Nazzzgul666 Posted July 15, 2018 Posted July 15, 2018 On 7/11/2018 at 11:19 AM, CGi said: i'm having a problem with the second word of the Thu'um of Love. The first word works fine but when i hold the shout key, the game crashes immediatly without anything in the Papyrus log. Mh, my first guess would be that pressing the key is somewhat double assigned, or that you have (remains of) a mod that changes shouts or something like that. Didn't try latest version, but until then LAL was working perfectly fine with this mod, including addons like CCAS and DCULs start scenario. If you started a new game with requirements only... i know you're not new and i'm a bit embarressed to ask you, but are you sure you have all requirements? Last option that comes to my mind: any background programs running or windows configurations that (try to) do something if you hold the shout key? Maybe just try to hold it when you're outside of Skyrim for testing.^^
VirginMarie Posted July 15, 2018 Author Posted July 15, 2018 7 hours ago, DarksideTinkerbell said: The Slaverun occurrence happened on 2 of these fresh starts, only after the main quest line started for Slaverun, so long as I stayed on the introduction quest and with held Slaverun from the auto progression to take over towns and cities, it was fine, it is almost like the Main quest opens the Mod up even more which in turn effects the game like you just installed a new mod? Nope. But sounds like for you its been consistent and you've recreated it more than twice. So I will watch for that point when I test with Slaverun. @Everyone... Anyone else seen Virgin NPCS just completely stop spawning when Slaverun is up and running too? 7 hours ago, DarksideTinkerbell said: Afteral Succubi are the concubines of Hell, and for you guys out there Concubines are not only for sex, often they are also an elite guard to their masters/mistresses Ya so they could be virgin Succubi…. completely pure and innocent! 7 hours ago, DarksideTinkerbell said: Doing that for the Tattoo sounds very technical but would be cool. Another possibility maybe? Location Location is not going to solve the prob. 2 hours ago, donkeywho said: hehe I've not listened to that in ages. Love that song!
Dlnaom Posted July 16, 2018 Posted July 16, 2018 Thank you for the mod! I like it very much ! Is that Virgin Breast Torture Collar will cause health lose when I jump ? Every time I jump will kill myself even I'm in full health... I don't really know which mod cause this problem...Are there some DD equipment will cause health lose when jumping?
VirginMarie Posted July 16, 2018 Author Posted July 16, 2018 6 hours ago, Dlnaom said: Thank you for the mod! I like it very much ! Is that Virgin Breast Torture Collar will cause health lose when I jump ? Every time I jump will kill myself even I'm in full health... I don't really know which mod cause this problem...Are there some DD equipment will cause health lose when jumping? This mod in no way has jump trigger anything (other than the space bar by default is what advances/skips scenes, but then you are not jumping). I don't know of anything that could do this.
Emperor_1303 Posted July 22, 2018 Posted July 22, 2018 Help me...All the animation seems to work and i have already verify the instalation with no problem. But when i go to dragon burial mound there is no animation. I go to the burial site, my character suddenly stop and strip and then a dragon skull rise from below and my character is standing on the skull...there is sound but no animation my char just stand on the skull naked and while standing suddenly orgasm. I have waited and try for several time with the same burial site and other burial site too but there is no animaton whatsoever...so do I need to reinstalled anything or did I missed some file while instalation (do remember that i have verify instaltion with no problem in-game)
DonQuiWho Posted July 22, 2018 Posted July 22, 2018 Just for laughs, this screenshot shows what I saw at the Hearthfire Drafting Table was I when building Winstead Manor, whilst using a cheat mod from Nexus that avoids the tedium of gathering all the materials each playthrough Not certain, but, FWIW, I think that these might be your magical restraints.... LOL Any ideas why they might pop up here, if they are? It's no big deal, just intriguing
tuxagent7 Posted July 22, 2018 Posted July 22, 2018 18 minutes ago, donkeywho said: Just for laughs, this screenshot shows what I saw at the Hearthfire Drafting Table was I when building Winstead Manor, whilst using a cheat mod from Nexus that avoids the tedium of gathering all the materials each playthrough Not certain, but, FWIW, I think that these might be your magical restraints.... LOL Any ideas why they might pop up here, if they are? It's no big deal, just intriguing I think it's from Sexy bandit captive 1
