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Posted

Sorry for my english, but i need help. I've got trust of 8 daedrics and i still can'f finish quest in which i have to read  Enchantment Tome. I had tryed to do it without anal skeleton kye bcs i didint got it earlier and also i had tryed to read that book with skeleton key that i got trought mcm but also nothing happened and my quest isnt finished. Any ideas?

Posted
2 hours ago, Farbgast said:

I am sorry but I am in need of help again. It is about the Virgin Maiden Retrieval. I kept on opening designated chests by Nocturnal but the virgin maiden would not appear. I know it is not working because it worked once, but even then I had to go to the second chest. But even now after opening the fifth chest, the maiden still does not appear. Using console does not seem to help either. The only difference I could think of between the first retrieval and this time was that I disabled pony cart, and that I ended the first pony carry delivery early via MCM. I tried undoing that but it does not working either.

It's possible for a maiden to not be found when an incompatible chest is randomly selected (most often in Solstheim ). This is why there's the option to ask for another location which I know you are using.

 

Beyond that I've not had anyone report a bigger problem before. The MCM options you are using are well tested.

 

It's possible your save is corrupt (see Golden Rule for more on that), do you think this could be your case? I could have a look at your papyrus log to try and help further.  If you want, please attach yours, created right after you attempt to open the chest, encounter the problem, and then exit the game. If you don't know how to get your log see FAQ #12.

Posted
1 hour ago, pokstas38 said:

Sorry for my english, but i need help. I've got trust of 8 daedrics and i still can'f finish quest in which i have to read  Enchantment Tome. I had tryed to do it without anal skeleton kye bcs i didint got it earlier and also i had tryed to read that book with skeleton key that i got trought mcm but also nothing happened and my quest isnt finished. Any ideas?

Text from the quest journal (its also in the Enchantment Tome) is...

Nocturnal has given me a Tome, for the enchantment of my Virgin Anal Skeleton Key. I must read it, as a virgin, in the presence of six Daedric Princes.

 

Also you will have a map marker if inside Nocturnal's home, and the Virgin Training quest is selected.

 

The only requirements to successfully read the tome:

  • You must stand next to the shrines in Nocturnal's ritual chamber (at the map marker)
  • You must be a virgin

You do not need to have the skeleton key. And it's normal to acquire it using the MCM.

Posted
1 hour ago, VirginMarie said:

It's possible for a maiden to not be found when an incompatible chest is randomly selected (most often in Solstheim ). This is why there's the option to ask for another location which I know you are using.

 

Beyond that I've not had anyone report a bigger problem before. The MCM options you are using are well tested.

 

It's possible your save is corrupt (see Golden Rule for more on that), do you think this could be your case? I could have a look at your papyrus log to try and help further.  If you want, please attach yours, created right after you attempt to open the chest, encounter the problem, and then exit the game. If you don't know how to get your log see FAQ #12.

Somehow I could not generate the papyrus. I am using Mod Organizer. In the Mod Organizer > Profiles > Default folder, I tweaked the Skyrim.ini by placing
bEnableLogging=1
bEnableProfiling=0
bEnableTrace=1
bLoadDebugInformation=1
fPostLoadUpdateTimeMS=2000

Should I enable profiling too for Mod Organizer specifically? 

As for your other suggestion, I did add some loading screen mods but the problem has already occurred before doing so. (Like 4 times consecutively maiden does not appear in chest if I'm not mistaken.)
 

Posted
1 hour ago, VirginMarie said:

Text from the quest journal (its also in the Enchantment Tome) is...

Nocturnal has given me a Tome, for the enchantment of my Virgin Anal Skeleton Key. I must read it, as a virgin, in the presence of six Daedric Princes.

 

Also you will have a map marker if inside Nocturnal's home, and the Virgin Training quest is selected.

 

The only requirements to successfully read the tome:

  • You must stand next to the shrines in Nocturnal's ritual chamber (at the map marker)
  • You must be a virgin

You do not need to have the skeleton key. And it's normal to acquire it using the MCM.

