Jump to content

Recommended Posts

Posted

   I don't mind if you do a drug addiction, but if you have to put those strong graphics, that work you GPU to death psychedelic graphics in there, please make and Option in the MCM to turn them off.

 

   I have Simulator sickness, Those graphics I know when they were placed in Skooma Whore, I had to quite playing that mod.. they made me deathly sick..   The maker finally put an Off/On switch in the MCM, and I was so glad.. Because I liked the mod, I just could not handle those shifting patterns.

 

   I mean if you don't have it you have no way to know how sickly the effects of it make people that have it.   It Is why I like third person games like Skyrim.  They do not seem to bother me like an FPS does..  I can play skyrim for pretty long sessions, but FPS, and strangely shifting patterns on my screen, and I have to hung the porcelain Throne for awhile.. 

 

   Just a Minor, but very much needed Request... :blush: Please...

Posted

Hey, sorry, some newbie questions.

 

I just installed Maria-v2-01-20160813-205012_ENG.7z, RiftenBrothel and METrainingAndAuctions. I also believe I installed the requirements, including Jaxonz Positioner.

 

However, I can't seem to find an MCM menu, nor any new dialogue options. Did I do anything wrong?

 

Also, when installing ME with NMM, I got a message saying "meta.ini is already installed by SlaveTats 1.2.3", and I said "no to mod" to install ME's version of the file (so, I kept SlaveTats version of the file). Should I have said yes?

 

Thanks!

 

Edit: Oh, man! Galgat! :D I've been a huge fan of yours ever since the Oblivion days! How have you been, man? You're a fantastic writer! You still modding? Cheers!

Posted

MO is from technical point of view light years better than NMM - but from end user point of view it is a lot more complicated than NMM.

However: everybody who often changes mods and do experiments with mods will gain a lot of stability with MO. Every minute you need to spend for understanding the underlying concept of MO (virtual Skyrim installation) saves you 10 minutes of frustration because mod A has overwritten parts of mod B.

Posted

In Trainings / Auctions / Brothels your goods will be usually stored in a chest

Otherwise one of the scene actors has all your stuff - you need to lockpick or kill him

Posted

 Recently I tried the mod “Master gets a job” and I was disappointed. While the concept is good the execution is incomplete and it seems to be dead with no work since September and no mention of work since December I figured I would at least write the basics for a more complete version but I'm horrible at scripting beyond “if then else” so I figured I'd get most of it down and pass it off to you.

 

 

 

Come slave I have business with the Jarl in <hold name>. Follow me

jogs (not walks) to hold or rides horse if available

if player delays/strays

whats the hold up

sorry master

oh, you will be sorry

punish now or later

an excuse (can't think of one)

punish now and later + disposition decrease

on enter cell that is not hold cell or inn

why are we coming in here, I said I have business in <hold name>

leave cell then punish

on enter inn

standard inn routine but leave at 0800

on enter Jarl's cell

kneel here! Service anyone who deigns to speak with you

Yes Master.

Player kneels and does similar to overnight in an inn

why?

because I said so

player punished, bound then used as before

no.

you know what, I've had enough of your disobedience.

punish then bind and random encounter

training, auction, or abandon.

Unless married then punish and prostitution for period based on relationship number

 

a couple posts back you mention a framework if you still have it available I'd be willing to try to implement it. I believe the basics should be fairly easy to implement since it primarily uses events you already have set up

 

 

you could also change Jarl to just about anything to expand it

Posted

   I don't mind if you do a drug addiction, but if you have to put those strong graphics, that work you GPU to death psychedelic graphics in there, please make and Option in the MCM to turn them off.

 

   I have Simulator sickness, Those graphics I know when they were placed in Skooma Whore, I had to quite playing that mod.. they made me deathly sick..   The maker finally put an Off/On switch in the MCM, and I was so glad.. Because I liked the mod, I just could not handle those shifting patterns.

 

   I mean if you don't have it you have no way to know how sickly the effects of it make people that have it.   It Is why I like third person games like Skyrim.  They do not seem to bother me like an FPS does..  I can play skyrim for pretty long sessions, but FPS, and strangely shifting patterns on my screen, and I have to hung the porcelain Throne for awhile.. 

 

   Just a Minor, but very much needed Request... :blush: Please...

