Jump to content

Paradise Halls Enhanced (pahe) repacked with the customary addons


Recommended Posts

Posted
15 hours ago, CliftonJD said:

makes no sense to me either, but thank you for catching it. :)

the odd part there was that the 2 source files were the same, but the script should be different for the newer version. they had or should have the same script in version 8.1.6Le as 8.1.6Se. if you want to try sharing the same script from Se to Le, experiment with porting version 8.1.6Le to Se. test what happens with a direct port first, then if sex fails to work as expected, try swapping the script with the Se version of it

 

okay i found it. :)

 

Its realy tricky so pls be with me.

 

The error come from 

 

Quote

Skyrim Special Edition\Data\Source\Scripts\pahpunishmentrapescript.psc(153,11): IsMale is not a property on script pahcore or one of its parents
No output generated for PAHE_SexDialogueSCR, compilation failed.

 

this error come if i try to compile the script file: PAHE_SexDialogeSCR.psc

 

The error pointer show this one  line in the script file ( first line here):

Quote

If PAH.IsMale                    ;female player, male NPC
                    Model.AddActor(_player, IsVictim = false)    
                    Model.AddActor(_target, IsVictim = aggressive)    ; NPC penetrates female player
                    tag = tag + ", AnalCreampie, Standing, Behind, Kneeling, Holding, Behind, Reverse, DoggyStyle, Anal"

                Else                        

 

in the SE version looks to me same. So i checked out where "PAH" come from, trn out come from PAHcore.

 

Checked out the working version( 8.1.6 SE) i found 2 reference for "isMale" that not commented out:

 

Quote

If PAH.IsMale                    ;female player, male NPC
                    Model.AddActor(_player, IsVictim = false)    
                    Model.AddActor(_target, IsVictim = aggressive)    ; NPC penetrates female player
                    tag = tag + ", AnalCreampie, Standing, Behind, Kneeling, Holding, Behind, Reverse, DoggyStyle, Anal"

                Else        

This one Line 1761

 

Secund one:

Quote

Else
            IsFemale = (slave.GetActorBase().GetSex() == 1)
            IsMale = false
            Debug.Notification("slave Is skyrim Female")
            slave.AddToFaction(PAH_gender)
            slave.setFactionRank(PAH_gender, 1)
        EndIf

this one in line 1768

 

Agin to avoid confusion becuse my english not great i wish to: This all above come from WORKING Skyrim SE PAHE version 8.1.6

 

In the Skyrim LEgendary edition PAHE version 8.1.7 case, pahecore.psc contains fallowing things if i look for isMale:

Line 543:

Quote

;bool Property IsMale Auto Conditional

 

Line 1759

Quote

;IsMale = (slave.GetActorBase().GetSex() == 0)

 

Line 1766

Quote

;IsMale = false

 

i think pahe core get updated and by accident get this changes commented out. So i changed this comented out lines in pahecore. Done same with IsFemale then succsesfuly compiled the PAHE_SexDialogeSCR.psc.

 

here is the source file i edited:

pahcore.psc

 

Here is the file i made this way, in my test under SE worked, i have sex with slaves, and sex traning incrased.

I re compiled both pahcore and pahe sex dialoge scr to be sure all working. Others who have acces skyrim LE pls check out my solution.

 

pahcore.pex

PAHE_SexDialogueSCR.pex

 

i hope this help :) with devlopment of PAHE :)

 

Side note, i attempted compile other scripts randomly to see what how happen, some failed to run becuse "too many argument".

I dont know its normal and okay or not... ( i new to this things and may other things the source of this failure i just not aware of. )

Posted
22 hours ago, Nonseen said:

as requested the test done. Same result as 8.1.7.

 

I started thinking maybe the source of problems i using SexLab Framework 1.63, but for LE the 1.62 version need to be used. 

To check this out i planning to compile the script that not working.

 

As not expereinced in scripting and how to compile i run some difficulties. The moment of writing i working on it. May update this post if a make advance.