I dont have quest marker and i didint got it when i got this part of Virgin Training quest..

Posted
49 minutes ago, Farbgast said:

Somehow I could not generate the papyrus. I am using Mod Organizer. In the Mod Organizer > Profiles > Default folder, I tweaked the Skyrim.ini by placing
bEnableLogging=1
bEnableProfiling=0
bEnableTrace=1
bLoadDebugInformation=1
fPostLoadUpdateTimeMS=2000

Should I enable profiling too for Mod Organizer specifically? 

As for your other suggestion, I did add some loading screen mods but the problem has already occurred before doing so. (Like 4 times consecutively maiden does not appear in chest if I'm not mistaken.)
 

I don't know if MO could have anything to do with it as I don't use MO. Maybe try using the FAQ directions and ignore the fact that you have MO.

 

Adding mods mid playthrough is fine, its changing sort order or deleting mods that cause corrupt saves.

 

Sorry I don't have other ideas if you can't produce the log.

 

10 minutes ago, pokstas38 said:

I dont have quest marker and i didint got it when i got this part of Virgin Training quest..

You are not providing me with enough info to help. Have you tried these...

  • You must stand next to the shrines in Nocturnal's ritual chamber
  • You must be a virgin 

The ritual chamber is the same place where you start the rebirth.

Posted

Ohhh...it is fine. May I know if skipping initial quest in the MCM includes the virgin maiden? I could definitely use that for a last resort. Also, is there anything to lose (such as Dibella's quests) if I insist remaining a virgin. I know for example I cannot enter the waterfall without doing so. But are there any other quests or benefits such as that that I am missing if I do so? How should I go forth without dealing too much virginity losses? being punished by Nocturnal all the time isn't too much my taste hehe.

Posted
On 6/24/2018 at 9:39 AM, NightroModzz said:

This mod is incompatible with the OSA - Skyrim Ascendancy Engine and or module mods for it. Might want to include that in the main post. The game will crash on startup.

 

Didn't try OSA in ages, but afaik it should be compatible with SL and every mod using it. My guess from the description would rather be that there were too many animations added, since OSA has it's own set additional to SL and SLAL and everything.

Posted
1 hour ago, Farbgast said:

Ohhh...it is fine. May I know if skipping initial quest in the MCM includes the virgin maiden? I could definitely use that for a last resort. Also, is there anything to lose (such as Dibella's quests) if I insist remaining a virgin. I know for example I cannot enter the waterfall without doing so. But are there any other quests or benefits such as that that I am missing if I do so? How should I go forth without dealing too much virginity losses? being punished by Nocturnal all the time isn't too much my taste hehe.

Skipping the initial quest just takes you to the point in the main story of your first rebirth. Maiden Retrieval is a side quest.

 

You can disable Maiden Retrieval in MCM Encounters tab.

 

If you want to remain a virgin, you will miss out on some Nocturnal punishment content but nothing major, and as you said, you wont be doing the waterfalls.

 

In order to do Shrine Love, which is needed for the 3rd word for the Love Shout, you will need to remove your chastity belt, but you wont lose virginity if you put it back on quick after.

35 minutes ago, Nazzzgul666 said:

Didn't try OSA in ages, but afaik it should be compatible with SL and every mod using it. My guess from the description would rather be that there were too many animations added, since OSA has it's own set additional to SL and SLAL and everything.

You could be right. But OSA is overwriting sexlab scripts which I rely on. Not cool. I will never support mods that overwrite framework mod scripts. I will revise my statement in the mod conflicts section to be less definitive about this, as I have no intent of testing with OSA to get an exact answer.

 

Posted
2 hours ago, Nazzzgul666 said:

Didn't try OSA in ages, but afaik it should be compatible with SL and every mod using it. My guess from the description would rather be that there were too many animations added, since OSA has it's own set additional to SL and SLAL and everything.

I had FNIS XXL, and the max animations added were around 12,000. I've had more than that before, and the max is 20,000. Both this mod and TDF Aggressive Prostitution crash with OSA enabled. I've tested with just OSA and vice versa, as well as excluding this mod with TDF and vice versa. The chances of added animations from this mod and or TDF causing the crash on my end, is extremely low.

