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Status of FO4 scene? Almost dead?


Guest FunkyLounge

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C'mon now, this is getting seriously aggravating, why do people having to go nationalist jingo everytime and slight on which group of people contributed more to a mediocre game? Maybe if you cured 7 kinds of cancer, but c'mon now.

 

I fail to see why 'Asians = better modders' suddenly got involved in the discussion out of the blue (as if the topic was derailed enough). Half of the so called 'asian mods' (why is this even a term? A mod isn't some living entity) are ports of skimpy outfits from DAZ3D assets that has been torrented or rips from Dead or Alive. How that is the equivelent of core modding, when they can't even be bothered to properly setup the textures is beyond me, but I guess horny libido trumps logic or quality when it comes to discussions like these.

 

Half of these Skyrim teacher/gothic/yoga/etc. outfits were straight rip from Kats torrent website (some of them even directly from the big bundles such as Gina, Victoria, etc, that everyone could easily see), bandage and bikini mods from DOA, hell, even some of the shoes and boots here on LoversLab are direct rips from those. It's beyond ridiclious how much people, who did less then 5% of the workload on porting a professional asset created by someone else in a studio or outsource contract, are being praised for doing less then that, and they couldn't even weigh the outfits correctly without clipping it through everything. Hell, some of them straight up used the bikini-punk-rock outfit from Lost Planet as a straight rip, the one with gloves, belts and thigh-high boots with very black/brown color scheme from LP2 and re-use parts of that model whenever possible.

 

Even more, some asian clothings that came out that were original works, still used the vanilla assets from the game (such as the Charrus Queen outfit, etc), that can be hardly called quality work at the end of the day when you're using someone elses work to hammer together a prefab asset at the same quality, and without having it use any mods that supply HD textures due to the texture pathing system.

 

Outside of maybe Stone-Heart (???), and a couple of other authors (forget the authors name, but they are the one who did the original Mercenery sets of outfits for both Skyrim and Oblivion) and Hydrogen (HDT) peeps, there are just as few quality Asian modders as Western ones. Asian's aren't going to magically save a game just because they ported an outfit from Dark Souls, and it's a pretty daring comment to make since as far as I am aware, about 3/4 of the other tools and extensions were from Western based peeps, which I think is a pretty dirty slap on the face (especially you know whos, who did CBBE, SexTec, HKXPack, etc).

 

At the end of the day, no one is going to save Fo4. It either comes down either people working together to muscle through Bethesda's atrocious attempt at a modding Suite, that even Warframe puts to shame, or Bethesda finally doing something about it. Or maybe the best solution is to let it die, and have all capable modders call it quits, head to Patreon, make like several billion dollars a month while working on their own porn game/animtion that isn't limited by slightly polished engine that makes Source 1 look like a deity in comparison, and no amount of making silly claims that an entire group of people from a continent is the solution.

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If you want to take a look at the triple A games industry, a certain studio located in eastern europe has put the whole western and asian video games industry to shame.

 

You mean the same studio that promised an alternative open modding platform with an enhanced RedKit and then never actually delivered on that at all? Personally, I bought Witcher 3 on the back of the glorious looking world and the promise of robust modding (that I secretly hoped would extend to character customisation), and it's one of my biggest regrets of the last few years.

 

The thing is, I *knew* from Witcher 2 that I didn't like playing as Geralt, at all. I find him mopey, cynical and unsympathetic. So I should have been more careful, and yet I got excited and paid the release price instead of even waiting for a sale, because I thought I could get past that and just love the world... 40 hours into the game and I never managed it.

 

For all its faults, I'm 500 hours into Fallout 4 and still looking forward to many happy years of playing it. I'm disappointed that the DLC cycle lasted less than a year, but on the other hand I'm hoping that'll provide a stable platform for modders much sooner.

 

 

Unless, it will fill F3 shoes. Then, you wont.

 

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I fail to see why 'Asians = better modders' suddenly got involved in the discussion out of the blue (as if the topic was derailed enough). Half of the so called 'asian mods' (why is this even a term? A mod isn't some living entity) are ports of skimpy outfits from DAZ3D assets that has been torrented or rips from Dead or Alive. How that is the equivelent of core modding, when they can't even be bothered to properly setup the textures is beyond me, but I guess horny libido trumps logic or quality when it comes to discussions like these.

