods are coming out. Historically there should be a wave of mods coming out despite new updates and DLC being so constant. Instead things are drying up and people are moving back to Skyrim and other Fallout titles. That's a bad sign for the game's long-term appeal.

 

What Fallout 4 needs is something like this. This would ultimately improve potentiality for the game. And maybe even then revive the scene. It would need to be a core framework, though.

 

Posted

Its kinda weirds they have a FO4 modding contest that will probably end before the official modding tool is released, many modders like overseas can't even get the GECK4 beta without installing a VPN to get Bethnet Launcher to work.

Posted

Community on life support until Japanese and Korean community step in, no offense but they know what stylish and what not. Can't wait see what outfits they port or bring to Fallout 4. :lol:

Posted

Community on life support until Japanese and Korean community step in, no offense but they know what stylish and what not.

If you're a weeb, yeah.

Posted

Community on life support until Japanese and Korean community step in, no offense but they know what stylish and what not. Can't wait see what outfits they port or bring to Fallout 4. :lol:

Yeah if you think space explorers should be dressed like Sailor Moon :P
Posted

Community on life support until Japanese and Korean community step in, no offense but they know what stylish and what not. Can't wait see what outfits they port or bring to Fallout 4. :lol:

They have already left their mark on the mod comunity even if it isn't a large one just yet. Haven't you seen the Asuka Officer Uniform,Squid Follower/Squid Armor, Super Mutant Milk Armor and the NAVI Power Armor mods?

I'd link them but this post will be wiped when the site updates anyway.

Guest Katherlne
Posted

 

Community on life support until Japanese and Korean community step in, no offense but they know what stylish and what not.

If you're a weeb, yeah.

 

Weeb or not, they (Japan, S-Korea) know, how to make a sexy/erotic armor, outfits, accessory and etc. When West, too busy with all this feminism, racism, gaysism and another political correctness crap. I don't want to say, only asians make a good stuff, but mostly, yes...

 

Posted

Bethesda's game rely on their replayability, and that in turn relies on them being *ACTUAL* RPG's where you would WANT to play the game more than once to try it differently.

 

For Fallout 4, Bethesda has finally managed to strip out the last remaining specs of any and all RPG elements. Combining the lack of replayability with the fact that they waited over half a year to released a buggy GECK, most of the "gud" modders have been done playing the game for months and months in my opinion...

 

Modders make content because it's something THEY want to have to play with, and if modders aren't playing the game anymore, why would they make mods? :P

 

The Bethesda.net disaster and the constant entitled DEMANDS for mod ports to the Xbox are probably not making people want to mod the game either... Seriously, even here on LoversLab we are an extremely friendly and open/welcoming community, and these people's demands and insults are sucking all the fun out of modding for a lot of us...

 

I can only IMAGINE how bad it's gonna be when Skyrim Remastered comes out - I literally can't even with how many popular mods are gonna get spammed with requests for ports, and this time we will be even LESS able to port most of the mods than we are for Fallout 4 ffs! =.=

Posted

Small note to everybody: Use the NEW SITE (new.loverslab.com), or all your recent posts will just disappear.

Posted

I don't think there were many more mods for Skyrim in July 2012.

 

Only 8 months have passed since fo4 released. And the Havok SDK is unavailabe for most modders, which means we need more time to wait for a tool to edit animation files.

Come on, don't be too pessimistic. Just wait and see.

Posted

Bethesda's game rely on their replayability, and that in turn relies on them being *ACTUAL* RPG's where you would WANT to play the game more than once to try it differently.

 

For Fallout 4, Bethesda has finally managed to strip out the last remaining specs of any and all RPG elements. Combining the lack of replayability with the fact that they waited over half a year to released a buggy GECK, most of the "gud" modders have been done playing the game for months and months in my opinion...

 

Modders make content because it's something THEY want to have to play with, and if modders aren't playing the game anymore, why would they make mods? tongue.png

 

The Bethesda.net disaster and the constant entitled DEMANDS for mod ports to the Xbox are probably not making people want to mod the game either... Seriously, even here on LoversLab we are an extremely friendly and open/welcoming community, and these people's demands and insults are sucking all the fun out of modding for a lot of us...

 

I can only IMAGINE how bad it's gonna be when Skyrim Remastered comes out - I literally can't even with how many popular mods are gonna get spammed with requests for ports, and this time we will be even LESS able to port most of the mods than we are for Fallout 4 ffs! =.=

 

 

I have been playing video games pretty much as long as they have been in existance, started back in the day of coin-op pong etc. and have seen quite the evolution. When larger scale multiplayer games came along and communities developed there have always been negative elements within them ranging from various hacks executed on massive scales, toxic communities, etc. and now it would appear, mod theft.

 

One thing I have learned over all tehse years and instances, is that the best thing anyone can do, modders, mod users, etc., is to simply ignore all those negative elements. its a lot like walking into a bar looking to get laid, you focus on the chicks that check you out and appear to be interested, rather then the ones that don't or just flaunt their noses up in the air.

 

I think any modder that gets spammed, pressured, whatever, should just ignore the spammers and whatnot. Also, I have been following the LL forums and I really do not see anything from the console users, so those are eitehr rare, or communicated via PMs or something else. If they're PMs, just add them to block lists or tag for the moderator to see.

