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Paradise Halls Enhanced (pahe) repacked with the customary addons


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Posted

Does someone already have a bug where the dialog choices, for sex, do not result in the good sexual act? Eg. clicking anal and having only oral sex, clicking oral and having vaginal one, etc. ?

  • 4 weeks later...
Posted
On 3/12/2023 at 12:42 AM, GodSmack said:

anyone know why my slave is always crouching?

 

You a vampire? Sometimes you can feed off a slave which turns her notionally hostile, but not so much so that she attacks or turns up red on the compass. If that happens, any other slaves in the area will go into sneak mode, as they would if there was an unidentified threat in the area. They'll keep doing it until you talk to the angry slave. That'll clear the hostile flag and everyone will stand up again.

 

Next most likely is that there is a genuine hostile in the area that isn't close enough to start combat. There was also a DoM bug that had this effect, though that should be fixed long since.

Posted
8 hours ago, DocClox said:

 

You a vampire? Sometimes you can feed off a slave which turns her notionally hostile, but not so much so that she attacks or turns up red on the compass. If that happens, any other slaves in the area will go into sneak mode, as they would if there was an unidentified threat in the area. They'll keep doing it until you talk to the angry slave. That'll clear the hostile flag and everyone will stand up again.

 

Next most likely is that there is a genuine hostile in the area that isn't close enough to start combat. There was also a DoM bug that had this effect, though that should be fixed long since.

No, not yet at least, but now that you mention that, it's normally only me fresh slaves that do this, which were managed with DoM instead of Pah. And there were potential hostiles in the area.

Posted (edited)
On 10/27/2022 at 4:10 PM, CliftonJD said:

that is unfortunate side-effect of not giving them the naked outfit by default. ingrid's outfit showed us its more than cosmetic. you can still give them the naked outfit as before to clear that bug, but the naked outfit is the cause of the naked bandit bug...or you can use the mandate nudity law for the mod to strip them at the expected intervals they've been known to re-equip their outfit

 

 

Hello CliftonJD, i have a suggestion that may fix the naked bandit-bug :

 

First, you could create hundreds of unused unique NPCs, no caring about theirs looks or stats.

 

Then, when a NPC is enslaved, it would disappear and the UnusedUniqueNPC#001 would appear, after the script edit his name race, sex, look, stats and inventory (all the same than the disappeared NPC), and being naked by default.

And if another NPC is enslaved, it would make appear UnusedUniqueNPC#002 and so on.

 

The advantage would be that there is no link bewteen the original NPC and the new one, so no base actor editing that would lead to the naked bug.

 

Do you think it would work ?

Edited by Lackom
Posted

I've been having an issue that doesn't seem to happen to anyone else; whenever i enslave someone, after a short time they will stop being a slave and if i loose line of sight with them, they will usually disappear. when i walk up to slaves that are no longer listed, they wont respond to me. does anyone know why this is happening?

Posted

Since there are no other entries regarding this topic, my problem must arise from a boneheaded mistake on my part, but when I install 8.1x or 8.2 versions of PAHE, i don't see an MCM entry.  I have messed with load order and checked required mods.  I appreciate any input.

Posted (edited)
On 3/18/2023 at 6:52 PM, ashesIIashes said:

I've been having an issue that doesn't seem to happen to anyone else; whenever i enslave someone, after a short time they will stop being a slave and if i loose line of sight with them, they will usually disappear. when i walk up to slaves that are no longer listed, they wont respond to me. does anyone know why this is happening?

 

even after a fresh install and new game start, I had that where I captured like 3 slaves at the start of the game, everything worked fine. next time/day I reload the saved game point all the slaves names are missing in the MCM? they were still standing there and have the dialogues worked.  I had to re enslave them and later they were still slaves on loading save games after that point.
re enslave them, I used "bind and gag spell" I even made my own wooden sword with that spell attached to it for ease.
That happen to me 4 times on a new game and several attempts or the versions. I am on the latest version for LE.

so if you start a new game capture a slave or two tie them up. reload that save point and if they disappear from MCM, enslave them again. then run around again save, and reload save and see if they are good from that point forward.