 

Half of these Skyrim teacher/gothic/yoga/etc. outfits were straight rip from Kats torrent website (some of them even directly from the big bundles such as Gina, Victoria, etc, that everyone could easily see), bandage and bikini mods from DOA, hell, even some of the shoes and boots here on LoversLab are direct rips from those. It's beyond ridiclious how much people, who did less then 5% of the workload on porting a professional asset created by someone else in a studio or outsource contract, are being praised for doing less then that, and they couldn't even weigh the outfits correctly without clipping it through everything.

 

QFT.

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Status of mods in nexus for FO games up to date:

 

221340a127abc7533bd07850e56517ca.png

 

TES amount of mods up to date:

 

9507c9d4e9fbf694a7275cd4be05a634.png

95f6eac171efcd39893d921079a1e39c.png

 

I think it's a pretty safe bet to assume FO4 won't get nearly as modded as Skyrim, or even more than previous FO games, so best to not get your hopes so high. At least by looking at the numbers.

Modders have the last word tho, but if they don't find FO4 interesting enough to be willing to mod it, its as good as dead. And knowing bethesda, I really doubt they will make any improvements on the CK to make the modder's life easier/more fun.

 

That being said; I would love to be wrong tho.

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Status of mods in nexus for FO games up to date:

 

221340a127abc7533bd07850e56517ca.png

 

TES amount of mods up to date:

 

9507c9d4e9fbf694a7275cd4be05a634.png

95f6eac171efcd39893d921079a1e39c.png

 

I think it's a pretty safe bet to assume FO4 won't get nearly as modded as Skyrim, or even more than previous FO games, so best to not get your hopes so high. At least by looking at the numbers.

Modders have the last word tho, but if they don't find FO4 interesting enough to be willing to mod it, its as good as dead. And knowing bethesda, I really doubt they will make any improvements on the CK to make the modder's life easier/more fun.

 

That being said; I would love to be wrong tho.

 

has you ever noticed 90% of the fucking mods for skyrim are dumb waifus or Husbandos?

 

cut those 90% and you will have almost the name number as oblivion

 

and this is because we aren't counting other websites or blogs, like japanese modders who uses daz3d to make armors

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I tried modding skyrim twice and had the same outcome both times which was I can't do this, it's too much stuff, I have to delete the game, I did this twice, the first time I spent 4 months just modding and then when I finally started playing it was a CTD-a-thon, I opened a cabinet and it CTD, I was just -_- So when F4 came along it seems way more stable but WAAAAAAAAAAAAAAAAAAY less mods than I was expecting, I am a stickler for cosmetic and clothing mods, which there are a barely any, heck I think there are now more Looks Menu face presets than clothing on the nexus(probably wrong but it seems like it). So I stepped away from modding F4 but now I am modding/wasting my time Street Fighter V. I thought about redownloading Skyrim again but then I just thought about my previous experiences all the prep and ordering of installs for everything, no thank you. So all in all, I am fine with the sluggish progress of F4 modding, I just wish people would create more non-Looks Menu preset cosmetic and clothing mods.

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This. Also, TES tend to have more modding audience (be it passive or active). This is one of the reason that Skyrim: Special Edition has been announced.

 

Are you seriously comparing mod numbers between a game that came out last year and one that came out almost 6 years ago and presenting that as proof?

 

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Six months after the start of Fallout4 and I'd not even dare to participate in a beauty contest (overall looks) in the Bethesda forums with my always good looking vanilla char of week one, too good was the development in presets, cosmetics and clothing already during that short period of time. However, in Skyrim I had no problems to come in the front ranks /w vanilla during the same timeframe after release, and this on a monthly base. That means, the mod development in Fallout4 is doubtlessly much faster than it had been in Skyrim back then, I don't even have to point to immersive stuff like workable showers and toilets in Fallout4, something I never had in Fallout3, despite the necessity to eat and drink in survival mods. And it took three years to develop a disguise mod for Fallout3 to have temporary company with Raiders, in Fallout4 we had this after five months already. Children ('orphans' set on essential) offer a realistic image of a society in the Commonwealth whereas DC's wasteland knows almost only kids in Vault 101 - an adult society doomed to go extinct anyway. On balance there is thus nothing wrong with the progress in mod development in Fallout 4, the opposite is true. To be fair, to see that one has to be in the scene for more than just a few years, not to mistake apples for oranges.