VirginMarie Posted July 22, 2018 Author Posted July 22, 2018 1 hour ago, Emperor_1303 said: Help me...All the animation seems to work and i have already verify the instalation with no problem. But when i go to dragon burial mound there is no animation. I go to the burial site, my character suddenly stop and strip and then a dragon skull rise from below and my character is standing on the skull...there is sound but no animation my char just stand on the skull naked and while standing suddenly orgasm. I have waited and try for several time with the same burial site and other burial site too but there is no animaton whatsoever...so do I need to reinstalled anything or did I missed some file while instalation (do remember that i have verify instaltion with no problem in-game) Animations not working the way you describe almost for sure must be a FNIS generation problem. Generation is not completing successfully thus the animations are not available and you will have other problems eventually too, maybe a few, or maybe on mass. Here's a copy of the step in the install directions... Use Generate FNIS for Users and "Update FNIS Behavior". Select the "Skeleton arm fix" patch (since you have a skeleton mod as part of requirements). Watch for errors! Most common is exceeding the maximum animations If its not that, Check all the steps in Troubleshooting #3. If you still need further help, some questions first: Did you use the Verify Zaz Animations Working on the first tab in MCM? (not sure that's what you meant) Have you seen this mod successfully do other non-sexlab animations? (examples: use a Standing Stone, Word Wall Love, Delayed Orgasm) I would expect that #1 might work, but #2 would not, but this would bring us back to a FNIS issue.
VirginMarie Posted July 22, 2018 Author Posted July 22, 2018 48 minutes ago, donkeywho said: Not certain, but, FWIW, I think that these might be your magical restraints.... LOL Cannot be from this mod ?
DonQuiWho Posted July 22, 2018 Posted July 22, 2018 3 hours ago, VirginMarie said: Cannot be from this mod ? @tuxagent7 @EinarrTheRed have kindly pointed out that these come from Sexy Bandit Captives Thanks for the reply. Sorry to have wasted your time. If I could make some recompense, it would be a free set ? 1
Emperor_1303 Posted July 23, 2018 Posted July 23, 2018 On 7/22/2018 at 9:02 PM, VirginMarie said: Animations not working the way you describe almost for sure must be a FNIS generation problem. Generation is not completing successfully thus the animations are not available and you will have other problems eventually too, maybe a few, or maybe on mass. Here's a copy of the step in the install directions... Use Generate FNIS for Users and "Update FNIS Behavior". Select the "Skeleton arm fix" patch (since you have a skeleton mod as part of requirements). Watch for errors! Most common is exceeding the maximum animations If its not that, Check all the steps in Troubleshooting #3. If you still need further help, some questions first: Did you use the Verify Zaz Animations Working on the first tab in MCM? (not sure that's what you meant) Have you seen this mod successfully do other non-sexlab animations? (examples: use a Standing Stone, Word Wall Love, Delayed Orgasm) I would expect that #1 might work, but #2 would not, but this would bring us back to a FNIS issue. I have choose fix arm and update fnis like you told me but it still didnt fix anything. About your question: #1 yes it work I have verify zaz anim in mcm and it works... #2 all of the other animation seems to work(word wall,standing stone, love yourself to life also all animation when im interact with cassia or the nocture during adventure) except for the delayed orgasm and dragon mound...ask for some others animation i still dont know cause i just start this quest. Oh and i did check my installed mod and I didnt download both of the zaz animation pack ( v6.1 & v6.11) because I only download zaz animation v 7.0, could this perhaps be the cause of this problem?
VirginMarie Posted July 23, 2018 Author Posted July 23, 2018 2 hours ago, Emperor_1303 said: I have choose fix arm and update fnis like you told me but it still didnt fix anything. About your question: #1 yes it work I have verify zaz anim in mcm and it works... #2 all of the other animation seems to work(word wall,standing stone, love yourself to life also all animation when im interact with cassia or the nocture during adventure) except for the delayed orgasm and dragon mound...ask for some others animation i still dont know cause i just start this quest. Oh and i did check my installed mod and I didnt download both of the zaz animation pack ( v6.1 & v6.11) because I only download zaz animation v 7.0, could this perhaps be the cause of this problem? To follow-up on what I have already said... have you checked FNIS generation for errors? Have you carefully gone through each step in Troubleshooting #3? Your Zaz is fine. 7.0 is best. All the animations mentioned by both of us above have nothing to do with Zaz. Arm fix in FNIS is not relevant (I just copy/pasted the general install instructions). Its clearer to me that FNIS Generation is likely not successful (and its nothing to do with this mod) because both Delayed and Dragon Mound are not animating. So have you generated FNIS again and looked for errors? The only other possibility is you could be using a corrupt save. Do you know and follow the golden rule? To determine if your save is corrupt, try a new game. For sake of speed, just as a test, you can use the "Skip Initial Story" option in the MCM last tab, then go directly to a Dragon Mound. If it now works, your save is corrupt and your only option is to start a new game. After the follow-up items, and looking into both of the above, If you want more help I need to see your papyrus log. Grab it right after you had a failed dragon mound animation. "How to" on getting your log is in the FAQs.
