Psalam Posted May 16, 2018 Posted May 16, 2018 3 minutes ago, twsnider1138 said: Aha, sorry I guess I need to clarify. I meant when I click on the download file button for Paradise Halls, it comes up with 17 different files available and I’m not sure which of them I need. I’ll look into the LOOT thing as well since i’ve seen it mentioned a few times now. The only file that you REQUIRE is the very last one listed. All the basic functions of PAHE are in there (like Ragu). However, the whip used to train slaves is NOT in there but you can get it in one of 3 ways: 1) it can be crafted (as I recall it is Firewood and a Silver Ingot), 2) you can console command it into the game or 3) you can download the Farengar's Study portion listed in the downloads (a whip will then be placed in Farengar's study). I have seen on the thread that the whip is not essential that you can punish your slaves with your bare hands but "where's the fun in that?" Second, once you have slaves you may want to sell them. The list of downloads above includes one entitled Fellglow Slaver Camp. That is the PAHE location for selling your (excess) slave. You could also look into Musje's mods Home Sweet Home and/or And You Get a Slave as alternatives for selling slaves or just expanding your Paradise Halls universe. Good hunting!
twsnider1138 Posted May 16, 2018 Posted May 16, 2018 50 minutes ago, Psalam said: The only file that you REQUIRE is the very last one listed. All the basic functions of PAHE are in there (like Ragu). However, the whip used to train slaves is NOT in there but you can get it in one of 3 ways: 1) it can be crafted (as I recall it is Firewood and a Silver Ingot), 2) you can console command it into the game or 3) you can download the Farengar's Study portion listed in the downloads (a whip will then be placed in Farengar's study). I have seen on the thread that the whip is not essential that you can punish your slaves with your bare hands but "where's the fun in that?" Second, once you have slaves you may want to sell them. The list of downloads above includes one entitled Fellglow Slaver Camp. That is the PAHE location for selling your (excess) slave. You could also look into Musje's mods Home Sweet Home and/or And You Get a Slave as alternatives for selling slaves or just expanding your Paradise Halls universe. Good hunting! Aha, well in the words of the Oblivion beggars “Thank you, kind sir.” Alright, I’ll take a look at that then and Home Sweet Home.
xyzxyz Posted May 17, 2018 Posted May 17, 2018 Hi, I have a slave that always disappears when i go away from her. She is bound and everything but still gone, as soon as i'm out of the door. Another slave with much lower stats stays home bound the same way as the other.
Sensual Nautilus Posted May 18, 2018 Posted May 18, 2018 For anyone with the patience to advise me, I can appreciate your time. I recently moved back to PAH with hopes that it is a little bit more user friendly than the last, but honestly, how do you keep a slave from just evaporating to nothingness in this mod? even with high submission sometimes even when travelling with me, they just dissapear on cell travel. If I just want to leave them at home tied up almost guarantee that 1 - all of the slaves I have gathered so far also dissapears. It's getting more frustrating, am I missing something? - cheers ps. I think the worst behaviour out of this mod is that slaves can dissapear extremely often on cell travel. every bloody door, passage way or whatever makes me load a new area with slaves in tow instills so much fear. goodness all the odds are against me as a slaver.
Psalam Posted May 18, 2018 Posted May 18, 2018 2 hours ago, Sensual Nautilus said: For anyone with the patience to advise me, I can appreciate your time. I recently moved back to PAH with hopes that it is a little bit more user friendly than the last, but honestly, how do you keep a slave from just evaporating to nothingness in this mod? even with high submission sometimes even when travelling with me, they just dissapear on cell travel. If I just want to leave them at home tied up almost guarantee that 1 - all of the slaves I have gathered so far also dissapears. It's getting more frustrating, am I missing something? - cheers Sorry that I can not be of any real help. I have never had my slaves just up and disappear. Run away? Sure if their submission wasn't high enough. A chained slave has never even moved for me from where I left them. I am, therefore, forced to conclude that you either have a load order problem or, related to that, another mod overwriting the PAHE files. If you haven't done it run LOOT and be certain that you have the current version of PAHE loaded.