 

Hear, hear! +1000 points to this post. Visual effects are ALWAYS the first thing I turn off in any mod that has them and allows them to be turned off. And if a mod has them and doesn't allow them to be turned off, out of the LO it goes, immediately, forever.

Posted

Weird I never have this problem I can play those really nauseating games like that one game on nintendo64 it was their first rpg game quest something can't remember the name some kid in a blue cape with a staff running around. I had people near me in the same room and they got sick just looking at the tv screen I thought it was funny lol.

Posted

I've been playing ME with Cursed loot & SD+. There's some incompatibilities that you can work around with a little planning, otherwise they work pretty well together (like I just got SD+ enslaved from a Cursed Loot combat defeat and my ME Master kicked the SD+ master's ass, killed him and freed me, I was surprised at how smoothly the mods handled all of it and was pretty much standing there after the combat saying "wow didn't see that coming!").

But there is one incompatibility there seems to be no way around, it's the ME gag effect. Something about how the ME gag effect works prevents all gag dialogue from other mods from working. I don't suppose there's some way around this? Or some sort of console command can be used to get around it? 

If you get a gag from say, cursed loot and the new mittens bondage gear equipped, your character is pretty much stuck since she can't ask for help. You have to use the remove all devices command at that point.

IS there a way around this? Or can something be worked out with future updates to get around it? 

Posted

I've been playing ME with Cursed loot & SD+. There's some incompatibilities that you can work around with a little planning, otherwise they work pretty well together (like I just got SD+ enslaved from a Cursed Loot combat defeat and my ME Master kicked the SD+ master's ass, killed him and freed me, I was surprised at how smoothly the mods handled all of it and was pretty much standing there after the combat saying "wow didn't see that coming!").

 

But there is one incompatibility there seems to be no way around, it's the ME gag effect. Something about how the ME gag effect works prevents all gag dialogue from other mods from working. I don't suppose there's some way around this? Or some sort of console command can be used to get around it? 

 

If you get a gag from say, cursed loot and the new mittens bondage gear equipped, your character is pretty much stuck since she can't ask for help. You have to use the remove all devices command at that point.

 

IS there a way around this? Or can something be worked out with future updates to get around it? 

I've played with that combination of mods as well. 

 

Interestingly, also with Deviously Enslaved.  I want my character to be patient when gagged (it's a punishment after all).  With Deviously Enslaved if you have a follower who carries a restraints key in their inventory, they will sometimes ungag your character before they demand sex.  Likewise with SD+ your master will sometimes remove the gag on their own.  You still are handicapped until these fairly rare events happen.  I think something like this is a good answer of how to handle this ME gagged issue., if you (like me) are going against recommendations and playing with Devious Device Integration (for without DDI you could cut the gag off if you have the means at hand). 

 

If a change in ME to address this was made it should be something like removing gags when your character sleeps (which isn't very often in ME) or removing gags for only certain sex acts.  Something like that would be rare and perhaps could be used to motivate the player character to certain actions.

Posted

 

I've been playing ME with Cursed loot & SD+. There's some incompatibilities that you can work around with a little planning, otherwise they work pretty well together (like I just got SD+ enslaved from a Cursed Loot combat defeat and my ME Master kicked the SD+ master's ass, killed him and freed me, I was surprised at how smoothly the mods handled all of it and was pretty much standing there after the combat saying "wow didn't see that coming!").

 

But there is one incompatibility there seems to be no way around, it's the ME gag effect. Something about how the ME gag effect works prevents all gag dialogue from other mods from working. I don't suppose there's some way around this? Or some sort of console command can be used to get around it? 

 

If you get a gag from say, cursed loot and the new mittens bondage gear equipped, your character is pretty much stuck since she can't ask for help. You have to use the remove all devices command at that point.

 

IS there a way around this? Or can something be worked out with future updates to get around it? 

I've played with that combination of mods as well. 

 

Interestingly, also with Deviously Enslaved.  I want my character to be patient when gagged (it's a punishment after all).  With Deviously Enslaved if you have a follower who carries a restraints key in their inventory, they will sometimes ungag your character before they demand sex.  Likewise with SD+ your master will sometimes remove the gag on their own.  You still are handicapped until these fairly rare events happen.  I think something like this is a good answer of how to handle this ME gagged issue., if you (like me) are going against recommendations and playing with Devious Device Integration (for without DDI you could cut the gag off if you have the means at hand). 

