VirginMarie Posted December 16, 2017 Author Posted December 16, 2017 V6.4 Released Devious Devices 4 compatible & optional Virgin Breast Yoke, Prisoner Chains, Pony Gag, Pony Tail (details) 1
subdued Posted December 16, 2017 Posted December 16, 2017 8 hours ago, VirginMarie said: It's called Magical Wrist Restraints and is working correctly as you described. You can turn this off in MCM if you don't like it. Ah. I think I probably would like this if she didn't keep switching every couple of seconds. I don't know much about how Skyrim's scripting works but if there were a way to detect the player sheathed weapons then enable one the of idles and keep it in that idle until the next time the character sheathes weapons. As is I thought it was a bug likely due to how much of a mess my Skyrim files are at this point. That's one of the hard things about mods. Due to the nature of modding, and the conflicting concept of quality control, anything that might possibly be perceived as a bug is almost guaranteed to be perceived as a bug. It kind of limits what a developer is able to do while maintaining a good experience for the user.
VirginMarie Posted December 16, 2017 Author Posted December 16, 2017 25 minutes ago, subdued said: Ah. I think I probably would like this if she didn't keep switching every couple of seconds. In MCM the default is random. Change it to a selected idle and then there will be no switching.
javalava Posted December 16, 2017 Posted December 16, 2017 ayuda porfavor, que paso con la traduccion en español? borraron el archivo esp??
VirginMarie Posted December 16, 2017 Author Posted December 16, 2017 7 minutes ago, javalava said: help please, what happened to the translation in Spanish? esp file deleted? That was an independent author. I have no idea. I did notice that all of his or her translations were removed over a month ago.
Mikey-likes-it Posted December 16, 2017 Posted December 16, 2017 virgin breast yoke lol lol lol gotta start a new game try this and dd4 out thanks for the great video. found two things that i had not seen. must go find how
Clea Strange Posted December 16, 2017 Posted December 16, 2017 the pony tail, can I choose that as something Nocturnal equips my character with at the start?
VirginMarie Posted December 16, 2017 Author Posted December 16, 2017 4 minutes ago, Hiderius said: the pony tail, can I choose that as something Nocturnal equips my character with at the start? Yes. You can also change to it anytime after first meeting Nocturnal using the MCM Devices tab.
stas2503 Posted December 16, 2017 Posted December 16, 2017 oops ... something I missed the update to 6.4 ... I wanted to ask, what happens if I delete these scripts from the mod?
Twycross448 Posted December 17, 2017 Posted December 17, 2017 @VirginMarie VM, when checking "Shout Like A Virgin.esp" for errors with Tes5Edit, I get this output with version 6.4. [00:00] Checking for Errors in [75] Shout Like a Virgin.esp [00:01] MS06Start "The Man Who Cried Wolf" [QUST:00093807] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "MS06Start "The Man Who Cried Wolf" [QUST:00093807]"> [00:01] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "MS06Start "The Man Who Cried Wolf" [QUST:00093807]"> [00:01] All Done! I looked it up, and the failing Alias is "MS06FalkNote", it seems. Is this in any way harmful or can it be ignored?
VirginMarie Posted December 17, 2017 Author Posted December 17, 2017 5 hours ago, stas2503 said: oops ... something I missed the update to 6.4 ... I wanted to ask, what happens if I delete these scripts from the mod? Word Wall Love would be broken. 55 minutes ago, Twycross448 said: @VirginMarie VM, when checking "Shout Like A Virgin.esp" for errors with Tes5Edit, I get this output with version 6.4. [00:00] Checking for Errors in [75] Shout Like a Virgin.esp [00:01] MS06Start "The Man Who Cried Wolf" [QUST:00093807] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "MS06Start "The Man Who Cried Wolf" [QUST:00093807]"> [00:01] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "MS06Start "The Man Who Cried Wolf" [QUST:00093807]"> [00:01] All Done! I looked it up, and the failing Alias is "MS06FalkNote", it seems. Is this in any way harmful or can it be ignored? Tes5Edit does not find any errors when I try. If it has any impact at all, it would be when you get sent to the 2nd dungeon during Tales & Tallows quest. Since nobody has ever reported a problem like that, I suspect it's does not hurt anything.
Zibber Posted December 17, 2017 Posted December 17, 2017 So I have a mild problem. No matter what I do the game ejects any anal plug claiming there's nothing holding it there even though there is a chastity belt. Is there any known fix?
VirginMarie Posted December 17, 2017 Author Posted December 17, 2017 19 minutes ago, Zibber said: So I have a mild problem. No matter what I do the game ejects any anal plug claiming there's nothing holding it there even though there is a chastity belt. Is there any known fix? That should not be possible unless, for example, you've upgraded to DD4 and NOT started a new game as per it's requirements. If this fits your situation then you can expect lots more strange issues. If that's not your situation, tell me the exact names of the anal and chastity devices, and attach your papyrus log created right after you tried to equip the anal device. ("how to" for getting your papyrus log is in this mod's FAQs)
stas2503 Posted December 17, 2017 Posted December 17, 2017 2 hours ago, VirginMarie said: Word Wall Love would be broken. that is, the animation will not work with walls? .. On the performance of the mod, how will that work? I just do not like these animations ... I want to remove them somehow ...
