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Paradise Halls Enhanced (pahe) repacked with the customary addons


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Posted
44 minutes ago, gdav said:

Well I start new game from fresh install and try only pahe without HSH.

And have very strange issue:

1. I downloaded pahe full and fellglow camp rebuild from this site.

2. Install both from NMM.

3. In Wrye Bash show that:

   - paradise halls SLExtention.esp need this order

              Skyrim.esp

              Update.esp

              SexLab.esp

              ZaZAnimationsPack.esp

              paradise_halls.esp

   - PH Fellglow slave camp.esp need this

              Skyrim.esp

              Update.esp

              SexLab.esp

              paradise_halls.esp

              ZaZAnimationsPack.esp

BUT in Sexlab and ZaZ mods say, that first go Zaz and then Sexlab.

Question - WTF????

What I must do? Earlier I try to change needed order in esp files with wryebash, but mods work not on 100% - I can't sold slave in camp.

And there are more bugs with HSH in my game, so I go without it.

Please, help(((

              

Since Zaz is a requirement for PAHE it needs to go BEFORE PAHE in the load order. All required mods must go before the mods that require them. You may choose to play without the Fellglow camp (although getting rid of slaves without Fellglow and without HSH would be, shall we say, difficult). My personal preference has been to play without Fellglow but to play with HSH.

Likewise, SexLab is a requirement for Zaz, therefore Sexlab must go first.

Posted
21 hours ago, Psalam said:

 Home Sweet Home by Musje. 

Thanks, playing it ! :smile:

9 hours ago, CliftonJD said:

that last part about sums up your problem there and covered in the main topic, Not to use those as they are completely incompatible

As I said it was all my fault and my mistake. Thanks for the respond! :smile:

 

3 hours ago, gdav said:

Well I start new game from fresh install and try only pahe without HSH.

And have very strange issue:

             

Maybe you know it, but for the best results always use LOOT ;)The only problem I have with LOOT is with Requeim as I need to manualy put it where it belongs ( but people explains that ). So yea, LOOT is our best friend :smile:

Posted
5 hours ago, gdav said:

Well I start new game from fresh install and try only pahe without HSH.

And have very strange issue:

1. I downloaded pahe full and fellglow camp rebuild from this site.

2. Install both from NMM.

3. In Wrye Bash show that:

   - paradise halls SLExtention.esp need this order

              Skyrim.esp

              Update.esp

              SexLab.esp

              ZaZAnimationsPack.esp

              paradise_halls.esp

   - PH Fellglow slave camp.esp need this

              Skyrim.esp

              Update.esp

              SexLab.esp

              paradise_halls.esp

              ZaZAnimationsPack.esp

BUT in Sexlab and ZaZ mods say, that first go Zaz and then Sexlab.

Question - WTF????

What I must do? Earlier I try to change needed order in esp files with wryebash, but mods work not on 100% - I can't sold slave in camp.

And there are more bugs with HSH in my game, so I go without it.

Please, help(((

             

 

the following comment is exactly why you see that wyrebash is telling you that pahe recommends using sl before zaz:

4 hours ago, Psalam said:

Since Zaz is a requirement for PAHE it needs to go BEFORE PAHE in the load order. All required mods must go before the mods that require them. You may choose to play without the Fellglow camp (although getting rid of slaves without Fellglow and without HSH would be, shall we say, difficult). My personal preference has been to play without Fellglow but to play with HSH.

Likewise, SexLab is a requirement for Zaz, therefore Sexlab must go first.

completely agreed on the choice of requirements order...on the slave camps i'm unable to ascertain why some users have issues with the camp update at some of the spawn points, which is why both camps are posted for the users to try what fits best for their own usage

 

Posted

Well, it was funny.

I try other versions of fellglow camp. In this versions that dude, when I try to sell my slaves answered smth like follow me, but stand stil and don't react for actions.

When I exit camp and fast travel other place, my slave have options like prepere to be sold. When I choose it slave run away for big circle (from fellglow camp to Whiterun, alongside river, and return to me for 3 hours game time. Slave don't react and menu don;t show up when I try to talk with her. MGM show that slave follow player.

WTF in this game?)))