Edited by ragnam
Posted (edited)

@CliftonJD, hope everything is good?

when you read this it might help. I enslaved 4 of the castle keep female main vampires at the end of the dawn guard quest. with console command prid I wanted to "moveto Player" one of the NPCs to me and it generated a T-pose copy, I turned around in game and see the same vampire female NPC I had enslaved was already following me. 
do you think there is something to do with the copy/npc and delete the original npc script that might cause it? made me wonder when the script removes the origal NPC it severs it skeleton rig or worng rig? even with bandits when the spawn later in the game.
yeah I enslave a random NPC from a bandit camp, it is now a new copy PRID of its own, but later in the game when it tries to respawn a NEW random NPC was its skeleton rig wiped and that is why the Tpose later in the game for male or females?

just a thought, and made me think about it for a bit. 

Edited by ragnam
Posted
10 hours ago, ragnam said:

 

even after a fresh install and new game start, I had that where I captured like 3 slaves at the start of the game, everything worked fine. next time/day I reload the saved game point all the slaves names are missing in the MCM? they were still standing there and have the dialogues worked.  I had to re enslave them and later they were still slaves on loading save games after that point.
re enslave them, I used "bind and gag spell" I even made my own wooden sword with that spell attached to it for ease.
That happen to me 4 times on a new game and several attempts or the versions. I am on the latest version for LE.

so if you start a new game capture a slave or two tie them up. reload that save point and if they disappear from MCM, enslave them again. then run around again save, and reload save and see if they are good from that point forward.

im having the exact some issue. but when i reload the save, i cant enslave them. is it a time issue?

Posted (edited)
23 hours ago, ashesIIashes said:

im having the exact some issue. but when i reload the save, i cant enslave them. is it a time issue?

this issue I hope CliftonJD will comment on.

My work around till then,
 
Can you hit them with a sword, kill them and use spell like "Bind and Gag" on them it should have them flop around on the ground with a red glow, you should get options like Enslave them, Enslave on Health, or wake and tie them. once they are awake you can choose "I am taking you to paradise halls" or use one of the first enslave options before you talk to them.
Yes the slave starts off as a new slave again, but I did not have them disappearing from the MCM once I did this to the first 1 or 2 slaves in the begining of a game start.
https://www.nexusmods.com/skyrim/mods/14697

Edited by ragnam
Posted (edited)

Is CliftonJD okay or is he just taking a well deserved break?

I do hope that it IS the latter.

 

I posted this before but it received no replies:

 

IF you duplicate via Proteus OR console base code via placeatme) a Beth "victim" both  permanent (the wagon redguard).  temporary (e.g., a road traveler) and semi permanent (i.e., coded to die later on) , make them a follower (via, in my case EFF) and take them to a home and say"this is your new home" you LOSE all capacity to interact with them ( no lines of speech and no EFF wheel) and  they are utterly useless as an NPC. If you simply enslave them there is NPs other than an annoyed NPC but I do not want them as slaves.

 

This is NEW and has not been in any previous PAH version and as EFF  and Proteus are both unchanged( I do not like the new Proteus) from previous runs.

Ordinarily I would simply console kill them BUT Vittoria Vici, the original. has now gone this way and I sure as hell wont be killing her  although her hooking job at the Mage Academy is on hold indefinitely. ResetAI or disable /enable totally fail here  while killing/resurrecting now fails as well which quite surprised me.

 

Any clues on what I can do?

 

Solved!

 

I killed/rez'd Vittoria but the rez'd Vittoria was exactly the same as before.

So, I tried the last resort "placeatme base id" and it worked.

 

BUT! I won't be saying "this is your new home" to any duplicates or placeatme copies.

 

 

Edited by Will55
Posted (edited)
On 2/15/2023 at 8:32 AM, Pianocat said:

Does someone already have a bug where the dialog choices, for sex, do not result in the good sexual act? Eg. clicking anal and having only oral sex, clicking oral and having vaginal one, etc. ?

Sexlab often ignores the initial choice and seems to use an RNG method of choice all too often.

Hover over the H ( or 0) button and press it at least twice (successfully) on your preferred position with a time gap of a couple of seconds between them to bring the choice page up again.

Even then once the action begins you will still occasionally find AI choice occurring so then press H again and in the end you will obtain the desired action.

SexLab does its "own thing" monotonously.

