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Paradise Halls Enhanced (pahe) repacked with the customary addons


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Posted
8 hours ago, claysayshola said:

Wait wait wait, how do I even get slavetats to work ? I have it installed but I’m not even sure how to use it lol 

Target the NPC, open slavetats MCM, add any tattoo you want.

There are various sources how to get whip marks

Now if I could remember them all, but here is what I found:

Spoiler

 

In the downloads are separate files:

 

 

Just check the slave tats mcm, maybe you even have some installed already, because some mods have them included already.

 

 

Posted

This combo should also allow to add them after sexy times, not the same tho, but maybe interesting mods for you anyways:

For whip marks and slow fading out of the same:

Slave Tattoos

Rape Tattoos 

Fade Tattoos 

Rape Tattoos Tweak by Monoman 

My Rape Hands from the Download Section

My Whipmarks from the Download Section

Important note for Rapehands (and possibly also WhipMarks?

to make them work you need to go into RapeTats MCM, search RapeHands and WhipMarks entries and check if they are (Excluded)

If they are excluded (and only then), change it to (Unassigned) instead.

Posted

Hey. Are you familiar with NPC Names Distributor? When you use it alongside this mod, the slaves names get messed up. They get two lines of names: their name before enslavement and a new one generated after enslavement. Also the names assigned via pahe get overwritten on each load due to the npcs being "non unique". Thats what NND does after all.

 

The mod author might be willing to make a compatibility patch. Is there anything about pahes "slave resurrection" process he should be wary about? Ill gladly act as a messenger unless you prefer to get in touch with him yourself.

Posted
10 hours ago, Lacrima Telvanni said:

Hey. Are you familiar with NPC Names Distributor? When you use it alongside this mod, the slaves names get messed up. They get two lines of names: their name before enslavement and a new one generated after enslavement. Also the names assigned via pahe get overwritten on each load due to the npcs being "non unique". Thats what NND does after all.

 

The mod author might be willing to make a compatibility patch. Is there anything about pahes "slave resurrection" process he should be wary about? Ill gladly act as a messenger unless you prefer to get in touch with him yourself.

 

I'm not CliftonJD but I would suggest to sasnikol to exclude members of the ZAZ (https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/)  slave faction from automatic naming. While that would cover NPC slaves that aren't player owned in addition to PAHE derived slaves. It would be the cleanest option. There is also a slave faction specific to And You Get a Slave, but I believe even then those slaves are still a member of the base ZAZ slave faction. 

 

Point of concern that might or might not be important to sasnikol, below are the _intended_ meaning of the faction ranks in ZAZ. I'm not sure how many mods actually pay attention to that though.

-1: Actor is an escaped slave.
 0: Actor is a basic slave.
 1: Actor is a friend to his/her master.
 2: Actor is a confidant to his/her master.
 3: Actor is an ally to his/her master.
 4: Actor is a lover to his/her master.

I'd provide the actual details on the slave faction but I'm not near a computer that is Creation Kit capable ATM. It should be a piece of cake them/you pop open ZAZ and check the factions yourself though.

Posted (edited)
15 hours ago, grosaprap said:

 

I'm not CliftonJD but I would suggest to sasnikol to exclude members of the ZAZ (https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/)  slave faction from automatic naming. While that would cover NPC slaves that aren't player owned in addition to PAHE derived slaves. It would be the cleanest option. There is also a slave faction specific to And You Get a Slave, but I believe even then those slaves are still a member of the base ZAZ slave faction. 

 

Point of concern that might or might not be important to sasnikol, below are the _intended_ meaning of the faction ranks in ZAZ. I'm not sure how many mods actually pay attention to that though.

-1: Actor is an escaped slave.
 0: Actor is a basic slave.
 1: Actor is a friend to his/her master.
 2: Actor is a confidant to his/her master.
 3: Actor is an ally to his/her master.
 4: Actor is a lover to his/her master.

I'd provide the actual details on the slave faction but I'm not near a computer that is Creation Kit capable ATM. It should be a piece of cake them/you pop open ZAZ and check the factions yourself though.

Thank you. Very helpful.

@CliftonJD  Do you think exclusion of  the ZaZ Slave Faction from NND will be able to solve this issue?

Edited by Lacrima Telvanni
  • 2 weeks later...
Posted

After installing my Pahe with HSH and AYGAS my savefiles in skyrim save as "Himmelsrand." Does anyone know what the heck this is from? Is my load order/installation messed up to get this?

