crococat Posted July 9, 2018 Posted July 9, 2018 Thank for answer, Marie. I know about load order and it is ok. I dont have Sisterhood and even try to disable Stories. It is not big problem for me with this one stone, if it is only my problem, just report. p.s. Disabling Stories and clearing save file dont work, only for this one mage stone, and i have no stone modifications in game.
VirginMarie Posted July 9, 2018 Author Posted July 9, 2018 5 hours ago, crococat said: Thank for answer, Marie. I know about load order and it is ok. I dont have Sisterhood and even try to disable Stories. It is not big problem for me with this one stone, if it is only my problem, just report. p.s. Disabling Stories and clearing save file dont work, only for this one mage stone, and i have no stone modifications in game. I cannot re-produce the problem. Tested just now on new game and save. Â This is not handled individually, its a script that dynamically attaches to all standing stone activators, so any issue from this mod will effect all of them. Therefore another mod has disabled or overwritten the activator on just that one. The mod that does this is Stories. You say you disabled it but whatever you did is not enough as there is still something altering that activator.
Mikey-likes-it Posted July 9, 2018 Posted July 9, 2018 wow thanks Marie! with the new update for this sooo very nice mod I started a new playthrough did not try a new playthrough in sooo long but anaimations too many and was time so I went a got a very different slutty look and loaded all the cosmetic mods but only this one from the devious devices mods  really luv the new attitude of nocturnal & hope we see more dialogue updates. it made me want to retaliate and be a sex crazed whore. usually I stay virgin a lot but on this playthrough noooo its going to be dibella who gets her way with me  luv the new anal hook luv the added masterbating anims  no issue to report im just rambling here but could you add more branding marks or is there a way to customize?
Zaflis Posted July 9, 2018 Posted July 9, 2018 On 7/7/2018 at 11:52 PM, whoooooopi said: This has most likely been answered, but I've been searching the thread for a half hour and can't find the answer - How do I get out of the Twilight Sepulcre? (Find the EXIT - Nocturn's statue, leap of faith. I tried worshipping the statue again. Didn't work. I can't jump into the abyss due to invisible walls. I'm crawling around with a torch. This is excruciating). Have you ever done the thieves guild quests in that place? Spoiler There is a door behind nocturnal statue. To open it, there is 2 pull levers one at each side of the room. It will lead you to fall in a pit, which first seems inescapable but then floor vanishes. Now you're actually trapped in this quest, except there's a cage you need to go into.  I have huge problems with crashing at random times. I only have 3 additional loverslab mods: estrus+chaurus, deviously cursed loot and devious followers (although i have no follower active). Have tried both FNIS and FNIS XXL, but for 4k animations the regular should be fine. CBBE HDT body, XPMSE, ZAZ 7 and latest DD. This ghost person approaches me, i choose pain or pleasure and it 100% crash every time. If i choose pleasure it only crash after the sex scene, for pain it's instant.  Also i had to do the Falkreath's dog quest with console commands. Every time i would click on the statue, game crashed. I was able to proceed with this mod though, after that.
VirginMarie Posted July 9, 2018 Author Posted July 9, 2018 4 hours ago, Mikey-likes-it said: no issue to report im just rambling here but could you add more branding marks or is there a way to customize? Has been requested before so its already on my wish list. Not an easy one because its being called through the Branding Device of Doom mod.  1 hour ago, Zaflis said: I have huge problems with crashing at random times. I only have 3 additional loverslab mods: estrus+chaurus, deviously cursed loot and devious followers (although i have no follower active). Have tried both FNIS and FNIS XXL, but for 4k animations the regular should be fine. CBBE HDT body, XPMSE, ZAZ 7 and latest DD. This ghost person approaches me, i choose pain or pleasure and it 100% crash every time. If i choose pleasure it only crash after the sex scene, for pain it's instant.  Also i had to do the Falkreath's dog quest with console commands. Every time i would click on the statue, game crashed. I was able to proceed with this mod though, after that. It's this... Troubleshooting #6 - HDT Chains cause CTD... example: on first appearance of virgin ghost (an HDT chain based device is trying to equip)  Also from FAQ #11... Pre-req: Must use an HDT body (CBBE or UUNP). Is required by devious devices. Thus you must have XP32 Maximum Skeleton Extended and HDT Physics Extensions. Symptoms of these incorrectly installed: HDT chains not working / CTD when you first meet a "Virgin Ghost".
