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Paradise Halls Enhanced (pahe) repacked with the customary addons


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Posted

 

 

On 12/19/2022 at 4:34 PM, Nazguli Tyvek said:

Just wanted to say that I updated the mod, and everything is working great!

woot, awesome :) 

22 hours ago, suzumera said:

hi everyone,,

 

i play skyrim in vr for a year now during this time i tried pah with its mods for 3 or 4 times and every each time i play with them i get CTD when i enter the inn after playing for a while and i dont know the issue but every time with different mods and different load order i get the same CTD when enter the inn and only when i use PAH, i never dig in deep search so where the best place to start digging other than here, hope i can find something that help.... thnx

 

my current load orders

 

racecompability

zaz

sexlab

paradise halls

pahe dragonborn fixes esl

sexlab aroused

other things

.

.

.

.

.

.

.

miaslair

pah home sweet home

paradise hall slextension

diary of mine

slavetats

when running with miaslair, be sure not to use a different version than the patch for it states its made for.

 

if you're only getting the ctd with pahe, i need to see your papyrus log of it without dom installed at all. we can work out dom later if the problem returns with dom after fixing pahe alone

7 hours ago, gekker said:

Disregard, 8.1.9 seems to have done the trick and seems to work with 3.4.1.

 

Once again, thanks for help, and thanks to all modders for the work you do, especially the guys that still support us LE holdouts!

log was cluttered with stack dumps before the request for sex, but i notice this was also your first run for this new save so my first suggestion for that would be to save/quit to desktop/reload the game and save, then retry

 

when running pahe with dom, dom will downgrade pahe to the older version listed in the mcm

46 minutes ago, rcy68 said:

So I assume SLE(download files) stands for Skyrim Legendary Edition? It confused me for a minute, since everyone else just uses LE on the file name.

ya, that's it, can try to remember to rename it for next update tho

Posted

8.9.1 Did the trick.  If anything this was a lesson that I should really make a backup of my Mod Organizer installs before updating anything.

 

Whelp, out to become a Pokemon Pimp Master again from Zero, Ash Ketchum style.

Posted

Oft-repeated request: Please put stack dumps within spoiler tags. Paging through this one takes far too long, and makes it hard to find useful information.

Posted
8 hours ago, fred200 said:

Oft-repeated request: Please put stack dumps within spoiler tags. Paging through this one takes far too long, and makes it hard to find useful information.

I deleted it, txt is attached.  Issue was resolved, but I'll keep this in mind in the future.

Posted
2 hours ago, gekker said:

I deleted it, txt is attached.  Issue was resolved, but I'll keep this in mind in the future.

Thanks! That was not directed at you as much as for other newcomers that come along. If it is not pointed out, they will not think of spoiler tags.

  • 2 weeks later...
Posted

@CliftonJD  

 

Hi there

 

I have an idea for an improvement but I do not know, if it is possible.

 

I love the idea of a slave nudity law, but I do not use it. I use to have slaves wearing wigs, piercings, collars and jewels. Is it possible to use the stats perhaps the skript of "sexlab undressing editor" to undress the slaves in the same way as having sex?

 

Sorry for bad english. Thanks for reading

Posted (edited)

Hi,

 

does anyone remember what causes sex training stat to be mixed up with pose training? As in training sex raises the pose stat instead.

Edited by physalis
  • 2 weeks later...
Posted
6 minutes ago, glob1 said:

Can you remove the tracking slave quest ? I there an option to do that?

Why is simply keeping it "off" in your journal insufficient? It's my default.

Posted (edited)

8.1.9 on a new start.

I noticed some things not sure if others noticed. 
the options to enable disable captured slaves or unquiet NPCs auto armor seems to stay on regardless capturing a new slave. 
the auto armor dresses the slave/npc regardless of the setting prior to capture. However when I tell it to strip and set. it removes all the clothes and not in inventory.
when I tell it to redress the auto clothes comes back but are "non playable" in inventory.
I use hydra slaves, with lux mod scripts for slaves and immersive wenches and the inventories are playable. does the auto clothing make the armor non playable?


Q- maybe option to make the auto clothing, which is fine, but allow the player to mix and mash the slaves inventory would be nice. giving a slave a piece of clothing and having the auto clothing show up under it or over it kind of a bummer.