Emperor_1303 Posted July 25, 2018 Posted July 25, 2018 To follow-up on what I have already said... have you checked FNIS generation for errors? Have you carefully gone through each step in Troubleshooting #3? Your Zaz is fine. 7.0 is best. All the animations mentioned by both of us above have nothing to do with Zaz. Arm fix in FNIS is not relevant (I just copy/pasted the general install instructions). Its clearer to me that FNIS Generation is likely not successful (and its nothing to do with this mod) because both Delayed and Dragon Mound are not animating. So have you generated FNIS again and looked for errors? The only other possibility is you could be using a corrupt save. Do you know and follow the golden rule? To determine if your save is corrupt, try a new game. For sake of speed, just as a test, you can use the "Skip Initial Story" option in the MCM last tab, then go directly to a Dragon Mound. If it now works, your save is corrupt and your only option is to start a new game. After the follow-up items, and looking into both of the above, If you want more help I need to see your papyrus log. Grab it right after you had a failed dragon mound animation. "How to" on getting your log is in the FAQs. when I check my fnis again for errors the generator says that there is 2 warning, its says something like "no corresponding behavior file. Incomplete mod IGNORE.<<" its say that for two animation only...the rest are successfully included. Also i think its true that the problem that im facing right now is the thing that you point out in #1 because for #2 (the corrupt save thing) I have tried starting a new game and go to the nearest dragon mound however the same problem still occur. Maybe there are some requirement mod that I stupidly ignore (-_-) ......btw here are the papyrus log that you asked for... Papyrus.0.log
VirginMarie Posted July 25, 2018 Author Posted July 25, 2018 3 hours ago, Emperor_1303 said: when I check my fnis again for errors the generator says that there is 2 warning, its says something like "no corresponding behavior file. Incomplete mod IGNORE.<<" its say that for two animation only...the rest are successfully included. Also i think its true that the problem that im facing right now is the thing that you point out in #1 because for #2 (the corrupt save thing) I have tried starting a new game and go to the nearest dragon mound however the same problem still occur. Maybe there are some requirement mod that I stupidly ignore (-_-) ......btw here are the papyrus log that you asked for... Papyrus.0.log Figure out why FNIS is not clean. Cant help you when details are so vague. You could copy/paste the complete FNIS log from that window it displays but all I will be able to say is something like "reinstall the mod that it relates to" since you have not indicated which mod it does. This mod uses animations that come packaged in Sexlab so its important that ALL of the behaviour files were done successfully. The log does not give any clues. But I CAN tell you it reveals no issues and shows no signs of a corrupt save.