Posted

Greetings to all. I decided to spend enough time in order to find a way for the NPCs not to lose their clothes


Clothes are not lost if you do not touch them in the slave's inventory, however, once you pick up clothes through the dialog, all other NPCs of this type immediately lose their clothes
In order for you to calmly change the character clothes you need
1 You should just pass the clothes through a dialogue with your slave. After that, do not touch his armor at all
2 You must have a theft skill upgraded so that you can steal armor that is worn by an NPC
(If you can't activate the theft on the NPC, then in the dialog select stay put (sandbox))
3 You steal all clothes except one item for example shoes
Now everything is ready
For insurance, I would advise you to save yourself before all actions in order to avoid mistakes
I'm sorry I have mistakes in the text since English is not my main language

 

  • 2 weeks later...
Posted (edited)

I decided to put this back in my load order, I went to try and install it mid playthrough and got a crash everytime on startup. Don't know if it's because I have some people capture through Defeat and tied up right now? On a new startup save it will work and load fine but not on this mid playthrough save. Anyone have any suggestions maybe to get it to work? I don't feel like starting a new game right now. Or is a new save a requirement now? I ran FNIS of course and have all dependencies, like I said it will work on a new save just not mid playthrough save.

Edited by jimmywon34
  • 2 months later...
Posted
1 hour ago, nailkaiser said:

just wish this mod include a simple easy to use merchant to sell the slaves so i don't have to go get some other merchant mod just for it to be incompatible

Get AYGAS and sell them to anyone:

 

 

  • 4 weeks later...
Posted
On 10/18/2023 at 11:08 AM, Dfult said:

my skyrimSE keeps saying I need to quit game and get an extension?
I am confused

I suspect the error is talking about Skyrim Script Extender (SKSE).  It contains extensions to the bethesda game engine and is used by most mods with scripts.

 

Be certain to read each download description carefully and choose the correct SKSE for your version.

 

  • 2 weeks later...
Posted
13 hours ago, tmam said:

is there a way to turn offthe auto name? I already have configurable real name installed so I don't need it.

Check the Paradise Halls MCM.  I haven't played the latest version, but previous versions had a switch to turn off automatic renaming.

 

Posted

So I'm heading to castle Volkihar and I've decided to ensure that I capture every Vampire in the castle.

So naturally I headed to Fellglow to sell the 120 or so slaves I had accumulated and after setting them all up in there to sell together Master Jerral tells me that I can't sell any more. I'm trying to look for any information that tells me how many he can buy. For some reason it's next to impossible to sell freshly captured slaves to anyone in cities, so I was trying to get rid of them here and not spend hours and hours walking around with a single slave for sale.

If anyone can give me some insight into the matter, I'd appreciate it.

Posted (edited)
14 hours ago, Squallvashmaster said:

So I'm heading to castle Volkihar and I've decided to ensure that I capture every Vampire in the castle.

So naturally I headed to Fellglow to sell the 120 or so slaves I had accumulated and after setting them all up in there to sell together Master Jerral tells me that I can't sell any more. I'm trying to look for any information that tells me how many he can buy. For some reason it's next to impossible to sell freshly captured slaves to anyone in cities, so I was trying to get rid of them here and not spend hours and hours walking around with a single slave for sale.

If anyone can give me some insight into the matter, I'd appreciate it.

I haven't used Master Jerral in a long time as he low-balls the value of slaves.  If you get really desperate you could:
    Bring up the console

    Click on a slave

    type kill; markfordelete; disable; player.additem f 300

    repeat the last two steps until the slaves you want to sell are gone.

    Close the console

for the last value of 300, put in what you think the slave is worth.

Of course, this means you'd have to do the second and third steps 119 more times.  :P

 

A slightly better idea would be to install HomeSweetHome, train two slaves until they are near maxed out.  Set one of these slaves as a taskmaster and tell the taskmaster to train all slaves.  Go off and do some dungeon diving, come back weeks later to a house full of trained slaves.  Oh, best to keep each house to only about 20 slaves.  And I'd use AndYouGetASlave for selling the slaves.

 

Edited by tinkerbelle
Posted
4 hours ago, tinkerbelle said:

I haven't used Master Jerral in a long time as he low-balls the value of slaves.  If you get really desperate you could:
    Bring up the console

    Click on a slave

    type kill; markfordelete; disable; player.additem f 300

    repeat the last two steps until the slaves you want to sell are gone.

