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Posted

 

 

has something changed for the gags and high elves? since upgrading to 4.7 none of the gags show up now, they are all reverting to standard panel gags when i was on 4.6 they worked fine

 

Nothing changed. All Virgin Gags will look normal on High Elves. I tried in game just now and works.

 

Also none from this mod can revert to standard panel gags. Virgin Workout Gag will revert to a wood bit type gag if your character is male, or a female Orc, Argonian, or Khajit. Others will not revert at all and just look a bit odd on those races, or become invisible. Thus I have to wonder if you are talking about gags from this mod? What's the name of the gag?

 

 

the gag i started with was the workout gag, then tried the wood gag and the metal gag and they all ended up being a red ebonite pannel gag with the plug removed. the only way i found out what it was was using the show inventory console command., i have checked with a nord, imperial, breton, red guard wood elf and dark elf and the gags show up properly, just not on the high elves

 

i havent tried on orcs, kajhits or argonians, due to me being not interested in those races :)

 

 

Virgin gags will never revert to the red ebonite panel gag, that's not possible. My guess is that the panel gag, from another mod is glitched, so that while you see the virgin gag in inventory, the console command is showing there's actually a panel gag on (from another mod).

 

As a test, start a new game, and use the "Skip Initial Portion of Story" option in MCM, Misc Tab. This will immediately let you wear any Virgin gag using the MCM Device tab. I expect you will then find that gags on high elves work normal.

Posted

 

 

 

has something changed for the gags and high elves? since upgrading to 4.7 none of the gags show up now, they are all reverting to standard panel gags when i was on 4.6 they worked fine

 

Nothing changed. All Virgin Gags will look normal on High Elves. I tried in game just now and works.

 

Also none from this mod can revert to standard panel gags. Virgin Workout Gag will revert to a wood bit type gag if your character is male, or a female Orc, Argonian, or Khajit. Others will not revert at all and just look a bit odd on those races, or become invisible. Thus I have to wonder if you are talking about gags from this mod? What's the name of the gag?

 

 

the gag i started with was the workout gag, then tried the wood gag and the metal gag and they all ended up being a red ebonite pannel gag with the plug removed. the only way i found out what it was was using the show inventory console command., i have checked with a nord, imperial, breton, red guard wood elf and dark elf and the gags show up properly, just not on the high elves

 

i havent tried on orcs, kajhits or argonians, due to me being not interested in those races :)

 

 

Virgin gags will never revert to the red ebonite panel gag, that's not possible. My guess is that the panel gag, from another mod is glitched, so that while you see the virgin gag in inventory, the console command is showing there's actually a panel gag on (from another mod).

 

As a test, start a new game, and use the "Skip Initial Portion of Story" option in MCM, Misc Tab. This will immediately let you wear any Virgin gag using the MCM Device tab. I expect you will then find that gags on high elves work normal.

 

 

i figured out what the cause was,it wasn't a mod issue per say, it was an error in skyrim its self,  i loaded a new game, and the save about 30 min before the bug and the gag works fine.

 

i do have a question, when setting up the devices, is the skeleton key suppose to be a choice before you go to nocturnals lair and recieve it?

because in my mcm it is an option.

Posted

 

i do have a question, when setting up the devices, is the skeleton key suppose to be a choice before you go to nocturnals lair and recieve it?

because in my mcm it is an option.

 

Yes the skeleton key is made available after your very first meeting with Nocturnal.

Posted

 

 

i do have a question, when setting up the devices, is the skeleton key suppose to be a choice before you go to nocturnals lair and recieve it?

because in my mcm it is an option.

 

Yes the skeleton key is made available after your very first meeting with Nocturnal.

 

 

i might not have been clear, is it suppose to show as an option before you even meet nocturnal, such as in a new game.

Posted

 

 

 

i do have a question, when setting up the devices, is the skeleton key suppose to be a choice before you go to nocturnals lair and recieve it?

because in my mcm it is an option.

 

Yes the skeleton key is made available after your very first meeting with Nocturnal.

 

 

i might not have been clear, is it suppose to show as an option before you even meet nocturnal, such as in a new game.

 

Yes. Same as all the regular devices. They appear in MCM but can't equip till your first meeting with Nocturnal.