Emperor_1303 Posted July 25, 2018 Posted July 25, 2018 2 hours ago, VirginMarie said: Figure out why FNIS is not clean. Cant help you when details are so vague. You could copy/paste the complete FNIS log from that window it displays but all I will be able to say is something like "reinstall the mod that it relates to" since you have not indicated which mod it does. This mod uses animations that come packaged in Sexlab so its important that ALL of the behaviour files were done successfully. The log does not give any clues. But I CAN tell you it reveals no issues and shows no signs of a corrupt save. im really sorry that I didn't give you a more detailed info about the error in fnis... well this is the complete log : FNIS Behavior V7.4.5 25/7/2018 11:07:53 PM Skyrim 32bit: 1.9.32.0 - D:\Games\SteamLibrary\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "SKELETON Arm Fix" Patch: * tktk1's "TK Dodge / Ultimate Combat" Reading AnimationsByLeito V1.0 ... Reading DD V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ... Reading DD2 V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ... Reading DD3 V4.1.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ... Reading DDSL V4.0.0 ... Reading FNISBase V7.4.5 ... Reading KomAnim V/!\1.9bPublic-Naughty-Girls-Trio-Futa//Dildospring/!\ ... >>Warning: AnimationList found in "Animations\SexLab", but no corresponding Behavior file. Incomplete mod IGNORED.<< Reading SexLabAroused V?.? ... >>Warning: AnimationList found in "Animations\SexLabCreature", but no corresponding Behavior file. Incomplete mod IGNORED.<< Reading Virgin V6.5 ( 4 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 26 alternate animations) ... Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V7.00 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading zzEstrus V2.20 ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 12 alternate animations) ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 6 sets: 66 total groups: 297 added file slots: 2252 alternate files: 1127 Creature Pack not installed 3280 animations for 12 mods successfully included (character). 2 Warning(s). P/S : I cant be more thankful to you for giving your thoughts and time into this I also felt at ease when you said i have no signs of corrupt save...all i want to say is thanks for this great mod and if my problem is too complicated to be solve, its okay i can still enjoy it anyway and again thanks fam (>^.^)>
VirginMarie Posted July 25, 2018 Author Posted July 25, 2018 1 hour ago, Emperor_1303 said: FNIS Behavior V7.4.5 25/7/2018 11:07:53 PM >>Warning: AnimationList found in "Animations\SexLab", but no corresponding Behavior file. Incomplete mod IGNORED.<< >>Warning: AnimationList found in "Animations\SexLabCreature", but no corresponding Behavior file. Incomplete mod IGNORED.<< Your Sexlab install is the problem. Dragon Mound animations do come from sexlab. The Creature part is not needed in this case, but you will have other issues including from this mod if you have enabled creatures. I don't know how to fix it beyond saying.. reinstall Sexlab. If that does not work you need help from either the Sexlab, or FNIS author. oh and.... EDIT: don't forget to regen FNIS after reinstall of sexlab, and of course verify that the error is gone
Leytra Posted July 30, 2018 Posted July 30, 2018 I have 6.6b and the Anal hook does not exist. It is simply nonpresent. There is no bodyslide file, and no item when I search it in the console. I am very disappointed because I was very excited to make my poor character 'suffer' that particular entertainment.
VirginMarie Posted July 30, 2018 Author Posted July 30, 2018 17 minutes ago, Leytra said: I have 6.6b and the Anal hook does not exist. It is simply nonpresent. There is no bodyslide file, and no item when I search it in the console. I am very disappointed because I was very excited to make my poor character 'suffer' that particular entertainment. It absolutely exists. Here's a copy from the change log... Quote New - Anal Hook - Nocturnal adds an anal hook on a chain, to the Virgin Asphyxiation Collar if you breach contract (fail to report in or virginity lost) more than once. This of course leads to increased effects. If upgrading and you've already breached contract more than once, this enhanced device will be used the next time Nocturnal equips it That explains how you get it. There will be nothing in the game called "Anal Hook". The anal hook is part of the Asphyxiation Collar. If you try manually equip it using console or other means I'm not sure if that will break quests related or not as this is not intended or tested for that. This item has no bodyslide support as it's not required and normal. Many items exist like that, in particular anal devices and collars.
CGi Posted July 30, 2018 Posted July 30, 2018 Little question: Are some restraints limited to be removed by Dibella? My toon got this massive ball on a chain early on from virgin ghosts and no way to get rid of it. The keys don't fit and Nocturnal does not recognize it. Later my toon got an anal lantern and shortly after a chastity belt. The belt i can't remove with the keys either nor does Nocturnal care about it so i'm stuck with the anal lantern too. i only messed up one time not reporting in on time but those punishment devices where removed. And now my toon gets all those wonderfull messages about devices (mostly plugs) she gets after doing this and that but in a situation were the keys only unlock the collar and harness and the seemingly only way to get rid of the rest is to anger Nocturnal, i doubt i'll get anything out of those wonderfull rewards. P.s.: Loving a dragon to death prooves impossible most of the time because once i got it on the ground by damaging it enough, the dragon has usually more health after the whole scene unless it's a really low tier dragon. Legendary, ancient and blood are impossible to love to death while the one i managed to love to death wasn't even accounted for. P.p.s.: Loving enemies to death only works with 2 enemies. Anything more and SL errors out saying the actors were present during cleanup and SLaV is the only mod that errors out like that, else group sex that i triggered via other means (even multiple scenes at once) works just fine.
