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Posted

Sorry I've been gone a while, all.

 

TBH, the skull mask was the only thing that really caught my eye. I've never seen anything like it for Oblivion.

 

Apologies for just ditching after asking, my computer has been craaaazzzzyyyyy. OTOH, it looks like I spawned a modding technique discussion, which is probably a good thing, yeah?

 

Tell me, if the big problem with converting armors from one game to another is body mod compatability, is it relatively easy to convert a full-body suit?

Greetings.

 

Oh sorry i 've "zapped" the mask part from this mod .. ok , never seen the same for Oblivion.

 

I'll download the  Skyrim file right no and see what i can get. It's a good point it was made by Edhildil ( = an advanced modder ) like this i 'll not get something  " created" with an " Outfit Studio" mod body slide etc ... i need a mesh i can open ( ... an see of course without a bunch of error messages ) with NifSkope.

 

I'll not promise anything ( especially because there is no more Skyrim game installed on this machine ) but i'll try.

 

Cheers.

Posted

Oh, hey, if it's tricky, don't even worry about it! I mean, it was just a whim.

 

Either way, I'm so grateful for all the work everyone's done here, especially you!

 

Thank you so much!

Hi.

 

 I'll try , the only problem is that i have nothing ( no meshes ) for Skyrim on this machine ... or maybe only for the Gooboo's UNPK body ( it's the one i used for Oblivion and my prefered too ...) .

 

So i need to find the a full body mesh ( with head , without the head part i canoot convert the mask part ...) first and if possible using ( = done ) with the same skeleton as base ... and seriously for Skyrim  it's hard to know what skeleton ( and version of this one ) was used when the model was created ...

 

  I 'm checking at this moment  my machine to find an " archive "  ( a security folder i made when Skyrim was still there... )  . So with a little help from " the chance " i'll be able to convert this model tonight ( but it's already 22h35 in my country - so 10.30 PM ) .

 

 Once again , i'll not promise anything for "soon" ...

 

The only head i 've found is one for the " Pandora" body , i must check if i can use this one or not ... in the Edhildil's meshes there is no one with the head already there ( even in the optional file ) .

 

Cheers.

 

PS : ok the " Pandora head " match the body ... but for Skyrim there is one thing i really " hate" : when you copy /past something ( in NifSkope)  the NiNode is always renamed to ..." nothing"  (in fact it changes the name , so this one come with " no-sense" and must be renamed manually to match the name of the original mesh ... beurk . So i'm actually recreate a full piece ( with hands, feet ,body and head + the different outfits parts to get one unique model ... i think i need one hour to finish this model  ( + the converted meshes ).

 

But there is one thing you must know : i never converted something from Skyrim to Oblivion ... so this is my first attempt ... so " Pray "  ... ;°)

 

Posted

I have seen many oblivion things converted to other games like the SPB  melonknight. This one was done by Minoumimi and it is basically just ported to the game it still uses the same oblivion body and everything I can even change the body textures to use oblivion body textures instead. http://www.loverslab.com/files/file/1099-melon-knight-bnb/

Greetings.

 

 Hi , Myuhinny.

 

Thank you very much for your reply.

 

I 'll check this link later.

 

I just finished to recreate the whole body ( with the outfit parts) with the correct named nodes ... now time to try the convertion ( i just need to find a body HGEC as close as possible from the SevenBase i used to recreate the whole nif ...) .

 

I found a few days ago a ZKEC body i never saw before , the DMZ ...from Darigaz17's new blog ... i think i'll try my first Skyrim/Oblivion convertion to this one ... just for the "pleasure " ....

 

Cheers.

 

http://darigaz17.tumblr.com/    hum , i think he posted a new file there recently ...

Posted

@ morgananinuala

 

Sorry i failed ... in fact i forgot to had the head mesh to the Oblivion body and strangely that's the only thing well converted !

 

In fact once converted ( there is only some parts correctly done/ converted and unfortunately this mod use a "one piece " model ( so nothing is in SIP = Separated in different pieces ) so all must be redone.

 

Secondly , once converted , all the Oblivion meshes come with the Skyrim properties ... so nothing is correctly named there. ( no one bone match the one from a Skeleton from Oblivion ...)

 

Anyway, i will check the mask in game tomorrow ( in a few hours in fact , time to go to sleep for us ...) ...

 

Sorry , you 'll not get it this night.

 

PS : Sorry i think i 'll not be able to use these meshes , i've checking in NifSkope and nothing is set to "zero there ... and i think this is the cause of the distorsion i get to the "feet " parts and to the hands/gloves parts ( i cannot separate them without a real 3D tool ( Blender or others ...) . For the mask parts ( there are 2 differents ) i will try this in a few hours... i need to learn how to reassign the correct path / nodes because all the NiTriShapes are linked to something unknown for Oblivion engine ...

