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Posted

Is there any fix for VipCxj Pose Extend System? I does not work with most recent OBSE and I can't find the right version either.

 

Some post provides this solution at nexus forum:

"To fix it, open the plugin, load the script "CheckRequirement" and change the line if iVersion < 20 || (iVersion >= 20 && iRevision < 6) to if iVersion < 20 || (iVersion == 20 && iRevision < 6)"

 

But I don't know how to open the plugin exactly. :angry:

 

Thanks in advance. Please be patient with me, I'm new in this.

You need the Construction Set started with OBSE ( better ConstuctionSet Extender)

 

Start the CS ( or CSE) and load the Mod.( At the top left of the Main Window click "File" then "Data..."

Then click at the top of the Main Window "Gameplay" and "Edit Scripts..."

In the new Window click the "Open Script" button  and select the "CheckRequirement" script.

Change the Line

click the "Compile and Save Script" button.

Close the window

At the top left of the Main Window click "File" then "Save" (not "Save As" )

Done.

 

ConstructionsSet Link and how to start it with OBSE see my yellow Link below.

Tip: use Construction Set Extender 51 ,  less requirements, and it can do all you need .

Posted

farlibarcai

If you have Problems to set up the CS /CSE you can send me the VipCxj Pose Extend System esp ( + master files, if there are any) and i change the script line.

Posted

@GodNaoi

 

Might have to search all the reaches of the internet or hope someone has it I searched a bit but everything is just a link to the removed file. Might of been removed from the nexus if it contained copyrighted material. 

Posted

Not entirely correct; there has been ripped content posted on both this site and the nexus.

However, you are required to provide full disclosure and take no credit for the original assets, and on the Nexus you aren't allowed to post ripped content without the explicit permission of it's owner(s).

 

You may also post the mod on... For example, http://up.mnty.net/and just post a link here.

You may also share ripped content via PMs.

Posted

I don't know how hard this would be, but would someone be willing to convert a few Fallout New Vegas models to Oblivion for me? I've been eying the Sister of Battle armor mod over on the Nexus, and my would I kill to play with it.

 

I know all the cool kids are modding Skyrim these days, and no one has time, but if someone could just give it a thought...

 

Sorry, having problems linking to anything here, but it's the mod by Akindain, on the Nexus site.

 

 

Thank you for your time.

Posted

@morgananinuala

 

That is because you have to have 2 posts before it allows you to link anything or post screenshots it's a spam prevention thing.

Posted

www.loverslab.com/topic/1087-new-mods

I don't know how hard this would be, but would someone be willing to convert a few Fallout New Vegas models to Oblivion for me? I've been eying the Sister of Battle armor mod over on the Nexus, and my would I kill to play with it.

 

I know all the cool kids are modding Skyrim these days, and no one has time, but if someone could just give it a thought...

 

Sorry, having problems linking to anything here, but it's the mod by Akindain, on the Nexus site.

 

 

Thank you for your time.

None of the cool kids mod oblivion then?

Posted

@myuhinny: Oh, that makes sense. Smart system.

 

@Movomo: Self deprecation ;) I'm playing it, aren't I? AND modding it.

 

@Symon: Oh, Morrowind. My first ES game. The music... oh! Memories...

Posted

Nah, I was just messing with ya. Or I was trying to mess with ya... this mobile loverslab just won't let me type things I wanted properly. But regardless of that check out the link

Posted

Oh, yes, I saw that. I do like that armor, but since it's ripped and modified from DoW and not made from scrap, the quality suffers, and there's only one type instead of ALL the wonderfull varieties in Akindain's mod, and you can't even remove the armor's backpack without there being a big blank spot in the textures...

 

Well, it works as a place holder until and unless someone converts Akindain's armor, I suppose. Don't mean to whine.

Posted

@morgananinuala

 

The mobile format didn't eat the link you just had to copy and paste it into your browser search bar to go to the link. I usually copy and cut everything I post if it contains links into notebook and then back out or many times weird things happen.

 

If you want stuff done by scratch you better start learning how to use blender/3dmax to make them since anything that you want will get done faster doing it yourself then waiting and hoping that someone might do anything and doing things from scratch will take twice as long since you will have to make everything yourself. 

Posted

Now that I think about it: I have a Slof mod that features a head mesh edited to be one eyed.  Has anyone ever made an EYELESS head mesh? Wouldn't that be creepy-cool, an eyeless race!

 

Would that be a difficult edit?

Posted

Now that I think about it: I have a Slof mod that features a head mesh edited to be one eyed.  Has anyone ever made an EYELESS head mesh? Wouldn't that be creepy-cool, an eyeless race!

 

Would that be a difficult edit?

 

I'm thinking of the Myrdraal from Wheel of Time. It probably wouldn't be hard to make them, just place they "eyes" inside of the skull and have the area where they would be on a normal person be smooth, and it'd probably look OK. And hell, they were supposed to be horny bastards, so they'd fit right into Lover's Lab.

Posted

Couldn't a person just modify the head texture file instead to remove the eye holes and then redo the texture placement on the head if needed. Like the EVY races have the eye spots cut out so maybe redoing those spots to fill them in and redo the coloring and whatever else would be needed to remove the eye holes.

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