Sensual Nautilus Posted May 18, 2018 Posted May 18, 2018 1 hour ago, Psalam said: Sorry that I can not be of any real help. I have never had my slaves just up and disappear. Run away? Sure if their submission wasn't high enough. A chained slave has never even moved for me from where I left them. I am, therefore, forced to conclude that you either have a load order problem or, related to that, another mod overwriting the PAHE files. If you haven't done it run LOOT and be certain that you have the current version of PAHE loaded. thank you for you input. As far as I know: I am using 7.2.4 All slaves im running with are 100 submission (3 of them, all bandits/rouge mages) I'm not sure if its just placebo, but sexing them before cell transition seems to help stop them from dissapearing during travel Thanks to mod organizer, I know and have made sure nothing is overwriting PAH or the addons I have included (DD, DDX, Home Sweet Home) Smash Patch (BASH equivalent) up to date Load Order sorted plugins cleaned
Psalam Posted May 18, 2018 Posted May 18, 2018 10 minutes ago, Sensual Nautilus said: thank you for you input. As far as I know: I am using 7.2.4 All slaves im running with are 100 submission (3 of them, all bandits/rouge mages) I'm not sure if its just placebo, but sexing them before cell transition seems to help stop them from dissapearing during travel Thanks to mod organizer, I know and have made sure nothing is overwriting PAH or the addons I have included (DD, DDX, Home Sweet Home) Smash Patch (BASH equivalent) up to date Load Order sorted plugins cleaned Sorry, but to expedite someone else's help you might want to post both your load order and a papyrus log from when the problem occurs. I am useless with either of these but I have seen CliftonJD and others perform miracles with this information. Again, good luck and happy hunting!
Sensual Nautilus Posted May 18, 2018 Posted May 18, 2018 3 hours ago, Psalam said: Sorry, but to expedite someone else's help you might want to post both your load order and a papyrus log from when the problem occurs. I am useless with either of these but I have seen CliftonJD and others perform miracles with this information. Again, good luck and happy hunting! I read from a post giving a hint it might have something to do with sexlab defeat, but I can't figure it out as there are others saying the two work together as well. Are the slaves for example supposed to be at the lowest relationship rank (vanilla game rank) after enslaving? update ----------------------------------- tried disabling defeat and increasing my relationship rank with my slaves. I have some thoughts: since the slaves are clone, changing my relationship with my slaves should theoretically not change my relationship with other bandits.... supposedly... after tuning my relationship, it has slightly gotten better, but one of my slaves still dissapeared for no rhyme or reason on travel load through doors. I need clarification on how relationships is actually managed by this mod vs what is going wrong with mine if it is the source of my problem. turning defeat off have done nothing Load Order: Spoiler 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.12] 06 ApachiiHair.esm 07 ApachiiHairFemales.esm 08 ApachiiHairMales.esm 09 Unofficial Skyrim Modders Patch.esp 0A EFFCore.esm 0B hdtHighHeel.esm 0C PubicMeshColorRE.esm 0D RaceCompatibility.esm 0E Campfire.esm 0F SexLab.esm [Version 1.62] 10 SexLabAroused.esm [Version 2.8] 11 Devious Devices - Assets.esm [Version 2.8.3] 12 Devious Devices - Integration.esm 13 ScocLB.esm 14 OblivionHairPackAIO.esm 15 dcc-soulgem-oven-000.esm 16 CreatureFramework.esm [Version 1.1.0] 17 Schlongs of Skyrim - Core.esm 18 