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What is this and Requests thread


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Posted

No shop is hard . You need a place to add all the Dogs. You must activate them ( or the kennel)

If you have no Kennels and shop you must change many things in the scripts, the whole System.

But you can use the shop and place it in another town or outside a town.

 

Also if you delete all quests you must change some scripts. The more you delete the more script changes are needed.

 

Easiest way is to do it like I explained in post 2050. But the shop you can place wherever you want.

Posted

Ah, ok. Ty fejeena. I was thinking I would just invite the random dogs from in game and from slofs dogs, but the system being pretty much dependant on the shop, I'll keep it, the cave, mareas house and most likely the party quest. I just need to figure out where I'm going to put the shop. Kind of want to put it somewhere secluded. I'll get figured out.

Posted

Since Open Cities Classic preserves the old Chorrol layout, I was thinking about placing a ladder and a trap door just near the door of Rena's house (provided that there is enough place), and link it to the shop interior. It would make sense, having the shop in a sort of basement. To make things perfect, one would need to move the add-on chests approximately near that location, an possibly also the shop sign and the advertising poster. Do you think it's feasible?

 

Also, many dogs added by the mod unfortunately spawn in areas that basically remain hidden (the old 'closed cities' worldspaces). It would be great to have these dogs 'back in the game'. I have to re-read post 2050 in the support thread and try experimenting.

Posted

Is there a mod or a way to see what scripts are the most resource intensive ?

No, sorry, I don't know of any. (edit) But you could try using Conscribe and watch the log.

The mod that prints more lines in output is probably the most 'resource intensive'.

 

Posted

Also, many dogs added by the mod unfortunately spawn in areas that basically remain hidden (the old 'closed cities' worldspaces). It would be great to have these dogs 'back in the game'. I have to re-read post 2050 in the support thread and try experimenting.

What I did for the other mods I changed for OCR was load them up in the CS along with OCR.esp and esm and any other required masters, set the mod being altered as active, save, close. Then open the mod being altered in TES4Edit, removed the Tameriel world space (after checking what modifications if any they make, if you want to keep them, you need to note where the changes are and add the stuff back after). Then expand the OCR.esp, expand worldspaces, right click Tameriel, "deep copy as overide", a window pops up, select the mod being altered. Then save it and add "O" to the end (ie: loversbitchO.esp), copy the original back into the data. Open the "O" mod in edit, then open another edit window with the original. In the "O" open a city world, figure out where the closest is to the original (hence having both open in seperate edit windows) and add the w/e to there. Make sure you copy over placement info for what you add, and remove everything else that you aren't editing. Also remove the closed city spaces, except for the IC (need those kept since neither version of OC touches the IC). Then open the altered mod in CS and find the added things, make sure they are placed good, save and enjoy. :) Hope this helps.

Posted

Place the LB addon chest in the shop. ( then LB is a master file) or better merge the chest mod with LB (one esp less)

 

Yes all you need in Open City Chorrol is a door, you can use any house and add a second door at the side or back of the house.  ( you can add the shop sign)

But I think the best is to add the shop not in a City ( so Open City is not a Master file of LB)  You can add it near Maeras house or on the way to her house . Outside of the Unique Landscapes Chorrol Region. So no new Master file and no Mod conflict with UL.

Cells -12,26 ; -13,26 , -12,25 or -13,25

Or south of Chorrol on the road to IC ( see the yellow X )

post-3205-0-73966600-1436706223_thumb.jpg The wolf cave and Mearas house are on the edge of a UL Region and works with and without UL

M = Mearas House . C = Wolf Cave

 

Then delete only the "Correcting Concerns" quest . All other things should work.

 

 

Edit: full UL Map http://bettercities.free.fr//UniqueLandscapes/Maps/UniqueLandscapesGridMapReleased.jpg

 

 

Posted

Fejeena, are you ok with these open cities versions we plan on making being uploaded?

Yes

And you can add me to your PM discussion, so if you have questions we must not "clutter" his thread.

