Jump to content

Paradise Halls Enhanced (pahe) repacked with the customary addons


Recommended Posts

Posted

I can not feed off my slaves as a Vampire! I tried using spells. I tried Sneak feeding etc (I am running Sacrosanct). I tried in PAH and in HSH, nothing.. no feeding options ever.  I swear it worked once before (a few years ago I tried a vampire character..using Sacrosanct along with PSH, and I swear it worked back then).  Any ideas/fixes, etc?

Posted

To Martok73 & CliftonJD

 

I am using ZBF gags on 3 Thalmor slaves with 65 respect and these gags (unlike the black leather ball gags) seem to stop speech some of the time.

But when they do NOT stop speech my char reads/hears every insult in the slaves lexicon including some new ones (for me).

Yet, there is NO PC response to this. No speech line saying:" I thought etc...." Hence , NO excuse to punish them and no way to increase  respect.

I punished them any way and they just hate my char more and respect remains at 65 regardless. 

 

What can I do here? I have learnt my lesson about allowing mouthy slaves into the homes(had to kill one to stop her) and so cannot use any as such.

It is making slavery seem pointless again.

Posted
On 4/16/2023 at 12:55 AM, Seaperv76 said:

I can not feed off my slaves as a Vampire! I tried using spells. I tried Sneak feeding etc (I am running Sacrosanct). I tried in PAH and in HSH, nothing.. no feeding options ever.  I swear it worked once before (a few years ago I tried a vampire character..using Sacrosanct along with PSH, and I swear it worked back then).  Any ideas/fixes, etc?

Perhaps this is useless for you BUT the prison mod for the Hearthfire homes comes with resident vampire, several "cattle" and a "victim", while teh crypt mod for Proudpsire supplies even coffins as well as 3 cattle.  Sorry, but that is the best I can do as I never play a vampire.  Try just TP'ing into a cellar (via console) some wounded but not enslaved bandits , locking them up and using them for cattle as I wonder If the enslavement is what hinders the feeding. Only a guess mind you.

Posted (edited)

OT warning: anyone thinking of using Proudspire TNF mod (with or without the 6 child bed upgrade) BEWARE!

The mod creator has totally screwed up NPC traffic lanes( turned part of the manor 90degs) and even changed a door position.

NPCs will disappear into no longer existing house space (much more than the usual invisbility) and tyhose left will be found nonstop walking into tables and walls.

 

 I add this as I often have near 20+ NPCs (followers/hookers/slaves) resident here and you often do not find the odd one but with this mod. I could not find 3 out of 6.

Edited by Will55
Posted (edited)

Hi, i have a problem with PAHE, enslaving someone works just fine, the commands i give them work just fine, but the moment i reload my save those enslaved dissapear from my active slave list and nothing works on them anymore

 

Update

 

It seems that the one mod that causes this problem is PAH HSH, if anyone has any solutions to solve this please share

Also apologies this was supposed to go on the SSE version, not the Oldrim version of PAHE, but i believe i have seen some comments on here with the same issue

Edited by Morelianol
Posted
10 hours ago, Morelianol said:

Hi, i have a problem with PAHE, enslaving someone works just fine, the commands i give them work just fine, but the moment i reload my save those enslaved dissapear from my active slave list and nothing works on them anymore

 

Update

 

It seems that the one mod that causes this problem is PAH HSH, if anyone has any solutions to solve this please share

Also apologies this was supposed to go on the SSE version, not the Oldrim version of PAHE, but i believe i have seen some comments on here with the same issue

Long term user of PAH but new to HSH. Last night I was attacked by 3 vigilants of Stendarr (As I collect daedric weapons I am a daedric worshipper...just love that logic). I enslaved all three but only two registered in PAH. I sent all 3 to the Bondage house and all three were there. But Sabrina was not listed as a PAH slave. I had already unticked show slave number so clever me decides to cleanup PAH....BAD IDEA! My slave number went from 117 to 62 as PAH cannot see those PAH slaves in the Bondage house.  Luckily I made a pre save.

In addition HSH MCM refuses to see occupants in Tundra Homestead cellar despite it being A HSH cell. They are not in PAH so they are still HSH but just not listed.

Posted (edited)

I installed this mod, everything seems to work, but on Farengar's desk there is no collars. I would be very grateful if you could give me the code of collars, otherwise I have to uninstall the mod.