Skykids.esm 19 SK Children of the Sky.esm 1A SK TheEyesOfBeauty.esm [Version 8] 1B ZaZAnimationPack.esm 1C paradise_halls.esm 1D Devious Devices - Expansion.esm 1E Cutting Room Floor.esp [Version 2.0.8] 1F flanseyesforskrim.esp [Version 2.0] 20 KS Hairdo's.esp 21 TNF Home Improvement MERGE.esp 22 Hothtrooper44_Armor_Ecksstra.esp 23 tpos_ultimate_esm.esp 24 Immersive Citizens - AI Overhaul.esp 25 JKs Skyrim LR.esp 26 Immersive Jewelry.esp [Version 1.04] 27 tpos_ultimate_jks_skyrim_full_patch.esp 28 paradise_halls_SLExtension.esp 29 Skyrim Immersive Creatures.esp [Version v6.5.2b] 2A tpos_ultimate_cutting_room_floor_patch.esp 2B RealisticNeedsandDiseases.esp 2C Northern Bathhouses.esp 2D HDT Havok Object.esp 2E Guard Dialogue Overhaul.esp 2F FCO - Follower Commentary Overhaul.esp 30 Remodeled Armor - Vanilla Replacer.esp 31 HearthfireMultiKid.esp 32 HF_HearthfireMerge_EX.esp 33 hydra_slavegirls.esp 34 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a] 35 Hothtrooper44_ArmorCompilation.esp 36 BFT Ships and Carriages.esp 37 SexLabDefeat.esp 38 Inconsequential NPCs.esp 39 SK Vanilla&Hostile Replacer.esp 3A Cloaks.esp 3B Run For Your Lives.esp [Version 3.0] 3C MoreNastyCritters.esp 3D UIExtensions.esp 3E AddItemMenu2.esp 3F DSerArcheryGameplayOverhaul.esp 40 Auto Unequip Ammo.esp 41 Bathing in Skyrim - Main.esp 42 Hair Physics Project.esp 43 BrighterTorchesBiggerMagelight.esp 44 Cloaks - Dawnguard.esp 45 Crossbows_Basic_Collection_EN_LL.esp 46 SkyUI.esp 47 Customizable Camera.esp 48 Dual Sheath Redux.esp 49 Facelight.esp 4A HDT Female Hairstyles.esp 4B Missing in Action - Dialog Condition Removed.esp 4C FNIS.esp 4D FNISSexyMove.esp 4E GreenWaterFix_v2withDawnguard.esp 4F honedmetal.esp 50 iHUD.esp 51 Improved Dragon Shouts - Dawnguard.esp 52 Improved Dragon Shouts.esp 53 Improved Dragon Shouts - Dragonborn.esp 54 KS Hairdos - HDT.esp 55 MeridaHair.esp 56 NeutralHjerim.esp 57 dD - Easy Lift Bodies and Objects.esp 58 NoMoreGlowArmor.esp 59 No More Glowing Edges.esp 5A NotSoFast-MainQuest.esp 5B PC Head Tracking - MCM.esp 5C PC Head Tracking - Patch.esp 5D Pureweather.esp 5E RaceCompatibilityUSKPOverride.esp 5F RaceMenu.esp 60 dD - Realistic Ragdoll Force - Realistic.esp 61 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 62 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 63 SameWalkRunSpeedsLite.esp 64 SexLab Sound FX Replacer.esp 65 SexLab Vanilla Voices.esp 66 SLAnimLoader.esp 67 TrXArmor - Stand Alone.esp 68 imp_helm_legend.esp 69 SexLab Aroused Creatures.esp 6A SexLab Cumshot.esp [Version 1.7.2] 6B ScoclbQuestSexlab.esp 6C SexLabWerewolves.esp 6D SexTremeLoadScreen.esp 6E ShowRaceMenuAlternative.esp 6F AzarHairPonyTail 03 - Havok.esp 70 Skyrim_Strap_Ons.esp 71 BarenziahQuestMarkers.esp 72 TERAArmors_CBBE.esp 73 The Eyes Of Beauty - Elves Edition.esp 74 TheEyesOfBeauty.esp [Version 9] 75 UnreadBooksGlow.esp [Version 2.2.0] 76 1nivWICCloaks.esp [Version 2.3] 77 1nivWICSkyCloaksPatch.esp [Version 2.3] 78 XPMSE.esp 79 Supreme Storms.esp 7A Supreme Fog.esp 7B FISS.esp 7C SexLab Extra Voices.esp 7D ATF_SkyKids_LoadingScreens-UD.esp 7E 360WalkandRunPlus-RunBackwardSpeedAdjust.esp 7F BDIC.esp 80 WetFunction.esp 81 Blush When Aroused.esp 82 SOS - ERF Horse Penis CBBE - Addon.esp 83 SOS - B3lisario UNP Addon.esp 84 SOS - Smurf Average Addon.esp 85 SOS - VectorPlexus Muscular Addon.esp 86 SOS - VectorPlexus Regular Addon.esp 87 SimplyKnock.esp 88 SexLabTools.esp 89 UltimateCombat.esp 8A TKDodge.esp 8B DW.esp 8C Botox.esp 8D SLALAnimObj.esp 8E SLAL_AnimationsByLeito.esp 8F SLAL_K4Anims.esp 90 AnubAnimObj.esp 91 SLATE.esp 92 WetandCold.esp 93 WetandCold - Ashes.esp 94 MilkSomeCows.esp 95 more plants all.esp 96 blessarmors.esp 97 beinz_plugin.esp 98 Size Does