cinemagic Posted July 20, 2018 Posted July 20, 2018 I'm testing SE ver7.24, found that slave dialogue is not available for karjiit and argonian generic npc. I enslave fleeing or health on karjiit/argonian bandits, they are listed in Mcm slaves menu, can be renamed, but keep in bleedout. and I can't initiate dialogue with them, press "E" nothing happens. edit: So far I checked In MO, see no other mod overwrite PAHE files or scripts. Pahe.esm at the bottom of esms, after sexlab/ZAZ/dd series 4.1/EFFcore. I'm not using deathalternative. Pahe esps at bottom of load order, just above my requiem patch (mannually merged dd requiem patch with pahe dd patch through xedit), and requiem's skyproc. npc records - skyproc patch only gives some perks to the NPC records (those "stub" and the npcs from pahe sexlab extension), no other changes made. race records - requiem gives new skills to the character race and morenastycritter changes beast skeletons or height. base dialogue topic - no conflict seen. though I'm using Relationship Dialogue Overhaul SE. It is suspisious. might have script conlict. faction records - falskaar add some of its own factions and set relationship with player to PlayerFaction, nothing else.
PacificSeal Posted July 21, 2018 Posted July 21, 2018 Do you need to install paradise halls from nexus mod to use paradise halls enhanced and is there a youtube video that shows how to start the mod in game
Psalam Posted July 21, 2018 Posted July 21, 2018 Spoiler On 7/4/2018 at 10:29 PM, Risamei said: First time trying this mod with all the addons basically. There is a spell I had in my inventory that allowed me to place zaz items like pillory's etc how do you get slaves to move to specific ones? Unless she's added it with the latest update that spell does not come with this mod it comes with Musje's Home Sweet home mod that requires this mod (PAHE). In which case you would be better served asking on that thread. ?
Psalam Posted July 21, 2018 Posted July 21, 2018 Spoiler 1 hour ago, OverdoseGaming said: Do you need to install paradise halls from nexus mod to use paradise halls enhanced and is there a youtube video that shows how to start the mod in game PAHE from Nexus is not just not required it is anathema (very bad) for this one. I doubt that there is a YouTube video since the latest version is so new. To begin the mod simply get a whip (one should be available in Farengar's study) and go beat someone with it. When they acquiesce tell them they are a slave. Like most mods don't rush all this. Often mods (including this one) will take a few seconds to change an NPCs status. Give it that time. ?
corvisrex Posted July 23, 2018 Posted July 23, 2018 I got a question, for my future reference...What known mod conflicts do people know of with this? I am starting a playthrough, and coming back to this mod after awhile. always worked like a charm or me(I love this mod), but this time I just couldn't get it to start (ctd on startup). Tried for hours to find the cause. I just got it to work, and its great....but I don't know what I did right.. I ended up removing cursed loot, and Interesting NPCs, and cleaning out some mods I didn't really need (outfits and companions) So, just curious. Anyone have Issues with Cursed Loot? Interesting NPCs? It seems to work with Zap 8+...anyone have problems with zap8+? Or any other LL/sexlab mods and PAHE? I just hate not knowing what was causing the problem...Even if i am overjoyed that it working....
xyzxyz Posted July 24, 2018 Posted July 24, 2018 How can I enslave falmer and dwemer automatons? I kill them always.
hawklee1983 Posted July 27, 2018 Posted July 27, 2018 Thank you for this great MOD Is this one newer than Paradise Hall reborn? And I'm using reborn version (forget from where I downloaded), but my slaves are essential, can not be killed by NPC except me myself. Do you know why?
