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Shout Like a Virgin Evolved LE


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Posted
3 hours ago, CGi said:

Same error with ghosts.
Papyrus:

  Reveal hidden contents

Sexlab:

  Reveal hidden contents

Posting snippets is not helpful. We are looking for evidence of install problem or corrupt save.  Attach your entire papyrus log, and please do not paste.

Posted
6 hours ago, VirginMarie said:

It will be something like "Falk sent me to talk to you".

 

If you are not getting this, the previous step of your Tales & Tallows quest was not completed. What is the current objective of that quest? Do that.

 

And if it's not that, there's no bug, so you could be on a corrupt save.

No such dialogue option and the objective told me to talk to the priest.
it's a new game ... again, just to see what gives.

i TCL'd through the locked gate just to get rid of those devices i mentioned earlier. Broke the vanilla quest for good but i'm only playing SLaV.

6 hours ago, VirginMarie said:

Posting snippets is not helpful. We are looking for evidence of install problem or corrupt save.  Attach your entire papyrus log, and please do not paste.

Those are the relevant sections, the rest of full of unrelated errors incl. no longer active properties on SLaV wordwall scripts.

Posted
1 hour ago, CGi said:

You are running on a corrupt save.

 

Either you are not following the golden rule (breaking that rule must have occurred after starting a new game), or there's a serious install issue. As a result, any error stacks from sexlab or this mod are just noise and essentially irrelevant. You should expect problems.

 

The log includes the following tell tale signs of a corrupt save:

 

A. 24 cases of "Cannot open store". A serious error saying that you are missing a file. 3 of these are normal as everyone gets them due to DD which will generate the error when some unneeded scripts are not present. But you have 24. That's a lot! The following are some examples...

[07/31/2018 - 08:48:02PM] Cannot open store for class "HR_LooseHavokChainScript", missing file?
[07/31/2018 - 08:48:02PM] Cannot open store for class "HR_DisableHeadTrack", missing file?
[07/31/2018 - 08:48:02PM] Cannot open store for class "HR_ChainConnector", missing file?

B. 31 cases of "Error: Unable to bind script". Example...

[07/31/2018 - 08:48:03PM] Error: Unable to bind script Defeatdadefeated to DefeatPADefeated (5A0C16D8) because their base types do not match

C. 1384 cases "warning: Property <xxxx xxxxxx xxxxx> cannot be initialized because the script no longer contains that property". These are orphaned scripts left over, or something else nasty. This mod is directly part of this (the others above may only be indirectly impacted). I would expect this to be the source of quests going wrong since properties store values the quest relies on to make decisions. Examples right out of this mod...

[07/31/2018 - 08:48:06PM] warning: Property VirgMound on script WordWallTriggerScript attached to  (00070B32) cannot be initialized because the script no longer contains that property
[07/31/2018 - 08:48:06PM] warning: Property Virgin on script WordWallTriggerScript attached to  (00070B32) cannot be initialized because the script no longer contains that property
[07/31/2018 - 08:48:06PM] warning: Property WordWallNum on script WordWallTrigger02Script attached to  (00070B32) cannot be initialized because the script no longer contains that property

 

Posted
19 minutes ago, VirginMarie said:

You are running on a corrupt save.

 

Either you are not following the golden rule (breaking that rule must have occurred after starting a new game), or there's a serious install issue. As a result, any error stacks from sexlab or this mod are just noise and essentially irrelevant. You should expect problems.

i started a new game to exclude save corruption and am checking the save game regulary. No unattached instanches, only a few unattached forms or arrays from SLaV. Nothing that should break anything like this though.

 

And i'm aware of the redundant errors hence why i gave you only a snippet last time.

Posted
33 minutes ago, CGi said:

i started a new game to exclude save corruption and am checking the save game regulary. No unattached instanches, only a few unattached forms or arrays from SLaV. Nothing that should break anything like this though.

 

And i'm aware of the redundant errors hence why i gave you only a snippet last time.

Your errors are real. Properties for this mod are corrupt and you must expect problems. Absolutely a corrupted save. Denial is not going to help you. All error reports you provide are irrelevant noise unless you can fix that.

 

Perhaps its an install issue caused by your mod manager. Just as a test, start a brand new game. Look at your log. If you see the same mess, its an install issue. If you don't, the corruption is occurring by something you do later. And make sure you actually start a new game, not use some early save.