 

PPS ( 30-08-2015 à 16h 39  or 2015-08-30 4.39 PM in english ...) : finally maybe i 'll be able to get something "well done" ... there is a problem in those meshes with the "clavicle nodes and especially with the feet ( and shoes in the same time ) ... i think i 'll try with another outfit i alrady know and used first , just to know if it's something i did wrong or if it's something missing in the original mehes ... the process to convert something from Skyrim is a " painfull" compared to a convertion from different Oblivion's meshes.

 

 But when it's not so easy, i like this kind of situation ( it's my nature ... i cannot change this point ...).

As i already wrote , it's a pity i don't have Skyrim installed on this machine anymore , so i cannot test the Skyrim meshes in game first.

 

As you can see the first attempt ( left side of the screenshot ) is a very poor result ( except for the mask part but there i forgot to had a head mesh to my DMZ body ( the oblivion one ) ... my attempt number 5 ... is the last but there i still have a big issue with the feet ( and of course the shoes in this case ) and with two bones ' upperarms or clavicles nodes ...

 

The more positive point of the last attempt is that now the " Dimember Skin partition is now renamed to something Oblivion's engine already knows ... c'est déjà çà !!!

 

I'll continue in a few hour because there is too much sun today in my country ( it's a sunny day i you prefer ...)  so we decide to do something else this afternoon ...

 

"See you " later ... 

 

NB : please remember to follow this post because i often add some "news" ( = PS ...) to my comments .

 

Cheers.

 

post-239275-0-45163700-1440947125_thumb.jpg

Posted

I have seen many oblivion things converted to other games like the SPB  melonknight. This one was done by Minoumimi and it is basically just ported to the game it still uses the same oblivion body and everything I can even change the body textures to use oblivion body textures instead. http://www.loverslab.com/files/file/1099-melon-knight-bnb/

Hi Myuhinny.

 

Well i've checked tis link but that's something for Fallout, not for Oblivion ?!?

 

Cheers.

Posted

@AnnaFly

 

I was replying to morgananinuala post where they asked **Tell me, if the big problem with converting armors from one game to another is body mod compatability, is it relatively easy to convert a full-body suit?**

 

I was showing that Minoumimi has ported things from one game to another. They could ask them how hard it was to do it.  This is what it looks like in fallout new Vegas with the body changed to use my oblivion body textures. http://www.loverslab.com/topic/1815-show-us-your-character/?p=1300524

Posted

farlibarcai

You might take a look at the tutorial that got me started with blender -> Here

Especially the Blender Setup section.

 

 

 

post-33301-0-58038700-1440911285_thumb.jpg

 

post-33301-0-41446300-1440911326_thumb.jpg

 

post-33301-0-19789600-1440911351_thumb.jpg

 

 

 

 

Mem

Posted

Finally!!!!!!!!!!

I took me some time, but worth it. Thank you so much!

 

 

GDWv6Jy.png

HQYfOma.jpg

xWTEUO5.jpg

It is not perfect but this is a huge step

r7pIlDy.jpg

 

 

Just to have an idea of the dimension of the problem, how many different amulet/necklace types are present in the game?

Kudos, farlibarcai. You got what you wanted, and I admire your tenacity.

 

Posted

@annafly:

 

Don't even worry about it!

 

Thank you so, so much for trying! I'm sorry it wasted so much of your time!

Greetings.

 

Don't worry , i 'll get it , but not so quickly as expected ... if i cannot withe the Gerra6 tool, i will recreate in Blender ...

 

I'm just a "litle bit disappointed " with this i think there is something wrong ( and maybe in the DMZ body meshes - but i don't think so ...  il will check this one too ) in these meshes and i read ttoday the different comments at the Skyrim's section about this mod .

 

Sure , as always ( with Skyrim )  there was some CTD for a few users but nothing to explain the two distorsions i got once converted .

 

But , sure these meshes are not done as "usual" in particular the feet/ and lower legs parts ... so i 'll try without these parts.

 

it's not only for you , but i absolutly want and need to know why these "issues" occur.

 

So i'll send you a PM , once done . The mask part isn't a problem , the whole outfit is another story ...

 

To be continued ... :°)

 

Cheers

Posted

 

Finally!!!!!!!!!!

I took me some time, but worth it. Thank you so much!

 

 

GDWv6Jy.png

HQYfOma.jpg

xWTEUO5.jpg

It is not perfect but this is a huge step

r7pIlDy.jpg

 

 

Just to have an idea of the dimension of the problem, how many different amulet/necklace types are present in the game?