 

If this is a problem on bethesda.net or whatever it is, just ignore the whole thing, make mods just for LL and nexus, done and done. Forget steam workshop, forget bethesda and their nets and contests, all that. Focus on where the fun is at and stick to the core.

 

Modders should also be firm about it, if they do not want to do any ports, then just state so on their mods front pages and be done with it.

 

As far as mod theft goes, well, that is really a bummer, but if I were a modder I don't think I would let it get me down. The otehr stuff, like not havign a fully functional and proper GECK and all that, that would have an impact on me because as you have stated, I'd be long pass playing the game so why would I mod for it ?

 

I also had some maps of mine spread like wildfire back in the day of starcraft, it ddin't bother me then and wouldn't bother me now if people were using them, so I do not quite understand why people would get offended at their mods being used or customized or whatever else. Granted modding on this scale along with coding, testing and everything is a whole different league from making SC maps or Doom 2 or Q2 levels, but still the principle applies and remains the same.

 

So I hope modders on LL do not let the dweebs get to them, and just ignore the whole bethesda thing if possible and continue making great mods for this as well as future games. Who knows what the next moddable franchise will be or if it even be from Bethesda.

Posted

 

 

Community on life support until Japanese and Korean community step in, no offense but they know what stylish and what not.

If you're a weeb, yeah.

 

Weeb or not, they (Japan, S-Korea) know, how to make a sexy/erotic armor, outfits, accessory and etc. When West, too busy with all this feminism, racism, gaysism and another political correctness crap. I don't want to say, only asians make a good stuff, but mostly, yes...

 

 

Don't think this feminism and stuff have any space in modding community, in special when we are thinking how to make a deathclaw have a penis.

 

When i make my armors and stuff, i have to first feed my brain so i can create something, and i am sorry to say, but all the content i see is western, sure asians have a lot of nice stuff, but is just too fancy, to obvious... Don't know, maybe you have to check other places to learn and see more, or maybe is just your taste.

Posted

 

 

Community on life support until Japanese and Korean community step in, no offense but they know what stylish and what not.

If you're a weeb, yeah.

 

Weeb or not, they (Japan, S-Korea) know, how to make a sexy/erotic armor, outfits, accessory and etc. When West, too busy with all this feminism, racism, gaysism and another political correctness crap. I don't want to say, only asians make a good stuff, but mostly, yes...

 

 

I'm no weeb, but I have noticed, Asians tend to make some pretty freakin' sweet mods in comparison to allot of other stuff I've seen out there. Most of the stuff I can recall is armor mods, but I've seen some nice weapon and sex mods as well; Estrus for Skyrim *I believe*, PSQ *also for Skyrim*, and this gem here for Fallout 4: http://www.nexusmods.com/fallout4/mods/10247/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D10247%26preview%3D&pUp=1  as well as a few other mods by the same author, and as I indicated before, a number of armor mods that I'm pretty sure are Asian in origin. Generally speaking, Asians just seem to put more effort into their work..

 

But maybe I'm imagining things.

Posted

I'm pretty much in the same boat. I'm eternally grateful to the Japanese modding community for giving us HDT for Skyrim, but they've never made an armor mod I liked... I think that's mostly down to having British/German childhood cultural influences (C64, Amiga, Danger Mouse, Monty Python) rather than the Japanese influences (Consoles, Anime, etc) that seem so common among my American friends.

Posted

 

I'm no weeb, but I have noticed, Asians tend to make some pretty freakin' sweet mods in comparison to allot of other stuff I've seen out there. Most of the stuff I can recall is armor mods, but I've seen some nice weapon and sex mods as well; Estrus for Skyrim *I believe*, PSQ *also for Skyrim*, and this gem here for Fallout 4: http://www.nexusmods.com/fallout4/mods/10247/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D10247%26preview%3D&pUp=1  as well as a few other mods by the same author, and as I indicated before, a number of armor mods that I'm pretty sure are Asian in origin. Generally speaking, Asians just seem to put more effort into their work..

 

But maybe I'm imagining things.

 

 

What about the script extender team, the unofficial patches, bodyslide, FNIS and sexlab? As far as I am aware those are made by some very dedicated and talented people.

 

I don't really think this has anything to do with where you are from. Some western H-Game developers for example have shown the whole market which was stagnant for what feels like an eternity how it is done (and many more wannabe devs flooded the whole scene with that patreon plague, but lets not talk about that).

 

If you want to take a look at the triple A games industry, a certain studio located in eastern europe has put the whole western and asian video games industry to shame.

Posted

 

If you want to take a look at the triple A games industry, a certain studio located in eastern europe has put the whole western and asian video games industry to shame.

 

You mean the same studio that promised an alternative open modding platform with an enhanced RedKit and then never actually delivered on that at all? Personally, I bought Witcher 3 on the back of the glorious looking world and the promise of robust modding (that I secretly hoped would extend to character customisation), and it's one of my biggest regrets of the last few years.

 

The thing is, I *knew* from Witcher 2 that I didn't like playing as Geralt, at all. I find him mopey, cynical and unsympathetic. So I should have been more careful, and yet I got excited and paid the release price instead of even waiting for a sale, because I thought I could get past that and just love the world... 40 hours into the game and I never managed it.

 

For all its faults, I'm 500 hours into Fallout 4 and still looking forward to many happy years of playing it. I'm disappointed that the DLC cycle lasted less than a year, but on the other hand I'm hoping that'll provide a stable platform for modders much sooner.

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