Posted
On 7/31/2018 at 10:22 PM, VirginMarie said:

 

any chance add mcm option to make skin dark ( like when you are rotten) when you get rotten ( xx time -you get fire resist but not skin) or

when you lost your virginity ( xx time) that make sense -it fx effect so not hard to add it - and if possible remove ench( lighting) from halo because mcm disable too face light effect , so using tes5edit i remove lighting ench from both ( halo and horns) to get face light work

and thank you for great mod

Posted
3 hours ago, chevalierx said:

any chance add mcm option to make skin dark ( like when you are rotten) when you get rotten ( xx time -you get fire resist but not skin) or

when you lost your virginity ( xx time) that make sense -it fx effect so not hard to add it

I'm not sure of you meaning entirely... change the PC's skin to be darker, each time they gain fire resistance from being spit roasted? And also when virginity is lost. I do like the idea for spit roasted but not for virginity loss.

 

I already change skin color while you are on the spit. Its easy to change to a specific color which is what I currently do. But players already have a wide variety of colors, so I put it back to their original to keep is simple and safe.

 

For this feature I would need to change the color mathematically, and for that I have no idea how to do it. The color codes don't appear to be simply math. Have you seen a mod that already does this that I could learn from?

 

3 hours ago, chevalierx said:

if possible remove ench( lighting) from halo because mcm disable too face light effect , so using tes5edit i remove lighting ench from both ( halo and horns) to get face light work

and thank you for great mod

This was requested once before. I think that might have been you. I don't want to remove the feature. I did look into having the light as an on/off MCM option but there is not a way to do this dynamically through script. So not going to happen. You can of course choose to not use the halo/horns already in the MCM.

Posted
50 minutes ago, VirginMarie said:

I'm not sure of you meaning entirely... change the PC's skin to be darker, each time they gain fire resistance from being spit roasted? And also when virginity is lost. I do like the idea for spit roasted but not for virginity loss.

 

I already change skin color while you are on the spit. Its easy to change to a specific color which is what I currently do. But players already have a wide variety of colors, so I put it back to their original to keep is simple and safe.

 

For this feature I would need to change the color mathematically, and for that I have no idea how to do it. The color codes don't appear to be simply math. Have you seen a mod that already does this that I could learn from?

 

This was requested once before. I think that might have been you. I don't want to remove the feature. I did look into having the light as an on/off MCM option but there is not a way to do this dynamically through script. So not going to happen. You can of course choose to not use the halo/horns already in the MCM.

why not apply fx ( for xxx time ) like  walk in water ,and  after spit roasted time raise , or use fx  dark skin like when you lost feets quest

and yeh it like hermones mod , when you got more sex you become more dark and have big boobs and big ass

and when you are virgin you are more pure

and thank you for answer

for halo use tes5edit and remove enchenetemnt from halo and horn in armor , it take 2 min for people that have this trouble or use face light mod

and you can add as optional download

Posted
2 hours ago, chevalierx said:

why not apply fx ( for xxx time ) like  walk in water ,and  after spit roasted time raise , or use fx  dark skin like when you lost feets quest

and yeh it like hermones mod 

I like It. Have put on my wish list!

Posted

Hi

 

I'm getting the CTD after installing Devious 4.1, I read your fix number 25 and yes I do have a lot of animations so it's almost certainly the problem, even my safe loads won't load.  What's the best way of dealing with this?  I have been de-registering animations through the SLAL MCM to cut down the number.  I then install and if it fails to load restore from backup.  It's not working.  

 

Would you suggest de-registering all of the animations and trying this?  if it works then gradually re-register them?  Would completely un-installing them via NMM be a better option? Reinstalling after I get it running.

 

I do have the XXL version of FNIS as well.

 

Until I sort the issues with DDI 4.1 there is no point installing the new SLAV

Posted
2 hours ago, ralphk11 said:

Hi

 

I'm getting the CTD after installing Devious 4.1, I read your fix number 25 and yes I do have a lot of animations so it's almost certainly the problem, even my safe loads won't load.  What's the best way of dealing with this?  I have been de-registering animations through the SLAL MCM to cut down the number.  I then install and if it fails to load restore from backup.  It's not working.  

 

Would you suggest de-registering all of the animations and trying this?  if it works then gradually re-register them?  Would completely un-installing them via NMM be a better option? Reinstalling after I get it running.

 

I do have the XXL version of FNIS as well.

 

Until I sort the issues with DDI 4.1 there is no point installing the new SLAV

You have to uninstall animations outside of the game. Its the number that FNIS registers when you re-gen with FNIS. De-reg within SLAL will make no difference.

 

And you might look beyond SLAL. ZAP 8 or 8+ is a huge animations hog. I recommend 7.0. Poser mods are huge animation hogs.