Posted
26 minutes ago, NightroModzz said:

I had FNIS XXL, and the max animations added were around 12,000. I've had more than that before, and the max is 20,000. Both this mod and TDF Aggressive Prostitution crash with OSA enabled. I've tested with just OSA and vice versa, as well as excluding this mod with TDF and vice versa. The chances of added animations from this mod and or TDF causing the crash on my end, is extremely low.

The limit i'm talking about has nothing to do with FNIS. As far as anybody knows,FNIS XXL has a higher limit for animations than Skyrim itself. There are other factors that can reduce the pure animation count, although it's not entirely clear if it's the kind of animation (since there are different), or if maybe some scripts or other stuff counts into that limit too. 

That this limit exists is confirmed by fore (the FNIS author), but since even he couldn't figure out yet how exactly this limit is calculated, he can't add a warning or error message into FNIS once you reach it. TDF also adds animations (the dancing), so... our tests aren't a definite proof for incompatibility. 

If you want to make further tests in that direction, what should work is starting a new game with nothing else than the requirements for SLAV and OSA, especially not any SLAL packs and DD4.0 in case you already upgraded to 4.1. Because the error you describe happened a lot to people who upgraded DD, for not entirely known reasons. But 12k animations is around the limit where most people reported this problem, although others have higher counts without problems.

Posted
1 hour ago, Nazzzgul666 said:

The limit i'm talking about has nothing to do with FNIS. As far as anybody knows,FNIS XXL has a higher limit for animations than Skyrim itself. There are other factors that can reduce the pure animation count, although it's not entirely clear if it's the kind of animation (since there are different), or if maybe some scripts or other stuff counts into that limit too. 

That this limit exists is confirmed by fore (the FNIS author), but since even he couldn't figure out yet how exactly this limit is calculated, he can't add a warning or error message into FNIS once you reach it. TDF also adds animations (the dancing), so... our tests aren't a definite proof for incompatibility. 

If you want to make further tests in that direction, what should work is starting a new game with nothing else than the requirements for SLAV and OSA, especially not any SLAL packs and DD4.0 in case you already upgraded to 4.1. Because the error you describe happened a lot to people who upgraded DD, for not entirely known reasons. But 12k animations is around the limit where most people reported this problem, although others have higher counts without problems.

Well, All I can say is that I have tested with a few dozen mods deactivated, and activated (including the "Shake It" and "Shake It Some More" dance mods." So it's likely not a heavy script load issue. My script load is also lighter from a previous mod list. I've also tested a previous mod list with around 18,000 animations without a crash on start up with OSA, but not this mod, and above 15,000 without OSA. I have a pretty powerful rig,

 

Not Sure about DD 4.1 though, as I should currently have it installed, and was included in the series of testing.

Posted
1 hour ago, NightroModzz said:

Well, All I can say is that I have tested with a few dozen mods deactivated, and activated (including the "Shake It" and "Shake It Some More" dance mods." So it's likely not a heavy script load issue. My script load is also lighter from a previous mod list. I've also tested a previous mod list with around 18,000 animations without a crash on start up with OSA, but not this mod, and above 15,000 without OSA. I have a pretty powerful rig,

My recommendation is to follow the suggestions on this post -

 

 

Essentially - if Crash Fixes records your crash with an  exception address BE6DD3 you have the memory limit issue that people generally associate with too many animations being loaded.  That being said it is not a pure animation count issue, as type of animation, system specs and what non-animation mods you have in your load order all seem to affect when this starts to happen to people.  Fore was apparently able to load 20,000 animations on a clean install when he was testing for the limit of FNIS XXL, but people typically seem to start having issues around 12k with a full load order.

 

If it is this crash, I'd recommend cutting your animation counts *way* back to what you consider essentials and then add from there, making sure you aren't having the crash after you add a chunk of animation-based mods.

Posted
7 hours ago, VirginMarie said:

Skipping the initial quest just takes you to the point in the main story of your first rebirth. Maiden Retrieval is a side quest.