Edited by 1Al
Posted (edited)
3 hours ago, Will55 said:

The leash collar code is  22049326 with 22 being the number for PAHE on my PC

I finally forged them, but my code for collars is 1100BF0E. I don't understand why different from your. Since I'm a newbie with this mod, I ask you; are the iron cuffs to bind the slaves devious device or zbf? Which item is the exact one to put it in your inventory. If you also use HSH you need get token to set salve house/camps, but where can I get them. When I push down and enslave a npc and I choose"put this collar on", the collar is not put on slave, I can put it only by inventory interaction with slave. Thanks in advance.

Edited by 1Al
Posted

You take a real risk by believing everything I tell you as I am certainly no expert,

But the cuffs I use are the ZBF ones  (mine  are black ones code 1A003007  (1A being ZazAnimationPack esm): they lock wrists to ankles.

 

I gave you the base id not the refid.  refid  was ff006093 for leashing collars and IIRC it varies with the user..at least it seems to be so for me..

ref id for the cuffs on my PC is FF0060B2.

The token is purchased(1000g) from the guards in the mines IF you do the quests. Otherwise they have to be bought at the Restless Hunter inn south of Iverstead. 

they say that they are not stackable but I bought three which were ok. but I dumped 2 into a chest before I used one.

Best of Luck!

Posted
On 4/20/2023 at 9:35 PM, Will55 said:

Perhaps this is useless for you BUT the prison mod for the Hearthfire homes comes with resident vampire, several "cattle" and a "victim", while teh crypt mod for Proudpsire supplies even coffins as well as 3 cattle.  Sorry, but that is the best I can do as I never play a vampire.  Try just TP'ing into a cellar (via console) some wounded but not enslaved bandits , locking them up and using them for cattle as I wonder If the enslavement is what hinders the feeding. Only a guess mind you.

Yeah, I created my own "cattle" by using CK... I am just disapointed that it doesn't work with PAHE... kinda makes the mod mute for this character, but oh well.

Posted
7 hours ago, Will55 said:

You take a real risk by believing everything I tell you as I am certainly no expert,

But the cuffs I use are the ZBF ones  (mine  are black ones code 1A003007  (1A being ZazAnimationPack esm): they lock wrists to ankles.

 

I gave you the base id not the refid.  refid  was ff006093 for leashing collars and IIRC it varies with the user..at least it seems to be so for me..

ref id for the cuffs on my PC is FF0060B2.

The token is purchased(1000g) from the guards in the mines IF you do the quests. Otherwise they have to be bought at the Restless Hunter inn south of Iverstead. 

they say that they are not stackable but I bought three which were ok. but I dumped 2 into a chest before I used one.

Best of Luck!

Very useful info to start to extricate himself among these two mods. Actually we are both right, I forged iron collars, your code is for leashing iron collars. but I always have to put them on slaves from the menu "wear this". If slaves wear DD can it cause problems with zbf or PHE/HSH mods?

Posted
4 hours ago, 1Al said:

Very useful info to start to extricate himself among these two mods. Actually we are both right, I forged iron collars, your code is for leashing iron collars. but I always have to put them on slaves from the menu "wear this". If slaves wear DD can it cause problems with zbf or PHE/HSH mods?

 Both the PAHE leashing collars and the ZBF ankle wrist manacles are the ones recommended by CliftonJD who has maintained and amplified the mod.

When you have someone theoretically enslaved (ie, unable to stand or move) you say "put this on" and if in a hurry just give them the leashing collar. If not, then strip them of their gear and give them the usual slave gear that you use. Then you say: "you need to be punished" and pick restrain, then iron, and then the manacles are used. 

I never did work this out myself but was told how on these pages and many thanks to the ones who helped. 

I found iron collars to be useful only with slaves you have no intention of keeping and just leave there unrestrained as the collar will act like a magnet to every aroused creature, human or not...a little nasty I thought so I now do not use them at all unless I have no leash ones and then they are then quickly replaced with the latter..

Posted
9 hours ago, Seaperv76 said:

Yeah, I created my own "cattle" by using CK... I am just disapointed that it doesn't work with PAHE... kinda makes the mod mute for this character, but oh well.

I can understand that but the sheer amount of work CliftonJD has put into this mod and his forced rest from it makes that unlikely.

If you can , why not make a patch to facilitate vampire PCs.

I ask that seriously as I am a digital moron and totally incapable of more than a change or two in SSEedit.

But if you have the skill just make an add on patch so others can use it as I am sure that you are not alone.

