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Posted

Is there a mod that converts the modified FFrace head to x117?

 

None that I heard of, and that would be difficult. FF head is uneditable with Blender. If I remember correctly, the FFmini race was just a rescale of the same head model.

Posted

 

Is there a mod that converts the modified FFrace head to x117?

 

None that I heard of, and that would be difficult. FF head is uneditable with Blender. If I remember correctly, the FFmini race was just a rescale of the same head model.

 

 

And where i can find a download link of that mod? I've searched in google and there isn't any results with a download.

Posted

Is there a cyborg race for Oblivion as good in quality as Daughters of Ares for Fallout?

 

i did a mesh that is a almost copy of the female droid ( zkec model ) and i am fighting with textures ( i start to have an idee of how to make them  and how to make it work in oblivion ) if you are always interrested in this   unfinished model i can upload  or pm the files ! .

Posted

I doubt anyone would even consider seriously such a request. However, here it is:

porting "SexDarkness: Sexlivion for Boys and Girls" (last known release of Sexlivion, by Phalzyr) to LAPF. I miss many features from that mod: the stamina based mini-game, mainly, but also the H-skill progression, the H-virus/Virgin status chance, and the quests and characters it introduced.

Posted

 

Is there a cyborg race for Oblivion as good in quality as Daughters of Ares for Fallout?

 

i did a mesh that is a almost copy of the female droid ( zkec model ) and i am fighting with textures ( i start to have an idee of how to make them  and how to make it work in oblivion ) if you are always interrested in this   unfinished model i can upload  or pm the files ! .

 

Not the OP, but I'd be interested.

Posted

I doubt anyone would even consider seriously such a request. However, here it is:

porting "SexDarkness: Sexlivion for Boys and Girls" (last known release of Sexlivion, by Phalzyr) to LAPF. I miss many features from that mod: the stamina based mini-game, mainly, but also the H-skill progression, the H-virus/Virgin status chance, and the quests and characters it introduced.

 

-Requested so many times I lost count.

-You can try to use the Lovers Extender for a stamina based thing. Might've also had skill progression?

-I believe Lovers Stupid(?) had possibility for STDs. Could be something you'd want to look into.

-Characters can be ported over with little effort. I could detail the steps if you're interested. They won't have their... Well, character unless you write it, but they will be in your game world and you could just replace an existing companion with them if that's all you want.

Posted

 

And where i can find a download link of that mod? I've searched in google and there isn't any results with a download.

 

I don't think it's around here. I got that one from Naver cafe, but still you don't want that as it doesn't even contain its own head model (requires the original FF race assets). It's the same FF race that is rescaled down to 0.85 or 0.90 or so. Like the Wood Elf.

Posted

stamina/skill     http://www.loverslab.com/topic/36543-lovers-satisfaction/

virus                 http://www.loverslab.com/topic/11164-lovershvirus-v01-01a-beta-release/

 

Lovers stupid ties in with virus by donkey bread, virus cure I believe

apparently lovers love juice also ties in with the virus

 

Well there is LoversHVirus, don't know if a new version is available and it too ties in with LoversLoveJuice. There is a newer version of the later, but I don't know if it has been translated yet, and I'm not doing that any more.

 

I don't think either of these include the full functionality that came with LoversStupid, but I never used that mod so not sure.

Posted

 

Is there a cyborg race for Oblivion as good in quality as Daughters of Ares for Fallout?

 

i did a mesh that is a almost copy of the female droid ( zkec model ) and i am fighting with textures ( i start to have an idee of how to make them  and how to make it work in oblivion ) if you are always interrested in this   unfinished model i can upload  or pm the files ! .

 

 

Well, A few weeks ago I ported Fallout's meshes from it, so they work in Oblivion.

I haven't had the time to make glow maps on them work yet. And the head is trouble since I don't know a way to make it work with Oblivion's animations; it would have to be like creating an entirely new head and so far, I've only been successful at modifying an existing head, otherwise, the whole model breaks in game and it just doesn't work... different normals and vertex index and stuff I don't understand anything about.

It was suggested that I just used an Oblivion head and convert the textures instead

 

For the body, I guess we can all get to the understanding that using the same body as humanoid races would just not work. Creating a "droid texture" like most custom races is out of the picture. No, we need a new body model. But how to make it work?

I believe Blockhead has the capacity for body swap functions am I right?

I don't know if it works with glow map textures too though

 

Anyway, I digress. Yes I ported Daughters of Ares suit, but attempting this for release would require permissions. Other options are always welcome and it would be native to Oblivion. Besides curiosity is getting the best of me. Maybe your attempt could be even better after finished.

So yes, I'm interested

 

Only one thing though. This project needs Blockhead and I don't know how to use it.

Besides, body suit is only the beginning, we'd need a body swap too for clothing and armor. I'd be willing to make models for it, provided body swap is working.

But I'd need help. With said help I'm in for modeling, texturing and whatever else I can do to help

Posted

 

porting "SexDarkness: Sexlivion for Boys and Girls" (last known release of Sexlivion, by Phalzyr) to LAPF.

 

-Requested so many times I lost count.

-You can try to use the Lovers Extender for a stamina based thing. Might've also had skill progression?

-I believe Lovers Stupid(?) had possibility for STDs. Could be something you'd want to look into.

-Characters can be ported over with little effort. I could detail the steps if you're interested. They won't have their... Well, character unless you write it, but they will be in your game world and you could just replace an existing companion with them if that's all you want.