Matter.esp 99 SOS - skykids Addon.esp 9A FloppySOS.esp 9B SexLabUtil1.esp 9C towConversation.esp 9D The Paarthurnax Ultimatum.esp 9E SexLab Strapon.esp 9F Skin Universalizer.esp A0 Makeup & Tattoo MERGE.esp A1 EFFDialogue.esp A2 ChaosDragons.esp A3 Immersive Patrols II.esp A4 PAH_HomeSweetHome.esp A5 dcc-dm2.esp A6 Immersive Wenches.esp A7 Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp A8 LeafRest OnePiece.esp A9 Frostfall.esp AA SexLab-AmorousAdventures.esp AB Farmers Sell Produce - Skyrim.esp AC Hateful Wenches.esp AD ShowersInInns.esp AE LADX.esp AF TheAmazingWorldOfBikiniArmor.esp B0 Immersive Weapons.esp B1 Unique Uniques.esp [Version 1.8] B2 MatandPat.esp B3 Follower Merge Human.esp B4 Follower Merge Inhuman.esp B5 Schlongs of Skyrim.esp B6 Bijin Wives.esp B7 Bijin Warmaidens.esp B8 quest_pitfighter.esp B9 tumbamounts.esp BA Convenient Horses.esp BB Convenient Horses - Unique Frost.esp BC The Paarthurnax Dilemma.esp [Version 1.2.9] BD Immersive Music Temples.esp BE Immersive Music.esp BF dc-untamed-000.esp C0 Edhilhil.esp C1 SexLab Eager NPCs.esp C2 Tongueswcript.esp C3 MF_RadiantProstitution.esp C4 portal2mod.esp C5 Namira'sGoat.esp C6 NK Followers.esp C7 HDT Piercingsets.esp C8 My Home Is Your Home.esp C9 The Manipulator.esp CA quest_pitfighter_dlc01.esp CB pahe-DeviousDevices-addon-DDx-patch.esp CC pahe-DeviousDevices-addon-patch.esp CD Immersive Wenches -Apachii hairs- Patch.esp CE Deadly Wenches.esp CF The Ordinary Women.esp D0 BijinAIO-2016_3.1.1.esp D1 Seductress Serana.esp D2 REP_Tattoos.esp D3 paradise_halls_farengars_study.esp D4 SPTDiverseGuardsSkyrim.esp [Version 4.9b] D5 Forgotten Wenches.esp D6 Judgment Wenches.esp D7 HearthfireMultiKid_LastName.esp D8 RaceMenuMorphsCBBE.esp D9 Giants.esp DA Relationship Dialogue Overhaul.esp DB RDO - Cutting Room Floor Patch.esp DC RDO - EFF v4.0.2 Patch.esp DD RaceMenuPlugin.esp DE HentaiCreatures.esp DF Ish's Souls to Perks.esp E0 Real Clouds.esp E1 Alternate Start - Live Another Life.esp [Version 3.1.7] E2 Dual Sheath Redux Patch.esp E3 Smashed Patch.esp Closest stack I could find regarding my problem: stack: [PAH (1C01FAEF)].pahcore.updateSlaveArray() - "pahcore.psc" Line 513 [PAH (1C01FAEF)].pahcore.RemoveSlave() - "pahcore.psc" Line 387 [alias slave001 on quest PAH (1C01FAEF)].pahactoralias.RemoveFromGame() - "pahactoralias.psc" Line 202 [alias slave001 on quest PAH (1C01FAEF)].pahslave.OnUpdateGameTime() - "pahslave.psc" Line ? Papyrus.0.log here is the complete log
fred200 Posted May 18, 2018 Posted May 18, 2018 Not that it will help you, but I would say most people using this mod have never had a slave "vanish" on cell transition. I know that has never happened to me - and I have enslaved hundreds. What type slaves are these? From some mod or vanilla? Generic, respawnables or named NPCs? Human or other? The PAHE MMC slaves count goes down when you lose one?
Sensual Nautilus Posted May 18, 2018 Posted May 18, 2018 31 minutes ago, fred200 said: Not that it will help you, but I would say most people using this mod have never had a slave "vanish" on cell transition. I know that has never happened to me - and I have enslaved hundreds. What type slaves are these? From some mod or vanilla? Generic, respawnables or named NPCs? Human or other? The PAHE MMC slaves count goes down when you lose one? One is a storm cloak soldier from immersive patrols who I saved before getting the killing blow from an imperial One is a bandit from deadly wenches One is a Fire adept mage that's model is changed by Botox The Slave count does indeed go down and more odd traits slave count sometimes also display with slots occupied but with empty text after cellt ravelling and a slave has dissapeared. Also my log was uploaded in my prior post. And that's all three of them. everything appears to be working fine except the fact they are so prone to dissapearing at every cell transition. If i can't find what's going wrong, this one error eliminates dramatically affects 95% of what this mod is all about . I also don't mind btw, I'm glad somebody has taken some kind of interest in my situation, thanks for that. I really just want to play this, I think its concept is far superior to that of the other options available.