Psalam Posted July 27, 2018 Posted July 27, 2018 Spoiler 10 minutes ago, hawklee1983 said: Thank you for this great MOD Is this one newer than Paradise Hall reborn? And I'm using reborn version (forget from where I downloaded), but my slaves are essential, can not be killed by NPC except me myself. Do you know why? This is the NEWEST (less than a month) version of Paradise Halls. All other versions of the mod are incompatible with it (there are mods like Home Sweet Home which are dependent on PAHE, however) and should be removed. In this version your slaves are again protected. If she feels up to it CliftonJD may answer why but it certainly makes it easier if you don't have to try to protect your slaves when moving them from one place to another.
hawklee1983 Posted July 27, 2018 Posted July 27, 2018 1 hour ago, Psalam said: Reveal hidden contents This is the NEWEST (less than a month) version of Paradise Halls. All other versions of the mod are incompatible with it (there are mods like Home Sweet Home which are dependent on PAHE, however) and should be removed. In this version your slaves are again protected. If she feels up to it CliftonJD may answer why but it certainly makes it easier if you don't have to try to protect your slaves when moving them from one place to another. Thank you so much, really nice. Such a great mod you made deserve a better life. Wish you everything good.
CliftonJD Posted July 30, 2018 Author Posted July 30, 2018 On 7/17/2018 at 9:22 PM, cailic said: Well, I seem to have a slightly different problem. I Installed the new full version, stated a new game, and now when I attempt to restrain a newly captured slave, my char goes into a fighting stance and I can not move or turn, even the free camera doesn't work. I can however still access my inventory and spells and all my menus. The only other things that changed is I installed Landlord and I updated to the latest version of Immersive World Encounters. I don't see how either of those mods should interfere. I just tried enslaving a follower and it worked fine. I tried to enslave the silverhand again and I got stuck in the fighting stance. The same thing happened when I tried to enslave a Thalmor Justicar. New update. Uninstalled World Encounters. No help there. I Enslaved the Silverhand, took her to a "safe" location and restrained her without any problem. In theory, my character gets locked up when I try to restrain the slave with hostiles nearby. New update. Tried loading a save from previous game. Restraining the slave in a hostile environment worked fine even without properly uninstalling and updating the mods. So, I get to start a new game and see what happens. Immersive World Encounters had a lot of stuff to clean up in my save after uninstalling it. I was surprised that there were over 200 references. No idea if that was the cause though. Ok, started a new game. Everything seemed to be working fine. Then I saw that Thalmor Justicar again. I knocked out her companions and enslaved her. When I tried to restrain her, again with the frozen battle stance. Could the knock out via Defeat cause an issue? It didn't used to cause any problems, but in every instance of the frozen battle stance, I had knocked out one or more people. The other slaves, that had no problems, there were no knock outs. try posting your papyrus log of the issue On 7/23/2018 at 1:29 AM, corvisrex said: I got a question, for my future reference...What known mod conflicts do people know of with this? I am starting a playthrough, and coming back to this mod after awhile. always worked like a charm or me(I love this mod), but this time I just couldn't get it to start (ctd on startup). Tried for hours to find the cause. I just got it to work, and its great....but I don't know what I did right.. I ended up removing cursed loot, and Interesting NPCs, and cleaning out some mods I didn't really need (outfits and companions) So, just curious. Anyone have Issues with Cursed Loot? Interesting NPCs? It seems to work with Zap 8+...anyone have problems with zap8+? Or any other LL/sexlab mods and PAHE? I just hate not knowing what was causing the problem...Even if i am overjoyed that it working.... i used cursed loot ok with my last test game and my current test to start still works with cursed loot, but as listed above by others you may be running into animation limits . zap8 i haven't tried but others here have On 7/24/2018 at 7:46 AM, xyzxyz said: How can I enslave falmer and dwemer automatons? I kill them always. stop killing them and check that you have those options listed in the mcm, enslaving those should be the same as enslaving non-creature npc's
