Vaelorian Posted June 22, 2015 Posted June 22, 2015 Can't download it. Keeps failing. Anyway, if it's a 15mb .blend file, there's literally no way to export it without putting it through a poly crusher script, or cutting it up. Are you sure you only uploaded the .blend file?
morgananinuala Posted June 22, 2015 Posted June 22, 2015 Weird. I just found the blend on blendswap, fourth result after googling 'doll head blend', and it's a single blend file. Gah, I have no idea why LL's system hates me uploading things. I give up! If anyone wants to google, I'd be so grateful, but I have no better way of getting the file to you all and realize it's a huge pain in the ass, and if nothing can be done then nothing can be done.
morgananinuala Posted June 26, 2015 Posted June 26, 2015 Has anyone ever made a male chastity belt/cage for Oblivion? I know there's one for Skyrim in devious devices, so maybe it'd be easier to convert than make from scratch? There's just so much femsub stuff here (love that though I do), some msub stuff would be nice. And my favorite (well, one of three) companion Fergus is such a little cutie, he'd look even better locked up.
Symon Posted June 26, 2015 Posted June 26, 2015 Andysaurus has stuff along those lines: http://myweb.tiscali.co.uk/andywebsite/Oblivion.htm Problem is it's all for Vanilla bodies IIRC. Take some Blender work to adapt it for say Roberts.
morgananinuala Posted June 26, 2015 Posted June 26, 2015 Yummy. I'll check them out. Doubt I can adapt the to be worn (Makes puppydog eyes at the thread in general) but I can coph/past them into some statues... Hmmm. Might be a bigger msub mod in this...
morgananinuala Posted June 27, 2015 Posted June 27, 2015 And... the download for the mod with the chastity, JUST that mod, is old and dead. Hahahahaha, no, really, I actually find this funny. Because opening up some of his other meshes, yeah, no. The meshes are nice (love the branding iron, yeah) but who the hell weight-painted the clothing? Even I know it doesn't work like that, be surprised if any of it works. So... Devious Devices conversions? *puppydog eyes* Pleeeeaaaasssseee?
Jack of All Trades Posted July 2, 2015 Posted July 2, 2015 Could someone make this armor for Oblivion? There aren't that many male armors out there so I'd love it if someone could make this one
Yvell Posted July 9, 2015 Posted July 9, 2015 Is there a mod that add new sigil stones? (new power to enchant gear and weapon)
QuiteTheTail Posted July 9, 2015 Posted July 9, 2015 Is there a mod that add new sigil stones? (new power to enchant gear and weapon) When adapting the Sigil Stone Selector mod to OOO, I had to remove its dependencies from a couple of mods that may be of interest to you. One that comes to my mind should be named "Sigil Stone(s) Expanded (&) Extended". There was also a mention to Supreme Magicka or something like that, but I can't be sure because I never intended to use these mods. If you have Oscuro's Overhaul (or FCOM) installed, there is one interesting new option for enchanting. Sometimes Gargoyle monsters drop unique "stones" as death item, that will provide basic enchantments. I don't have direct links but I'm sure you can handle the search on your own.
Yvell Posted July 9, 2015 Posted July 9, 2015 Is there a mod that add new sigil stones? (new power to enchant gear and weapon) When adapting the Sigil Stone Selector mod to OOO, I had to remove its dependencies from a couple of mods that may be of interest to you. One that comes to my mind should be named "Sigil Stone(s) Expanded (&) Extended". There was also a mention to Supreme Magicka or something like that, but I can't be sure because I never intended to use these mods. If you have Oscuro's Overhaul (or FCOM) installed, there is one interesting new option for enchanting. Sometimes Gargoyle monsters drop unique "stones" as death item, that will provide basic enchantments. I don't have direct links but I'm sure you can handle the search on your own. Thanks a lot! ^^ I found this: "Sigil Stones Expanded and Extended 1_52" ( http://www.nexusmods.com/oblivion/mods/7341/? ) I hope it works with "Sigil Stone Fuser" ( http://www.nexusmods.com/oblivion/mods/5005/? )
QuiteTheTail Posted July 9, 2015 Posted July 9, 2015 a comprehensive list of all futa mods on ll? You didn't specify for what game (Oblivion? Skyrim? ...) But of corse, this is the Oblivion subforum, so... my apologies. This is the main page for Oblivion downloads Search for tags like "futanari" or similar.
QuiteTheTail Posted July 9, 2015 Posted July 9, 2015 I hope it works with "Sigil Stone Fuser" ( http://www.nexusmods.com/oblivion/mods/5005/? ) Wow. Firepower is never enough, isn't it? Whether it works or not depends on the load order (look for suggestions in the mods documentation) and the correct use of Wrye Bash. I think you'll need to build/rebuild your Bashed Patch esp. I don't know if you are familiar with these concepts, there are a lot of tutorials around the internet if you need to know more.
