Nonseen Posted November 3, 2022 Posted November 3, 2022 15 hours ago, CliftonJD said: makes no sense to me either, but thank you for catching it. the odd part there was that the 2 source files were the same, but the script should be different for the newer version. they had or should have the same script in version 8.1.6Le as 8.1.6Se. if you want to try sharing the same script from Se to Le, experiment with porting version 8.1.6Le to Se. test what happens with a direct port first, then if sex fails to work as expected, try swapping the script with the Se version of it  okay i found it.  Its realy tricky so pls be with me.  The error come from  Quote Skyrim Special Edition\Data\Source\Scripts\pahpunishmentrapescript.psc(153,11): IsMale is not a property on script pahcore or one of its parents No output generated for PAHE_SexDialogueSCR, compilation failed.  this error come if i try to compile the script file: PAHE_SexDialogeSCR.psc  The error pointer show this one line in the script file ( first line here): Quote If PAH.IsMale               ;female player, male NPC                Model.AddActor(_player, IsVictim = false)                  Model.AddActor(_target, IsVictim = aggressive)   ; NPC penetrates female player                tag = tag + ", AnalCreampie, Standing, Behind, Kneeling, Holding, Behind, Reverse, DoggyStyle, Anal"             Else                   in the SE version looks to me same. So i checked out where "PAH" come from, trn out come from PAHcore.  Checked out the working version( 8.1.6 SE) i found 2 reference for "isMale" that not commented out:  Quote If PAH.IsMale               ;female player, male NPC                Model.AddActor(_player, IsVictim = false)                  Model.AddActor(_target, IsVictim = aggressive)   ; NPC penetrates female player                tag = tag + ", AnalCreampie, Standing, Behind, Kneeling, Holding, Behind, Reverse, DoggyStyle, Anal"             Else      This one Line 1761  Secund one: Quote Else          IsFemale = (slave.GetActorBase().GetSex() == 1)          IsMale = false          Debug.Notification("slave Is skyrim Female")          slave.AddToFaction(PAH_gender)          slave.setFactionRank(PAH_gender, 1)       EndIf this one in line 1768  Agin to avoid confusion becuse my english not great i wish to: This all above come from WORKING Skyrim SE PAHE version 8.1.6  In the Skyrim LEgendary edition PAHE version 8.1.7 case, pahecore.psc contains fallowing things if i look for isMale: Line 543: Quote ;bool Property IsMale Auto Conditional  Line 1759 Quote ;IsMale = (slave.GetActorBase().GetSex() == 0)  Line 1766 Quote ;IsMale = false  i think pahe core get updated and by accident get this changes commented out. So i changed this comented out lines in pahecore. Done same with IsFemale then succsesfuly compiled the PAHE_SexDialogeSCR.psc.  here is the source file i edited: pahcore.psc  Here is the file i made this way, in my test under SE worked, i have sex with slaves, and sex traning incrased. I re compiled both pahcore and pahe sex dialoge scr to be sure all working. Others who have acces skyrim LE pls check out my solution.  pahcore.pex PAHE_SexDialogueSCR.pex  i hope this help  with devlopment of PAHE  Side note, i attempted compile other scripts randomly to see what how happen, some failed to run becuse "too many argument". I dont know its normal and okay or not... ( i new to this things and may other things the source of this failure i just not aware of. ) 1