I had 2 slaves auto clothed with no clothing in their inventories and did not take away the with dialogue override "strip and set" , I was inside a house and when I left they appeared outside naked again? 

also noticed when I capture a new slave, some automatically go to the fighting stance when I only told them your a slave now follow me. 
I tell the slave fight for me and then stop fighting they go back to just following me around.

2 new starts I had captured 2 and 5 slaves, did a few things (10 minute game play each" , I left the game and launch skyrim LE later in the day and the slave list was gone? none of the slaves showed in the list and the follow me command was missing, however all the other commands were there. restarted Pahe MCM did not recaptured the dropped slaves from the list.

 

also noticed serana shows up as a cattle wench and serana herself with papyrus sos has changed do exposure wiith other mods scripts? did not notice if it effected her being seen as 2 separate npcs. if that does cause problems maybe common and unique npcs option?

Just got home gonna see what I can recreate, hopefully some one tells me there's is fine, then I can try to root out a mod conflict or left over script or something.

UPDATE later that day ....
1. I did not have my slave list disappear from the MCM, so that is good.
2. Some slave NPCs will have a fight stance when PC weapon is drawn, but will not engage in the fight when never ask to fight for player. this kind of fools me thinking there gonna fight when they are not set to fight?
3. all new captured slaves, the auto clothes options still throws me, when all ticked on, when I take all the inventory from them and slap on a leashing collar they all pop up with auto clothes, same if I have the options unticked. 
4. would be cool if the auto clothing inventory was set for playable, then the player could just remove them or use some of the inventroy items or mix and match them as needed.
5. just noticed sex training does not have the 3 sub groups under it in the slave list stats in PAHE mcm? or was it always that way?

 

Edited by ragnam
Posted

Howdy, 

 

Firstly great mod! been using 8.1.4 since release and it's fantastic.

 

Few issues I've noticed since I've upgraded from 8.1.4 to 8.1.9:

1. Under "You need to be punished - on ly sex option in menu is Oral.

2. In MCM Menu - cannot tick "Use Sexlab Genders" 

 

This is on existing save and New game.



 

Posted (edited)
13 hours ago, monkinsane said:

Howdy, 

 

Firstly great mod! been using 8.1.4 since release and it's fantastic.

 

Few issues I've noticed since I've upgraded from 8.1.4 to 8.1.9:

1. Under "You need to be punished - on ly sex option in menu is Oral.

2. In MCM Menu - cannot tick "Use Sexlab Genders" 

 

This is on existing save and New game.



 

ON skyrim LE version, I update the mods as they come out and give cliff feedback the best I can. I know there was that issue you speak of in the past, or choosing "you need to be punished" and you select an animation and nothing would happen. those have been fixed, 8.1.7 to 8.1.9 fixed a lot of that. you can now tick  "Use Sexlab Genders" 
I have all the dialogue options and are not missing and they do animate.

If your missing dialogue you might have
1. a old script floating around or a mod conflict of dialogue or load order or other mod settings.
I had issues where old "data/scripts/PAHE-----------.pex" are left over when a older removed mod fails to completely remove the mod scripts or having wrong extra addons installed, or manually placed files. If you manually drop the files in your build even with vortex, vortex will not remove them unless they are written over again by vortex.
 

Edited by ragnam
Posted
On 1/30/2023 at 12:20 PM, ragnam said:

8.1.9 on a new start.

I noticed some things not sure if others noticed. 
the options to enable disable captured slaves or unquiet NPCs auto armor seems to stay on regardless capturing a new slave. 
the auto armor dresses the slave/npc regardless of the setting prior to capture. However when I tell it to strip and set. it removes all the clothes and not in inventory.
when I tell it to redress the auto clothes comes back but are "non playable" in inventory.
I use hydra slaves, with lux mod scripts for slaves and immersive wenches and the inventories are playable. does the auto clothing make the armor non playable?


Q- maybe option to make the auto clothing, which is fine, but allow the player to mix and mash the slaves inventory would be nice. giving a slave a piece of clothing and having the auto clothing show up under it or over it kind of a bummer.

I had 2 slaves auto clothed with no clothing in their inventories and did not take away the with dialogue override "strip and set" , I was inside a house and when I left they appeared outside naked again? 

also noticed when I capture a new slave, some automatically go to the fighting stance when I only told them your a slave now follow me. 
I tell the slave fight for me and then stop fighting they go back to just following me around.