 

Edit:

Found sources of my problems i going to write a blog post about it... its long story. and good example, great learning experience :D .

I think i going to do the complie tomorow i need organize few script source files...

  • what do you mean the same result, you still needed the scripts from 8.1.6Se to run 8.1.6Le ported to Se?
  • also i wasn't aware Se had updated to sl1.63, i'm still using 1.62 and scripting based on 1.62 source files
10 hours ago, Nonseen said:

okay i found it. :)

 

Its realy tricky so pls be with me.

 

The error come from 

 

 

this error come if i try to compile the script file: PAHE_SexDialogeSCR.psc

 

The error pointer show this one  line in the script file ( first line here):

 

in the SE version looks to me same. So i checked out where "PAH" come from, trn out come from PAHcore.

 

Checked out the working version( 8.1.6 SE) i found 2 reference for "isMale" that not commented out:

 

This one Line 1761

 

Secund one:

this one in line 1768

 

Agin to avoid confusion becuse my english not great i wish to: This all above come from WORKING Skyrim SE PAHE version 8.1.6

 

In the Skyrim LEgendary edition PAHE version 8.1.7 case, pahecore.psc contains fallowing things if i look for isMale:

Line 543:

 

Line 1759

 

Line 1766

 

i think pahe core get updated and by accident get this changes commented out. So i changed this comented out lines in pahecore. Done same with IsFemale then succsesfuly compiled the PAHE_SexDialogeSCR.psc.

 

here is the source file i edited:

pahcore.psc 106.78 kB · 0 downloads

 

Here is the file i made this way, in my test under SE worked, i have sex with slaves, and sex traning incrased.

I re compiled both pahcore and pahe sex dialoge scr to be sure all working. Others who have acces skyrim LE pls check out my solution.

 

pahcore.pex 90.84 kB · 0 downloads

PAHE_SexDialogueSCR.pex 971 B · 0 downloads

 

i hope this help :) with devlopment of PAHE :)

 

Side note, i attempted compile other scripts randomly to see what how happen, some failed to run becuse "too many argument".

I dont know its normal and okay or not... ( i new to this things and may other things the source of this failure i just not aware of. )

ahh see now you're working with current version 8.1.7, the commented lines were part of clean up...how ever you did find an outdated script. no clue how that got mixed in there, but we can work with that. here's the correct script:

PAHE_SexDialogueSCR.pex

Posted
54 minutes ago, CliftonJD said:

what do you mean the same result, you still needed the scripts from 8.1.6Se to run 8.1.6Le ported to Se?

Yes.

i needed the SE version of the script to make working the LE converted version.

At least in the early stages. Latter i managed re compile the source files that come with PAHE 8.1.6 LE version.

To do ti take some time to find the source files of all mod that needed to do re compile the scripts.

57 minutes ago, CliftonJD said:

also i wasn't aware Se had updated to sl1.63, i'm still using 1.62 and scripting based on 1.62 source files

ops. i do used in my compile effort to SL 1.63 version. This may not backward compatible :(

 

i get from here the SE version of sex lab. Dont know what exact difference beatwen the SexLab versions.

 

 

1 hour ago, CliftonJD said:

ahh see now you're working with current version 8.1.7, the commented lines were part of clean up...how ever you did find an outdated script. no clue how that got mixed in

hmm... maybe i mixed up something. during PAHE 8.1.7 LE conversion i extracted both paradasie_halls.bsa and paradise_halls_SLExtension.bsa.

Both contain Pex files, maybe i mixed up the old ones?

 

Thank you for the script file i run a new test using this one :)

 

I started thinking maybe a possible test method to re compile all the source files that come with a mod. This may lead hidden bugs discovery, or its not worth the effort?

Posted
1 hour ago, CliftonJD said:

there, but we can work with that. here's the correct script:

This script seems working well :)

-I can punish or have sex for fun with slaves.

-Sex traning incrase as intended.