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Guest endgameaddiction

 

 

has you ever noticed 90% of the fucking mods for skyrim are dumb waifus or Husbandos?

 

cut those 90% and you will have almost the name number as oblivion

 

and this is because we aren't counting other websites or blogs, like japanese modders who uses daz3d to make armors

 

 

Why else is Skyrim and Fallout 4 so popular. It's the same crowd mixed with the peeps who played fallout before Fallout 4.

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has you ever noticed 90% of the fucking mods for skyrim are dumb waifus or Husbandos?

 

cut those 90% and you will have almost the name number as oblivion

 

and this is because we aren't counting other websites or blogs, like japanese modders who uses daz3d to make armors

 

 

Why else is Skyrim and Fallout 4 so popular. It's the same crowd mixed with the peeps who played fallout before Fallout 4.

 

 

Exactly, tittehs all around! Both Nord and Ghoul!

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Guest endgameaddiction

Well, I got nothing against that. I'd be a hypocrite if I said I do the same. But what I have noticed is that the games have turned into nothing but waifu. Fallout 4 a bad game? No problem, I can make waifus and take screens. that's all that matters. It's what will keep these games very popular in the mod scene.

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has you ever noticed 90% of the fucking mods for skyrim are dumb waifus or Husbandos?

 

cut those 90% and you will have almost the name number as oblivion

 

and this is because we aren't counting other websites or blogs, like japanese modders who uses daz3d to make armors

 

Why else is Skyrim and Fallout 4 so popular. It's the same crowd mixed with the peeps who played fallout before Fallout 4.

 

 

Exactly, tittehs all around! Both Nord and Ghoul!

 

Your tittehs came into being long before, saw dem in Vvardenfell when the today sixteen year-old gamer crowd couldn't even talk in sentences. Of course, these tittehs of old no longer poke through the shirts, they are hanging down to the knees now, the wearers equipped with glasses and less hair, much less. Right, bwoys? Cha! :lol:

The make-up of a five-year gamer generation is always the same since the beginning, but not in numbers. Today far more people are online than it was the case back in the days of yore. There is thus nothing special /w us who we came before or /w them of today. Each such gamer generation interacts with the new RPGs of their period first, the games that might shape dem for the rest of their life, quite similar to musical taste. Shifts in the taste of one and the same gamer community are thus inevitable over time. That's all I can tell ya.

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ATM, the biggest problem is that availability of the CK for Fallout 4. It is still rather buggy and not as polished for full release. Heck, modding simple quests for additional steps causes untold errors and crashes which is making my head explode at the sheer incompedence of Bethesda. I do suspect this is because they want to limit modding until all the DLCs are out. Then we can go nuts then.

 

However, I do see a lot of entitlement throughout a lot of people these days. I know that it is a bitch to wait but that's the state of play.

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Their tools are never functional, its always a gamble, back up everything before and after saving your files otherwise prepare to suffer. Just making a simple follower mod in Skyrim's CK is hair tearing out awful. I tried FO4's CK at first and found mass lag, pixelation in the scene view (terrible rendering) that only happens when you move the camera and keep it moving, neck lines, nothing saving when editing NPCs, and constant crashing. Seems like the same still.

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Once Nuka World drops hopefully the game will stabalize fully and we'll (hopefully) get official animation support or something so weapons can get a much bigger selection of mod weapons and the reason there are 99% of mods being clothing or quality-of-life mods is because that's simply all we can have right now, we can only build stuff with stock animations when it comes to weapons so armor is the only logical thing we can put out that can look good and be useful (or less than useful, really, I hated seeing some stupid bondage rope up there for well over a week when other cool mods were being released and only thrown up there for 24 hours or 48 hours at best like Simply Modular Housing) I just hope once nuka world drops and the game smooths out and the GECK gets full on we can fully go on with bigger better mods. Todd also said that after the last DLC releases the game will keep going with the modding community so hopefully that hints that we'll get the full on GECK to play with, maybe there's a reason they haven't let us have superior control over modding, because they know that game updates could seriously break some great mods.