Zaflis Posted July 9, 2018 Posted July 9, 2018 But i have XPMSE, HDT extension and latest racemenu (niOverride), and even the golden shackles have chains that bounce around with HDT. Boobie physics work and so on. Full chain harnesses are ok from devious devices. I batch built everything CBBE HDT in bodyslide. Also the "pain" events work when triggered from other npc. Puts mask on and shackled to some device etc, whipping ?  Oh and the place i crash at is when closing Haemar's Shame. The ghost always comes running from the entrance at outside. It is maybe 3rd encounter with such ghost, first 2 went fine.
CGi Posted July 9, 2018 Posted July 9, 2018 The Thu'um of love has an interessting side effect of which i don't know if it's supposed to be like that. i shout, Nocturnal appears the instance the button press is registered, got hit by the shout too and is forced to please herself as well. Thought she would be powerfull enough to not be affected. Â A fight triggered by another unlucky situation were my toon was stuck in the lenghty animation where she tucks on her belt ... sadly next to a stormcloak patrol which then ofc decided to attack shortly before the animation was finally over.
durrik Posted July 9, 2018 Posted July 9, 2018 Love the mod, and since I had some time on my hands I though I would give the mod a try with Zaz 8.0+. So far I have had no issues with 8.0+. I'm using SLaV 6.6b, and slowly working through the quest line with new game. - The Zaz Animation Test Works - Word Wall Love works - Erotic Asphyxiation works - Standing Stone Love works - Shout Triggered Encounters work (at least 20 or so attempts with no problems) - Dragon Love works (3 dragons dead so far) - Spitroasting during first resurrection works - though the body position is too far forward during initial impalement, but I had that problem with previous versions - Impassioned Waterfall works - Shrine Love Works - Spank a Thief works (only 2 so far) - Dragon Mound Love works (only 2 so far) - Ghostly Game works - Magical Body Piercings works - Maiden with needs works - Compelled Punishment works (haven't done compelled love yet) - Magical Body Piercings (My dragonborn just got them and the animation worked)  I haven't tested the following yet, but I hope to when I have a chance: - Tales & Tallows (just started the quest, haven't done anything yet) - Maiden Liberation - Virgin Maiden Retrieval - Deflowering Lily - Dragon Priests Masks - Foot Fetish - Pony Cart Duty  You have a nice and detailed mod, so many areas, I thought I would help with seeing if there was anything broken with ZaZ 8.0+ since its probably a huge load to test things. So far as I said no problem. I am using DD 4.1 as well. Is there anything you are worried about that might be flaky you'd like me to try out?  I should restate the no problem bit. I have seen some exploded geometry with the virgin pony tail, and some of the devices in first person prospective. But that could just be the crappy laptop I'm using right now, I wouldn't say this was a bug until I try it on my gaming rig, and then seeing if I have the same problem with ZaZ 7.0.   One other thing I ran across the Chained Beasts mod, and that might have some interesting functionality that would work with SLaV if you're interested. If the dragonborn is late reporting into the Nocturnal she could send a chained beast after you to strip, and chain you up, then force an orgasm (removing virginity if she's upset) to build up power to teleport you back to the sanctuary, and the beast would not stop having its way with the dragonborn until the punishment started. Dibella could do the same thing when she wants to send the dragon born off on another stolen statue quest, if the dragonborn is slow in picking up on the quest she could send the beast. Just a random thought but I think it might add a new and interesting aspect.
VirginMarie Posted July 10, 2018 Author Posted July 10, 2018 2 hours ago, Zaflis said: But i have XPMSE, HDT extension and latest racemenu (niOverride), and even the golden shackles have chains that bounce around with HDT. Boobie physics work and so on. Full chain harnesses are ok from devious devices. I batch built everything CBBE HDT in bodyslide. Also the "pain" events work when triggered from other npc. Puts mask on and shackled to some device etc, whipping ? Its very clear to me there is something wrong with your HDT. Your problem is not this mod. This mod is just the trigger because its using lots of HDT chains.  The reason the ghost encounter is a certain CTD when your HDT install is broken, is that the ghost is equipping a very HTD intensive device (ball and chain with multiple long HDT chains). Others are not as likely to cause a CTD. Also you will have other unpredictable results leading to CTD. Everything I know about this topic is written in Troubleshooting #6. That's the best help I can give. And it comes from having helped solve this for others with the same issue. 2 hours ago, Zaflis said:  Oh and the place i crash at is when closing Haemar's Shame. The ghost always comes running from the entrance at outside. It is maybe 3rd encounter with such ghost, first 2 went fine. Location is unrelated, its your HDT. The ghost will show up at numerous locations, not towns but caves and such. You are going to CTD at any location.