2 new starts I had captured 2 and 5 slaves, did a few things (10 minute game play each" , I left the game and launch skyrim LE later in the day and the slave list was gone? none of the slaves showed in the list and the follow me command was missing, however all the other commands were there. restarted Pahe MCM did not recaptured the dropped slaves from the list.

 

also noticed serana shows up as a cattle wench and serana herself with papyrus sos has changed do exposure wiith other mods scripts? did not notice if it effected her being seen as 2 separate npcs. if that does cause problems maybe common and unique npcs option?

Just got home gonna see what I can recreate, hopefully some one tells me there's is fine, then I can try to root out a mod conflict or left over script or something.

UPDATE later that day ....
1. I did not have my slave list disappear from the MCM, so that is good.
2. Some slave NPCs will have a fight stance when PC weapon is drawn, but will not engage in the fight when never ask to fight for player. this kind of fools me thinking there gonna fight when they are not set to fight?
3. all new captured slaves, the auto clothes options still throws me, when all ticked on, when I take all the inventory from them and slap on a leashing collar they all pop up with auto clothes, same if I have the options unticked. 
4. would be cool if the auto clothing inventory was set for playable, then the player could just remove them or use some of the inventroy items or mix and match them as needed.
5. just noticed sex training does not have the 3 sub groups under it in the slave list stats in PAHE mcm? or was it always that way?

 

ok, I added DOM, noticed salves show up in PAHE and DOM list, but when the slave looses its name, both PAH and DOM show a blank name, I figured just rename in Pah but does not after putting a new name in. figured I just rebuild PAH slave list, then shows no slaves in pah or DOM list.

I am gonna need to play around more with load order or something and HSH is missing the restless hunter tab info which is blank?
So disregard all I typed.

Posted (edited)
18 hours ago, Strec2 said:

It's just a beggining, good luck. Having a working game with PAH, DOM, HsH and Aygas is a nightmare...


OK after several configurations 

1st install DOM then PAH and then HSH - Results in slave names and clothing working names can be renamed and slave inventory control. but DOM MCM no contro; options

then 2nd as per install instructions....
PAH then DOM then HSH - results full DOM control and clothing, but complete loss in slave name control goes blank.

If anyone or cliff can shed some light which script controls slave name control, I will try to edit instll individual control and use PAH name script manual so 

I would like to try 2nd option on vortex install , I will manually drop PAH "slave name scripts" manually after everything, to see if it works with manually drop name control script.

Thanks.

 

Edited by ragnam
Posted

there probably isn't but is there a patch for this to work with nethers follower framework?

 

or is there anyway for me to edit the dialog lines the slave says? its a great mod i just wondered if there were ways i could keep some of the personality of the npc 

 

thanks for the mod ! 

Posted
On 1/31/2023 at 1:57 AM, ragnam said:

ON skyrim LE version, I update the mods as they come out and give cliff feedback the best I can. I know there was that issue you speak of in the past, or choosing "you need to be punished" and you select an animation and nothing would happen. those have been fixed, 8.1.7 to 8.1.9 fixed a lot of that. you can now tick  "Use Sexlab Genders" 
I have all the dialogue options and are not missing and they do animate.

If your missing dialogue you might have
1. a old script floating around or a mod conflict of dialogue or load order or other mod settings.
I had issues where old "data/scripts/PAHE-----------.pex" are left over when a older removed mod fails to completely remove the mod scripts or having wrong extra addons installed, or manually placed files. If you manually drop the files in your build even with vortex, vortex will not remove them unless they are written over again by vortex.
 


Thanx for the response,

I reverted to 8.1.4, in the meantime. I'll give the new version a go at some point. Yeah, maybe a leftover script causing havok - didn't check for that. I use Wrye Bash as my mod manager, no just for bashed patch - and it's usually pretty good at pointing out issues like the file installed mismatching the one in the mod - but still not impossible. Could also be a mod conflict I guess - my game is modded to hell and back LOL.

If/when I figure out the issue and solution - I'll post it here.

Great mod and thanx for the hard work.

Posted (edited)
1 hour ago, monkinsane said:


Thanx for the response,

I reverted to 8.1.4, in the meantime. I'll give the new version a go at some point. Yeah, maybe a leftover script causing havok - didn't check for that. I use Wrye Bash as my mod manager, no just for bashed patch - and it's usually pretty good at pointing out issues like the file installed mismatching the one in the mod - but still not impossible. Could also be a mod conflict I guess - my game is modded to hell and back LOL.