Posted
16 hours ago, VirginMarie said:

You have to uninstall animations outside of the game. Its the number that FNIS registers when you re-gen with FNIS. De-reg within SLAL will make no difference.

 

And you might look beyond SLAL. ZAP 8 or 8+ is a huge animations hog. I recommend 7.0. Poser mods are huge animation hogs.

Thanks for that, dropping back to ZAP 7 and getting rid of a lot of animations fixed the load issue.  Unfortunately I had to drop three esp files in the process, so updating is going to have to wait until my next run through.  Going to restore now, but at least I know what to I have to do when your next must have change comes out.

Posted
On 7/30/2018 at 9:24 PM, VirginMarie said:

It absolutely exists. Here's a copy from the change log...

That explains how you get it. There will be nothing in the game called "Anal Hook". The anal hook is part of the Asphyxiation Collar. If you try manually equip it using console or other means I'm not sure if that will break quests related or not as this is not intended or tested for that.

 

This item has no bodyslide support as it's not required and normal. Many items exist like that, in particular anal devices and collars.

Ohhhhhh  I was just an idiot and misread. This explains things.

Posted

Back to the topic about my save game being broken. i finally found a bit of free time to test that theory.

Loaded Plugins (in order):

 

- DLC's
- USLEEP
- SexLab
- SexLab Aroused
- Devious Devices - Assets
- Devious Devices - integration
- Devious Devices - Expansion
- ZAP 8
- SkyUi
- FNiS
- Branding Device of Doom
- Shout like a Virgin
- Alternate Start

 

Scenario:
- Starting a new game from the main menue.

Log:

Papyrus.0.log

 

So the errors persist and despite no dragon walls triggering sex animations, the very first one in Nocturnal Realm always worked and so do dragon graves.

P.s.: My installation is not errornous.

Posted
4 hours ago, kongakonga said:

I don't want Nocturnal to be summoned when I shout. What should I do?

MCM Encounters tab. Disable "Like a Follower Mode"
 

Posted
10 hours ago, CGi said:

Back to the topic about my save game being broken. i finally found a bit of free time to test that theory.

Loaded Plugins (in order):

  Reveal hidden contents

 

Scenario:
- Starting a new game from the main menue.

Log:

Papyrus.0.log

 

So the errors persist and despite no dragon walls triggering sex animations, the very first one in Nocturnal Realm always worked and so do dragon graves.

P.s.: My installation is not errornous.

This new log is MUCH cleaner. Only a few errors persist. That is a significant difference. That alone tells you that you have done something differently.

  • The property errors are for this mod. Not normal and impossible to be caused by the mod itself. Can only be install issue or corrupt save. This WILL lead to problems and very hard to predict what problems they will be
  • This IS most definitely an install problem since the log shows me that you started a new game
  • Could be a mod manager issue with old files left behind (i.e. virtual folder stuff gone wild), or something like that. You may need to find a way to competely clean out and reinstall everything related to your mod manager
  • As you know, I don't recomment ZAP 8 and never test with it. I don't think its your issue though but if you want you could try with ZAP 7 just to be sure

Its hard to help you when you seem focused on proving you don't have an external issue when you clearly do. If you dont trust me in that, lets just agree to disagree on that point and move on.

Posted
3 hours ago, VirginMarie said:

Its hard to help you when you seem focused on proving you don't have an external issue when you clearly do. If you dont trust me in that, lets just agree to disagree on that point and move on.

i actually figured it out and seeing what caused it, no wonder you came up with the same problem sources and solutions over and over again.

 

So basics first: Loose files overwrite files with the same name in BSA's and plugins with BSA's loaded later overwrite same files in earlier loaded BSA's.
So far so good until i checked what other mod your mod replaces files from and it's only USLEEP but for reasons unknown to me, the game prefered the WallTRigger scripts from the BSA USLEEP ships with, not loading the loose ones from your mod. i've now unpacked and removed the BSA from USLEEP and everything works as it should.
And even stranger: Only those 2 scripts and only your mod was affected. Other mods replaced same files from USLEEP just fine.
No clue how this could be a thing or why it happens at all but it's solved, as a look in the save game revealed because it now has SLaV's WallTriger scripts in it.

 

This is the weirdest error source i've ever encountered and more of a paradox than anything else.

Definitely something noone of us would have ever suspected and yes, i can replicate it with a full manual installation.

Posted
2 hours ago, CGi said:

i actually figured it out and seeing what caused it, no wonder you came up with the same problem sources and solutions over and over again.