VirginMarie Posted December 17, 2017 Author Posted December 17, 2017 9 minutes ago, stas2503 said: that is, the animation will not work with walls? .. On the performance of the mod, how will that work? Without testing I'm not sure exactly how bad it would be but I'd expect no animation, no counter, thus no progress of quests. You'd not be able to earn the damage armor ability, and might not learn Thu'ums of Love and Strip. Dragon Mound quest will not be able to complete either. Don't remove scripts!
Mikey-likes-it Posted December 18, 2017 Posted December 18, 2017 i really like the new pony girl stuff and now for maiden retrieval quest too. i have no issues using this mod with dd 4 except wondering about destroy key i was using destroy key setting in in old DD. cant find any feature for this in DD 4 so now the need to ask nocturnal for more keys is pointless? or is there still a way to destroy?
VirginMarie Posted December 18, 2017 Author Posted December 18, 2017 56 minutes ago, Mikey-likes-it said: i really like the new pony girl stuff and now for maiden retrieval quest too. i have no issues using this mod with dd 4 except wondering about destroy key i was using destroy key setting in in old DD. cant find any feature for this in DD 4 so now the need to ask nocturnal for more keys is pointless? or is there still a way to destroy? No way to destroy right now if using DD4. But the option to ask Nocturnal needed to stay for those still using DD3.3. I can make any or all Virgin devices destroy the key, that's in the mod's control with DD4. I did not do it yet because I was not sure I could do so without losing compatibility with DD3.3. If I can do it while still keeping the compatibility then I might do it for next release. I'd make it optional in MCM.
shadowwolf2k7 Posted December 19, 2017 Posted December 19, 2017 was wondering, in a future update would it be possible to add the gag from pony girl cart duty to be sellectable as a usable gag. maybe require doing some cart service to unlock it as a usable gag. since we already have the pony tail in the beginning.
galgat Posted December 19, 2017 Posted December 19, 2017 I have not tried this one in awhile, I like a lot of the idea's very much, not so crazy about the snuff, but I understand it is a yo-Yo thing or rebirth thing, so I can live with that or deal with it. What I am wondering as the mod has progressed, has there been any loosening of the constantly being bound, and unable to have sex scenario, I am not always thrilled at the loss of so many really nice sex animation's, and was wondering if maybe there was a direction in the quest line that did not bind up, and force the player to always do with out sex, and any time they had sex to be bound up again ? For me some bondage is nice, but a constant bondage, or long term, just walking around, or hobbling along, unable to speak, to people because of a gag, or taking for ever to speak to people because of a gag..LOL>>> can get pretty boring, and will quite often cause me to swap profiles... LOL I have not played this one in some time, so I don't know just how you have progressed it, and was just wondering.. I hope is not a bad or Evil question, I am only grasping for information. As you have been working so hard on this, and I wanted to try it again.
VirginMarie Posted December 19, 2017 Author Posted December 19, 2017 4 hours ago, shadowwolf2k7 said: was wondering, in a future update would it be possible to add the gag from pony girl cart duty to be sellectable as a usable gag. maybe require doing some cart service to unlock it as a usable gag. since we already have the pony tail in the beginning. I will probably keep it as is. The idea was to have something exclusive to actually being a Pony Girl, rather than being able to dress as one without the "submission" 1 hour ago, galgat said: I have not tried this one in awhile, I like a lot of the idea's very much, not so crazy about the snuff, but I understand it is a yo-Yo thing or rebirth thing, so I can live with that or deal with it. What I am wondering as the mod has progressed, has there been any loosening of the constantly being bound, and unable to have sex scenario, I am not always thrilled at the loss of so many really nice sex animation's, and was wondering if maybe there was a direction in the quest line that did not bind up, and force the player to always do with out sex, and any time they had sex to be bound up again ? For me some bondage is nice, but a constant bondage, or long term, just walking around, or hobbling along, unable to speak, to people because of a gag, or taking for ever to speak to people because of a gag..LOL>>> can get pretty boring, and will quite often cause me to swap profiles... LOL I have not played this one in some time, so I don't know just how you have progressed it, and was just wondering.. I hope is not a bad or Evil question, I am only grasping for information. As you have been working so hard on this, and I wanted to try it again. The goal of this mod has always been to allow one to adventure and play skyrim, while also playing this mod. Many have commented on this being the case. For example, if you get equipped with a yoke or prisoner chains, Nocturnal immediately removes them when you get into combat. Nothing slows you down or prevents regular adventuring. When you are not in virgin training you can freely remove any device. The intent is for that to be more than half the time (after initial quests) and you have total control over that amount of time, depending on how you set "days to report in" in MCM. Also if you set the DD filters off (in DD's MCM), which is what I recommend, the devices never block any animations, but the Virgin ones still prevent lost virginity magically. If you don't like gag, you can set in MCM to NEVER use one. For rebirth, you can skip the spit roast scene. And for the Bedeviled Spit Roast quest (needed to get the 3rd word for the Love Shout), an alternative was added so that you instead "love dragons to death" instead of ever getting spit roasted, or you can do a combo of both.