    Close the console

for the last value of 300, put in what you think the slave is worth.

Of course, this means you'd have to do the second and third steps 119 more times.  :P

Here I thought he was finally being fair with me when he offered me 2350 for one of them. It's possible I could have gotten a heck of a lot more from HSH and AYGAS it seems!

4 hours ago, tinkerbelle said:

 

A slightly better idea would be to install HomeSweetHome, train two slaves until they are near maxed out.  Set one of these slaves as a taskmaster and tell the taskmaster to train all slaves.  Go off and do some dungeon diving, come back weeks later to a house full of trained slaves.  Oh, best to keep each house to only about 20 slaves.  And I'd use AndYouGetASlave for selling the slaves.

 

The bad thing is I DO have both of these installed, but no matter where I go NOBODY wants to buy any of the slaves. I sold 2 initially in Riverwood after catching them from the place where they keep Buxom Wench Yuriana and after that nobody has wanted to purchase any of my slaves. Even the one who follows me around like a puppy now and just loves me. That's why I've been going to Jerral in the first place. 

I WAS thinking of just throwing everyone back into PAHE with the button instead of DOM because I've got to move them out of DOM in the first place to sell them, but I don't want to ruin the few I have kept up with and not just left in the bag in Sofia's extra inventory.

Posted
3 hours ago, Squallvashmaster said:

Here I thought he was finally being fair with me when he offered me 2350 for one of them. It's possible I could have gotten a heck of a lot more from HSH and AYGAS it seems!

The bad thing is I DO have both of these installed, but no matter where I go NOBODY wants to buy any of the slaves. I sold 2 initially in Riverwood after catching them from the place where they keep Buxom Wench Yuriana and after that nobody has wanted to purchase any of my slaves. Even the one who follows me around like a puppy now and just loves me. That's why I've been going to Jerral in the first place. 

I WAS thinking of just throwing everyone back into PAHE with the button instead of DOM because I've got to move them out of DOM in the first place to sell them, but I don't want to ruin the few I have kept up with and not just left in the bag in Sofia's extra inventory.

Oh, if you're getting 2350 or so for them, then go with Jerral.  I would get amounts like 150 or so from him.  I forget the amounts I was getting with AYGAS, but I think they were about that or a little more, at least in the taverns for well trained slaves.

With AYGAS, it works best when you start out with taverns.  When the city or town gets to level 2, a few regular folk will start buying slaves.  When you get the city or town to level 3, then most folk can be interested, but not all.  It's been a while, but I vaguely recall a difficulty adjustment in the AYGAS MCM.

 

I haven't played with DOM yet, so I don't know the ins and outs of moving slaves back and forth.  I do know that for a while slaves in HSH when moved to PAHE would sometimes lose their training.  That might be fixed by now.

 

  • 5 weeks later...
Posted

Was kind of hoping updating would have increased the amount of slaves you could have total, I mean putting 3 or 4 in each Inn on the game takes up a ton of slaves, but I can't store any more when the limit is reached no matter how many homes I have them in.

 

GuruSR.

Posted
12 hours ago, GuruSR said:

Was kind of hoping updating would have increased the amount of slaves you could have total, I mean putting 3 or 4 in each Inn on the game takes up a ton of slaves, but I can't store any more when the limit is reached no matter how many homes I have them in.

 

GuruSR.

I assume you updated Pahe in the middle of a run and loaded a save?  Unfortunately that doesn't work for arrays in mods like Pahe.  Starting a new game will allow arrays to be the new size, which means more slave capacity.

 

Posted
On 12/9/2023 at 11:31 PM, tinkerbelle said:

I assume you updated Pahe in the middle of a run and loaded a save?  Unfortunately that doesn't work for arrays in mods like Pahe.  Starting a new game will allow arrays to be the new size, which means more slave capacity.

 

Yes, though it is possible to re-do arrays (if built in a script), by doing a lot more coding, as I've done it myself.

 

GuruSR.

Posted

Why aren't my slaves being bought as sex slaves but rather as punchbags and servants? I tried selling a slave with high sex experience(above 80) and submission(maxed) and npcs show no dialogue other than wanting as servants.

 

Also how to specify certain npcs to want it?

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