donttouchmethere Posted May 29, 2023 Posted May 29, 2023 8 hours ago, claysayshola said: Wait wait wait, how do I even get slavetats to work ? I have it installed but I’m not even sure how to use it lol Target the NPC, open slavetats MCM, add any tattoo you want. There are various sources how to get whip marks Now if I could remember them all, but here is what I found: Spoiler In the downloads are separate files: Just check the slave tats mcm, maybe you even have some installed already, because some mods have them included already.
donttouchmethere Posted May 29, 2023 Posted May 29, 2023 This combo should also allow to add them after sexy times, not the same tho, but maybe interesting mods for you anyways: For whip marks and slow fading out of the same: Slave Tattoos Rape Tattoos Fade Tattoos Rape Tattoos Tweak by Monoman My Rape Hands from the Download Section My Whipmarks from the Download Section Important note for Rapehands (and possibly also WhipMarks? to make them work you need to go into RapeTats MCM, search RapeHands and WhipMarks entries and check if they are (Excluded) If they are excluded (and only then), change it to (Unassigned) instead. 1
Lacrima Telvanni Posted June 5, 2023 Posted June 5, 2023 Hey. Are you familiar with NPC Names Distributor? When you use it alongside this mod, the slaves names get messed up. They get two lines of names: their name before enslavement and a new one generated after enslavement. Also the names assigned via pahe get overwritten on each load due to the npcs being "non unique". Thats what NND does after all. The mod author might be willing to make a compatibility patch. Is there anything about pahes "slave resurrection" process he should be wary about? Ill gladly act as a messenger unless you prefer to get in touch with him yourself.
grosaprap Posted June 6, 2023 Posted June 6, 2023 10 hours ago, Lacrima Telvanni said: Hey. Are you familiar with NPC Names Distributor? When you use it alongside this mod, the slaves names get messed up. They get two lines of names: their name before enslavement and a new one generated after enslavement. Also the names assigned via pahe get overwritten on each load due to the npcs being "non unique". Thats what NND does after all. The mod author might be willing to make a compatibility patch. Is there anything about pahes "slave resurrection" process he should be wary about? Ill gladly act as a messenger unless you prefer to get in touch with him yourself. I'm not CliftonJD but I would suggest to sasnikol to exclude members of the ZAZ (https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/) slave faction from automatic naming. While that would cover NPC slaves that aren't player owned in addition to PAHE derived slaves. It would be the cleanest option. There is also a slave faction specific to And You Get a Slave, but I believe even then those slaves are still a member of the base ZAZ slave faction. Point of concern that might or might not be important to sasnikol, below are the _intended_ meaning of the faction ranks in ZAZ. I'm not sure how many mods actually pay attention to that though. -1: Actor is an escaped slave. 0: Actor is a basic slave. 1: Actor is a friend to his/her master. 2: Actor is a confidant to his/her master. 3: Actor is an ally to his/her master. 4: Actor is a lover to his/her master. I'd provide the actual details on the slave faction but I'm not near a computer that is Creation Kit capable ATM. It should be a piece of cake them/you pop open ZAZ and check the factions yourself though. 1
Lacrima Telvanni Posted June 7, 2023 Posted June 7, 2023 (edited) 15 hours ago, grosaprap said: I'm not CliftonJD but I would suggest to sasnikol to exclude members of the ZAZ (https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/) slave faction from automatic naming. While that would cover NPC slaves that aren't player owned in addition to PAHE derived slaves. It would be the cleanest option. There is also a slave faction specific to And You Get a Slave, but I believe even then those slaves are still a member of the base ZAZ slave faction. Point of concern that might or might not be important to sasnikol, below are the _intended_ meaning of the faction ranks in ZAZ. I'm not sure how many mods actually pay attention to that though. -1: Actor is an escaped slave. 0: Actor is a basic slave. 1: Actor is a friend to his/her master. 2: Actor is a confidant to his/her master. 3: Actor is an ally to his/her master. 4: Actor is a lover to his/her master. I'd provide the actual details on the slave faction but I'm not near a computer that is Creation Kit capable ATM. It should be a piece of cake them/you pop open ZAZ and check the factions yourself though. Thank you. Very helpful. @CliftonJD Do you think exclusion of the ZaZ Slave Faction from NND will be able to solve this issue? Edited June 7, 2023 by Lacrima Telvanni
donttouchmethere Posted June 8, 2023 Posted June 8, 2023 Did the Fellglow Slave Camp got any love or is it still the same place as it was since 2016?
Martianman686 Posted June 17, 2023 Posted June 17, 2023 After installing my Pahe with HSH and AYGAS my savefiles in skyrim save as "Himmelsrand." Does anyone know what the heck this is from? Is my load order/installation messed up to get this?