Posted
14 hours ago, Will55 said:

I can understand that but the sheer amount of work CliftonJD has put into this mod and his forced rest from it makes that unlikely.

If you can , why not make a patch to facilitate vampire PCs.

I ask that seriously as I am a digital moron and totally incapable of more than a change or two in SSEedit.

But if you have the skill just make an add on patch so others can use it as I am sure that you are not alone.

Oh, believe me.. I am not trying to admonish or gulit trip Clifton.  I have used this mod for a few years with great "pleasure"... ha ha ha.   My only real comment I have about this issue.. was I remember being able to "feed" off my slaves a couple years ago, when I was trying a Vampire type play through (sadly, I corrupted that character, and had to delete it)... now again.  I might just be having a "mandela" effect type memory. Maybe I am remembering wrong.

 

Sadly, I have very little to no experience in Modding myself.  The little Cattle. Esp I created for myself... well to be honest is very simplistic and not perfect.  (I would love to learn how to do these things, however), adding NPCs is easy... it is the scripts etc that are simply beyond me.  But, perhaps this a time to "play around".  If I do create something, I will surely be talking to Cliffton directly and sharing it here.

 

Posted (edited)
10 hours ago, Seaperv76 said:

Oh, believe me.. I am not trying to admonish or gulit trip Clifton.  I have used this mod for a few years with great "pleasure"... ha ha ha.   My only real comment I have about this issue.. was I remember being able to "feed" off my slaves a couple years ago, when I was trying a Vampire type play through (sadly, I corrupted that character, and had to delete it)... now again.  I might just be having a "mandela" effect type memory. Maybe I am remembering wrong.

 

Sadly, I have very little to no experience in Modding myself.  The little Cattle. Esp I created for myself... well to be honest is very simplistic and not perfect.  (I would love to learn how to do these things, however), adding NPCs is easy... it is the scripts etc that are simply beyond me.  But, perhaps this a time to "play around".  If I do create something, I will surely be talking to Cliffton directly and sharing it here.

 

I was not really criticizing you, but just explaining what I have witnessed here with CliftonJD and his dedication over the last 2 years (he answered every post in detail) and I am not surprised that the changes now prevent vampire feeding (nothing to do with morality as I collect vampire slaves). I have had some 6-9 (lost count) PAH/TDF runs collapse due to problems with one or both and while both now are not perfect they are as close as I could hope. Sure! there are annoying trivia still but the mods actually work and I am ever so grateful.

 

I wish, like you that I had the time to explore modding but my interests now have to be drastically  curbed as I already am spread out too thinly. I am interested in almost everything but life is too short. The only sanity solace I have in life now is the 3 hours game play each night (add ~2 hours RL interruptions + 1 hr web browsing). A stable game run is a bliss and yes, once past the teens the Mandela memory effect insinuates slowly into everyone and is a direct function of the "Big Lie" (one you repeat so often that you  come to believe it yourself automatically).

 

Naturally I digress...as usual...apologies. Best of luck with scripts. I once looked at them and my stomach bounced off the floor.

 

Edited by Will55
Posted
On 2/11/2019 at 7:52 PM, VVilly said:

I'll tell you more - that happens even when I do the following sequence:

enslave a unique NPC -> kill the NPC -> use "MarkForDelete" command on the NPC -> save the game -> load the savegame -> use "placeatme [the NPC ID]" command

And the NPC appears naked but still with PAHE dialogues. So this why I was asking what is the purpose of that strange cloning system.

Correct if I'm wrong but speaking in simple words PAHE is type of a follower mod with some additional features (like applying of bondage animations or giving orders) via dialogues and special stats tracking. For instance, EFF/AFT can manage followers and giving orders to them - but it works without cloning of NPCs. Defeat/I'll_take_the display_model can apply bondage animations - but these mods do without NPC cloning. Apropos can track stats for every NPC - and it works without cloning. TDF_prostitution can manage NPC even without adding them as followers - and without cloning them as well.

This is why I don't understand why PAHE is doing visually the same job via so unusual approach. It's a really good mod and I like it, but these irreversible changes to NPCs make me upset.

I tried this mod in recent days, I really don't get the sense of its system of cloning npcs. I uninstalled it quickly. There are other enslavement mods which don't make mess with npcs, like Puppet Master for instance. a very light, clean and simply mod, that manage npcs in the right way. Too bad it is not connected with HSH.