 

p.s. Goddammit!!!

I manualy install HSH, do same stuff with renaming positions of master files and it works now! Hail Hydra for our sake)))

Thanks for all your help! Now, I can play Skyrim)))

Posted
39 minutes ago, gdav said:

Well, it was funny.

I try other versions of fellglow camp. In this versions that dude, when I try to sell my slaves answered smth like follow me, but stand stil and don't react for actions.

When I exit camp and fast travel other place, my slave have options like prepere to be sold. When I choose it slave run away for big circle (from fellglow camp to Whiterun, alongside river, and return to me for 3 hours game time. Slave don't react and menu don;t show up when I try to talk with her. MGM show that slave follow player.

WTF in this game?)))

 

p.s. Goddammit!!!

I manualy install HSH, do same stuff with renaming positions of master files and it works now! Hail Hydra for our sake)))

Thanks for all your help! Now, I can play Skyrim)))

Again, congratulations and good hunting!

Posted
8 hours ago, gdav said:

Well, it was funny.

I try other versions of fellglow camp. In this versions that dude, when I try to sell my slaves answered smth like follow me, but stand stil and don't react for actions.

When I exit camp and fast travel other place, my slave have options like prepere to be sold. When I choose it slave run away for big circle (from fellglow camp to Whiterun, alongside river, and return to me for 3 hours game time. Slave don't react and menu don;t show up when I try to talk with her. MGM show that slave follow player.

WTF in this game?)))

 

p.s. Goddammit!!!

I manualy install HSH, do same stuff with renaming positions of master files and it works now! Hail Hydra for our sake)))

Thanks for all your help! Now, I can play Skyrim)))

your history sounds like was from upgrading an old save of the originalversion of the camp and trying to upgrade to the rebuild version of the camp

your new save might be able to use the rebuild camp now if you'd like to try both the camp and hsh this run

 

...in another note tho, its good to hear you have hsh working now as well :smile:

Posted

I finally got a slave to Respect 100. I had to punish her only with sex amd do (almost) nothing that raises anger or fear.

So it is possible. But with higher submission, the dialog really gets rare. And somtimes it appears, and vanishes again before you can click on it. 

Posted

Converting this to SSE is really difficult, no matter what I do, I either get a Stopped message ingame in MCM or it shows a blank message instead.

 

Every other mod I converted so far does work fine.

Posted

recently discovered i have cancer, see my oncologist in couple days to see if surgery was enough to deal with it or where to go from here...so the update i had planned is a bit delayed while i try to get some rest when able or de-stress when i'm not

Posted
9 minutes ago, CliftonJD said:

recently discovered i have cancer, see my oncologist in couple days to see if surgery was enough to deal with it or where to go from here...so the update i had planned is a bit delayed while i try to get some rest when able or de-stress when i'm not

Good God I am so sorry to hear that. If it helps I will keep you in my prayers. If there is anything (within reason) I can do to help let me know. Medical care has come a long way in the last 40 years (I know, I've seen it first hand) - remember, most people die WITH cancer and not OF it anymore. I'm sure your oncologist will take good care of you once s/he has the pathology and the surgical report back.

Posted
30 minutes ago, Psalam said:

Good God I am so sorry to hear that. If it helps I will keep you in my prayers. If there is anything (within reason) I can do to help let me know. Medical care has come a long way in the last 40 years (I know, I've seen it first hand) - remember, most people die WITH cancer and not OF it anymore. I'm sure your oncologist will take good care of you once s/he has the pathology and the surgical report back.

thanks:smile:

Posted

Its very sad to hear this... I hope things be better, than it sounds... Don't know, what to say (especially in English) and not sure you want to hear any words about it at all. Just wish You all possible luck.

Posted
23 hours ago, gdav said:

Man, this is terrible. I'm so sorry. How it all bad?

don't know how bad or how far progressed it is yet, still too early to tell....going in to see the oncology(cancer) doctor about it today to find that out or see what further tests he needs for that

22 hours ago, smolett said:

Its very sad to hear this... I hope things be better, than it sounds... Don't know, what to say (especially in English) and not sure you want to hear any words about it at all. Just wish You all possible luck.

thanks

Posted

very sorry to hear that clif, cancer scares the shit out of me. seriously, don't worry about updates, just relax and take it easy, enjoy your hobbies instead.