VirginMarie Posted July 30, 2018 Author Posted July 30, 2018 30 minutes ago, CGi said: Little question: Are some restraints limited to be removed by Dibella? My toon got this massive ball on a chain early on from virgin ghosts and no way to get rid of it. The keys don't fit and Nocturnal does not recognize it. Later my toon got an anal lantern and shortly after a chastity belt. The belt i can't remove with the keys either nor does Nocturnal care about it so i'm stuck with the anal lantern too. i only messed up one time not reporting in on time but those punishment devices where removed. And now my toon gets all those wonderfull messages about devices (mostly plugs) she gets after doing this and that but in a situation were the keys only unlock the collar and harness and the seemingly only way to get rid of the rest is to anger Nocturnal, i doubt i'll get anything out of those wonderfull rewards. These devices are from the Tales and Tallows Quest. They are removed by Nocturnal when you complete that quest. You can see what quest does what here. 30 minutes ago, CGi said: P.s.: Loving a dragon to death prooves impossible most of the time because once i got it on the ground by damaging it enough, the dragon has usually more health after the whole scene unless it's a really low tier dragon. Legendary, ancient and blood are impossible to love to death while the one i managed to love to death wasn't even accounted for. There's only one way to love a dragon to death in terms of what the quest calling for it requires (you are told this in the letter from Nocturnal). You need "Shrine Love Blessing" which causes instant death to anything with a single shout. Shrine Love Blessing is part of the Shrine Love quest. Later on you can also love anything including dragons to death with a single shout when you've earned the 3rd word. 30 minutes ago, CGi said: P.p.s.: Loving enemies to death only works with 2 enemies. Anything more and SL errors out saying the actors were present during cleanup and SLaV is the only mod that errors out like that, else group sex that i triggered via other means (even multiple scenes at once) works just fine. Not true. Its possible to have an actor that was present but has then died before SL can start the loving, error out in SL. That's normal, and just fine, but not going to be consistent and most certainly any number of actors from 1-5 can be loved to death.
CGi Posted July 30, 2018 Posted July 30, 2018 18 minutes ago, VirginMarie said: These devices are from the Tales and Tallows Quest. They are removed by Nocturnal when you complete that quest. You can see what quest does what here. Ahh... forgot about this one. Thanks. 18 minutes ago, VirginMarie said: There's only one way to love a dragon to death in terms of what the quest calling for it requires (you are told this in the letter from Nocturnal). You need "Shrine Love Blessing" which causes instant death to anything with a single shout. Shrine Love Blessing is part of the Shrine Love quest. Later on you can also love anything including dragons to death with a single shout when you've earned the 3rd word. My toon had the blessing the last time i tried. 18 minutes ago, VirginMarie said: Not true. Its possible to have an actor that was present but has then died before SL can start the loving, error out in SL. That's normal, and just fine, but not going to be consistent and most certainly any number of actors from 1-5 can be loved to death. i tried with all enemies still alive and not even alerted. To no avail. Btw: it's still the same with the wandering Dibella pristess. Only dancing and the guard works. P.s.: The Wolfsqueen quest is stuck. No courier with a message from Firebeard and Arkay's priest has no dialogue to progress it.
VirginMarie Posted July 31, 2018 Author Posted July 31, 2018 2 hours ago, CGi said: My toon had the blessing the last time i tried. I think you should assume it did not have the blessing until you can be sure and try again. You can see how many blessings remain in the MCM. Quote i tried with all enemies still alive and not even alerted. To no avail. Btw: it's still the same with the wandering Dibella pristess. Only dancing and the guard works. You have repeatedly talked of these sexlab activation issues. You are the only one who has reported them. I have no idea but you have either an install issue or a corrupt save. Show me your papyrus log right after one of these fails. Quote P.s.: The Wolfsqueen quest is stuck. No courier with a message from Firebeard and Arkay's priest has no dialogue to progress it. Its not stuck. Read the quest description and follow the directions it gives. No courier needs to come.
CGi Posted July 31, 2018 Posted July 31, 2018 4 hours ago, VirginMarie said: Its not stuck. Read the quest description and follow the directions it gives. No courier needs to come. Again: The priest as no dialogue to progress the quest.