Tumeres Posted June 21, 2023 Posted June 21, 2023 Greetings to all. I decided to spend enough time in order to find a way for the NPCs not to lose their clothes Clothes are not lost if you do not touch them in the slave's inventory, however, once you pick up clothes through the dialog, all other NPCs of this type immediately lose their clothes In order for you to calmly change the character clothes you need 1 You should just pass the clothes through a dialogue with your slave. After that, do not touch his armor at all 2 You must have a theft skill upgraded so that you can steal armor that is worn by an NPC (If you can't activate the theft on the NPC, then in the dialog select stay put (sandbox)) 3 You steal all clothes except one item for example shoes Now everything is ready For insurance, I would advise you to save yourself before all actions in order to avoid mistakes I'm sorry I have mistakes in the text since English is not my main language 1
jimmywon34 Posted July 3, 2023 Posted July 3, 2023 (edited) I decided to put this back in my load order, I went to try and install it mid playthrough and got a crash everytime on startup. Don't know if it's because I have some people capture through Defeat and tied up right now? On a new startup save it will work and load fine but not on this mid playthrough save. Anyone have any suggestions maybe to get it to work? I don't feel like starting a new game right now. Or is a new save a requirement now? I ran FNIS of course and have all dependencies, like I said it will work on a new save just not mid playthrough save. Edited July 3, 2023 by jimmywon34
nailkaiser Posted September 11, 2023 Posted September 11, 2023 just wish this mod include a simple easy to use merchant to sell the slaves so i don't have to go get some other merchant mod just for it to be incompatible
Psalam Posted September 11, 2023 Posted September 11, 2023 1 hour ago, nailkaiser said: just wish this mod include a simple easy to use merchant to sell the slaves so i don't have to go get some other merchant mod just for it to be incompatible Get AYGAS and sell them to anyone: 1
edouard59 Posted September 14, 2023 Posted September 14, 2023 I have a matter, when I enslave an npc all npc arround including my followers attack me and i get a bounty on my head
NOI_Nomer Posted September 20, 2023 Posted September 20, 2023 Hello, is the name bug (when u cant interact with slaves) fixed ?
Dfult Posted October 18, 2023 Posted October 18, 2023 my skyrimSE keeps saying I need to quit game and get an extension? I am confused
tinkerbelle Posted October 19, 2023 Posted October 19, 2023 On 10/18/2023 at 11:08 AM, Dfult said: my skyrimSE keeps saying I need to quit game and get an extension? I am confused I suspect the error is talking about Skyrim Script Extender (SKSE). It contains extensions to the bethesda game engine and is used by most mods with scripts. Be certain to read each download description carefully and choose the correct SKSE for your version.
tmam Posted November 3, 2023 Posted November 3, 2023 is there a way to turn offthe auto name? I already have configurable real name installed so I don't need it.
tinkerbelle Posted November 3, 2023 Posted November 3, 2023 13 hours ago, tmam said: is there a way to turn offthe auto name? I already have configurable real name installed so I don't need it. Check the Paradise Halls MCM. I haven't played the latest version, but previous versions had a switch to turn off automatic renaming.
Squallvashmaster Posted November 9, 2023 Posted November 9, 2023 So I'm heading to castle Volkihar and I've decided to ensure that I capture every Vampire in the castle. So naturally I headed to Fellglow to sell the 120 or so slaves I had accumulated and after setting them all up in there to sell together Master Jerral tells me that I can't sell any more. I'm trying to look for any information that tells me how many he can buy. For some reason it's next to impossible to sell freshly captured slaves to anyone in cities, so I was trying to get rid of them here and not spend hours and hours walking around with a single slave for sale. If anyone can give me some insight into the matter, I'd appreciate it.