If/when I figure out the issue and solution - I'll post it here.

Great mod and thanx for the hard work.

Thanks for the response also,

I look a little more into it. Seems DOM uses like 11 core scripts from PAHE so using updated versions of PAHE would just break conflict
pah_ ...
pahmcm, pahactoralias, pahbootstrapscrit, pahcore, pahdaig, pahpunishmentrapescript, pahslave, pahslaveinfoeffectscript, pahslavemind, pahslavevauleanalysisquestscript and uilib_1

just an idea or thought, PAH needs to transfer back and forth to HSH which seems to do very well with values and such.
Cliff and muse have done an outstanding job staying separate while integrated on the transfer to each other.

what if DOM used similar scripts in its own set like so...
dommcm, domactoralias, dombootstrapscrit, domcore, etc etc etc

but I suggest when capturing a slave submit ... would clone to PAH ... from there a diag "I am gonna make you my special slave" and could transfer into DOM core scripts. you could have full control over all the extra moods, values, and dialogues.

when transferring back to HSH or PAH they could have a new script to retain all the extra new values and park them and or share those values. aka patches 

so the only thing is each PAHE, HSH, and DOM would have a common value script to park and hold values that get transferred when the slave is moved to another core mod.

like how those values of training go to PAHE and HSH , maybe use that and get with the others to add the mood values and such so they dont get dropped moving them from one to the other.  But DOM diag will be protected inside DOM core build.

Updated
@CliftonJD, Sorry, I seen it was a DOM issue, I wont bring that up here anymore, I just gave this comment to Trollautokill as a suggestion.

Edited by ragnam
Posted
On 2/2/2023 at 4:28 PM, ragnam said:

Thanks for the response also,

I look a little more into it. Seems DOM uses like 11 core scripts from PAHE so using updated versions of PAHE would just break conflict
pah_ ...
pahmcm, pahactoralias, pahbootstrapscrit, pahcore, pahdaig, pahpunishmentrapescript, pahslave, pahslaveinfoeffectscript, pahslavemind, pahslavevauleanalysisquestscript and uilib_1

just an idea or thought, PAH needs to transfer back and forth to HSH which seems to do very well with values and such.
Cliff and muse have done an outstanding job staying separate while integrated on the transfer to each other.

what if DOM used similar scripts in its own set like so...
dommcm, domactoralias, dombootstrapscrit, domcore, etc etc etc

but I suggest when capturing a slave submit ... would clone to PAH ... from there a diag "I am gonna make you my special slave" and could transfer into DOM core scripts. you could have full control over all the extra moods, values, and dialogues.

when transferring back to HSH or PAH they could have a new script to retain all the extra new values and park them and or share those values. aka patches 

so the only thing is each PAHE, HSH, and DOM would have a common value script to park and hold values that get transferred when the slave is moved to another core mod.

like how those values of training go to PAHE and HSH , maybe use that and get with the others to add the mood values and such so they dont get dropped moving them from one to the other.  But DOM diag will be protected inside DOM core build.

Updated
@CliftonJD, Sorry, I seen it was a DOM issue, I wont bring that up here anymore, I just gave this comment to Trollautokill as a suggestion.

Quit Q: 

What is DOM?

Tried to search but i presume it's short for something.

Posted
4 hours ago, monkinsane said:

Quit Q: 

What is DOM?

Tried to search but i presume it's short for something.

Diary of Mine. Gives slaves more complex personalities (text only) and training.

Posted
On 2/3/2023 at 11:35 PM, ragnam said:

its a mod to use with HSH and PAHE, https://www.loverslab.com/topic/165206-paradise-halls-diary-of-mine-wip/  

 

On 2/4/2023 at 3:04 AM, roldoi1911 said:

Diary of Mine. Gives slaves more complex personalities (text only) and training.



Ah dammit, shoulda guessed LOL. Have tried it before but unfortunately it's the straw that broke the camel's back for me. My game is heavily scripted - and DOM's the "1 too many" for me. Pity, the little bit I played it was pretty awesome.

Posted
On 2/6/2023 at 3:34 PM, Delite said:

How to make Slave Collar from this mod enchantable? What exactly needs to be done in TES5Edit?

Not my forte, but if you are talking about the leash collar then it already has at least one enchantment.  You'd need at least the ability to do a second enchantment.

 

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