 

So basics first: Loose files overwrite files with the same name in BSA's and plugins with BSA's loaded later overwrite same files in earlier loaded BSA's.
So far so good until i checked what other mod your mod replaces files from and it's only USLEEP but for reasons unknown to me, the game prefered the WallTRigger scripts from the BSA USLEEP ships with, not loading the loose ones from your mod. i've now unpacked and removed the BSA from USLEEP and everything works as it should.
And even stranger: Only those 2 scripts and only your mod was affected. Other mods replaced same files from USLEEP just fine.
No clue how this could be a thing or why it happens at all but it's solved, as a look in the save game revealed because it now has SLaV's WallTriger scripts in it.

 

This is the weirdest error source i've ever encountered and more of a paradox than anything else.

Definitely something noone of us would have ever suspected and yes, i can replicate it with a full manual installation.

It does sound like you found the root cause, although I think the first log you shared had more going on than what this covers.

 

I suspect we can blame the problem on your mod manager's virtual folder mechanic.

 

Keep in mind that the conflict/priority between USLEEP and this mod goes beyond scripts and includes many elements within the ESPs. I know for sure this (non-script related stuff) would lead to the Tales and Tallows quest breaking like you experienced.

Posted
1 hour ago, VirginMarie said:

It does sound like you found the root cause, although I think the first log you shared had more going on than what this covers.

 

I suspect we can blame the problem on your mod manager's virtual folder mechanic.

 

Keep in mind that the conflict/priority between USLEEP and this mod goes beyond scripts and includes many elements within the ESPs. I know for sure this (non-script related stuff) would lead to the Tales and Tallows quest breaking like you experienced.

My first log was full of errors because of me experimenting to solve SLaV's errors and for this i needed a save game where i progressed a bit in SLaV and as you know yourself that changing loadouts mid-game will lead to such errors of which none was critical. So those didn't concern me because they are only part of the test save that was ofc messed up in the process and they related to stuff that has no connection to SLaV.

And as i stated, i can reproduce this strange behaviour in a full manual installation so it's nothing that's related to the used mod manager.

i even reinstalled the whole game to make sure it isn't currupted. Still the same behaviour when it comes to the WallTrigger scripts.

 

The only conflicts SLaV has with USLEEP is the Prayer idle Marker in the Temple of Dibella and the Quest "The Man who cried Wolf" which is replaced completly by SLaV so it creates no conflicts in-game since only SLaV's version is used. Since you use custom script fragments too, even those can't conflict but maybe you might want to consider adding the USLEEP changes to your quest since those can force trigger the quest progression based on GameDaysPassed in case the quest got stuck.

Posted

Hi htere, I have to request for help:

I am using Version 6.3 and the quests sent me to Kagrenzel now. After Nocturne appearing and telling me what to do, I touched the orb and found a word wall.

It seems that this mod adds this word wall, does it? The problem is: it does not trigger, it just glows at me but no word and no animation happens...

 

I tried several things that are said to solve the common word wall bug but nothing works. Is there more behind this error?

Posted
51 minutes ago, effrenatus said:

Hi htere, I have to request for help:

I am using Version 6.3 and the quests sent me to Kagrenzel now. After Nocturne appearing and telling me what to do, I touched the orb and found a word wall.

It seems that this mod adds this word wall, does it? The problem is: it does not trigger, it just glows at me but no word and no animation happens...

 

I tried several things that are said to solve the common word wall bug but nothing works. Is there more behind this error?

That word wall is not available to use until you are sent there by the "Thief Shakedown" quest.

 

My guess is you are at that location for some other reason. Thus things are working as normal.

Posted
1 hour ago, CGi said:

My first log was full of errors because of me experimenting to solve SLaV's errors and for this i needed a save game where i progressed a bit in SLaV and as you know yourself that changing loadouts mid-game will lead to such errors of which none was critical. So those didn't concern me because they are only part of the test save that was ofc messed up in the process and they related to stuff that has no connection to SLaV.

That's not correct. As stated it was a corrupt save. You now admit to breaking the golden rule which is the cause. This WILL and DID impact SLAV even if not directly, such as the issues you had with sexlab.

 

So if you want to use the mod without issues, don't do that lol! This was NOT just about your USLEEP issue.

Posted
1 minute ago, VirginMarie said:

That word wall is not available to use until you are sent there by the "Thief Shakedown" quest.

 

My guess is you are at that location for some other reason. Thus things are working as normal.

Hmm, I can't remember this quest name, so is it from the mod too? I assume this quest is still to come...

Okay then I will Ignore this wall for now, thank you very much for your quick reply!! :)

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