 

If a change in ME to address this was made it should be something like removing gags when your character sleeps (which isn't very often in ME) or removing gags for only certain sex acts.  Something like that would be rare and perhaps could be used to motivate the player character to certain actions.

 

 

It was never an issue before because I could just hunt up a key. But the new bondage mittens type equipment makes it so if the chain harness equips from setting off a trap, game play pretty much comes to a grinding halt unless you use a cheat. 

 

I use DEC as well, it adds a nice touch to the whole mix. My only complaint (and it is a small one) is that I wish that DEC recognized ME followers like it does vanilla followers so you can opt for the *glances at follower* option when someone tries to sex attack the character. 

 

I think that certain NPCs bypass the zaz gag and can automatically understand the character. I wonder if it would be hard to do that with the ME master? But that would involve writing script to address DI equipment and I'm pretty sure our excellent ME modder is not interested in doing that.

Posted

I've been playing ME with Cursed loot & SD+. There's some incompatibilities that you can work around with a little planning, otherwise they work pretty well together (like I just got SD+ enslaved from a Cursed Loot combat defeat and my ME Master kicked the SD+ master's ass, killed him and freed me, I was surprised at how smoothly the mods handled all of it and was pretty much standing there after the combat saying "wow didn't see that coming!").

 

But there is one incompatibility there seems to be no way around, it's the ME gag effect. Something about how the ME gag effect works prevents all gag dialogue from other mods from working. I don't suppose there's some way around this? Or some sort of console command can be used to get around it? 

 

If you get a gag from say, cursed loot and the new mittens bondage gear equipped, your character is pretty much stuck since she can't ask for help. You have to use the remove all devices command at that point.

 

IS there a way around this? Or can something be worked out with future updates to get around it? 

 

There is a workaround, discussed some pages back ...

 

MaikCG: Open maria.esp in tes5edit, find dialog topic xx268B63, in the block "ENAM - Response flags" change value "Reset Hours" form 0 to 0.5-1, after the first event maria's dialog it will switch off on 0.5-1 ingame hours and instead will trigger dialogs DDi or Cursed Loot.

 

I set it to 0.5 and it works.

 

Posted

 

 

 

I would think having all quests completed would be kind of boring too though and the dragons would be buzzing around as well.

 

 

I was thinking from the aspect of being to add new story lines. Specifically BDSM aspect. If Zaira made his mod more framework simplified so that people would only have to write quests and conversations using his scripting as a result sort of like scent of sex mod then people would create content. I have several ideas myself I can use creation kit but scripting does not make any sense to me. I have to use others scripts. Zaira's mod also makes it so that other content can be tailored by player making it unnecessary to get time consuming permissions or the time consuming having to create content.  The normal Skyrim structure does not go away either so that can be utilized such as acquiring player home in each city. The player would create character then a story board could come up describing the Dohvakeens rise and fall from power then zairas alternate start would activate downgrading character level to a trickle then the quest completion scripts would activate the player would have some wait time for those to complete then the player would select being a slave, whore or , play toy. Then player would select start involving the various mods that could be created.

My idea is the character would be owned by demon. the character would be trained to serve and the selections which define characters service whether submissive or dominant etc would change characters abilities..The demon not being able to leave his/hers lair would then need the player to acquire home in one of the cities so the demon could go there. the character would then start whoring in the street for influence then advance influence by becoming toy of city guard. Then making various individual contacts requiring mission or party until audience could be made with jarl.  Then doing jarls requirement to be allowed to purchase house which of course would take money more whoring. Once house is acquired player would be awarded party and would be center of attention. Then the player would need to acquire more money to outfit house with implements for further abuse of player. Once furnished further rewards of abuse by master. End of adventure.

New individual adventures for each city. If successfull advancing master influence over other cities with side adventures until all cities completed. Ending in Demon master marrying one of the faction heads and master becoming king/queen of skyrim and player being rewarded as toy of that marriage.