CliftonJD Posted July 30, 2018 Author Posted July 30, 2018 On 7/20/2018 at 2:41 AM, cinemagic said: I'm testing SE ver7.24, found that slave dialogue is not available for karjiit and argonian generic npc. I enslave fleeing or health on karjiit/argonian bandits, they are listed in Mcm slaves menu, can be renamed, but keep in bleedout. and I can't initiate dialogue with them, press "E" nothing happens. edit: So far I checked In MO, see no other mod overwrite PAHE files or scripts. Pahe.esm at the bottom of esms, after sexlab/ZAZ/dd series 4.1/EFFcore. I'm not using deathalternative. Pahe esps at bottom of load order, just above my requiem patch (mannually merged dd requiem patch with pahe dd patch through xedit), and requiem's skyproc. npc records - skyproc patch only gives some perks to the NPC records (those "stub" and the npcs from pahe sexlab extension), no other changes made. race records - requiem gives new skills to the character race and morenastycritter changes beast skeletons or height. base dialogue topic - no conflict seen. though I'm using Relationship Dialogue Overhaul SE. It is suspisious. might have script conlict. faction records - falskaar add some of its own factions and set relationship with player to PlayerFaction, nothing else. somebody in oldrim reported something about argonians recently i had to scratch my head there as well, but for you to have the issue with the kajiit i'm suspecting this to be another issue with the relationship dialogue overhaul...and perhaps that was the unknown factor for the other user as well. best i can say is check your settings on that mod, i've heard that different settings can effect the outcome try searching for that mod (search box at the top)...several posts about it (posting my reply in both threads as you're using sse, but the issue is the same from oldrim, only users of that mod seem to be getting those dialogue issues) this would take a huge dialogue rewrite to fix another bug from that mod so this may get written up as a mod conflict
cinemagic Posted July 30, 2018 Posted July 30, 2018 12 hours ago, CliftonJD said: somebody in oldrim reported something about argonians recently i had to scratch my head there as well, but for you to have the issue with the kajiit i'm suspecting this to be another issue with the relationship dialogue overhaul...and perhaps that was the unknown factor for the other user as well. best i can say is check your settings on that mod, i've heard that different settings can effect the outcome try searching for that mod (search box at the top)...several posts about it (posting my reply in both threads as you're using sse, but the issue is the same from oldrim, only users of that mod seem to be getting those dialogue issues) this would take a huge dialogue rewrite to fix another bug from that mod so this may get written up as a mod conflict unfortunately RDO SE version doesn't provide mcm menu yet and its author seems to stop further updates. I can simply avoid enslaving karjiit or argonian npcs and this mod works fine.
CliftonJD Posted July 30, 2018 Author Posted July 30, 2018 3 hours ago, cinemagic said: unfortunately RDO SE version doesn't provide mcm menu yet and its author seems to stop further updates. I can simply avoid enslaving karjiit or argonian npcs and this mod works fine. ahh so instead of a direct port to sse, mcm was removed for it...guessing this was done before skyui was ported over. that's a shame the author quit i'll take a look at it for a temp fix and see what i can come up with
sidfu Posted July 31, 2018 Posted July 31, 2018 cliftonjd might want to make a list of factions that can cause npc to disapear. also with newest version if a less than the obdence level to run slave is left tied and becomes untied they disappear. so far these the 2 factions that can cause npc to dispear for no reason on zone if u leave them alone stendar faction-- this one seems to just so far be on the leader of them that is at their temple before its destoried in dawnguard. if u go early in game u can nab her but if u dont remove the stendar faction she tends to dispear randomly if left alone. lovers faction from amorius adventures-- this is another one that is 50/50 to bug a npc. when u get well enough to continure jd might want to add a funtion to see factions and manualy remove them before enslave ment. so far besides hunting for the faction in console only ther way is thru scent of sex. it hass a nice easy mcm where u can remove and even add factions