Posted
On 4/21/2023 at 6:34 AM, Morelianol said:

Hi, i have a problem with PAHE, enslaving someone works just fine, the commands i give them work just fine, but the moment i reload my save those enslaved dissapear from my active slave list and nothing works on them anymore

 

Update

 

It seems that the one mod that causes this problem is PAH HSH, if anyone has any solutions to solve this please share

Also apologies this was supposed to go on the SSE version, not the Oldrim version of PAHE, but i believe i have seen some comments on here with the same issue

Okay... I just experienced this very same problem (Using Oldrim btw). Everything worked fine (was on my way to deliver my first captive to the mines)... when the slave disappered from the slave list on PAHE... My game crashed for unknown reasons, reloaded and the slave dissappeared from PAHE, although he still walking around and I start a dialogue with him (although nothing happens).

 

I repeated this twice... went back reloaded a "safe" save.. found a new bandit.. captured/enslaved them... saved the game... exited and reloaded... same problem.

 

I am not sure if this is because HSH... can not confirm that. 

 

Not sure if there is a solution or not... just reporting it at this point.

Posted
On 4/21/2023 at 6:34 AM, Morelianol said:

Hi, i have a problem with PAHE, enslaving someone works just fine, the commands i give them work just fine, but the moment i reload my save those enslaved dissapear from my active slave list and nothing works on them anymore

 

Update

 

It seems that the one mod that causes this problem is PAH HSH, if anyone has any solutions to solve this please share

Also apologies this was supposed to go on the SSE version, not the Oldrim version of PAHE, but i believe i have seen some comments on here with the same issue

 

On 4/20/2023 at 9:35 PM, Will55 said:

Perhaps this is useless for you BUT the prison mod for the Hearthfire homes comes with resident vampire, several "cattle" and a "victim", while teh crypt mod for Proudpsire supplies even coffins as well as 3 cattle.  Sorry, but that is the best I can do as I never play a vampire.  Try just TP'ing into a cellar (via console) some wounded but not enslaved bandits , locking them up and using them for cattle as I wonder If the enslavement is what hinders the feeding. Only a guess mind you.

Holy SH*T... I completely stumbled upon a fix for both these issues!!!  For some reason PAHE Core was not loading!  Restart the mod in the MCM and now it works completely normal for both issues!!!

 

No more dropped slaves from the active list (I tested it with multiple saves/reloads and in different cells etc)

And now suddenly my Vampire character can suddenly feed off their slaves!!!

 

Posted (edited)
5 hours ago, Seaperv76 said:

 

Holy SH*T... I completely stumbled upon a fix for both these issues!!!  For some reason PAHE Core was not loading!  Restart the mod in the MCM and now it works completely normal for both issues!!!

 

No more dropped slaves from the active list (I tested it with multiple saves/reloads and in different cells etc)

And now suddenly my Vampire character can suddenly feed off their slaves!!!

 

Bit late to the party, my Dragonborn has been feeding on his harem of enslaved Thalmor women for years now.

Edited by roldoi1911
Posted

I love this mod but since version 8.1.4 there is a big problem. The function export config destroys the storage of the slaves. The saving of the data creates a file... OK. But if this file is present, I lose all the captured slaves after leaving the room....
In the mcm menu the slaves are displayed... BUT when clicking on the name there is no information in the right part of the display. The slave spell shows all properties with 0.00. The slaves must be re-enslaved, then the MCM display and the spell are correct again... after leaving the room everything is awake again. after i deleted the file the problem was gone. As it was always in all previous versions. I no longer use the Export function. (too bad) Sorry my bad english

  • 3 weeks later...
Posted (edited)
4 hours ago, claysayshola said:

Is anyone still in this thread ? If so does anyone know why whip marks only register for like 2 hits then no more I used to be able to leave a lot of whip marks but after a fresh install on a new pc it only registers 2 marks. I’m using all the same mods as previous as well. Maybe left a few out 

Longer lasting whip-marks
Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:

fDecalLifetime=9999

That will increase the lifetime for ALL decals in the game which you may or may not want.

Edited by donttouchmethere
Posted (edited)
14 hours ago, claysayshola said:

My issue isnt them not lasting long enough, its them only registering two hits, they show up and last a decent time but i cant get anymore to show up then the two.

I didn't whip anything for a while, but I remember those decals were always odd. Rarely caused a decent amount to make me feel evil.

At the end I cheat by using slavetats to add various whip marks.

Maybe we need a tattoo whip?

Edited by donttouchmethere

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...