tinkerbelle Posted November 9, 2023 Posted November 9, 2023 (edited) 14 hours ago, Squallvashmaster said: So I'm heading to castle Volkihar and I've decided to ensure that I capture every Vampire in the castle. So naturally I headed to Fellglow to sell the 120 or so slaves I had accumulated and after setting them all up in there to sell together Master Jerral tells me that I can't sell any more. I'm trying to look for any information that tells me how many he can buy. For some reason it's next to impossible to sell freshly captured slaves to anyone in cities, so I was trying to get rid of them here and not spend hours and hours walking around with a single slave for sale. If anyone can give me some insight into the matter, I'd appreciate it. I haven't used Master Jerral in a long time as he low-balls the value of slaves. If you get really desperate you could: Bring up the console Click on a slave type kill; markfordelete; disable; player.additem f 300 repeat the last two steps until the slaves you want to sell are gone. Close the console for the last value of 300, put in what you think the slave is worth. Of course, this means you'd have to do the second and third steps 119 more times. A slightly better idea would be to install HomeSweetHome, train two slaves until they are near maxed out. Set one of these slaves as a taskmaster and tell the taskmaster to train all slaves. Go off and do some dungeon diving, come back weeks later to a house full of trained slaves. Oh, best to keep each house to only about 20 slaves. And I'd use AndYouGetASlave for selling the slaves. Edited November 9, 2023 by tinkerbelle
Squallvashmaster Posted November 9, 2023 Posted November 9, 2023 4 hours ago, tinkerbelle said: I haven't used Master Jerral in a long time as he low-balls the value of slaves. If you get really desperate you could: Bring up the console Click on a slave type kill; markfordelete; disable; player.additem f 300 repeat the last two steps until the slaves you want to sell are gone. Close the console for the last value of 300, put in what you think the slave is worth. Of course, this means you'd have to do the second and third steps 119 more times. Here I thought he was finally being fair with me when he offered me 2350 for one of them. It's possible I could have gotten a heck of a lot more from HSH and AYGAS it seems! 4 hours ago, tinkerbelle said: A slightly better idea would be to install HomeSweetHome, train two slaves until they are near maxed out. Set one of these slaves as a taskmaster and tell the taskmaster to train all slaves. Go off and do some dungeon diving, come back weeks later to a house full of trained slaves. Oh, best to keep each house to only about 20 slaves. And I'd use AndYouGetASlave for selling the slaves. The bad thing is I DO have both of these installed, but no matter where I go NOBODY wants to buy any of the slaves. I sold 2 initially in Riverwood after catching them from the place where they keep Buxom Wench Yuriana and after that nobody has wanted to purchase any of my slaves. Even the one who follows me around like a puppy now and just loves me. That's why I've been going to Jerral in the first place. I WAS thinking of just throwing everyone back into PAHE with the button instead of DOM because I've got to move them out of DOM in the first place to sell them, but I don't want to ruin the few I have kept up with and not just left in the bag in Sofia's extra inventory.
tinkerbelle Posted November 10, 2023 Posted November 10, 2023 3 hours ago, Squallvashmaster said: Here I thought he was finally being fair with me when he offered me 2350 for one of them. It's possible I could have gotten a heck of a lot more from HSH and AYGAS it seems! The bad thing is I DO have both of these installed, but no matter where I go NOBODY wants to buy any of the slaves. I sold 2 initially in Riverwood after catching them from the place where they keep Buxom Wench Yuriana and after that nobody has wanted to purchase any of my slaves. Even the one who follows me around like a puppy now and just loves me. That's why I've been going to Jerral in the first place. I WAS thinking of just throwing everyone back into PAHE with the button instead of DOM because I've got to move them out of DOM in the first place to sell them, but I don't want to ruin the few I have kept up with and not just left in the bag in Sofia's extra inventory. Oh, if you're getting 2350 or so for them, then go with Jerral. I would get amounts like 150 or so from him. I forget the amounts I was getting with AYGAS, but I think they were about that or a little more, at least in the taverns for well trained slaves. With AYGAS, it works best when you start out with taverns. When the city or town gets to level 2, a few regular folk will start buying slaves. When you get the city or town to level 3, then most folk can be interested, but not all. It's been a while, but I vaguely recall a difficulty adjustment in the AYGAS MCM. I haven't played with DOM yet, so I don't know the ins and outs of moving slaves back and forth. I do know that for a while slaves in HSH when moved to PAHE would sometimes lose their training. That might be fixed by now.
GuruSR Posted December 9, 2023 Posted December 9, 2023 Was kind of hoping updating would have increased the amount of slaves you could have total, I mean putting 3 or 4 in each Inn on the game takes up a ton of slaves, but I can't store any more when the limit is reached no matter how many homes I have them in. GuruSR.
tinkerbelle Posted December 10, 2023 Posted December 10, 2023 12 hours ago, GuruSR said: Was kind of hoping updating would have increased the amount of slaves you could have total, I mean putting 3 or 4 in each Inn on the game takes up a ton of slaves, but I can't store any more when the limit is reached no matter how many homes I have them in. GuruSR. I assume you updated Pahe in the middle of a run and loaded a save? Unfortunately that doesn't work for arrays in mods like Pahe. Starting a new game will allow arrays to be the new size, which means more slave capacity.
GuruSR Posted December 14, 2023 Posted December 14, 2023 On 12/9/2023 at 11:31 PM, tinkerbelle said: I assume you updated Pahe in the middle of a run and loaded a save? Unfortunately that doesn't work for arrays in mods like Pahe. Starting a new game will allow arrays to be the new size, which means more slave capacity. Yes, though it is possible to re-do arrays (if built in a script), by doing a lot more coding, as I've done it myself. GuruSR.
phobos33 Posted December 18, 2023 Posted December 18, 2023 Why aren't my slaves being bought as sex slaves but rather as punchbags and servants? I tried selling a slave with high sex experience(above 80) and submission(maxed) and npcs show no dialogue other than wanting as servants. Also how to specify certain npcs to want it?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now