Posted

I feel there is a lack of music during several scenes in SlaV, like the dancing and rebirth, but mostly the dancing. I'd like to make a suggestion, but I don't know if the style would match as the song I have in mind is avant-garde metal (whatever that means). I'm quite fond of Diablo Swing Orchestra, and their Velvet Embracer, or Pink Noise Waltz for the spit roast rebirth (the songs are BY-CC-NA).

 

There are many other songs available on jamendo, by other artists, that may be more suitable for the scenes.

 

If you want to read the the lyrics from their album, I invite you to consult this website. Most of them are nonsensical to be though, which may be why they classify themselves as "avant-garde".

Posted

i have a relative hughe problem:

 

made a new character on a complete fresh savegame and nearly only with the minimum requirements, only additional was alternate start live another live. everything is running fine until the first rebirth, after the first rebirht every save that i make let the game crash on loading of the save.

 

made this enw char because i encountere this problem o nmy old char that has much more mods running and wanted to see if it is a modconflict that causes this, but for me it seams not so after the test when it is not an incompatibility with alternate start live another live

Posted

i have a relative hughe problem:

 

made a new character on a complete fresh savegame and nearly only with the minimum requirements, only additional was alternate start live another live. everything is running fine until the first rebirth, after the first rebirht every save that i make let the game crash on loading of the save.

 

made this enw char because i encountere this problem o nmy old char that has much more mods running and wanted to see if it is a modconflict that causes this, but for me it seams not so after the test when it is not an incompatibility with alternate start live another live

 

What happens if you load a level 1 save (like your first save when you started the new character), then load the problem save. Does is now load without crash?

 

If yes this is a very common problem (and commonly used solution) when modding skyrim and has nothing to do with this mod.

 

If no, I need to see your papyrus log. Generate it by starting up skyrim, then loading the problem save. After the crash grab that most recent log. If you are not familiar with how to get a papyrus log, see in my FAQ #12.

I feel there is a lack of music during several scenes in SlaV, like the dancing and rebirth, but mostly the dancing. I'd like to make a suggestion, but I don't know if the style would match as the song I have in mind is avant-garde metal (whatever that means). I'm quite fond of Diablo Swing Orchestra, and their Velvet Embracer, or Pink Noise Waltz for the spit roast rebirth (the songs are BY-CC-NA).

 

There are many other songs available on jamendo, by other artists, that may be more suitable for the scenes.

 

If you want to read the the lyrics from their album, I invite you to consult this website. Most of them are nonsensical to be though, which may be why they classify themselves as "avant-garde".

 

I considered music in the past for the dancing. Problem is that if I don't offer many selections, most will not be happy no matter what bit of music I select, and if I do, then I consume a lot of space. So I decided it's beyond the scope of the mod to get into that. Also there's copyright stuff.

Posted

 

i have a relative hughe problem:

 

made a new character on a complete fresh savegame and nearly only with the minimum requirements, only additional was alternate start live another live. everything is running fine until the first rebirth, after the first rebirht every save that i make let the game crash on loading of the save.

 

made this enw char because i encountere this problem o nmy old char that has much more mods running and wanted to see if it is a modconflict that causes this, but for me it seams not so after the test when it is not an incompatibility with alternate start live another live

 

What happens if you load a level 1 save (like your first save when you started the new character), then load the problem save. Does is now load without crash?

 

If yes this is a very common problem (and commonly used solution) when modding skyrim and has nothing to do with this mod.

 

If no, I need to see your papyrus log. Generate it by starting up skyrim, then loading the problem save. After the crash grab that most recent log. If you are not familiar with how to get a papyrus log, see in my FAQ #12.

 

already tried the preload over the alternate start cell.

 

for the papyrus log i wil lthen play a roudn til lthe problem occurs, but i have there atm no save that is far enough in th emod because i have taken him out atm, so i will need some days to it

 

Posted

'I considered music in the past for the dancing. Problem is that if I don't offer many selections, most will not be happy no matter what bit of music I select, and if I do, then I consume a lot of space. So I decided it's beyond the scope of the mod to get into that. Also there's copyright stuff.'

 

So we're not getting Wet Wet Wet's 'Love is All Adrowned'?  Dibella! Where's that hairbrush.....?  angry.gif

Posted

Not a huge fan of the "word wall love" animation, so i skip it too, been thinking that an oral animation would have made more sense   :P

 

didn't played for a while and this mod is getting bigger and bigger, keep up the great work  :)

Posted

Well it's funny, I would have preferred more variation in the animations. Or something like "I'll take the display model", where the MC is stuck on a dragon statue while getting knowledge.

