terrorofmorrowind Posted April 7, 2018 Posted April 7, 2018 45 minutes ago, dustb12 said: From what I heard, the implementation of Papyrus was completely unchanged between Oldrim and SSE. The script should function in exactly the same way. oh, i had no idea. My apologies.
fred200 Posted April 7, 2018 Posted April 7, 2018 43 minutes ago, dustb12 said: Could you please share how you accomplished this? I have posted this a few times Once was in HSH.. It works well for PAHE and HSH: 1) Download the mod to a convenient spot, like a folder on the desktop. 2) Use 7zip to unpack the archive to a folder of the same name. 3) Unpack any included BSA - then delete it. There are several tools around that make it easy. 4) If the mod includes any animations - the hkx files must be converted. Skyrim SE includes the conversion tool, and a batch file is available to do them all. 5) If the mod includes any NIF files - convert them There is a convenient conversion tool. DO NOT TOUCH THE FACEGEN DIRECTORY! (may or may not cause CTD) 6) Use 7zip to zip the updated mod back up 7) Use NMM to install the mod. 8) If the mod includes an ESM, use SSEedit to remove the ESM flag, then rename the ESM to ESP. 9) Load the ESP into the Creation Kit and make a minor change in the ESP. Then undo the change and save it. 10) Rename the ESP back to ESM and set the ESM flag - if it was an ESM. 11) Fire up the game and see if the mod works. 12) If all is good, copy the ESM / ESP back to your mod folder. 13) Repack it and use NMM to delete his version and reinstall it 14) Move on to the next mod - you are done here.. Note on the ESM/ESP conversions: I locate an object with a name, like a piece of armor. You know if it is from your ESP because it is tagged with an asterisk. TES5Edit can also show you valid names. I modify the comment by adding an "x", save the item, reopen the item, remove the "x" and save it again. Save the ESP and close the CK.
Bush_Connoisseur Posted April 8, 2018 Posted April 8, 2018 Clifton, Take this to heart and research further. Cancer is an out of control cell that divides rapidly and grows exponentially because it is deformed and does not follow standard genetic instructions like all other cells passed down by mommy. Essentially its gone rogue and needs to be killed. Cancer thrives on sugars in an acidic PH environment. Cancer can NOT grow and will die in an alkaline PH environment while starving for food. Just like a lead acid battery in your car by pouring Sodium bicarbonate (baking soda) into the battery the acidity level will be brought down and the battery will loose its electrical charge from the high PH of the acid now being PH neutral. If the Alkalinity is brought all the way down in the opposite direction the battery will gain a charge again but this time by Alkalinity and not by Acidity. The Long and short of it is you need to consume some baking soda and cut back on all sugars. Monitor your PH levels. Keep in mind there is an absorbent amount of money to be made in the Treatment but very little to be made in the cure. P.S. Now get your ass back to work and produce me my PAHE i've been waiting for.
dustb12 Posted April 8, 2018 Posted April 8, 2018 43 minutes ago, fred200 said: I have posted this a few times Once was in HSH.. It works well for PAHE and HSH: 1) Download the mod to a convenient spot, like a folder on the desktop. 2) Use 7zip to unpack the archive to a folder of the same name. 3) Unpack any included BSA - then delete it. There are several tools around that make it easy. 4) If the mod includes any animations - the hkx files must be converted. Skyrim SE includes the conversion tool, and a batch file is available to do them all. 5) If the mod includes any NIF files - convert them There is a convenient conversion tool. DO NOT TOUCH THE FACEGEN DIRECTORY! (may or may not cause CTD) 6) Use 7zip to zip the updated mod back up 7) Use NMM to install the mod. 8) If the mod includes an ESM, use SSEedit to remove the ESM flag, then rename the ESM to ESP. 9) Load the ESP into the Creation Kit and make a minor change in the ESP. Then undo the change and save it. 10) Rename the ESP back to ESM and set the ESM flag - if it was an ESM. 11) Fire up the game and see if the mod works. 12) If all is good, copy the ESM / ESP back to your mod folder. 13) Repack it and use NMM to delete his version and reinstall it 14) Move on to the next mod - you are done here.. Note on the ESM/ESP conversions: I locate an object with a name, like a piece of armor. You know if it is from your ESP because it is tagged with an asterisk. TES5Edit can also show you valid names. I modify the comment by adding an "x", save the item, reopen the item, remove the "x" and save it again. Save the ESP and close the CK. Yes, I followed these steps and loaded the new paradise_halls.esm into a new game. However I cannot actually use PAHE as I can't access the MCM menu for it (have tried console commands to refresh MCM) When i type "help pah" in console it displays a lot of entries that make me think the ESM is loaded and functional but for whatever reason the scripts aren't working and the MCM doesn't come up. Do I need paradise_halls.esm AND paradise_halls_SLExtension.esp and farengars_study.esp? I did not convert either of those ESPS because I assumed they were not required for core functionality. No idea what i'm doing wrong. I have tried manually starting quests in console using the startquest command to start the slave tracker quest and bootstrep quest to see if that triggered the init so I could access the MCM, but it didn't do anything.
fred200 Posted April 8, 2018 Posted April 8, 2018 You don't need Farengar's Study. I have always converted SLExtension. That might be where MCM support is...