 

This point i stoped the testing, if need more deep test let me know. :)

Posted
4 hours ago, Nonseen said:

This script seems working well :)

-I can punish or have sex for fun with slaves.

-Sex traning incrase as intended.

 

This point i stoped the testing, if need more deep test let me know. :)

ok, thanks. got a test idea for that combat issue here:

pahslave.pex

Posted
5 hours ago, CliftonJD said:

ok, thanks. got a test idea for that combat issue here:

pahslave.pex 91.69 kB · 0 downloads

Started new game with my test setup using the script files you give me for testing.

 

Sex seams working as intended, as mentioned before.

 

Combat is half working half not:

working parts:

-if slave refuse to fight for me (using ok slave menu) punished for this, improve combat traning

-slaves after capture not start combat

-slave ordered stop fighting for me, stoped engage in combat, not get experiance for combat

-slave not engage in combat can be punished for this, after punishment slave combat traning incrased a lot ( i used flame spell! [love using to punish slaves :)] )

 

Not working parts:  :( :( :(

-slave engage in combat but not get combat experience

-[this maybe intended?] slave ordered to fight for me, tied up, relative close to combat event not get combat experience ( older version they get combat exp this way)

 

Checked logs and evrything seems clean.

Posted
10 hours ago, Nonseen said:

Started new game with my test setup using the script files you give me for testing.

 

Sex seams working as intended, as mentioned before.

 

Combat is half working half not:

working parts:

-if slave refuse to fight for me (using ok slave menu) punished for this, improve combat traning

-slaves after capture not start combat

-slave ordered stop fighting for me, stoped engage in combat, not get experiance for combat

-slave not engage in combat can be punished for this, after punishment slave combat traning incrased a lot ( i used flame spell! [love using to punish slaves :)] )

 

Not working parts:  :( :( :(

-slave engage in combat but not get combat experience

-[this maybe intended?] slave ordered to fight for me, tied up, relative close to combat event not get combat experience ( older version they get combat exp this way)

 

Checked logs and evrything seems clean.

ok, remind me the combat behavior we get if we don't use this script change. got 1 more idea on it if this don't work

Posted
2 hours ago, CliftonJD said:

ok, remind me the combat behavior we get if we don't use this script change. got 1 more idea on it if this don't work

:)

I test it soon as i can.

I happy to see slave behavior get fixed :)

Posted

I hate to sound stupid, BUT I have this thing called kib_pahe_addon_0.4Beta.zip  in my load and I have absolutely no memory of what it is or how it got there or what it does. Does anyone know what it is and whether it is safe to delete?

 

 

Posted
13 hours ago, Faustling said:

I hate to sound stupid, BUT I have this thing called kib_pahe_addon_0.4Beta.zip  in my load and I have absolutely no memory of what it is or how it got there or what it does. Does anyone know what it is and whether it is safe to delete?

 

 

send it here, i'll take a look

Posted

I really depend on SexLab Tools ability to choose the animation to keep things fresh and sometimes PAH locks the animations to a single choice. I've been trying to track down when PAH, DOM is not enabled, does this. Unfortunately I didn't find a pattern.  Most of the time it would select a random animation, and then at others it would lock itself into ZapDoggy01 or ZapFaceFuck. 

 

It did appear to happen less often then when it was mediated through DOM. 

 

Posted

I know you're still working on the sex commands but I want to give props for the improvements in this latest version and, in particular, the (at least so far) absence of the "naked bandit bug." I have been attacked by, and enslaved, the Dunmer thief and the Argonian assassin several times. Although all my slaves wind up without an inventory (except a collar), the next iteration (reincarnation) is fully clothed and armed. It's nice to see this perennial issue resolved, even if it comes at the cost of slaves sometimes wearing armor/clothing not found in their inventory.