Kudos, farlibarcai. You got what you wanted, and I admire your tenacity.

 

 

 

I'm planning to fix every vanilla amulet and necklaces. Edit in blender is actually easy, the troubles come with exporting items.

Posted

Also, I've been making an ALien and StarCraft inspired mod, and I remember seeing a preview of a wearable facehugger someone threw together. Does anyone know of a download link to it? Does anyone have it?

Posted

Okay, well, if it's helping increase modding knowledge, I won't feel so guilty!

 

Thank you so much for everything you're doing.

Hi ... i'm glad i'm still in holyday but it's very late for me ...

 

So quickly . i found something " wrong ' ... the Skyrim model use two bones for the " Forearms" ... but Hgec model uses only one . The Exnem model uses the Forearm twist  ... the same node in a HGEC mode is  just called Forearm ... but the Skyrim model uses both ( but these owns are not set as the same place ... HGEC and Exnem "Forearm and Forearm Twist  use different names but share the same "space"  node in fact ... ) .

 

Now, the Skeleton you use in Oblivion ( a  " recent " compatible BBb skeleton, of course ) has the two "different" nodes ( so with  the two respective names used also by a Skyrim model ) .

 

So now i know why there is this horrible distorsion in the arms ... unfortunately  as i already said , this Edhildil mesh comes in " one piece " ... so i cannot remove the part that cover the "Forearms " .

 

Anyway i know now what to do to solve this issue ( i hope  ... ).

 

But there is also anothe woith the feet and shoe parts and there i cannot find what's going wrong ... but i can remove these parst out of the nif file ...

 

So half of the problem is "solved" ...

 

This evening i will try with another Skyrrim model , just to be sure.

 

Last thing : the first attempts was made for the ZKEC DM body ( DMZ ) ... that's was just a test, b"cause i found this body a few days ago ...

 

For the next step , i'll use an HGEC LL lower + a F or H-cup ... you just asked a convertion to Oblivion but didn't said anything about the body you desire to convert to ...

 

Bye , now ,i really to to sleep .

 

PS : a little corection : Exnem meshes use both nodes ( Forearms and Forearms twist but they are set to the same "space" ( X,y,Z coordinates ...) and  not the Hgec mesh at the first view ( i must be sure but i didn't found an HGEc upper body outfit with the two respective nodes ...

 

PPS : oups ; i'm wrong, the forearm twist nodes are just missing in my model ! So this first issue is "solved now ... rest the Feet / shoes .

Posted

 

I'm planning to fix every vanilla amulet and necklaces. Edit in blender is actually easy, the troubles come with exporting items.

Awesome. It would be a good idea to test your trinckets against different body meshes, not the only one you're using now (even if it means leaving a little residual gap). That way, even more people could benefit from your work.

 

Posted

 

 

I'm planning to fix every vanilla amulet and necklaces. Edit in blender is actually easy, the troubles come with exporting items.

Awesome. It would be a good idea to test your trinckets against different body meshes, not the only one you're using now (even if it means leaving a little residual gap). That way, even more people could benefit from your work.

 

I've been thinking about a "short" version of every necklace to maximize compatibility and a long version adjusting them to HGEC and ZKEC cleavage.

Posted

Amulets and Necklaces:

The Problem is the neck part. With a fighter Body or GUTS Body you can not lower the Amulets and Necklaces as far as in the normal HGEC Body.

post-3205-0-46956900-1441053753_thumb.jpg

Posted

 

 

 

I'm planning to fix every vanilla amulet and necklaces. Edit in blender is actually easy, the troubles come with exporting items.

Awesome. It would be a good idea to test your trinckets against different body meshes, not the only one you're using now (even if it means leaving a little residual gap). That way, even more people could benefit from your work.

 

I've been thinking about a "short" version of every necklace to maximize compatibility and a long version adjusting them to HGEC and ZKEC cleavage.

 

Greetings.

 

  Well, i'm not quiet sure if i misunderstood something but if you work on "long" version ,it's better to avoid the one too close from the "Breasts region" or you will get some " clipping" there due to different Weight painting used by different modders... so no problem with a short Necklace , but maybe somes with a long model.

 

 By the way ,  for which version of Blender re you talking about  ( ... " the troubles come with exporting items " ...) ? The portable 2.49b ?

 

Cheers.

Posted

There's a mod (I STILL can't paste a link here, idk0 that makes Kerrigans armor for skyrim. Does anyone want to convert that to oblivion?

 

for hugs an dkisees and all?

 

id be really grateful.

 

love you guys yoiure all the best!

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