CliftonJD Posted August 1, 2018 Author Posted August 1, 2018 6 hours ago, sidfu said: cliftonjd might want to make a list of factions that can cause npc to disapear. also with newest version if a less than the obdence level to run slave is left tied and becomes untied they disappear. so far these the 2 factions that can cause npc to dispear for no reason on zone if u leave them alone stendar faction-- this one seems to just so far be on the leader of them that is at their temple before its destoried in dawnguard. if u go early in game u can nab her but if u dont remove the stendar faction she tends to dispear randomly if left alone. lovers faction from amorius adventures-- this is another one that is 50/50 to bug a npc. when u get well enough to continure jd might want to add a funtion to see factions and manualy remove them before enslave ment. so far besides hunting for the faction in console only ther way is thru scent of sex. it hass a nice easy mcm where u can remove and even add factions vigilants of stendar we had many issues with in the early days of pahe, but as far as i'm aware they were all fixed. if a disappearance is limited to 1 certain npc such as a leader of a tribe who lost a war in this case, now we're talking about something caused by completing the quest would you have a save before losing the stendar leader to send a screenshot of his console entry would you be able to include the faction in your screenshot (incase there is an extra faction assigned for the "leader" or an extra faction that would cause him to disappear without effecting other vigilants) lovers faction is the marriage faction, i've only tried enslaving the wife once cuz i wanted a new wife... was your bug of a potential lover or a current lover/spouse
sidfu Posted August 1, 2018 Posted August 1, 2018 for the leader all i did was enslave her. tied her up in dawnguard in while i went around the town doing stuff. after i came out of the mine about 8 ingame hours later she dispeared. that stendar doesnt have any quest. she is what u could say is a left over npc that never got realy used. tbh i bet anything u never even seen her as she doesnt leave the stendar headquarters and once the vampires attack happens on the stendar people for dawnguard she is gone for good. for the lovers faction. so far only one i used was gerder in river wood. she is neither of those and has no quests attached to her once u do her amorous lovers quest.
cinemagic Posted August 1, 2018 Posted August 1, 2018 On 7/31/2018 at 2:43 AM, CliftonJD said: ahh so instead of a direct port to sse, mcm was removed for it...guessing this was done before skyui was ported over. that's a shame the author quit i'll take a look at it for a temp fix and see what i can come up with some more questions Is there a way to revert the marked status for npc? Imagine a funny scene like, I sneak up a female bandit from behind, she has a beautiful butt, i marked her wanting to add her to my slaves, but when she turn around I found her face ugly so I canceled such idea. but since she is marked and become essential, I can't normally kill her, so far the only option I found is to enslave her and release her right after. I find most unique npc, If enslaved, will not have the release dialogue option("I decide to let you go"). I'm sure they are not related to any quest or the quest has already been finished before I enslave them. so there is no way back for them isn't it?
AVS Posted August 1, 2018 Posted August 1, 2018 16 hours ago, sidfu said: cliftonjd might want to make a list of factions that can cause npc to disapear. also with newest version if a less than the obdence level to run slave is left tied and becomes untied they disappear. so far these the 2 factions that can cause npc to dispear for no reason on zone if u leave them alone stendar faction-- this one seems to just so far be on the leader of them that is at their temple before its destoried in dawnguard. if u go early in game u can nab her but if u dont remove the stendar faction she tends to dispear randomly if left alone. lovers faction from amorius adventures-- this is another one that is 50/50 to bug a npc. when u get well enough to continure jd might want to add a funtion to see factions and manualy remove them before enslave ment. so far besides hunting for the faction in console only ther way is thru scent of sex. it hass a nice easy mcm where u can remove and even add factions I've never had any problems with faction'd slaves vanishing- Keeper Carcette in particular was one that I nabbed quite often, as she was one of the limited-use named NPCs that I did some personal-use appearance edits on when I was first figuring out modding- but I do run into it a lot when I make followers out of marked-for-deletion/recycling NPCs using iAFT. But even then it usually takes a long time. The Vigilant from outside their chapter house and a some hunters in my current play-through took a couple of in-game months to vanish, while Carcette's still going strong somehow. (Although I do have to keep her away from any vampire slaves, since she attacks them on sight.) The only ones I've seen who blink out within a day in iAFT are those