 

You can disable Maiden Retrieval in MCM Encounters tab.

 

If you want to remain a virgin, you will miss out on some Nocturnal punishment content but nothing major, and as you said, you wont be doing the waterfalls.

 

In order to do Shrine Love, which is needed for the 3rd word for the Love Shout, you will need to remove your chastity belt, but you wont lose virginity if you put it back on quick after.

You could be right. But OSA is overwriting sexlab scripts which I rely on. Not cool. I will never support mods that overwrite framework mod scripts. I will revise my statement in the mod conflicts section to be less definitive about this, as I have no intent of testing with OSA to get an exact answer.

 

Thank you so much. Just one last thing. In case the Virgin Maiden quest really could not work, would future other side quests naturally pop up? Is Virgin Maiden a prerequisite for other side quests? So the only real loss would be the Portal Home ability?

Posted
43 minutes ago, Farbgast said:

Thank you so much. Just one last thing. In case the Virgin Maiden quest really could not work, would future other side quests naturally pop up? Is Virgin Maiden a prerequisite for other side quests? So the only real loss would be the Portal Home ability?

The only loss would be portal home that's correct. This quest is not needed for anything else.

 

But I do think there a good chance that whatever is effecting it, could effect other things too. Very hard to say. My bet is that if you start a new game, you wont have the problem.

Posted
3 hours ago, Reesewow said:

My recommendation is to follow the suggestions on this post -

 

 

Essentially - if Crash Fixes records your crash with an  exception address BE6DD3 you have the memory limit issue that people generally associate with too many animations being loaded.  That being said it is not a pure animation count issue, as type of animation, system specs and what non-animation mods you have in your load order all seem to affect when this starts to happen to people.  Fore was apparently able to load 20,000 animations on a clean install when he was testing for the limit of FNIS XXL, but people typically seem to start having issues around 12k with a full load order.

 

If it is this crash, I'd recommend cutting your animation counts *way* back to what you consider essentials and then add from there, making sure you aren't having the crash after you add a chunk of animation-based mods.

I'll try readding OSA and reverting DD-I 4.1 back to 4.0 and see what happnes, however, I'm pretty sure I already tested the two mods with less animations, at less than 8,000 IIRC. As mentioned, having a few dozen mods activated and deactivated durring testing. It's only the combination that causes the crash for me.

 

Although, I think I got TDF (not this mod) woking with OSA on one test, but not sure if I had DD-I deactivated or not.

 

Concerning OSA/SexLab Script overwrites though, I likely will just skip OSA for a playthrough anyways, in order to avoid any bugs that may come up.

Posted
2 hours ago, VirginMarie said:

The only loss would be portal home that's correct. This quest is not needed for anything else.

 

But I do think there a good chance that whatever is effecting it, could effect other things too. Very hard to say. My bet is that if you start a new game, you wont have the problem.

I think this is really the only thing that is affected. Bedeviled Spit Roasts work every time, and I can spank Thieves without a problem. Thank you very much.

Posted

Teaser for Next Release

20180703154548_2.jpg

 

Next release is close to ready and should be out before the weekend.

If you'd like a sneak preview of the details, you can see the change log (spoiler "next release") here.

Posted

Little question: i started with a new clean game, but why Nocturnal says "we will skip death and rebirth ritual" after I worship the skull? I checked the MCM and everything seems to be in place! I have my virginity and nothing seems different from the previous save I had, where the ritual got place. 

Posted
On 7/3/2018 at 10:38 PM, NightroModzz said:

I'll try readding OSA and reverting DD-I 4.1 back to 4.0 and see what happnes, however, I'm pretty sure I already tested the two mods with less animations, at less than 8,000 IIRC. As mentioned, having a few dozen mods activated and deactivated durring testing. It's only the combination that causes the crash for me.

 

Although, I think I got TDF (not this mod) woking with OSA on one test, but not sure if I had DD-I deactivated or not.