I always crackup that when supposedly raping a new slave,  my char sits there licking the slave's toes or other such rubbish. Good sex is about control not pandering to an AI's desires while raping a new slave is about power, control and submission and rough missionary has been the human standard for multiple millennia. It is meant to be so.

Edited by Will55
Posted

Does anyone have(or know) the Item ID's for the dwarven suit, collar and mask?

 

I dont use LAL so i need to console it to have it at the start?

Posted

I have both of these paradise_halls.esm AND paradise_halls_SLExtension.esp and I don't know what mom they went to or go to for whatever reason I was not able to load into a collection pack called I&A from the Nexus. When I uninstall or unenable these two mods something keeps saying I need paradise_halls_SLExtension.esp and to quit without saving. 

 

I'm not sure if it's because I don't have these mods or plugins my character doesn't run any longer he just glides across the floor.

 

Any help in diagnosing my problem would be much appreciated.

Posted

Back to "business as usual" WRT PAHE :). It is running well and I have no real complaints about CliftonJD's excellent work. Many thanks to him.

 

But a minor problem: I have two groups of slaves ( 16 Thalmor and 16 necromancers) that I am trying to move to HSH.

I tried previously but it was apparent that I must have respect at >65  to stop the smart a**e comments from both groups, who reek arrogance, to put it mildly.

So, my char is back at raping and whipping the slaves("Oh what fun!") but she cannot get respect past 40 for 3 NMs and past 52 for 3 Thalmor.

As the arousal in both groups seems close to 100 mostly, all rape does is drop SLEN as they do not seem to see it as "punishment"(despite the post rape theatrics).

So whipping is the only way left. 

But they all simper and smile "My Lady", Dovakhin", Thane", "DragonBorn" etc. and I cannot find an excuse to punish them  to raise respect.

How can my char increase their respect? 

Perhaps we need a speech line that they will refuse to comply with like HSH's "I want you to pass on your pleasuring skills to the others"(Or close...rough memory guess) which really has the Thalmor refusing point blank (I will ask the HSH page to see if  this enable punishment to raise respect in HSH)

 

Perhaps a line like" service this "creature" ( and a conjuration  spell to teleport it in for 5 mins) might increase their refusals, although with my luck and their 100 arousal they might all jump at it happily :().

 

I do not expect a clean cut answer here but any hints would be useful.

Posted
20 hours ago, Will55 said:

Back to "business as usual" WRT PAHE :). It is running well and I have no real complaints about CliftonJD's excellent work. Many thanks to him.

 

But a minor problem: I have two groups of slaves ( 16 Thalmor and 16 necromancers) that I am trying to move to HSH.

I tried previously but it was apparent that I must have respect at >65  to stop the smart a**e comments from both groups, who reek arrogance, to put it mildly.

So, my char is back at raping and whipping the slaves("Oh what fun!") but she cannot get respect past 40 for 3 NMs and past 52 for 3 Thalmor.

As the arousal in both groups seems close to 100 mostly, all rape does is drop SLEN as they do not seem to see it as "punishment"(despite the post rape theatrics).

So whipping is the only way left. 

But they all simper and smile "My Lady", Dovakhin", Thane", "DragonBorn" etc. and I cannot find an excuse to punish them  to raise respect.

How can my char increase their respect? 

Perhaps we need a speech line that they will refuse to comply with like HSH's "I want you to pass on your pleasuring skills to the others"(Or close...rough memory guess) which really has the Thalmor refusing point blank (I will ask the HSH page to see if  this enable punishment to raise respect in HSH)

 

Perhaps a line like" service this "creature" ( and a conjuration  spell to teleport it in for 5 mins) might increase their refusals, although with my luck and their 100 arousal they might all jump at it happily :().

 

I do not expect a clean cut answer here but any hints would be useful.

I've only found 2 means to raise respect. First is under the "OK Slave" thread. You'll get the "Now you'll address me as a slave should" line. If they refuse, you'll get to punish them for increased respect. Eventually, they'll agree to the first option. Afterwards, from time to time when selecting them, you'll get a "I thought I told you to address me correctly" option which when selected will give you punishment options to continue raising respect. Hope that helps.

Posted
On 3/23/2023 at 5:32 PM, ragnam said:

this issue I hope CliftonJD will comment on.