wandering mercenaries you can get map markers from. But if I enslave them instead, they last forever. I did come across a new mod on Nexus yesterday that claims to fix that, Collect Unique Corpses. It lets you pick up corpses and drop them back out as unique individuals with any despawn flags disabled, supposedly. I haven't been able to see how well that part works- haven't run into any mercenaries yet- but it might be able to fix whatever you're running into here. I have been able to test it enough to find that it works reasonably well with PAHE in general, though. You can store the corpses in containers, so it looks like it'll provide a handy way to warehouse potential slaves, and the zombie>paralyze>enslave method works completely normally on the dropped corpses from what I've seen. Which means they also still pop the naked bandits bug, unfortunately, but can't have it all. I did trip into another issue while testing them, though. I'd forgotten about the 72-slave functional limit, and ended up right against it while getting HSH and AYGAS to progress enough for me to do some serious clearing. My first couple of test subjects put me over it, which I didn't notice, thanks to the 63-slave MCM list limit, until after I did all that clearing and found that their now-visible entries looked like this: The dropped corpses I revived and enslaved after seeing this all work fine, but I have no idea what to do with those blanked entries. Teleporting or resetting nets me all of nothing, and I'm not sure what can be done without an actual NPC popping up to do it to. Am I just stuck with them?
sidfu Posted August 1, 2018 Posted August 1, 2018 for slaves fighting normaly resetting pahe will fix that. also u can remove a faction thats causeing the fighting help. u will always want to reset pahe every so often. for me doing this prevents alot of bugs happening due to scripts acting up nothing can be did about going over limit. u have to live with it till u start a new game and use the newest with a higher limit. also fyi if u use soulgem overn 3 preg mod it when u make them preg makes them persestent but if u sale them they disappear like they should for auctions and such
Devorax Posted August 1, 2018 Posted August 1, 2018 I'm having this really annoying problem that prevents me from talking to this NPC after it is enslaved. It is a generic Silver Hand NPC and every time I enslave her, she goes down and starts slowly crawling away. I can't interact with her no matter how much I spam E. Any respawned Silver Hand/Bandit NPC that looks like her seems to be permanently fucked, as I can't interact with them after enslaving them. My first encounter with this NPC I mugged them in Sexlab Defeat. Maybe this fucked it up somehow? Is there a way to fix this?
AVS Posted August 1, 2018 Posted August 1, 2018 1 hour ago, sidfu said: for slaves fighting normaly resetting pahe will fix that. also u can remove a faction thats causeing the fighting help. u will always want to reset pahe every so often. for me doing this prevents alot of bugs happening due to scripts acting up nothing can be did about going over limit. u have to live with it till u start a new game and use the newest with a higher limit. also fyi if u use soulgem overn 3 preg mod it when u make them preg makes them persestent but if u sale them they disappear like they should for auctions and such This is when I've got Carcette as a follower with iAFT, not as a slave. I haven't had much trouble with slaves fighting each other regardless of faction, but iAFT leaves in a lot more of the original behavior package, so you get thing like the Vigilants never shutting up about Stendarr and going off on any nearby undead. Pulling the factions from the slaves would fix that, though. And with some further poking, I figured out how to fix the blank entries. Turns out that even if the line in the MCM list is bugged, the slaves are still there. I just had to figure out where the hell I had stashed them. I had figured that since I tried to use the teleport command to retrieve them and got nothing it meant that they had been dropped into the ether, but checking out an older save where they were off the visible list found them still sitting where I had left them. Going to those places in the most current save found them still sitting there, acting completely normal. It seems like going over 72 mainly just results in the overflow slaves not getting a working MCM page. Using the teleport command on those pages doesn't even try to move the actual slave, thus producing the null result I got earlier. But using the dialog options directly with the slave to toss them into HSH and back when they're down under the 72-entry limit clears out the blank entry and gets the slave's MCM page back to normal again.