Pfiffy Posted April 8, 2018 Posted April 8, 2018 I have it running in SSE, too. I didn't touch the ESP's/ESM's. (I'm still not convinced that it is important in anyway, except for stopping MO from complaining about it) Maybe it is time to upload a working version of PAHE and HSH for SE, so the authors don't have to bother with converting issues and can concentrate on fixing/improving it.
dustb12 Posted April 8, 2018 Posted April 8, 2018 17 hours ago, fred200 said: You don't need Farengar's Study. I have always converted SLExtension. That might be where MCM support is... Turns out you were right, i enabled SLExtension (without converting it to SE) and an MCM menu appeared for me. The menu just says "Paradise halls stopped, click here to reboot" however nothing happens when i click that. I will try converting SLExtension in the same method I used to convert paradise_halls.esm and see if that helps. 13 hours ago, Pfiffy said: I have it running in SSE, too. I didn't touch the ESP's/ESM's. (I'm still not convinced that it is important in anyway, except for stopping MO from complaining about it) Maybe it is time to upload a working version of PAHE and HSH for SE, so the authors don't have to bother with converting issues and can concentrate on fixing/improving it. I would greatly appreciate if someone uploaded that! I've been struggling for a while now trying to get this to work for my new mod setup.
fred200 Posted April 8, 2018 Posted April 8, 2018 Any uploaded version of PAHE and HSH implies a LOT of support time from Clifton and Musje. I an not about to do that to them, even if I had permission. Wait for an official build - or keep rolling your own.
dustb12 Posted April 8, 2018 Posted April 8, 2018 So now I am running all mods converted following guides, an MCM menu for "Paradise Halls Reborn" appears but it only says "Mod is stopped, click here to reboot the mod" but when I click nothing happens... not sure what to do. Any ideas?
Pfiffy Posted April 8, 2018 Posted April 8, 2018 26 minutes ago, fred200 said: Any uploaded version of PAHE and HSH implies a LOT of support time from Clifton and Musje. I an not about to do that to them, even if I had permission. Wait for an official build - or keep rolling your own. Hm... Dealing with conversion problems will steal their time too and it is spamming the support page. Offering a 'known working' version will save place for 'real' problems. There are pros and cons.
terrorofmorrowind Posted April 11, 2018 Posted April 11, 2018 On 8/04/2018 at 11:43 PM, Pfiffy said: Hm... Dealing with conversion problems will steal their time too and it is spamming the support page. Offering a 'known working' version will save place for 'real' problems. There are pros and cons. I agree with what Fred said. It is better to convert one final build than having to update both every once in a while. This will however take a long time to make it to an sse port though. edit: btw with all that cancer talk i kinda forgot to ask the reason why i made a post here. There was a problem with naked npc's when you enslaved them from certain factions. Has this issue been fixed with the "leveled list" function or does it still exist?
Psalam Posted April 11, 2018 Posted April 11, 2018 11 minutes ago, terrorofmorrowind said: I agree with what Fred said. It is better to convert one final build than having to update both every once in a while. This will however take a long time to make it to an sse port though. edit: btw with all that cancer talk i kinda forgot to ask the reason why i made a post here. There was a problem with naked npc's when you enslaved them from certain factions. Has this issue been fixed with the "leveled list" function or does it still exist? It still exists. In my current game I enslaved a Thalmor Justiciar "on the road." When I later arrived in Markarth she was traveling back and forth in the Jarl's palace (with the other Thalmor) in her birthday suit.
terrorofmorrowind Posted April 11, 2018 Posted April 11, 2018 7 hours ago, Psalam said: It still exists. In my current game I enslaved a Thalmor Justiciar "on the road." When I later arrived in Markarth she was traveling back and forth in the Jarl's palace (with the other Thalmor) in her birthday suit. dawww, but i like to break high elven bitches...btw the sourcerers factions seem to have this too.
Psalam Posted April 11, 2018 Posted April 11, 2018 45 minutes ago, terrorofmorrowind said: dawww, but i like to break high elven bitches...btw the sourcerers factions seem to have this too. So what if there naked when you get them? It just makes enslaving them easier. (In point of fact, what they're wearing at the time of enslavement is irrelevant. If you "mark" them, paralyze them or enslave them while sleeping - the 3 most common ways to make slaves - whether they are wearing anything or not changes ... nothing.)
terrorofmorrowind Posted April 12, 2018 Posted April 12, 2018 19 hours ago, Psalam said: So what if there naked when you get them? It just makes enslaving them easier. (In point of fact, what they're wearing at the time of enslavement is irrelevant. If you "mark" them, paralyze them or enslave them while sleeping - the 3 most common ways to make slaves - whether they are wearing anything or not changes ... nothing.) Well, you see. I still like to play vanilla (as in NOT a raging sex maniac XD) so seeing some naked bitches charging at you is a bit well...unimmersive.