 

 

 

 

Posted

People seem to really be annoyed bu random dragons. Although I can't blame you, those do suck. There is an easy solution for it tho. No matter at what point in the game you are, you can always disable them by setting a simple global variable: "set MQ106TurnOffRandomDragons to 1"

 

 

Posted

hey zaira,

 

i have 2 questions is it possible to extend your mod? you have a lot of great ideas and i respect your work. One of the best Mods here :-). If you say: no this is my baby i don't want anyone else to write some stuff for it i will respect this.

 

For me i have some ideas how to extend the system a little bit, for example 'Slave ranking'

Questline like: you get sold to a manor with different stages of slavery => starting in a training (using existing stuff) => and work your way up from a low slave (for exampleat a party the steps could be get used as fuck toy or pissing and this kind of very hard stuff up to  to be a whipping toy  up to some 'better tasks' like serving and dancing)

Or sometimes that the master is more responding to the player actions if the PC isn't acting like the master want (for example standing around don't earn enough money)

 

To make this i would ask you for some 'coding guidelines'. (btw i'm geman so we can talk in german about technical stuff) I don't want to migrate it directly to ME more like an additional mod that extends the feature set. There is no single line of code written yet so ifd you say no it's ok for me :-)

 

second question: There is the outfitslot 'Slave outfit' i don'T find a usage for it. is it just there or i'm to dumb to find the references here :-)

regards

Posted

hey zaira,

 

i have 2 questions is it possible to extend your mod? you have a lot of great ideas and i respect your work. One of the best Mods here :-). If you say: no this is my baby i don't want anyone else to write some stuff for it i will respect this.

 

For me i have some ideas how to extend the system a little bit, for example 'Slave ranking'

Questline like: you get sold to a manor with different stages of slavery => starting in a training (using existing stuff) => and work your way up from a low slave (for exampleat a party the steps could be get used as fuck toy or pissing and this kind of very hard stuff up to  to be a whipping toy  up to some 'better tasks' like serving and dancing)

Or sometimes that the master is more responding to the player actions if the PC isn't acting like the master want (for example standing around don't earn enough money)

 

To make this i would ask you for some 'coding guidelines'. (btw i'm geman so we can talk in german about technical stuff) I don't want to migrate it directly to ME more like an additional mod that extends the feature set. There is no single line of code written yet so ifd you say no it's ok for me :-)

 

second question: There is the outfitslot 'Slave outfit' i don'T find a usage for it. is it just there or i'm to dumb to find the references here :-)

regards

 

Every single line of papyrus code I ever written was the result of the help of lots of other modders. How can I have something against making ME better? Or making a better ME?

I love modding and I am still very busy with ME but I appreciate every help...

 

Currently I am moving all the framework stuff from ME into ZazExtensionPack with the intention to bring more life into the BDSM modders scene - and to taking up further development of the ZazAnimationPack. Lots of great animation artists participates and you are very welcome too.

 

The conditions for support by me is: try to make it immersive as possible without making it bored or frustrating, avoid unnecessary mod dependencies, try to reduce stressing the papyrus engine, simplicity.

 

But let me warn you: your goals sounds very ambitious. I had stopped with lots of ideas because of engine restrictions. Try starting with something easy (eg. Sklave Skill System). And: The ME source code is very very challenging - it is grown over several years. It is complex and sometimes mysterious.

Posted

Edit: Oh, man! Galgat! :D I've been a huge fan of yours ever since the Oblivion days! How have you been, man? You're a fantastic writer! You still modding? Cheers!

 

   Just little things now, nothing major, I just can not seem to stay focused, and real life stalls me out a lot.   I am glad you enjoyed some of my stuff.. 

 

Posted

 

Edit: Oh, man! Galgat! :D I've been a huge fan of yours ever since the Oblivion days! How have you been, man? You're a fantastic writer! You still modding? Cheers!

 

   Just little things now, nothing major, I just can not seem to stay focused, and real life stalls me out a lot.   I am glad you enjoyed some of my stuff.. 

 

 

 

Something to be said for experience. Might be a reason for me to check oblivion mods now.

 

Never forget that you have all the time in the world. Its all yours too spend as you wish.

Posted

 

I've been playing ME with Cursed loot & SD+. There's some incompatibilities that you can work around with a little planning, otherwise they work pretty well together (like I just got SD+ enslaved from a Cursed Loot combat defeat and my ME Master kicked the SD+ master's ass, killed him and freed me, I was surprised at how smoothly the mods handled all of it and was pretty much standing there after the combat saying "wow didn't see that coming!").