I did come here because I had a question if anyone knows, some npc's that I try to enslave end up not having a voice after I enslave them, has anyone encountered this or is there some conflict I might have? I tried to pinpoint the npc's it happens to and it seems like mostly vampires, but it's not exclusive to them, it also happened with a miraak cultist, and also it doesn't happen to all vampires I try to enslave but a lot of them it seems.

Posted
On 4/2/2018 at 7:31 PM, jimmywon34 said:

very sorry to hear that clif, cancer scares the shit out of me. seriously, don't worry about updates, just relax and take it easy, enjoy your hobbies instead.

I did come here because I had a question if anyone knows, some npc's that I try to enslave end up not having a voice after I enslave them, has anyone encountered this or is there some conflict I might have? I tried to pinpoint the npc's it happens to and it seems like mostly vampires, but it's not exclusive to them, it also happened with a miraak cultist, and also it doesn't happen to all vampires I try to enslave but a lot of them it seems.

 

That's a long-standing thing. The slave voices work by grabbing appropriate responses out of the vanilla voice packages, but each voice type has to have its own individual set of response links built. It's evidently an onerous process, judging by how long into the mod's existence it took to get more than one voice type supported, and the DLC voices, which is where the cultist and quite a lot of the vampires live, haven't even been touched yet. 

 

Personally, just looking at the innards of Skyrim's dialog system gives me the heebie-jeebies, so I'm pretty impressed by what's already been done. 

Posted
19 hours ago, AVS said:

 

That's a long-standing thing. The slave voices work by grabbing appropriate responses out of the vanilla voice packages, but each voice type has to have its own individual set of response links built. It's evidently an onerous process, judging by how long into the mod's existence it took to get more than one voice type supported, and the DLC voices, which is where the cultist and quite a lot of the vampires live, haven't even been touched yet. 

 

Personally, just looking at the innards of Skyrim's dialog system gives me the heebie-jeebies, so I'm pretty impressed by what's already been done. 

Ah ok, thanks for the response.

Posted

I'm sorry to hear about Cliff, I hope that everything will work out for you.

I am about to understand how to port this to SE.

Up to now I have followed this guide: here

So after converting it like that. The game starts fine and I see FormIDs of dialogue from the mod, when I type "help pahe" in console. But the MCM menu is not displayed. I do not know what is wrong. Can someone explain to me what needs to be done to convert this to SE?

Thank yo.

Posted
17 minutes ago, dustb12 said:

I'm sorry to hear about Cliff, I hope that everything will work out for you.


I am about to understand how to port this to SE.

Up to now I have followed this guide: here

So after converting it like that. The game starts fine and I see FormIDs of dialogue from the mod, when I type "help pahe" in console. But the MCM menu is not displayed. I do not know what is wrong. Can someone explain to me what needs to be done to convert this to SE?

Thank yo.

That tutorial only works for very simple mods like new armor and weapons. If you want to make this mod SSE compatible you MUST mess with the scripts because it will not work otherwise. How to do it, well that all depends on what the script is about. I only know that it is quite complex.

Posted
1 hour ago, terrorofmorrowind said:

That tutorial only works for very simple mods like new armor and weapons. If you want to make this mod SSE compatible you MUST mess with the scripts because it will not work otherwise. How to do it, well that all depends on what the script is about. I only know that it is quite complex.

From what I heard, the implementation of Papyrus was completely unchanged between Oldrim and SSE. The script should function in exactly the same way.

Posted
6 minutes ago, dustb12 said:

From what I heard, the implementation of Papyrus was completely unchanged between Oldrim and SSE. The script should function in exactly the same way.

I am running PAHE - and HSH - on SE with pretty good success. I have had far more trouble with Vortex messing up my load orders...

I changed no scripts - and see no need to.

Posted
6 minutes ago, fred200 said:

I am running PAHE - and HSH - on SE with pretty good success. I have had far more trouble with Vortex messing up my load orders...

I changed no scripts - and see no need to.

Could you please share how you accomplished this?

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