sidfu Posted May 18, 2018 Posted May 18, 2018 if the slave has a unsupported voice type they prone to disappearing if u leae them. also u MUST reset pahe every so often. always save before u enslave someone. under these times u should always reset pahe. 1. a slave starts fighting npc or enimies 2. when u go to enslave u dont get normal dialogue. 3.a slave disappear once u leave them tied in another zone(this can also be caused by unsupported voice type. nornaly custom voiced npc/followers)
Sensual Nautilus Posted May 18, 2018 Posted May 18, 2018 12 minutes ago, sidfu said: if the slave has a unsupported voice type they prone to disappearing if u leae them. also u MUST reset pahe every so often. always save before u enslave someone. under these times u should always reset pahe. 1. a slave starts fighting npc or enimies 2. when u go to enslave u dont get normal dialogue. 3.a slave disappear once u leave them tied in another zone(this can also be caused by unsupported voice type. nornaly custom voiced npc/followers) Thanks for the tips, only thing I have to add to your advice is i'm not enslaving custom voice types, the 3 ive been trying to get to work is a: female nord voice (Stormcloak soldier) Grelka cranky voice (adept fire mage) young eager voice (Bandit)
fred200 Posted May 18, 2018 Posted May 18, 2018 22 minutes ago, sidfu said: if the slave has a unsupported voice type they prone to disappearing if u leae them. also u MUST reset pahe every so often. always save before u enslave someone. under these times u should always reset pahe. 1. a slave starts fighting npc or enimies 2. when u go to enslave u dont get normal dialogue. 3.a slave disappear once u leave them tied in another zone(this can also be caused by unsupported voice type. nornaly custom voiced npc/followers) Got to admit - I have never reset PAHE. I have also never saved before enslaving someone. I have never not gotten normal dialog when enslaving someone. I have not tried binding them and zoning without them. I do use Deadly Wenches and Moar (sp) Deadly Wenches, but these are mostly for resale. And I like their outfits. My long term slaves are pretty much all named; both vanilla and custom. No problems on these. Elisif is a personal favorite. I would be concerned about respawning mobs. They might have a bad side effect. I stay away from Vampires and Dremora - faction issues. Also - I have never enslaved a guard. Respawning issues. I have enslaved soldiers, but only for immediate sale. Doing a Sexy Bandit Captives play-through now. It has a really nice handoff to PAHE. 1
Sensual Nautilus Posted May 18, 2018 Posted May 18, 2018 4 minutes ago, fred200 said: Got to admit - I have never reset PAHE. I have also never saved before enslaving someone. I have never not gotten normal dialog when enslaving someone. I have not tried binding them and zoning without them. I do use Deadly Wenches and Moar (sp) Deadly Wenches, but these are mostly for resale. And I like their outfits. My long term slaves are pretty much all named; both vanilla and custom. No problems on these. Elisif is a personal favorite. I would be concerned about respawning mobs. They might have a bad side effect. I stay away