VirginMarie Posted July 10, 2018 Author Posted July 10, 2018 2 hours ago, CGi said: The Thu'um of love has an interessting side effect of which i don't know if it's supposed to be like that. i shout, Nocturnal appears the instance the button press is registered, got hit by the shout too and is forced to please herself as well. Thought she would be powerfull enough to not be affected. This is normal. Both parts. Your shout is even more powerful that Nocturnal and she will succumb to its effects every time. Â Quote A fight triggered by another unlucky situation were my toon was stuck in the lenghty animation where she tucks on her belt ... sadly next to a stormcloak patrol which then ofc decided to attack shortly before the animation was finally over. Combat mixed with animations is chaotic. You will experience all kinds of crazy outcomes. Don't forget that this mod allows you to press and hold space (hot key default) to end early any scene.
Zaflis Posted July 10, 2018 Posted July 10, 2018 Can you give me some console commands i can try to debug the HDT, giving certain items maybe? I already tried all the equippable devices in the MCM menu and they work fine. ZAZ test was a pass too. I really don't know what else to try. I'm using "Bounce and Jiggles 8.0 BM2 Regular TBBP_Belly-59416-8-0" mod after HDTPhysicsExtension, but it was crashing even if i disabled that and run FNIS again. I went as far as disabling deviously cursed loot and the followers mod, leaving with just sexlab and DD. Restarting from a fresh save to see how it goes. Quickload with this setup from old save did still crash though.
VirginMarie Posted July 10, 2018 Author Posted July 10, 2018 3 hours ago, durrik said: You have a nice and detailed mod, so many areas, I thought I would help with seeing if there was anything broken with ZaZ 8.0+ since its probably a huge load to test things. So far as I said no problem. I am using DD 4.1 as well. Is there anything you are worried about that might be flaky you'd like me to try out? This mod does not use ZAP mechanics (APIs) at all. It only directly uses raw ZAP assets which are these two types: Art assets (Nifs and textures): This is no different than how I've used the same from dozens of other mods Animations: Also used just like animations from dozens of other mods The only difference from other mods is that with ZAP, I did not integrate them. Looking back I sure wish I had. But I did this because initially Devious Devices required ZAP, so since its already there and I could not undo the requirement, I used it without integration.  The issue with non-official ZAP (anything after 7.0) is two fold: I don't trust the author's ability to maintain a framework. Releases are messy with confusing version control and with no beta testing for mod authors. Also don't trust that t.ara wont change things in the future since he's made many statements to the effect that its unimportant to him to maintain backward compatibility Too much load on Skyrim Engine. As we have seen with DD4.1, many people reported CTDing since apparently the FNIS max can now exceed an internal skyrim max that nobody understands yet. Its related to too many animations but no finite max number because its likely a shared memory resource max being hit. Your mileage will vary Fortunately since I use the assets "raw", there's not much t.ara can break for this mod. I don't rely on scripts so he can't break that for this mod. Really its just two things he can break: For Art Assets, I rely on him not changing definitions in the CK, or changing or removing the nif and texture files For Animations I rely on him not changing their definition as registered in FNIS, and not changing the setup of idles in the CK (this does touch script a tiny bit) The first ZAP release by t.ara badly broke the registration with FNIS. The ZAP author asked him to stop, then released 7.0. There was then no ZAP from t.ara for many months, but then he goes and re-releases it and calling it 8.0 and this was without the permission of the ZAP author. Not cool.  So just like the DD team has done for DD, I will soon completely remove all dependency from ZAP. Seeing the FNIS/DD4.1 CTD issues, my resolve to do this has new priority.  Re, your testing... I don't much care if it works with ZAP8 or not as I wont ever require it nor ever recommend it. If you find an issue, I won't be trying to fix/workaround it, but knowing about it so it can be explained to other users will still be valuable. While you are testing it, keep in mind we are looking for the 2 potential breaking points above. But unfortunately we are also looking for instability which you will never likely pin-point root cause.  