CliftonJD Posted November 3, 2022 Author Posted November 3, 2022 22 hours ago, Nonseen said: as requested the test done. Same result as 8.1.7.  I started thinking maybe the source of problems i using SexLab Framework 1.63, but for LE the 1.62 version need to be used. To check this out i planning to compile the script that not working.  As not expereinced in scripting and how to compile i run some difficulties. The moment of writing i working on it. May update this post if a make advance.  Edit: Found sources of my problems i going to write a blog post about it... its long story. and good example, great learning experience  . I think i going to do the complie tomorow i need organize few script source files... what do you mean the same result, you still needed the scripts from 8.1.6Se to run 8.1.6Le ported to Se? also i wasn't aware Se had updated to sl1.63, i'm still using 1.62 and scripting based on 1.62 source files 10 hours ago, Nonseen said: okay i found it.  Its realy tricky so pls be with me.  The error come from   this error come if i try to compile the script file: PAHE_SexDialogeSCR.psc  The error pointer show this one line in the script file ( first line here):  in the SE version looks to me same. So i checked out where "PAH" come from, trn out come from PAHcore.  Checked out the working version( 8.1.6 SE) i found 2 reference for "isMale" that not commented out:  This one Line 1761  Secund one: this one in line 1768  Agin to avoid confusion becuse my english not great i wish to: This all above come from WORKING Skyrim SE PAHE version 8.1.6  In the Skyrim LEgendary edition PAHE version 8.1.7 case, pahecore.psc contains fallowing things if i look for isMale: Line 543:  Line 1759  Line 1766  i think pahe core get updated and by accident get this changes commented out. So i changed this comented out lines in pahecore. Done same with IsFemale then succsesfuly compiled the PAHE_SexDialogeSCR.psc.  here is the source file i edited: pahcore.psc 106.78 kB · 0 downloads  Here is the file i made this way, in my test under SE worked, i have sex with slaves, and sex traning incrased. I re compiled both pahcore and pahe sex dialoge scr to be sure all working. Others who have acces skyrim LE pls check out my solution.  pahcore.pex 90.84 kB · 0 downloads PAHE_SexDialogueSCR.pex 971 B · 0 downloads  i hope this help  with devlopment of PAHE  Side note, i attempted compile other scripts randomly to see what how happen, some failed to run becuse "too many argument". I dont know its normal and okay or not... ( i new to this things and may other things the source of this failure i just not aware of. ) ahh see now you're working with current version 8.1.7, the commented lines were part of clean up...how ever you did find an outdated script. no clue how that got mixed in there, but we can work with that. here's the correct script: PAHE_SexDialogueSCR.pex 2
Nonseen Posted November 3, 2022 Posted November 3, 2022 54 minutes ago, CliftonJD said: what do you mean the same result, you still needed the scripts from 8.1.6Se to run 8.1.6Le ported to Se? Yes. i needed the SE version of the script to make working the LE converted version. At least in the early stages. Latter i managed re compile the source files that come with PAHE 8.1.6 LE version. To do ti take some time to find the source files of all mod that needed to do re compile the scripts. 57 minutes ago, CliftonJD said: also i wasn't aware Se had updated to sl1.63, i'm still using 1.62 and scripting based on 1.62 source files ops. i do used in my compile effort to SL 1.63 version. This may not backward compatible  i get from here the SE version of sex lab. Dont know what exact difference beatwen the SexLab versions.   1 hour ago, CliftonJD said: ahh see now you're working with current version 8.1.7, the commented lines were part of clean up...how ever you did find an outdated script. no clue how that got mixed in hmm... maybe i mixed up something. during PAHE 8.1.7 LE conversion i extracted both paradasie_halls.bsa and paradise_halls_SLExtension.bsa. Both contain Pex files, maybe i mixed up the old ones?  Thank you for the script file i run a new test using this one  I started thinking maybe a possible test method to re compile all the source files that come with a mod. This may lead hidden bugs discovery, or its not worth the effort?