Posted

I'm basically finallizing my oblivion. Just wondering if there is a mod that adds hyenas or anything. SO I can fuck them in the wild and not have to always got to the shop, lol. I just have fun getting mounted in the wilderness/public. I don't use immoral guards for that reason. Don't want to put on a show and then either have to have a gang bang and/or bribe a ton of people. -Giggles.-

Posted

Think in WAC ( Waalx Animals & Creatures )  are Hyenas. It adds new creatures spawn Points in the game.

But not sure if it adds Hyenas in Tamriel, but the WAC - Elsweyr Anequina patch adds Hyenas in the Elsweyr Anequina Mod.

 

And in Order of the Dragon are Hyenas , but not in Tamriel, only in the Mephala World ( about two-thirds the size of Cyrodiil )

 

! And remember only creatures that are in the vanilla Creatures Folders are fuckable. Creatures in new Folders have no sex animations. ( like Elsweyr Anequina camel, elephant, ragasha, Spider,...)

Order of the Dragon  Hyenas are fuckable , they are in the vanilla dog Folder.

Posted

Hi people

A while ago, someone helped with this but i can't seem to find the topic in question.

Need some mods to add random npcs all over the cities and pretty much everywhere :D

Edit: Nevermind, found the topic, was looking in the wrong place :)

Posted

Hello. I've been looking around for some of trywhat's files (would post a link, but not allowed to) and, seeing as the last time someone requested some of the files was two years ago, I've had no luck. I realize that he apparently uploads the files for a limited amount of time before taking them down and asks that no one re-uploads them elsewhere. Considering I've seen people sharing the links through PM, I'm hoping this still stands and someone can do so. 

Lastly, I apologize if I've got some of the info on this wrong, only posts I could find were from, like I said, two years ago and Google Translate muddles the hell out of his posts... Correct me if I'm wrong about anything or if there's a reason the files are unobtainable at this time. 

Thanks. (:

 

 

Posted

Is there a mod that adds similar inebriation/drunk effects as OOO does? I really liked the effect of having a slight shift of the cursor/pointing direction and the blackout effect that skips time as though you collapsed drunk, but I don't particularly like OOO's difficulty itself. Alternatively, does anyone know of any particularly good mods for drunk effects? It annoys me how meh the vanilla effect is.

Posted

I only saw a heavy narcotic effect. But I do not remember in what mod.

There was a cave, and a table, on a table a drug....it was a darkening of the screen, and shaking.

Posted

There is MrPwner's Marihuana Mod with effects.

And there was another drug mod ( Hashish, Magic mushrooms, cocaine,....) with effects....but I don't remember the Name ( too many drugs :P )

Posted

I remember a mod named "drugs and beer inebriation", but can't remember if it is on tes nexus or else...

 

There is Laps Inebriation v1.21 (nexus 2495) then Sumguy21s Inebriation + skooma (nexus 2807) and that led to brips weed space cake shrooms and beer (nexus 14393).  But be sure to read through the comments.

Posted

 

I remember a mod named "drugs and beer inebriation", but can't remember if it is on tes nexus or else...

 

There is Laps Inebriation v1.21 (nexus 2495) then Sumguy21s Inebriation + skooma (nexus 2807) and that led to brips weed space cake shrooms and beer (nexus 14393).  But be sure to read through the comments.

 

 

That's it! "Weed space cake shrooms AND Beer inebriation" I found it back!

 

(I was answering to MisterMoist :) )

Posted

Could any one convert these mods to DMRA, or at least the Equipment addon?

Zamir's Creature and Equipment Add-On.

 

http://www.nexusmods.com/oblivion/mods/46028/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodfiles%2F%3Fid%3D46028&pUp=1

 

http://www.nexusmods.com/oblivion/mods/45380/?tab=3&selected_game=101&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodimages%2F%3Fid%3D45380%26user%3D1%26gid%3D101&pUp=1

 

Thanks for your time. I know most likely no one has any time for that, but just asking :)

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