 

Same for the rebirth scenes, I would love some variations. If the MC like being penetrated so much, maybe other "impaling" punishments could be available. Well, I don't have the machine from the future thing, because I've somehow hit the FNIS limit. So I may be missing on great content.

Posted

I just downloaded the mod, but I'm having problems installing it with Mod Organizer. The main file installed just fine, but the Bodyslide CBBE file won't install. Mod Organizer says it has no game data on the top level. Does anyone have any idea how to fix this? I've been trying and failing to for the past hour.

Posted

I just downloaded the mod, but I'm having problems installing it with Mod Organizer. The main file installed just fine, but the Bodyslide CBBE file won't install. Mod Organizer says it has no game data on the top level. Does anyone have any idea how to fix this? I've been trying and failing to for the past hour.

 

Install it in same folder as SLaV. Right click on Data and set data directory so that CalienteTools directory is checked. When click ok there will be warning but click Ignore to install. Then you need to create devices with BodySlide and run FNIS.

Posted

I just downloaded the mod, but I'm having problems installing it with Mod Organizer. The main file installed just fine, but the Bodyslide CBBE file won't install. Mod Organizer says it has no game data on the top level. Does anyone have any idea how to fix this? I've been trying and failing to for the past hour.

 

If you still need help, see FAQ #11

Posted

 

 
 
v4.8 Released
 
When a Dibella or Nocturnal statue is activated it reveals it's sexier self.
A Dibella Statue now overlooks each Impassioned Waterfall location.
 

 

 

It's Saturday! Dibella and Nocturnal are on a promise once again! biggrin.png

 

Virtuous Maria be praised for another week's endeavors... wink.png 

 

You don't really get enough comments, or thanks for all of this.  There's too little goes wrong... tongue.png 

Posted

Hello, I cant get past the part in virgin training, ''Sleep with cassia for the night'' I slept got the popup but nothing happens after it. I tried everything talking to her but doesnt work cuz of the gag. Also tried sleeping multiple times more. I did get another popup that i equiped more things. But nothing after that now im just stuck here in the cage :/

 

Any help please? :)

Posted

Hello, I cant get past the part in virgin training, ''Sleep with cassia for the night'' I slept got the popup but nothing happens after it. I tried everything talking to her but doesnt work cuz of the gag. Also tried sleeping multiple times more. I did get another popup that i equiped more things. But nothing after that now im just stuck here in the cage :/

 

Any help please? :)

 

You talk to Cassia. See if Troubleshooting #9 helps.

Posted

 

Hello, I cant get past the part in virgin training, ''Sleep with cassia for the night'' I slept got the popup but nothing happens after it. I tried everything talking to her but doesnt work cuz of the gag. Also tried sleeping multiple times more. I did get another popup that i equiped more things. But nothing after that now im just stuck here in the cage :/

 

Any help please? :)

 

You talk to Cassia. See if Troubleshooting #9 helps.

 

 

Thank you for the quick reply. It worked!  :D

Posted

 

 
 
v4.8 Released
 
When a Dibella or Nocturnal statue is activated it reveals it's sexier self.
A Dibella Statue now overlooks each Impassioned Waterfall location.
 

 

Thanks for update.

 

That is, if I already have textures from Edindil, then I will not notice any changes in the statues. Do I understand correctly? I turn off the waterfalls, so I will not notice any changes.

Posted

 

That is, if I already have textures from Edindil, then I will not notice any changes in the statues. Do I understand correctly?

Yes.

You would still see Nocturnal statues transform.

 

I turn off the waterfalls, so I will not notice any changes.

Statues at waterfalls overlook the location but are not tied to the quest. 1 Statue in Dibella's temple, and 10 on the path to HH also transform.

 

Posted

Regarding Zaz Animation Pack 6.2

I don't recommend using it with this mod yet. It will be tested to confirm compatibility.

 

Are you from the future? Where is this zaz animation pack 6.2 you speak of?

Posted

 

Regarding Zaz Animation Pack 6.2

I don't recommend using it with this mod yet. It will be tested to confirm compatibility.

 

Are you from the future? Where is this zaz animation pack 6.2 you speak of?

 

 

Yes I'm from the future :P But in your time it's here

 

I have good reason to expect that it will break any mod that uses original Zaz Furniture. Not confirmed yet.

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