Yvell Posted July 9, 2015 Posted July 9, 2015 I hope it works with "Sigil Stone Fuser" ( http://www.nexusmods.com/oblivion/mods/5005/? ) Wow. Firepower is never enough, isn't it? Whether it works or not depends on the load order (look for suggestions in the mods documentation) and the correct use of Wrye Bash. I think you'll need to build/rebuild your Bashed Patch esp. I don't know if you are familiar with these concepts, there are a lot of tutorials around the internet if you need to know more. I'm not using wyre bash, I don't know why but it never worked on my computer. I'll just try to put the Expanded before the fuser in my load order, and hope it'll have a sgil stone boosting personality! Thanks again!
Anonimo*123 Posted July 10, 2015 Posted July 10, 2015 What are the x125 races?I've recently downloaded a mod with a hat in x117 and x125. I didn't know that there was even a smaller race than x117.
myuhinny Posted July 10, 2015 Posted July 10, 2015 Was the mod you downloaded by any chance from Movomo? Their hiyoko generator uses x125 heads other then that I haven't really heard much about x125 I think x125 came before x117 they do have a X110 Race. http://www.loverslab.com/topic/46962-hiyokogeneratorgeneforge/?do=findComment&comment=1176285
Fienyx Posted July 11, 2015 Posted July 11, 2015 By chance, and I know this is a long shot, but would anybody be willing to move LoversBitch into Open Cities Reborn? Or even if someone could make it so you can invite dogs from game start, keeping all the dog abilities and functionality of LB just without the buildings, npc changes, cave ect. I have been trying for the last 2 weeks, but end up messing up scripts, and moving it to OCR is quite the task, which I have also been trying but keep getting lost.
QuiteTheTail Posted July 11, 2015 Posted July 11, 2015 By chance, and I know this is a long shot, but would anybody be willing to move LoversBitch into Open Cities Reborn? Or even if someone could make it so you can invite dogs from game start, keeping all the dog abilities and functionality of LB just without the buildings, npc changes, cave ect. I have been trying for the last 2 weeks, but end up messing up scripts, and moving it to OCR is quite the task, which I have also been trying but keep getting lost. You know, fienyx, it was a long time I've been thinking of asking fejeena the same thing for Open Cities Classic. Being forced to use an AI door every time you need to go to Rena's shop is quite frustrating. We'd better make a request in the support forum for the mod. Unfortunately, I suck at creating patches.
Fienyx Posted July 11, 2015 Posted July 11, 2015 She won't make it, she doesn't use open cities. It's somewhere in the thread. Honestly, I would prefere to be able to invite from game start, and skip the quests and not have the npc and npc changes. Would need to add a release option to the bitch bone so you could have a different dog. I have an altered version of slof's dogs that I moved to OCR, but atm I can't upload it. Waiting to hear about permission. I merged it with wolf diversity and made sure all the dogs and wolves have penises. It would also come with my merged Slofs Horses, because I have them In the same folder, so meshes and textures for horses, dogs and wolves are together.
fejeena Posted July 11, 2015 Posted July 11, 2015 LoversBitch and open City: Change the Rena Shop door teleport to Open City Chorrol. Rena AI must not be changed, she goes from her house to a reference in the in-door cell ( her shop). To make it compatible if People don't use all Open City Versions delete all City Dogs.( I use Better cities but ony 4 Versions: Skingrad. Leyawiin, IC Waterfront and IC Arboretum. All others I don't like) Not sure it that's necessary because the Vanilla City world spaces are not used. And to avoid work( make it easy) you can "delete" the last quest "Correcting Concerns". There are some checkes if Player is in Chorrol world and new NPCs are add in front of the shop. And the Player room you can open with console. So the only work you must do is to place Renas house in Open City chorrol. Edit: Open Cities Classic or Open Cities Reborn ? And I just check the Open Cities Reborn Mod....shit you can have only all cities as open cities. No single Versions. All or nothing, that's very user-unfriendly.
Fienyx Posted July 11, 2015 Posted July 11, 2015 I may give it another go. Although I use OCR, so city layout is different. I'm also new to OCR. Having MS, I deal with a lot of pain when I can't get my meds, so I mentally "disappear" into my computer and ended up with a whole new world. OCR, Roads and Bridges, all the ULs and Trails of Cyrodiil. Been making a few changes to mods I enjoy. As I said above, the dogs, I also put the dealers from marijuana mod into OCR. How important is the trapped in oblivion quest? Can that safely go?
fejeena Posted July 11, 2015 Posted July 11, 2015 Trapped in oblivion quest is not in a Open City, better City or UL Region. Some People post they Play Kvatch...( rebuild, aftermath) and don't have Problems. So nothing must be changed.
Fienyx Posted July 11, 2015 Posted July 11, 2015 I'm mostly just curious on that one. All I really want out of it is the dog sex companions.
fejeena Posted July 11, 2015 Posted July 11, 2015 You can delete all Quests and change one script (or add a new one) so at game start you get the "choose your Mount key menu" and the Bitch collar for your slaves and the summon wild Canine spell are add to your inventory. And all Dogs you can enable with console. You can also "delete" Rena and add a new shopkeeper. ( but Renas Dog shop without Rena ... ??? )
Fienyx Posted July 11, 2015 Posted July 11, 2015 Which script would I need to change? If I go that route, I would just leave all other stuff out, no shop, no cave, no quests. Just able to choose a canine companion and keep him happy.
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