ExampleJohn Posted August 2, 2018 Posted August 2, 2018 On 7/18/2018 at 4:22 AM, cailic said: Well, I seem to have a slightly different problem. I Installed the new full version, stated a new game, and now when I attempt to restrain a newly captured slave, my char goes into a fighting stance and I can not move or turn, even the free camera doesn't work. I can however still access my inventory and spells and all my menus. The only other things that changed is I installed Landlord and I updated to the latest version of Immersive World Encounters. I don't see how either of those mods should interfere. I just tried enslaving a follower and it worked fine. I tried to enslave the silverhand again and I got stuck in the fighting stance. The same thing happened when I tried to enslave a Thalmor Justicar. New update. Uninstalled World Encounters. No help there. I Enslaved the Silverhand, took her to a "safe" location and restrained her without any problem. In theory, my character gets locked up when I try to restrain the slave with hostiles nearby. New update. Tried loading a save from previous game. Restraining the slave in a hostile environment worked fine even without properly uninstalling and updating the mods. So, I get to start a new game and see what happens. Immersive World Encounters had a lot of stuff to clean up in my save after uninstalling it. I was surprised that there were over 200 references. No idea if that was the cause though. Ok, started a new game. Everything seemed to be working fine. Then I saw that Thalmor Justicar again. I knocked out her companions and enslaved her. When I tried to restrain her, again with the frozen battle stance. Could the knock out via Defeat cause an issue? It didn't used to cause any problems, but in every instance of the frozen battle stance, I had knocked out one or more people. The other slaves, that had no problems, there were no knock outs. Same Issue here. Upgraded all pahe dependencies for good measure but issue persists.
cinemagic Posted August 2, 2018 Posted August 2, 2018 A event chain where I encounter two problems. First, two slaves got into a situation that they always refuse when asked to do something for me, no matter how I punish them, whip them for 5 minutes, or rape them several times or chain them for 1-2 days, they just refuse. further more I found them won't knee down(yield) during whipping. they were already well trained slaves though, have 100 submission, over 70 respect/combat and around 50 sex and fear training. I can ask them to do anything else. Finally I had to reset their status, enslave them again to see if it happens again in future. Secend, two slaves above that had status resetted so I left them in lakeview basement cell, of course collered, and for some fun I placed furnitures from Display Model and ask them get into (if they refuse, this time whipping works). After one night sleeping, one of them disappeared, neither be in the cell or can be found in MCM slave list, slave counts minus 1, but I can clearly remember there were no notification message. the difference between the disappeared one and the other is I didn't ask the disappeared one to wait around, so she kept in following player status but in fact she can't because she was in furniture. So I think it might be a bug that following status slaves who really can't follow player would lose tracking by PAHE system thus being considered dead or disabled and be purged.
CliftonJD Posted August 3, 2018 Author Posted August 3, 2018 30 minutes ago, AkiKay said: It often crashes when starting a new Game. use alternate start for now, working on a better delayed start for future updates but you have the option to choose vanilla even from the statue in the alt start room
CliftonJD Posted August 3, 2018 Author Posted August 3, 2018 On 8/1/2018 at 3:56 AM, sidfu said: for the leader all i did was enslave her. tied her up in dawnguard in while i went around the town doing stuff. after i came out of the mine about 8 ingame hours later she dispeared. that stendar doesnt have any quest. she is what u could say is a left over npc that never got realy used. tbh i bet anything u never even seen her as she doesnt leave the stendar headquarters and once the vampires attack happens on the stendar people for dawnguard she is gone for good. for the lovers faction. so far only one i used was gerder in river wood. she is neither of those and has no quests attached to her once u do her amorous lovers quest. what did you use to tie the leader who disappeared potential lover is ready for marriage but hasn't been married yet then there's the lovers who are married to the player...gerdur fits neither of those so doesn't fit into the lovers faction unless pushed there by a mod, in which case that mod would be at fault for your new bugs: http://en.uesp.net/wiki/Skyrim:Marriage#Female_NPCs
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