Psalam Posted April 12, 2018 Posted April 12, 2018 4 hours ago, terrorofmorrowind said: Well, you see. I still like to play vanilla (as in NOT a raging sex maniac XD) so seeing some naked bitches charging at you is a bit well...unimmersive. That's true. However, it is only a minority that are affected in this manner. That is, not all female Thalmor will be naked - only the ones who look identical to the ones you have already enslaved (and, in my experience if you get rid of those-sell or kill-then the others become clothed again).
terrorofmorrowind Posted April 13, 2018 Posted April 13, 2018 15 hours ago, Psalam said: That's true. However, it is only a minority that are affected in this manner. That is, not all female Thalmor will be naked - only the ones who look identical to the ones you have already enslaved (and, in my experience if you get rid of those-sell or kill-then the others become clothed again). They do? Oh, i hadn't tested it that far. I tend to beautify vanilla npc's quite a bad through htb's wigs mod and stuff so much that i just don't want to let them go lol. Thank for that piece of information.
Psalam Posted April 13, 2018 Posted April 13, 2018 43 minutes ago, terrorofmorrowind said: They do? Oh, i hadn't tested it that far. I tend to beautify vanilla npc's quite a bad through htb's wigs mod and stuff so much that i just don't want to let them go lol. Thank for that piece of information. Pretty bandits (which affects other factions as well) was designed for use with PAHE. I found it to help a lot with just that.
fred200 Posted April 13, 2018 Posted April 13, 2018 I am having a problem with the Downloads page. I can't figure out which patches are still current / appropriate for Devious Devices. Offered are: pahe-DeviousDevices-addon-patch.esp (which we need to package as a mod) pahe-DeviousDevices-addon-DDx-patch-version 2.zip I am running DDa, DDi, and DDx - development versions. I have three different patches installed for pahe Devious Devices, so art least one of them is obsolete. All three of them have addon in the name. So I want to scrap them all and only download what is appropriate. Thanks!
Psalam Posted April 13, 2018 Posted April 13, 2018 18 minutes ago, fred200 said: I am having a problem with the Downloads page. I can't figure out which patches are still current / appropriate for Devious Devices. Offered are: pahe-DeviousDevices-addon-patch.esp (which we need to package as a mod) pahe-DeviousDevices-addon-DDx-patch-version 2.zip I am running DDa, DDi, and DDx - development versions. I have three different patches installed for pahe Devious Devices, so art least one of them is obsolete. All three of them have addon in the name. So I want to scrap them all and only download what is appropriate. Thanks! PAHE has been and remains independent of Devious Devices. I have used both DD3 and DD4 without any problem, however. Do remember that whenever you download Devious Devices that you need DDa and either DDi3 and DDx3 or DDi4 and DDx4 (but that is more appropriate for the Devious Devicec thread)>
terrorofmorrowind Posted April 13, 2018 Posted April 13, 2018 6 hours ago, Psalam said: Pretty bandits (which affects other factions as well) was designed for use with PAHE. I found it to help a lot with just that. yeah, i know about the mod. But i already have a general body mesh and texture mod that makes almost everyone beautiful. I might give it a try in the future though.
Psalam Posted April 13, 2018 Posted April 13, 2018 52 minutes ago, terrorofmorrowind said: yeah, i know about the mod. But i already have a general body mesh and texture mod that makes almost everyone beautiful. I might give it a try in the future though. Okay, you got my attention. What are you using?
terrorofmorrowind Posted April 13, 2018 Posted April 13, 2018 54 minutes ago, Psalam said: Okay, you got my attention. What are you using? I use the older COS body (not the new one here on loverslab, and a special body shape by me) and for the texture i use the demoniac skin texture (with some titkit textures by blending them together with the blender from caliente). I also use imaginator so no enb for me but still it can make your look A LOT more different like any other enb. In short nothing special. I can give you the bodyslide preset if you are interested.
Psalam Posted April 14, 2018 Posted April 14, 2018 10 hours ago, terrorofmorrowind said: I use the older COS body (not the new one here on loverslab, and a special body shape by me) and for the texture i use the demoniac skin texture (with some titkit textures by blending them together with the blender from caliente). I also use imaginator so no enb for me but still it can make your look A LOT more different like any other enb. In short nothing special. I can give you the bodyslide preset if you are interested. Yes, thank you very much.
terrorofmorrowind Posted April 14, 2018 Posted April 14, 2018 6 hours ago, Psalam said: Yes, thank you very much. I think it's this one. The number really means something here. It's not just for show. I've been messing around with bodyslide since i discovered Lush's bodyslide mod. Well, when i say based it has actually evolved into something completely different by now. (I took a quick look and apparently it doesn't seem to exist anymore or it was posted into another place i dunno). I also posted my bodyslide from 1 years ago here on loverslab's adult section with a similar looking name but the boobage is a lot smaller than what i currently use. Anyway here is the file. I hope you know where to put it. COS+LUSH6.1.6.xml
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