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fact is they learned nothing from 3and new vegas mod author's fan based direction and decided to go where the fans didn't.

generic weapon classes ?pipe guns? really.....?

only functioning vechicle a jet pack really...?

unoptimised mesh and texture evrerywhere....?

interface hides the equipped armor of the follower....?

one folower only unless jump throgh this hoop and then that one ...?

who comes up with thhis shit...?

unoptimized crafting classes for modding gotta add a mod to mod and another to repair that mod...?

why is there not an animation menu that allows for additions and variety in vanilla...?

no basic support for 4:3 aspect ratio in vanilla?

system requirements to run it are overstated to say the least.

*They really didn't want to surpass their wonderful game world revolutionary achievements they just wanted to wring out the sponge to generate revenue.They knew it would sell no matter how flawed.The simple shit,they could have delegated to employees they delegated to you the consumer/modder.

I'm so much more conflicted that I thought this release would make me after thousands of FO3/New Vegas crashes and whats worse is.

I love FALLOUT!

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Looks dead to me.  Jack for animations, jack for gear, no physics/skeletons/etc...    Very disappointed in the lack of good mods. 

 

There's a few quality armor/clothing/gun mods but you can pretty much count those on one hand.  Some, and again few, texture mods for the environment.  Seems like the only thing getting modded much is the minecraft build mode.  Fun and distracting for a time, but really not much else happening in the world of mods.  I've not even seen a custom race yet.

 

Unless there is a break through soon, this waste of disk space is getting uninstalled and it's back to Skyrim.

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Guest endgameaddiction

fact is they learned nothing from 3and new vegas mod author's fan based direction and decided to go where the fans didn't.

generic weapon classes ?pipe guns? really.....?

only functioning vechicle a jet pack really...?

unoptimised mesh and texture evrerywhere....?

interface hides the equipped armor of the follower....?

one folower only unless jump throgh this hoop and then that one ...?

who comes up with thhis shit...?

unoptimized crafting classes for modding gotta add a mod to mod and another to repair that mod...?

why is there not an animation menu that allows for additions and variety in vanilla...?

no basic support for 4:3 aspect ratio in vanilla?

system requirements to run it are overstated to say the least.

*They really didn't want to surpass their wonderful game world revolutionary achievements they just wanted to wring out the sponge to generate revenue.They knew it would sell no matter how flawed.The simple shit,they could have delegated to employees they delegated to you the consumer/modder.

I'm so much more conflicted that I thought this release would make me after thousands of FO3/New Vegas crashes and whats worse is.

I love FALLOUT!

 

They didn't optimize textures so that people can be fooled this is a next gen game. ZOMG it's a big memory size game. Must be huge in content! no wait, nevermind... game is poorly optimized... thanks BGS. thanks...

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Looks dead to me.  Jack for animations, jack for gear, no physics/skeletons/etc...    Very disappointed in the lack of good mods. 

 

There's a few quality armor/clothing/gun mods but you can pretty much count those on one hand.  Some, and again few, texture mods for the environment.  Seems like the only thing getting modded much is the minecraft build mode.  Fun and distracting for a time, but really not much else happening in the world of mods.  I've not even seen a custom race yet.

 

Unless there is a break through soon, this waste of disk space is getting uninstalled and it's back to Skyrim.

Or if you want it so bad you could start learning :)
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Looks dead to me.  Jack for animations, jack for gear, no physics/skeletons/etc...    Very disappointed in the lack of good mods. 

 

There's a few quality armor/clothing/gun mods but you can pretty much count those on one hand.  Some, and again few, texture mods for the environment.  Seems like the only thing getting modded much is the minecraft build mode.  Fun and distracting for a time, but really not much else happening in the world of mods.  I've not even seen a custom race yet.

 

Unless there is a break through soon, this waste of disk space is getting uninstalled and it's back to Skyrim.

Or if you want it so bad you could start learning :)

 

 

Or accept that there is an incredible amount of background work left to do before people can start on animations and the like. It's fascinating how people expect high-quality mods before the last DLC is even out and then declare a modding community dead that hasn't even had the opportunity to get off the ground yet.

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I saw this video on youtube where it was said that Nuka World is the last DLC for Fallout 4. There are some others that confirm the same thing. The positive I saw out of this is that I'll be getting that GOTY (or whatever they call it) version of Fallout 4 sooner then I thought since I don't have the game yet. Everyone in the comments section kept telling me not to buy it and go play Fallout 3 or New Vegas. They even went as far as to say that mods won't even save this game. I guess people really don't like Fallout 4....................... I don't know.

 

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