Nonseen Posted November 3, 2022 Posted November 3, 2022 1 hour ago, CliftonJD said: there, but we can work with that. here's the correct script: This script seems working well -I can punish or have sex for fun with slaves. -Sex traning incrase as intended. Â This point i stoped the testing, if need more deep test let me know. 3
CliftonJD Posted November 3, 2022 Author Posted November 3, 2022 4 hours ago, Nonseen said: This script seems working well -I can punish or have sex for fun with slaves. -Sex traning incrase as intended. Â This point i stoped the testing, if need more deep test let me know. ok, thanks. got a test idea for that combat issue here: pahslave.pex 1
Nonseen Posted November 4, 2022 Posted November 4, 2022 5 hours ago, CliftonJD said: ok, thanks. got a test idea for that combat issue here: pahslave.pex 91.69 kB · 0 downloads Started new game with my test setup using the script files you give me for testing.  Sex seams working as intended, as mentioned before.  Combat is half working half not: working parts: -if slave refuse to fight for me (using ok slave menu) punished for this, improve combat traning -slaves after capture not start combat -slave ordered stop fighting for me, stoped engage in combat, not get experiance for combat -slave not engage in combat can be punished for this, after punishment slave combat traning incrased a lot ( i used flame spell! [love using to punish slaves ] )  Not working parts:  -slave engage in combat but not get combat experience -[this maybe intended?] slave ordered to fight for me, tied up, relative close to combat event not get combat experience ( older version they get combat exp this way)  Checked logs and evrything seems clean. 1
CliftonJD Posted November 4, 2022 Author Posted November 4, 2022 10 hours ago, Nonseen said: Started new game with my test setup using the script files you give me for testing. Â Sex seams working as intended, as mentioned before. Â Combat is half working half not: working parts: -if slave refuse to fight for me (using ok slave menu) punished for this, improve combat traning -slaves after capture not start combat -slave ordered stop fighting for me, stoped engage in combat, not get experiance for combat -slave not engage in combat can be punished for this, after punishment slave combat traning incrased a lot ( i used flame spell! [love using to punish slaves ] ) Â Not working parts:Â Â -slave engage in combat but not get combat experience -[this maybe intended?] slave ordered to fight for me, tied up, relative close to combat event not get combat experience ( older version they get combat exp this way) Â Checked logs and evrything seems clean. ok, remind me the combat behavior we get if we don't use this script change. got 1 more idea on it if this don't work
Nonseen Posted November 4, 2022 Posted November 4, 2022 2 hours ago, CliftonJD said: ok, remind me the combat behavior we get if we don't use this script change. got 1 more idea on it if this don't work I test it soon as i can. I happy to see slave behavior get fixed 1
Faustling Posted November 6, 2022 Posted November 6, 2022 I hate to sound stupid, BUT I have this thing called kib_pahe_addon_0.4Beta.zip in my load and I have absolutely no memory of what it is or how it got there or what it does. Does anyone know what it is and whether it is safe to delete?  Â
CliftonJD Posted November 6, 2022 Author Posted November 6, 2022 13 hours ago, Faustling said: I hate to sound stupid, BUT I have this thing called kib_pahe_addon_0.4Beta.zip in my load and I have absolutely no memory of what it is or how it got there or what it does. Does anyone know what it is and whether it is safe to delete?   send it here, i'll take a look
Faustling Posted November 6, 2022 Posted November 6, 2022 (edited) 1 hour ago, CliftonJD said: send it here, i'll take a look  Oops, I told you I was stupid. It was actually kLb, not kIb.  https://www.loverslab.com/files/file/11554-paradise-halls-extended-ui/  (Maybe I'll keep it. This would allow you to assemble an army of slaves. Sometimes, Bandits swarm you, an army may be just what you need.)  Edited November 6, 2022 by Faustling 1
Good Provider Posted November 10, 2022 Posted November 10, 2022 I really depend on SexLab Tools ability to choose the animation to keep things fresh and sometimes PAH locks the animations to a single choice. I've been trying to track down when PAH, DOM is not enabled, does this. Unfortunately I didn't find a pattern. Most of the time it would select a random animation, and then at others it would lock itself into ZapDoggy01 or ZapFaceFuck.  It did appear to happen less often then when it was mediated through DOM. Â
Psalam Posted November 10, 2022 Posted November 10, 2022 I know you're still working on the sex commands but I want to give props for the improvements in this latest version and, in particular, the (at least so far) absence of the "naked bandit bug." I have been attacked by, and enslaved, the Dunmer thief and the Argonian assassin several times. Although all my slaves wind up without an inventory (except a collar), the next iteration (reincarnation) is fully clothed and armed. It's nice to see this perennial issue resolved, even if it comes at the cost of slaves sometimes wearing armor/clothing not found in their inventory. 1