Thanks for the suggestions for mods. No, I'm not really interested in the characters themselves, it's the dialogues/storyline part that I'm after.

 

stamina/skill     http://www.loverslab.com/topic/36543-lovers-satisfaction/

virus                 http://www.loverslab.com/topic/11164-lovershvirus-v01-01a-beta-release/

 

Lovers stupid ties in with virus by donkey bread, virus cure I believe

apparently lovers love juice also ties in with the virus

I will check them, thanks.

 

 

stamina/skill     http://www.loverslab.com/topic/36543-lovers-satisfaction/

virus                 http://www.loverslab.com/topic/11164-lovershvirus-v01-01a-beta-release/

 

Lovers stupid ties in with virus by donkey bread, virus cure I believe

apparently lovers love juice also ties in with the virus

 

Well there is LoversHVirus, don't know if a new version is available and it too ties in with LoversLoveJuice.

I don't think either of these include the full functionality that came with LoversStupid, but I never used that mod so not sure.

Only one way to find out, try the mod. Thanks :)

 

 

I believe Blockhead has the capacity for body swap functions am I right?

I don't know if it works with glow map textures too though

 

Anyway, I digress. Yes I ported Daughters of Ares suit, but attempting this for release would require permissions. Other options are always welcome and it would be native to Oblivion. Besides curiosity is getting the best of me. Maybe your attempt could be even better after finished.

So yes, I'm interested

 

Only one thing though. This project needs Blockhead and I don't know how to use it.

Besides, body suit is only the beginning, we'd need a body swap too for clothing and armor.

About glow maps: I believe they should work (not unlike the normal maps) but that's only theorical speculation, never tested.

About armor swapping: how about tricking Blockhead into thinking the armor is just another set of body assets? (don't kill me, please...)

I can provide some limited assistance with Blockhead, particularly about tier 2 and 3 (Race and NPC assets assignment). I have done some experimental works (barely) documented in my LL blog. Tier 1 (scripting) is still out of my reach, but I'm trying to learn more as I go.

Posted

 

Well, A few weeks ago I ported Fallout's meshes from it, so they work in Oblivion.

I haven't had the time to make glow maps on them work yet. And the head is trouble since I don't know a way to make it work with Oblivion's animations; it would have to be like creating an entirely new head and so far, I've only been successful at modifying an existing head, otherwise, the whole model breaks in game and it just doesn't work... different normals and vertex index and stuff I don't understand anything about.

It was suggested that I just used an Oblivion head and convert the textures instead

 

For the body, I guess we can all get to the understanding that using the same body as humanoid races would just not work. Creating a "droid texture" like most custom races is out of the picture. No, we need a new body model. But how to make it work?

I believe Blockhead has the capacity for body swap functions am I right?

I don't know if it works with glow map textures too though

 

Anyway, I digress. Yes I ported Daughters of Ares suit, but attempting this for release would require permissions. Other options are always welcome and it would be native to Oblivion. Besides curiosity is getting the best of me. Maybe your attempt could be even better after finished.

So yes, I'm interested

 

Only one thing though. This project needs Blockhead and I don't know how to use it.

Besides, body suit is only the beginning, we'd need a body swap too for clothing and armor. I'd be willing to make models for it, provided body swap is working.

But I'd need help. With said help I'm in for modeling, texturing and whatever else I can do to help

 

 

i find it easyer to start with an image to make a model . 

 

i do not see why you want to remake the head  as the head is not connected to the neck  i add a neck seams  to complete the haed .

 

for the colors i was thinking about adding shadders for each emotion in game  and also change textures path with obse script  (settexturespath gettexturespath)   and maybe adding a different light color that stick Inside the body (getpos,setpos).

 

i did not see anything unusual in my mesh and testing it while testing my house mod .  but if you have any commentaries i am always open. (like for the hands i need to remake but i do not have a precise idee ! )

 

Posted

I have windows xp, don't you think I would of tried updating paint.net before coming on here to request? XD

 

I have an older version of Paint.net but in order to open the .pds file that contains the texture I want to put on my character's body texture I need to have a pds file plugin, and that plugin is only compatible with Paint.net versions 4.0 and up, and those versions are only compatible with windows 7 and up.

Posted

Paint-net wouldn't of been able to open a .pds file anyway I forgot to put that in my last post unless there is a plugin for it as I tried to load the file the other day and it said it wasn't loadable. Generally if the tattoo placement matches the body placement you can just drop the tattoo on top of the body texture file with gimp2. You just have to make sure that the tattoo file is the same height and width as the .dds file. 

 

 

Many of the pictures I use to make tattoos I save the file in PNG then in gimp2 add a alphachannel and then use the magic stick to grab all of the junk that I don't want and use the cut tool then overwrite the file. Then throw the .dds file into paint-net then drop the PGN file into paint-net and keep them apart don't add as a layer. The PGN file I use the magic stick and grab the whole thing that I want to use as a tattoo then cut it move to the .dds file and then paste it move it resize it adjust it and then overwrite and see how it looks in nifskope. 

 

 

 

Posted

I have Paint.net 3.3 with PSD plugin.

Yes the newest PSD plugin only works with Paint.net 4.+

Ok I have Win7, but why should it not work with XP ?

 

Here the old PSD plugin, works with Paint.net 3.3

PSDPlugin-2.3.0.zip

 

 

 

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