from Vampires and Dremora - faction issues. Kind of amusing, I have been staying away from named npc's because I have been deathly afraid of all the breaking warnings hehe. I'm just... surprised this is even a problem, prior this I was using defeated slaves using Slave trainer, after playing through it I thought it worked very well for what it offered, but I decided to go back a save again and try PAHE since the 2 years I tuned out to see if it would go anywhere. I will admit the main reason I moved over is because how I heard this handled captured npc's by cloning them to avoid faction relationship issues. You must be really lucky, that or I simply havent been succesful at finding the problem. By what sidfu is saying though, it seems like it is at least not exclusive to me, but it doesnt make the situation any better
Pfiffy Posted May 18, 2018 Posted May 18, 2018 9 minutes ago, fred200 said: Got to admit - I have never reset PAHE. I have also never saved before enslaving someone. I have never not gotten normal dialog when enslaving someone. I have not tried binding them and zoning without them. I do use Deadly Wenches and Moar (sp) Deadly Wenches, but these are mostly for resale. And I like their outfits. My long term slaves are pretty much all named; both vanilla and custom. No problems on these. Elisif is a personal favorite. I would be concerned about respawning mobs. They might have a bad side effect. I stay away from Vampires and Dremora - faction issues. Also - I have never enslaved a guard. Respawning issues. I have enslaved soldiers, but only for immediate sale. Doing a Sexy Bandit Captives play-through now. It has a really nice handoff to PAHE. Hm.. I have enslaved a lot of Vampires... What are this faction issues?
Psalam Posted May 18, 2018 Posted May 18, 2018 11 minutes ago, Sensual Nautilus said: Kind of amusing, I have been staying away from named npc's because I have been deathly afraid of all the breaking warnings hehe. I'm just... surprised this is even a problem, prior this I was using defeated slaves using Slave trainer, after playing through it I thought it worked very well for what it offered, but I decided to go back a save again and try PAHE since the 2 years I tuned out to see if it would go anywhere. I will admit the main reason I moved over is because how I heard this handled captured npc's by cloning them to avoid faction relationship issues. You must be really lucky, that or I simply havent been succesful at finding the problem. By what sidfu is saying though, it seems like it is at least not exclusive to me, but it doesnt make the situation any better I have had no problems with named NPC's. In fact, before I "discovered" Prettier Bandits most of what I enslaved were named NPCs. Annekke Crag-Jumper remains one of my favorites. The faction relationship "issue" goes like this (it has been discussed many times on this thread so feel free to go back and read what others have to say). If you enslave, say, a Stormcloak soldier while passing through Fort Kastav you will discover two things. First, future Stormcloaks that you encounter will likely be naked (assuming that you changed the clothing on the one you enslaved-if not, you won't have this problem). Additionally, when you go back to Fort Kastav you will find a single Stormcloak standing where the one you captured was that is stuck in T-pose and although you can attack her she won't fight and won't die (or be captured again). This is one of the best reasons to sticking to enslaving named NPCs. With some experience you can deal with this too but when you're just starting it can be disconcerting. I understand this is one of the fixes that CliftonJD plans for the next release.