CGi Posted July 31, 2018 Posted July 31, 2018 6 hours ago, VirginMarie said: Show me your papyrus log right after one of these fails. Same error with ghosts. Papyrus: [07/31/2018 - 10:35:28AM] SEXLAB - GetByTags(ActorCount=3, Tags=, TagsSuppressed=, RequireAll=False) [07/31/2018 - 10:35:28AM] SEXLAB - Thread[0] - Entering Making State [07/31/2018 - 10:35:28AM] SEXLAB - NOTICE: ValidateActor(Merle) -- TRUE -- HIT [07/31/2018 - 10:35:28AM] SEXLAB - ActorAlias[Merle] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (09061EEF)>] [07/31/2018 - 10:35:28AM] SEXLAB - NOTICE: ValidateActor(Jungfrauengeist) -- TRUE -- HIT [07/31/2018 - 10:35:28AM] Error: Cannot call ForceRefIfEmpty() on a None object, aborting function call stack: [SexLabThread00 (09061EEF)].sslthreadcontroller.PickAlias() - "sslThreadModel.psc" Line 1188 [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [VirginStoryMain (4B01848C)].virginmain.VirginGhostDuoLove() - "VirginMain.psc" Line 4629 [topic info 4B098E6B on quest VirginStoryMain (4B01848C)].VirginGhostDuoLove.Fragment_0() - "VirginGhostDuoLove.psc" Line 9 [07/31/2018 - 10:35:28AM] warning: Assigning None to a non-object variable named "::temp306" stack: [SexLabThread00 (09061EEF)].sslthreadcontroller.PickAlias() - "sslThreadModel.psc" Line 1188 [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [VirginStoryMain (4B01848C)].virginmain.VirginGhostDuoLove() - "VirginMain.psc" Line 4629 [topic info 4B098E6B on quest VirginStoryMain (4B01848C)].VirginGhostDuoLove.Fragment_0() - "VirginGhostDuoLove.psc" Line 9 [07/31/2018 - 10:35:28AM] Error: Cannot call ForceRefIfEmpty() on a None object, aborting function call stack: [SexLabThread00 (09061EEF)].sslthreadcontroller.PickAlias() - "sslThreadModel.psc" Line 1188 [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [VirginStoryMain (4B01848C)].virginmain.VirginGhostDuoLove() - "VirginMain.psc" Line 4629 [topic info 4B098E6B on quest VirginStoryMain (4B01848C)].VirginGhostDuoLove.Fragment_0() - "VirginGhostDuoLove.psc" Line 9 [07/31/2018 - 10:35:28AM] warning: Assigning None to a non-object variable named "::temp306" stack: [SexLabThread00 (09061EEF)].sslthreadcontroller.PickAlias() - "sslThreadModel.psc" Line 1188 [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [VirginStoryMain (4B01848C)].virginmain.VirginGhostDuoLove() - "VirginMain.psc" Line 4629 [topic info 4B098E6B on quest VirginStoryMain (4B01848C)].VirginGhostDuoLove.Fragment_0() - "VirginGhostDuoLove.psc" Line 9 [07/31/2018 - 10:35:28AM] Error: Cannot call ForceRefIfEmpty() on a None object, aborting function call stack: [SexLabThread00 (09061EEF)].sslthreadcontroller.PickAlias() - "sslThreadModel.psc" Line 1188 [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [VirginStoryMain (4B01848C)].virginmain.VirginGhostDuoLove() - "VirginMain.psc" Line 4629 [topic info 4B098E6B on quest VirginStoryMain (4B01848C)].VirginGhostDuoLove.Fragment_0() - "VirginGhostDuoLove.psc" Line 9 [07/31/2018 - 10:35:28AM] warning: Assigning None to a non-object variable named "::temp306" stack: [SexLabThread00 (09061EEF)].sslthreadcontroller.PickAlias() - "sslThreadModel.psc" Line 1188 [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [VirginStoryMain (4B01848C)].virginmain.VirginGhostDuoLove() - "VirginMain.psc" Line 4629 [topic info 4B098E6B on quest VirginStoryMain (4B01848C)].VirginGhostDuoLove.Fragment_0() - "VirginGhostDuoLove.psc" Line 9 [07/31/2018 - 10:35:28AM] SEXLAB - ActorAlias[Jungfrauengeist] SetActor([Actor < (4B08BA66)>]) - [sslActorAlias <alias ActorAlias000 on quest SexLabThread00 (09061EEF)>] [07/31/2018 - 10:35:28AM] SEXLAB - NOTICE: ValidateActor(Unschuldiger Jungfrauengeist) -- TRUE -- HIT [07/31/2018 - 