Posted
On 8/9/2022 at 3:36 PM, Dawndrake said:

What is the status on using this with Family Feud?

sorry i missed this question when it was asked, family feud won't cause any harm if used, but also won't do anything pah related. looked into the different versions of family feud for the cause, planning a fix for this at some point

Posted
3 hours ago, Psalam said:

I know you're still working on the sex commands but I want to give props for the improvements in this latest version and, in particular, the (at least so far) absence of the "naked bandit bug." I have been attacked by, and enslaved, the Dunmer thief and the Argonian assassin several times. Although all my slaves wind up without an inventory (except a collar), the next iteration (reincarnation) is fully clothed and armed. It's nice to see this perennial issue resolved, even if it comes at the cost of slaves sometimes wearing armor/clothing not found in their inventory.

good to hear its working

Posted
7 hours ago, Good Provider said:

I really depend on SexLab Tools ability to choose the animation to keep things fresh and sometimes PAH locks the animations to a single choice. I've been trying to track down when PAH, DOM is not enabled, does this. Unfortunately I didn't find a pattern.  Most of the time it would select a random animation, and then at others it would lock itself into ZapDoggy01 or ZapFaceFuck. 

 

It did appear to happen less often then when it was mediated through DOM. 

 

always remember when your locked into a zad animation, you're getting the devious animation filter for devious devices, when locked into zap animations, you're getting the zaz animation filter. dd filter is harder to disable in current versions, but zaz filter has a toggle for it in the mcm

Posted
16 hours ago, CliftonJD said:

always remember when your locked into a zad animation, you're getting the devious animation filter for devious devices, when locked into zap animations, you're getting the zaz animation filter. dd filter is harder to disable in current versions, but zaz filter has a toggle for it in the mcm

Thanks that seemed to have solved it with only minor annoyances. 

Posted
On 11/11/2022 at 2:07 AM, Good Provider said:

Thanks that seemed to have solved it with only minor annoyances. 

welcome :)

 

Posted

Really enjoying this mod so far, but ive encountered a strange problem,. For some reason slaves randomly disappear. They vanish from the mcm list and can be found nowhere in the game world. Anyone know what might be causing this and how i can prevent it?

Posted (edited)
3 hours ago, Wulfurkin said:

Really enjoying this mod so far, but ive encountered a strange problem,. For some reason slaves randomly disappear. They vanish from the mcm list and can be found nowhere in the game world. Anyone know what might be causing this and how i can prevent it?

if you haven't given them a leash collar, they will randomly attempt escapes and be removed from the list if their escape goes unhalted

Edited by CliftonJD
Posted
59 minutes ago, CliftonJD said:

if you haven't given them a leash collar, they will randomly attempt escapes and be removed from the list if their escape goes unhalted

I collar everyone, I find it aesthetically pleasing. Can collared slaves never escape? 

Posted
1 hour ago, Good Provider said:

I collar everyone, I find it aesthetically pleasing. Can collared slaves never escape? 

if its a leash collar or a devious devices collar or dwarven devious suits, they can never escape by the default setting of "advanced leash collars". some other devious items also follow that rule based on their intended restrictiveness to the wearer. i think dom slaves might use different rules than that tho

Posted
2 hours ago, CliftonJD said:

if its a leash collar or a devious devices collar or dwarven devious suits, they can never escape by the default setting of "advanced leash collars". some other devious items also follow that rule based on their intended restrictiveness to the wearer. i think dom slaves might use different rules than that tho

I had assumed that referred to only the glowing red collar from PAH.

Posted
17 hours ago, Good Provider said:

I had assumed that referred to only the glowing red collar from PAH.

ok ya, that would be the leash collar. but it was requested to be able to use devious collars(for the style maybe?) so that is why we have that option as well

Posted
23 hours ago, CliftonJD said:

if you haven't given them a leash collar, they will randomly attempt escapes and be removed from the list if their escape goes unhalted

I didnt realise only the leash collars prevent escapes, i thought any collar would do as long the slaves are locked away. Im glad its not a bug, simply a feature i didnt fully understand, thanks for the fast response.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...