ZAP 8 now has such a huge animation footprint, that when combined with DD which also has a huge one, your skyrim will be less stable. The DD Team has stated that they cannot foresee, in the near future, both DD and ZAP coexisting reliably and are recommending to mod authors that we don't create dependency on both frameworks because this should not be expected to work. I agree with this assessment. t.ara has also posted very recently saying he agrees with this assessment. Using ZAP 7.0 will always be fine.  Quote  I should restate the no problem bit. I have seen some exploded geometry with the virgin pony tail, and some of the devices in first person prospective. But that could just be the crappy laptop I'm using right now, I wouldn't say this was a bug until I try it on my gaming rig, and then seeing if I have the same problem with ZaZ 7.0. Exploded geometry is a normal skyrim + HDT + other graphics related mods, problem since the engine was not meant for this. You are going to get this rarely on a light graphics load, and a lot on a heavy one. It's not caused directly by ZAP, or DD, or this mod. We all live with it because a little bit is worth it in exchange for HDT chains and the like ?. You can fix it by resetting in MCM, the devices, or by reloading the game. Quote  One other thing I ran across the Chained Beasts mod, and that might have some interesting functionality that would work with SLaV if you're interested. If the dragonborn is late reporting into the Nocturnal she could send a chained beast after you to strip, and chain you up, then force an orgasm (removing virginity if she's upset) to build up power to teleport you back to the sanctuary, and the beast would not stop having its way with the dragonborn until the punishment started. Dibella could do the same thing when she wants to send the dragon born off on another stolen statue quest, if the dragonborn is slow in picking up on the quest she could send the beast. Just a random thought but I think it might add a new and interesting aspect. I've noticed the mod but not tried it. I will give it a shot and see if it inspires me.
VirginMarie Posted July 10, 2018 Author Posted July 10, 2018 41 minutes ago, Zaflis said: Can you give me some console commands i can try to debug the HDT, giving certain items maybe? Using the AddItemMenu mod, get the Virgin Ball & Chain. Equip it. This is the device the ghost is putting on and you CTD at that moment. There is no guarantee it will recreate the CTD because equipping it manually instead of through script is not entirely the same. I'd expect it to cause the CTD but can't be sure. The other similar device is called Virgin Prisoner Chains and it might blow your skyrim up too with your install. Or use the Prisoner Chains from DD. Quote I already tried all the equippable devices in the MCM menu and they work fine. ZAZ test was a pass too. I really don't know what else to try. I'm using "Bounce and Jiggles 8.0 BM2 Regular TBBP_Belly-59416-8-0" mod after HDTPhysicsExtension, but it was crashing even if i disabled that and run FNIS again. I went as far as disabling deviously cursed loot and the followers mod, leaving with just sexlab and DD. Restarting from a fresh save to see how it goes. Quickload with this setup from old save did still crash though. Zaz test is not related so does not matter if it works or does not.  This is the relevant solution copied from Troubleshooting... If HDT chains are glitched/misplaced/disconnected/CTD check anything related to your HDT body such as skeleton mod and HDT Physics Extension mod. Make sure they are installed and up-to-date. One user reported needing to move the skeleton mod to the end of the load order.  And from FAQ 11... Pre-req: Must use an HDT body (CBBE or UUNP). Is required by devious devices. Thus you must have XP32 Maximum Skeleton Extended and HDT Physics Extensions. Symptoms of these incorrectly installed: HDT chains not working / CTD when you first meet a "Virgin Ghost".  I've recreated the exact symptom you describe by simply not having the HDT Physics Extensions mod installed. So its like you don't have that mod working or active at all.  EDIT: Disabling mods to test like you describe is breaking the golden rule unless you are starting a new game. Not a reliable test unless a new game as your save could easily become corrupt.