My work around till then,
 
Can you hit them with a sword, kill them and use spell like "Bind and Gag" on them it should have them flop around on the ground with a red glow, you should get options like Enslave them, Enslave on Health, or wake and tie them. once they are awake you can choose "I am taking you to paradise halls" or use one of the first enslave options before you talk to them.
Yes the slave starts off as a new slave again, but I did not have them disappearing from the MCM once I did this to the first 1 or 2 slaves in the begining of a game start.
https://www.nexusmods.com/skyrim/mods/14697

Hmmm, spell was uploaded in 2012. Pretty sure that is not gonna work in my game. Was gonna try your work around there even though the glitch I'm seeing is slightly different then what's been described so far. I do run HMH and AYGAS as well. My glitch occurs if I have a CTD, die, or save and exit the game (main menu or desktop, either one). When I return, all active slaves have dropped from MCM and their training values have all reset to 0%. I can still, generally, interact with them and the myriad of slave dialogues show in the interaction tree. However, the only dialogues that work are the "We're gonna have sex" ones, punishment or otherwise. Sometimes they'll get stuck in a loop though... "So you're trying to escape...." in which regardless of what options you select it just goes round and round; i.e. punish with sex, interact again, "So you're trying to escape....". If they don't get stuck in the loop, sometimes I'm able to get them to switch over to being prostitutes via the TDF Prostitution Mod. Then, I can take them to town and still sell them off. Otherwise, I hope I'm in range of a workplace set through AYGAS and send them there via the "SendToWorkplace" spell.

Posted
On 4/8/2023 at 10:57 PM, world_Breaker said:

I have both of these paradise_halls.esm AND paradise_halls_SLExtension.esp and I don't know what mom they went to or go to for whatever reason I was not able to load into a collection pack called I&A from the Nexus. When I uninstall or unenable these two mods something keeps saying I need paradise_halls_SLExtension.esp and to quit without saving. 

 

I'm not sure if it's because I don't have these mods or plugins my character doesn't run any longer he just glides across the floor.

 

Any help in diagnosing my problem would be much appreciated.

If you run a Mod Manager, check for any notifications referring to a missing master. Running LOOT could help track down the Mod needing the SLExtension.esp, as well. As far as the gliding bit goes, not sure what to suggest other than to move all your mods to another location then add them back in one at a time until you recreate the bug.

Posted (edited)
3 hours ago, Turill said:

I've only found 2 means to raise respect. First is under the "OK Slave" thread. You'll get the "Now you'll address me as a slave should" line. If they refuse, you'll get to punish them for increased respect. Eventually, they'll agree to the first option. Afterwards, from time to time when selecting them, you'll get a "I thought I told you to address me correctly" option which when selected will give you punishment options to continue raising respect. Hope that helps.

Thank you for the  reply.

 

Yes I do know about that. BUT despite the "okay slave" defined actions("speak to me properly" and "you will fight for me"(the latter more from desperation than fact as they are all in a  cellar)) they almost never lapse (10+ visits to both while my hookers "relax" in the inn) and provide me with an opportunity  to punish.

I have tried random punishments which are tasteless at best and they have worked but rarely so and are not worth the effort or pain..

But, I now have all the necromancers at 65 respect as they all , one by one, did finally lapse (it took enough effort), but the two thalmor women (Agent Lorcalin and a Justiciar) , both on 52 Respect will neither lapse nor respond to random punishment.  Only two have exceeded 65 and that was from a random crop(as opposed to using a whip) thrashing ( I have one Thalmor and one necromancer at 73).

 

The most important point I failed to make and that was that 65 respect was IMHO too low for slaves I intend to keep (e.g., as house slaves/guards etc.) .

I found this out in past runs when  it was obvious that they will still make snide remarks at 65 and it isn't just the sultry ones.

 

The whole respect thing seems pointless if 1) raising it is so difficult time wise; and 2) making the 100% effective level so high..

 

Now this latter may have been changed by CliftonJD and 65 may now be the desired upper limit required for cessation of the smarta**e comments, and hence pushing it past this may well be pointless. But I would just like to know this so I can actually do something else .

 

This is not a new thing and I have posted (see"whinged") about it here about it before.:)

Edited by Will55

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