sidfu Posted May 18, 2018 Posted May 18, 2018 1 hour ago, Sensual Nautilus said: Grelka cranky voice (adept fire mage) is a unsupported voice type. try resetting your pahe before u enslave them and see how does. what i mean by normal dialogue is when u go to talk to them to turn into slave after the re spawn u get a normal talk dialogue and not the talk about they now a slave if u get 1 slave that the diagluge messes up on u need to reload the ssave and reset pahe. in my testing if u keep them as slave 100% of all future slaves will be buged in some form. when u want to enslave do this 1. save 2. enslave 3. talk to them once they respawn. 4. if u get a normal dialogue list and not the talk about how they a slave now immediatly reload save 5. if 4 happens after a reload of save reset pahe. this ccan alot of times fix the issue.
fred200 Posted May 18, 2018 Posted May 18, 2018 Faction issues I have had with both vampires and Dremora are in Home Sweet Home. I have had both turn berserk and kill my other slaves. Probably when a slave trainer hit them. Same effect in Restless Hunter during auction. They go berserk, killing everything... Just not worth the special care and handling.
sidfu Posted May 19, 2018 Posted May 19, 2018 well for factions u just have to find which faction is causeing issue. if u use a mod like scent of sex it has a way to see a npc factions and add/remove them
fred200 Posted May 19, 2018 Posted May 19, 2018 Does that work on the player too? I am getting tired of Bandits being my friend with PAHE...
Azurahawk Posted May 19, 2018 Posted May 19, 2018 Has anybody been having trouble converting PAHE by any chance?
Sensual Nautilus Posted May 19, 2018 Posted May 19, 2018 9 hours ago, sidfu said: is a unsupported voice type. try resetting your pahe before u enslave them and see how does. what i mean by normal dialogue is when u go to talk to them to turn into slave after the re spawn u get a normal talk dialogue and not the talk about they now a slave if u get 1 slave that the diagluge messes up on u need to reload the ssave and reset pahe. in my testing if u keep them as slave 100% of all future slaves will be buged in some form. when u want to enslave do this 1. save 2. enslave 3. talk to them once they respawn. 4. if u get a normal dialogue list and not the talk about how they a slave now immediatly reload save 5. if 4 happens after a reload of save reset pahe. this ccan alot of times fix the issue. So far I never encountered a potential slave regardless of voicetype whose dialouge is default the first time speaking to them after enslavement, always only the 2 about : strip and then you are a slave now you are a slave now No other dialogue so no problems in that area ATM I'm breathing easy with what slaves I have because I got home sweet home managing them, they don't seem to dissapear while they are so even when I exit the cell. so far. It's just an absolute war of attrition to first get setup with sweet home, then get a chosen slave to march without dissapearing all the way to a camp/home token.
sidfu Posted May 19, 2018 Posted May 19, 2018 @Sensual Nautilus its probaly their factions also. i was trying to enslave gerdur but she keep disapearing so i used scent of sex to remove some factions till i found whichone was causeing issue. for her for me it was the amorius romance mod faction
Psalam Posted May 19, 2018 Posted May 19, 2018 12 hours ago, fred200 said: Does that work on the player too? I am getting tired of Bandits being my friend with PAHE... Can't you just console command addfaction E0CD9 -1 on yourself? Or, the harder way, addfaction 5A1A4 -1 on every bandit that appears?
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