Zaflis Posted July 10, 2018 Posted July 10, 2018 Turned out i had old version of hdt, the 10.24. I had propably searched with google and found the loverslab link. It's weird because i remember visiting the nexus version many times. Looked for install guides and listing there got me thinking https://www.loverslab.com/topic/28507-how-to-install-hdt-step-1-click-this-an-overly-descriptive-tutorial/ 14.28 is on and ball chain is showing finally.
crococat Posted July 10, 2018 Posted July 10, 2018 Hello, Marie. I solved my problem with Wizard stone. I was stupid, simple look through console for last modification on it was enough. It is very strange, but this one stone was changed by Mihaildraugrpatrol mod, dont even thought it could do so. Moving it upper in loadorder than Virgin immediately solves problem, you may add this to description page.
VirginMarie Posted July 10, 2018 Author Posted July 10, 2018 12 hours ago, Zaflis said: Turned out i had old version of hdt, the 10.24.  14.28 is on and ball chain is showing finally. Great! I've updated the Troubleshooting section to mention the version number requirement.  1 hour ago, crococat said: Hello, Marie. I solved my problem with Wizard stone. I was stupid, simple look through console for last modification on it was enough. It is very strange, but this one stone was changed by Mihaildraugrpatrol mod, dont even thought it could do so. Moving it upper in loadorder than Virgin immediately solves problem, you may add this to description page. Great! I've updated the Troubleshooting section to include the Mihail Draugr Patrol mod conflict, solved just by load order.   Really glad you both shared the solution after finding it.
CGi Posted July 11, 2018 Posted July 11, 2018 i'm having a problem with the second word of the Thu'um of Love. The first word works fine but when i hold the shout key, the game crashes immediatly without anything in the Papyrus log.
tuxagent7 Posted July 11, 2018 Posted July 11, 2018 17 minutes ago, chevalierx said: any one have old version that use old DDD <4.0 New version is compatible with old dd
chevalierx Posted July 11, 2018 Posted July 11, 2018 16 minutes ago, tuxagent7 said: New version is compatible with old dd are sure ? because it use D.D 4.1 new things ?
tuxagent7 Posted July 11, 2018 Posted July 11, 2018 21 minutes ago, chevalierx said: are sure ? because it use D.D 4.1 new things ? Yes i am sure, it is written in the SLAV page everything you need is in the mod  Edit : DDi3.3, 4.0, & 4.1 each fully supported. For differences see in points below, and change log below for Virgin 6.4
Soeck Posted July 11, 2018 Posted July 11, 2018 i am pretty shure it was allready answered, but here is my question: i am a pretty noob at modding and using mods, so i need a step by step help i triggerred the first scene with nocturnal, but after i got the torch up my ass, after the first dialog, nothing more happens. do i have to wait?
VirginMarie Posted July 11, 2018 Author Posted July 11, 2018 4 hours ago, CGi said: i'm having a problem with the second word of the Thu'um of Love. The first word works fine but when i hold the shout key, the game crashes immediatly without anything in the Papyrus log. Most likely the CTD is related to animations starting. Its not caused by this mod. Root cause has to be one of these: Corrupt save Install issue (and most likely pertaining to animations, thus FNIS) Mod conflict For #1: First rule out the corrupt save. More details on corrupt save under the golden rule. Even if you've not broken the golden rule, start a brand new game just as a test... this will be quick.... use MCM Misc Tab "Skip Initial Story". This will immediately take you to the end of your first rebirth and you will already have the 2nd word. Use it. If you still CTD you have confirmed that you do not have a corrupt save.  For #2: Use all the steps under Troubleshooting #3.  For #3: No easy approach here. I could take a look at your papyrus log. But its by far more likely going to be one of the above 2.
VirginMarie Posted July 11, 2018 Author Posted July 11, 2018 8 minutes ago, Soeck said: i am pretty shure it was allready answered, but here is my question: i am a pretty noob at modding and using mods, so i need a step by step help i triggerred the first scene with nocturnal, but after i got the torch up my ass, after the first dialog, nothing more happens. do i have to wait? You have an install issue. This is he "most common problem" as stated here. Follow the steps there.
CGi Posted July 11, 2018 Posted July 11, 2018 1 hour ago, VirginMarie said: Most likely the CTD is related to animations starting. Its not caused by this mod. Root cause has to be one of these: <snip> it's only SLaV and dependencies. But this time with a new toon started through LAL. And the game crashes before my toon even starts the shout animation. it literally crashes as soon as the game know to use both words. i never encountered anything like that so no clue how to solve it. But maybe it's LAL that causes this?
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