10:35:28AM] Error: Cannot call ForceRefIfEmpty() on a None object, aborting function call stack: [SexLabThread00 (09061EEF)].sslthreadcontroller.PickAlias() - "sslThreadModel.psc" Line 1188 [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [VirginStoryMain (4B01848C)].virginmain.VirginGhostDuoLove() - "VirginMain.psc" Line 4629 [topic info 4B098E6B on quest VirginStoryMain (4B01848C)].VirginGhostDuoLove.Fragment_0() - "VirginGhostDuoLove.psc" Line 9 [07/31/2018 - 10:35:28AM] warning: Assigning None to a non-object variable named "::temp306" stack: [SexLabThread00 (09061EEF)].sslthreadcontroller.PickAlias() - "sslThreadModel.psc" Line 1188 [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [VirginStoryMain (4B01848C)].virginmain.VirginGhostDuoLove() - "VirginMain.psc" Line 4629 [topic info 4B098E6B on quest VirginStoryMain (4B01848C)].VirginGhostDuoLove.Fragment_0() - "VirginGhostDuoLove.psc" Line 9 [07/31/2018 - 10:35:28AM] Error: Cannot call ForceRefIfEmpty() on a None object, aborting function call stack: [SexLabThread00 (09061EEF)].sslthreadcontroller.PickAlias() - "sslThreadModel.psc" Line 1188 [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [VirginStoryMain (4B01848C)].virginmain.VirginGhostDuoLove() - "VirginMain.psc" Line 4629 [topic info 4B098E6B on quest VirginStoryMain (4B01848C)].VirginGhostDuoLove.Fragment_0() - "VirginGhostDuoLove.psc" Line 9 [07/31/2018 - 10:35:28AM] warning: Assigning None to a non-object variable named "::temp306" stack: [SexLabThread00 (09061EEF)].sslthreadcontroller.PickAlias() - "sslThreadModel.psc" Line 1188 [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [VirginStoryMain (4B01848C)].virginmain.VirginGhostDuoLove() - "VirginMain.psc" Line 4629 [topic info 4B098E6B on quest VirginStoryMain (4B01848C)].VirginGhostDuoLove.Fragment_0() - "VirginGhostDuoLove.psc" Line 9 [07/31/2018 - 10:35:28AM] Error: Cannot call ForceRefIfEmpty() on a None object, aborting function call stack: [SexLabThread00 (09061EEF)].sslthreadcontroller.PickAlias() - "sslThreadModel.psc" Line 1188 [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [VirginStoryMain (4B01848C)].virginmain.VirginGhostDuoLove() - "VirginMain.psc" Line 4629 [topic info 4B098E6B on quest VirginStoryMain (4B01848C)].VirginGhostDuoLove.Fragment_0() - "VirginGhostDuoLove.psc" Line 9 [07/31/2018 - 10:35:28AM] warning: Assigning None to a non-object variable named "::temp306" stack: [SexLabThread00 (09061EEF)].sslthreadcontroller.PickAlias() - "sslThreadModel.psc" Line 1188 [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [VirginStoryMain (4B01848C)].virginmain.VirginGhostDuoLove() - "VirginMain.psc" Line 4629 [topic info 4B098E6B on quest VirginStoryMain (4B01848C)].VirginGhostDuoLove.Fragment_0() - "VirginGhostDuoLove.psc" Line 9 [07/31/2018 - 10:35:28AM] Info: SEXLAB - FATAL - Thread[0] AddActor(Unschuldiger Jungfrauengeist) - AddActor(Unschuldiger Jungfrauengeist) -- Failed to add actor -- They were unable to fill an actor alias stack: <unknown self>.Debug.TraceStack() - "<native>" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1153 [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [VirginStoryMain (4B01848C)].virginmain.VirginGhostDuoLove() - "VirginMain.psc" Line 4629 [topic info 4B098E6B on quest VirginStoryMain (4B01848C)].VirginGhostDuoLove.Fragment_0() - "VirginGhostDuoLove.psc" Line 9 [07/31/2018 - 10:35:28AM] SEXLAB - ActorAlias[Merle] ClearAlias([Actor < (00000014)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (09061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly. [07/31/2018 - 10:35:29AM] Error: Cannot call ClearAlias() on a None object, aborting function call stack: [SexLabThread00 (09061EEF)].sslThreadModel.initialize() - "sslThreadModel.psc" Line 1295 [SexLabThread00 (09061EEF)].sslthreadcontroller.initialize() - "sslThreadController.psc" Line 759 [SexLabThread00 (09061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1159 [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [VirginStoryMain (4B01848C)].virginmain.VirginGhostDuoLove() - "VirginMain.psc" Line 4629 [topic info 4B098E6B on quest VirginStoryMain (4B01848C)].VirginGhostDuoLove.Fragment_0() - "VirginGhostDuoLove.psc" Line 9 [07/31/2018 - 10:35:29AM] Error: Cannot call ClearAlias() on a None object, aborting function call stack: [SexLabThread00 (09061EEF)].sslThreadModel.initialize() - "sslThreadModel.psc" Line 1296 [SexLabThread00 (09061EEF)].sslthreadcontroller.initialize() - "sslThreadController.psc" Line 759 [SexLabThread00 (09061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1159 [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [VirginStoryMain (4B01848C)].virginmain.VirginGhostDuoLove() - "VirginMain.psc" Line 4629 [topic info 4B098E6B on quest VirginStoryMain (4B01848C)].VirginGhostDuoLove.Fragment_0() - "VirginGhostDuoLove.psc" Line 9 [07/31/2018 - 10:35:29AM] Error: Cannot call ClearAlias() on a None object, aborting function call stack: [SexLabThread00 (09061EEF)].sslThreadModel.initialize() - "sslThreadModel.psc" Line 1297 [SexLabThread00 (09061EEF)].sslthreadcontroller.initialize() - "sslThreadController.psc" Line 759 [SexLabThread00 (09061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1159 [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [VirginStoryMain (4B01848C)].virginmain.VirginGhostDuoLove() - "VirginMain.psc" Line 4629 [topic info 4B098E6B on quest VirginStoryMain (4B01848C)].VirginGhostDuoLove.Fragment_0() - "VirginGhostDuoLove.psc" Line 9 [07/31/2018 - 10:35:29AM] SEXLAB - ActorAlias[Jungfrauengeist] ClearAlias([Actor < (4B08BA66)>] / [sslActorAlias <alias ActorAlias000 on quest SexLabThread00 (09061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly. [07/31/2018 - 10:35:30AM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread Sexlab: [07/31/2018 - 10:35:28AM] Thread[0] - Entering Making State [07/31/2018 - 10:35:28AM] NOTICE: ValidateActor(Merle) -- TRUE -- HIT [07/31/2018 - 10:35:28AM] ActorAlias[Merle] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (09061EEF)>] [07/31/2018 - 10:35:28AM] NOTICE: ValidateActor(Jungfrauengeist) -- TRUE -- HIT [07/31/2018 - 10:35:28AM] ActorAlias[Jungfrauengeist] SetActor([Actor < (4B08BA66)>]) - [sslActorAlias <alias ActorAlias000 on quest SexLabThread00 (09061EEF)>] [07/31/2018 - 10:35:28AM] NOTICE: ValidateActor(Unschuldiger Jungfrauengeist) -- TRUE -- HIT [07/31/2018 - 10:35:28AM] FATAL - Thread[0] AddActor(Unschuldiger Jungfrauengeist) - AddActor(Unschuldiger Jungfrauengeist) -- Failed to add actor -- They were unable to fill an actor alias [07/31/2018 - 10:35:28AM] ActorAlias[Merle] ClearAlias([Actor < (00000014)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (09061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly. [07/31/2018 - 10:35:29AM] ActorAlias[Jungfrauengeist] ClearAlias([Actor < (4B08BA66)>] / [sslActorAlias <alias ActorAlias000 on quest SexLabThread00 (09061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
VirginMarie Posted July 31, 2018 Author Posted July 31, 2018 5 hours ago, CGi said: Again: The priest as no dialogue to progress the quest. It will be something like "Falk sent me to talk to you". If you are not getting this, the previous step of your Tales & Tallows quest was not completed. What is the current objective of that quest? Do that. And if it's not that, there's no bug, so you could be on a corrupt save.
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