 

Concerning OSA/SexLab Script overwrites though, I likely will just skip OSA for a playthrough anyways, in order to avoid any bugs that may come up.

My problem started when I installed DD4.1 from 4.0. My animation count was around 11k. I uninstalled a lot of animation mods and it would never work. I had to go back to 4.0 then uninstall animation mods then install dd 4.1. Now I can install more animation mods. I noticed that the difference in the animation count from after installing dd4.1 initially and the second time was different. I reported this but no one listened. There is something in DD4.1 that is bloating the animation count on some installs. Probably has to do with MO and its virtual system.

Posted
3 hours ago, hella babeli said:

Little question: i started with a new clean game, but why Nocturnal says "we will skip death and rebirth ritual" after I worship the skull? I checked the MCM and everything seems to be in place! I have my virginity and nothing seems different from the previous save I had, where the ritual got place. 

If you have your virginity, the rebirth is skipped... no reason for the rebirth right?  So this is working normally.

 

3 hours ago, nameless701 said:

I need an alternative download link.
The current download stops after about 90MB

used browser: Firefox and Opera

You are the first to have this problem that I know about. This site did have the problem occasionally for other mods about 6 months ago but never for this mod.

 

Please restart your computer and try again. If it does not work still, tell me which files you need and I can attach them to a post here to try.

 

2 hours ago, BigOnes69 said:

 I noticed that the difference in the animation count from after installing dd4.1 initially and the second time was different.  There is something in DD4.1 that is bloating the animation count on some installs. Probably has to do with MO and its virtual system.

@fore[mentioning you fore just in case this Is helpful]

The problem cannot be within DD4.1. The definition file mod authors use to tell FNIS what animations to register is very simple and is either accepted or rejected by FNIS.  Mine is the same as DD4.1, just with much less animations and when its the mod you are upgrading, I'm sure will be just as susceptible to the problem if you already have lots of animations. I tend to think it's not MO since I've seen Nexus Mod Manager users report the same problem, although not your "re-do" scenario. 

 

But that said, your experience is good to know about. Something in your "re-do" worked out for you.

Posted

Spelling mistake in your "new release" spoiler: New - Destory Key  

Not really important, but when i think that i couldn't find one in your whole mod it seems you care and might want to change it. ;)

Posted
27 minutes ago, Nazzzgul666 said:

Spelling mistake in your "new release" spoiler: New - Destory Key  

Not really important, but when i think that i couldn't find one in your whole mod it seems you care and might want to change it. ;)

omg fixed!

hehe I actually fixed a spelling error in the coming release. Inconceivable I know! Bet you can't find it!

Posted
13 hours ago, VirginMarie said:

 

@fore[mentioning you fore just in case this Is helpful]

The problem cannot be within DD4.1. The definition file mod authors use to tell FNIS what animations to register is very simple and is either accepted or rejected by FNIS.  Mine is the same as DD4.1, just with much less animations and when its the mod you are upgrading, I'm sure will be just as susceptible to the problem if you already have lots of animations. I tend to think it's not MO since I've seen Nexus Mod Manager users report the same problem, although not your "re-do" scenario. 

 

But that said, your experience is good to know about. Something in your "re-do" worked out for you.

 

I don't really understand the issue. I apologize, but I'm neither familiar with your mod deviations, not do I follow thread. I just just go through where the search is finding "FNIS".

 

Bloating when there are less animations? That can't be. 

 

Has this to do with Alternate Animations? AAs a very different to "normal" custom animations (idles).

For the idles every definition counts, whether ther are animation files existing or not.

For the AAs (mostly) those animations count where files exist. There is a certain overhead of behavior nodes for all files that are defined in the AAsets, but for which there are no actual files provided. But real animation file definitions are only created when AA files are provided.

 

So if you look into the FNIS output at the following line

Alternate Animation mods: 6 sets: 77 total groups: 181 added file slots: 2306 alternate files: 1131

then the "alternate files" (1131) are fully counting, while the other 1175 (2306-1131) only provide little overhead.

 

I know that's somewhat complicated, but I had never envisioned that this would all be the cause of scientific research. :)

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