CliftonJD Posted November 10, 2022 Author Posted November 10, 2022 On 8/9/2022 at 3:36 PM, Dawndrake said: What is the status on using this with Family Feud? sorry i missed this question when it was asked, family feud won't cause any harm if used, but also won't do anything pah related. looked into the different versions of family feud for the cause, planning a fix for this at some point
CliftonJD Posted November 10, 2022 Author Posted November 10, 2022 3 hours ago, Psalam said: I know you're still working on the sex commands but I want to give props for the improvements in this latest version and, in particular, the (at least so far) absence of the "naked bandit bug." I have been attacked by, and enslaved, the Dunmer thief and the Argonian assassin several times. Although all my slaves wind up without an inventory (except a collar), the next iteration (reincarnation) is fully clothed and armed. It's nice to see this perennial issue resolved, even if it comes at the cost of slaves sometimes wearing armor/clothing not found in their inventory. good to hear its working
CliftonJD Posted November 10, 2022 Author Posted November 10, 2022 7 hours ago, Good Provider said: I really depend on SexLab Tools ability to choose the animation to keep things fresh and sometimes PAH locks the animations to a single choice. I've been trying to track down when PAH, DOM is not enabled, does this. Unfortunately I didn't find a pattern. Most of the time it would select a random animation, and then at others it would lock itself into ZapDoggy01 or ZapFaceFuck.  It did appear to happen less often then when it was mediated through DOM.  always remember when your locked into a zad animation, you're getting the devious animation filter for devious devices, when locked into zap animations, you're getting the zaz animation filter. dd filter is harder to disable in current versions, but zaz filter has a toggle for it in the mcm
Good Provider Posted November 11, 2022 Posted November 11, 2022 16 hours ago, CliftonJD said: always remember when your locked into a zad animation, you're getting the devious animation filter for devious devices, when locked into zap animations, you're getting the zaz animation filter. dd filter is harder to disable in current versions, but zaz filter has a toggle for it in the mcm Thanks that seemed to have solved it with only minor annoyances. 1
CliftonJD Posted November 12, 2022 Author Posted November 12, 2022 On 11/11/2022 at 2:07 AM, Good Provider said: Thanks that seemed to have solved it with only minor annoyances. welcome Â
Wulfurkin Posted November 15, 2022 Posted November 15, 2022 Really enjoying this mod so far, but ive encountered a strange problem,. For some reason slaves randomly disappear. They vanish from the mcm list and can be found nowhere in the game world. Anyone know what might be causing this and how i can prevent it?
CliftonJD Posted November 15, 2022 Author Posted November 15, 2022 (edited) 3 hours ago, Wulfurkin said: Really enjoying this mod so far, but ive encountered a strange problem,. For some reason slaves randomly disappear. They vanish from the mcm list and can be found nowhere in the game world. Anyone know what might be causing this and how i can prevent it? if you haven't given them a leash collar, they will randomly attempt escapes and be removed from the list if their escape goes unhalted Edited November 15, 2022 by CliftonJD 1
Good Provider Posted November 15, 2022 Posted November 15, 2022 59 minutes ago, CliftonJD said: if you haven't given them a leash collar, they will randomly attempt escapes and be removed from the list if their escape goes unhalted I collar everyone, I find it aesthetically pleasing. Can collared slaves never escape?Â
CliftonJD Posted November 15, 2022 Author Posted November 15, 2022 1 hour ago, Good Provider said: I collar everyone, I find it aesthetically pleasing. Can collared slaves never escape? if its a leash collar or a devious devices collar or dwarven devious suits, they can never escape by the default setting of "advanced leash collars". some other devious items also follow that rule based on their intended restrictiveness to the wearer. i think dom slaves might use different rules than that tho 1
Good Provider Posted November 15, 2022 Posted November 15, 2022 2 hours ago, CliftonJD said: if its a leash collar or a devious devices collar or dwarven devious suits, they can never escape by the default setting of "advanced leash collars". some other devious items also follow that rule based on their intended restrictiveness to the wearer. i think dom slaves might use different rules than that tho I had assumed that referred to only the glowing red collar from PAH.
CliftonJD Posted November 16, 2022 Author Posted November 16, 2022 17 hours ago, Good Provider said: I had assumed that referred to only the glowing red collar from PAH. ok ya, that would be the leash collar. but it was requested to be able to use devious collars(for the style maybe?) so that is why we have that option as well 1
Wulfurkin Posted November 16, 2022 Posted November 16, 2022 23 hours ago, CliftonJD said: if you haven't given them a leash collar, they will randomly attempt escapes and be removed from the list if their escape goes unhalted I didnt realise only the leash collars prevent escapes, i thought any collar would do as long the slaves are locked away. Im glad its not a bug, simply a feature i didnt fully understand, thanks for the fast response. 1
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