galgat Posted December 19, 2017 Posted December 19, 2017 Okay where is that stupid cover animation toggle, I do not like that thing, I have been scouring the MCM where to turn it off... EDIT, It seems to have stopped, maybe it was a short term thing... I know I never have liked that even when Cotyounoyume implemented it in Estrus, or I am pretty sure it was his animation.
VirginMarie Posted December 19, 2017 Author Posted December 19, 2017 14 minutes ago, galgat said: Okay where is that stupid cover animation toggle, I do not like that thing, I have been scouring the MCM where to turn it off... EDIT, It seems to have stopped, maybe it was a short term thing... I know I never have liked that even when Cotyounoyume implemented it in Estrus, or I am pretty sure it was his animation. It's not from this mod, if you mean hands trying to cover yourself up from being exposed. Cursed Loot is one mod that does it. In that case it's not short term but will stop when you are no longer nekid.
amyrach Posted December 19, 2017 Posted December 19, 2017 hi I have been looking into making a patch between this mod and sexlab separate orasms and I found out that all u nee to do is edit one script to make it compailalbe between them and it doesn't need it as a master it just makes it native support. it should also improve the detect on if the player is a female and is using a strap on here is the edited script for u to see nd recompile so this means that I will be able to have native support for ever VirginMain.psc
VirginMarie Posted December 19, 2017 Author Posted December 19, 2017 5 hours ago, amyrach said: hi I have been looking into making a patch between this mod and sexlab separate orasms and I found out that all u nee to do is edit one script to make it compailalbe between them and it doesn't need it as a master it just makes it native support. it should also improve the detect on if the player is a female and is using a strap on here is the edited script for u to see nd recompile so this means that I will be able to have native support for ever VirginMain.psc Thanks for your effort in this and sharing. Unfortunately your changes are not enough. I've already experimented and tested with something like your changes. The problems with your script are: SLSO Event not reliable - In my tests, the event was not being sent more that half the time that is should have. IMO it's broken in SLSO. Thus you don't get proper notifications from this mod, or lost virginity when you should Love shout broken - You've not accommodated orgasms that are meant to cause damage when using love shout word 2&3. This needs to trigger all the time not just when SLSO "thinks" it's appropriate to deem it as a orgasm event. So you can't accommodate this through the SLSO event it's not even worth trying You are not registering the event for someone upgrading (this is easy to fix) The only workable solution is to not use the SLSO event and do this... If SLSO is installed, use sexlab's AnimationEnd event instead (to do this properly, would need to check if SLSO's MCM has disabled the feature, which would create a dependency). But then, the timing of the event sucks, particularly for orgasm damage. I'm not willing to make that compromise. Another issue... I'm against overwriting another mod's scripts. SLSO is very evasive as it does this in a big way and I don't like supporting this. A new version of Sexlab is coming soon and anything SLSO does, and you do with this script, could be broken when that is released. In conclusion: I don't intend to make any further attempt to support SLSO.
amyrach Posted December 19, 2017 Posted December 19, 2017 40 minutes ago, VirginMarie said: Thanks for your effort in this and sharing. Unfortunately your changes are not enough. I've already experimented and tested with something like your changes. The problems with your script are: SLSO Event not reliable - In my tests, the event was not being sent more that half the time that is should have. IMO it's broken in SLSO. Thus you don't get proper notifications from this mod, or lost virginity when you should Love shout broken - You've not accommodated orgasms that are meant to cause damage when using love shout word 2&3. This needs to trigger all the time not just when SLSO "thinks" it's appropriate to deem it as a orgasm event. So you can't accommodate this through the SLSO event it's not even worth trying You are not registering the event for someone upgrading (this is easy to fix) The only workable solution is to not use the SLSO event and do this... If SLSO is installed, use sexlab's AnimationEnd event instead (to do this properly, would need to check if SLSO's MCM has disabled the feature, which would create a dependency). But then, the timing of the event sucks, particularly for orgasm damage. I'm not willing to make that compromise. Another issue... I'm against overwriting another mod's scripts. SLSO is very evasive as it does this in a big way and I don't like supporting this. A new version of Sexlab is coming soon and anything SLSO does, and you do with this script, could be broken when that is released. In conclusion: I don't intend to make any further attempt to support SLSO. thanks for the reply ur welcome and the information u have provide back as u are right about the slso event not been sent all thte time and as this was already palty inplinated in the least version sepertae orgasm in the next version of sexlab maybe improved making slso not nesisary
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