 

But there is one incompatibility there seems to be no way around, it's the ME gag effect. Something about how the ME gag effect works prevents all gag dialogue from other mods from working. I don't suppose there's some way around this? Or some sort of console command can be used to get around it? 

 

If you get a gag from say, cursed loot and the new mittens bondage gear equipped, your character is pretty much stuck since she can't ask for help. You have to use the remove all devices command at that point.

 

IS there a way around this? Or can something be worked out with future updates to get around it? 

 

There is a workaround, discussed some pages back ...

 

MaikCG: Open maria.esp in tes5edit, find dialog topic xx268B63, in the block "ENAM - Response flags" change value "Reset Hours" form 0 to 0.5-1, after the first event maria's dialog it will switch off on 0.5-1 ingame hours and instead will trigger dialogs DDi or Cursed Loot.

 

I set it to 0.5 and it works.

 

 

 

Thanks, it worked great!

Posted

Hey, sorry, some newbie questions.

 

I just installed Maria-v2-01-20160813-205012_ENG.7z, RiftenBrothel and METrainingAndAuctions. I also believe I installed the requirements, including Jaxonz Positioner.

 

However, I can't seem to find an MCM menu, nor any new dialogue options. Did I do anything wrong?

 

Also, when installing ME with NMM, I got a message saying "meta.ini is already installed by SlaveTats 1.2.3", and I said "no to mod" to install ME's version of the file (so, I kept SlaveTats version of the file). Should I have said yes?

 

Thanks!

 

    Make sure you have the latest SKSE, and SkyUI... Have to have these.

 

     You probably do have it installed, but you need UIExtentions as well, I have seen some people miss this one.  It is very important, as without it you will get no Wheel menu.

 

    Also something you should make sure you have as it will save a lot of time acquiring new Clothing, and armor, when you are trying to set up your wardrobe.   Get "AddItemMenu" Google it, it is sort of a God send for people that use a lot of mods, and test a lot of thing's in Skyrim.

   

     Also what has been said about MO is very true for mod playing it is the best. However for Mod creating it can be some what of a Pain.

 

Posted

Zaira, i want to debind sexlab foreplay from your blowjob, because a blowjob is already a foreplay and cant have another foreplay ahead.  could you tell me easy to understand how to bind / debind Oralsex to/from sexlab? if a script is needed for that, forget it.

Posted

Zaira, i want to debind sexlab foreplay from your blowjob, because a blowjob is already a foreplay and cant have another foreplay ahead.  could you tell me easy to understand how to bind / debind Oralsex to/from sexlab? if a script is needed for that, forget it.

 

I don't quite understand but if you dont want to see oral animations at all, then you can just manually disable them all in SexLab animation settings?

Posted

Question for zaira or others experienced with this mod: I usually just use the Riften Brothel as the place for my character to work, but I've gotten a bit bored with it. I was thinking about trying to turn Haelga's Bunkhouse in Riften into a brothel using Maria Eden and Bob the Builder, because I quite like the look of that place.

 

Does anyone have experience in changing vanilla interiors into brothels? I'd obviously make Haelga the master/pimp (my character is a slave) and add a bunch of NPC's to the location as clients. I'd also want to remove a bunch of the vanilla single beds upstairs and replace them with double beds, to make it look more like a place that a whore would service clients. My concern is that by using a vanilla location I'll end up running into issues. Like, what if I delete a vanilla bed and a vanilla NPC is scripted to go find it to sleep in it at a certain point each day? Or as another example I've noticed that Haelga has a schedule and leaves the Bunkhouse sometimes -- could her vanilla behavior/schedule interfere with her being my character's master/pimp? Things like that.

 

So i'm just wondering if anyone's tried something similar and can let me know if its worked well for them.

Posted

Keep in mind it is a place for city employees to live so it would not have as many people in there in the first place. Just add some clients that would be considered traders or merchants maybe they travel from one hold to another and stay at the bunkhouse at night. Also maybe haelga likes to sell slaves to these merchants on a regular basis etc. Would be interesting if there was a situation like this where the player is bought from there by a traveling merchant or slave trader and they sell the player in another hold after walking or taking a carriage there.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...