zaira Posted March 24, 2017 Author Posted March 24, 2017 There is a base price and it is adapted depending on location: plus for brothels clothes: plus for whoring clothes time since last sex: the longer it is the more is added whore experience: there are three classes, beginner, experienced, professional. Classes depends on summarized income.
shiagwen Posted March 25, 2017 Posted March 25, 2017 There is a base price and it is adapted depending on location: plus for brothels clothes: plus for whoring clothes time since last sex: the longer it is the more is added whore experience: there are three classes, beginner, experienced, professional. Classes depends on summarized income. what is a brothel in this Definition ? when are the experience given and shown ? I think a free prostitute with nice innkeepers does not get experience and no brothels. brothels only with pimp innkeepers and experience only with pimp. right ? 350 Gold comes up at an npc very rare and can only be used for animals. all others, anal, vaginal, threesome, whipping, milkmachine, are 200. i think it would be better if the Client pays the Money he is willing to give, no reduction to 200 (from 330!), 150, 100, 50. nothing under 50. the Client can choose what he wants, but then he chooses a Masturbation for 10g, a titfuck for 50, a Dance for 10, frustrating. i think it should look like this : no Dances outside pimpjob, no Client masturbating at the whore (because it is bugged and too low in Price) boobjob, feetjob, fisting, spanking (NEW), masturbating , anal on client (NEW), blowjob as foreplay from sexlab whipping, milkmachine, dildomachine(NEW),pissing, animal, beast (NEW), creature (NEW) BEFORE everything else and therefore NO masturbnation fucking or anal or threesome as the choice of the Client. The Client or the prostitute should also have the possibility to start an orgy with the choice on whore, or whore and followers, or everybody around. Approaching with clothes for whore and follower does not work most of the time and has no possibility to exclude females and elders. if the whore neglects, the npcs ai is broken for the rest of the game. follower mostly does not take clothes on after first act. i wish it would be possible to Change the Prices short and easy, but i think that is not possible without editing scripts etc. so i have to use another Prostitution mod to get better Prices additionally to ME.
zaira Posted March 25, 2017 Author Posted March 25, 2017 The problem with non-fixed prices: It is impossible in CreationKit to create dialogs dynamically. So I have to create one separate dialog for every price. That's why I have restricted it to a fixed set of prices. And even more : every price dialog has to be integrated into a dialog tree. CreationKit crashes when this tree gets complex. The whoring job dialog is extremely complex and although I have a very powerful development PC opening this dialog tree lasts more then one minute and every second modification kills CreationKit. Regarding price negotiations - even this leads to complex dialog trees. I would really like to do it but the technique won't let me do it. What I can offer is to put the base price table into a Json file - so you can modify it - and I also think about integrating whoring experiences into the standard Skyrim perk system. If you have an idea how to create a negotiation without a complex dialog tree - I am happy to realise it ASAP! In ME every location with an innkeeper as pimp is considered as a brothel - this will change in next ME.
ZWCCWH Posted March 26, 2017 Posted March 26, 2017 The problem with non-fixed prices: It is impossible in CreationKit to create dialogs dynamically. So I have to create one separate dialog for every price. That's why I have restricted it to a fixed set of prices. And even more : every price dialog has to be integrated into a dialog tree. CreationKit crashes when this tree gets complex. The whoring job dialog is extremely complex and although I have a very powerful development PC opening this dialog tree lasts more then one minute and every second modification kills CreationKit. Regarding price negotiations - even this leads to complex dialog trees. I would really like to do it but the technique won't let me do it. What I can offer is to put the base price table into a Json file - so you can modify it - and I also think about integrating whoring experiences into the standard Skyrim perk system. If you have an idea how to create a negotiation without a complex dialog tree - I am happy to realise it ASAP! In ME every location with an innkeeper as pimp is considered as a brothel - this will change in next ME. Maybe using message box rather than dialog tree could be better? Message box can show dynamic information and wouldn't be too complex. Creation Kit will crash when dealing with too complex things, which is so bad when modding.
zaira Posted March 26, 2017 Author Posted March 26, 2017 I have reworked the payment - in next release there is a json file where you can modify all base prices and all factors. If you don't like a particular job you can disable it by setting the base price to zero. The new algorithm will be hopefully easier to understand: base price = base_price - slave factor (default %50 - a slave can only offer for the half price) johns purse = minimum gold in his purse (real Septims in inventory + beggars 30, poor 100, rich 1000, default 500 - classification is based on his clothes) maximum price he accepts per job = price = price + whore perk factor (default 0%, beginner [15 jobs] 10%, experienced [30 jobs] 25%, professional [50 jobs] 50%) price = price - penalty for offering the same job again than your last offer to this NPC (50%) price = price - penalty for offering 1h since this NPC had sex (30%) price = price - penalty for offering 3h since this NPC had sex (10%) price = price - penalty for unsexy outfit (no whoring or fetish clothes 20%) price = price + location is brothel or street whoring location (50% - yes next ME will have street whoring zones) price = price + location is tavern (25%) price = price - location is military camp (20% - they will fight for you - so you have to give a bonus) price = price - location is orc stronghold (50% - Orcs don't like humans - but they like sex) price = price - location is elsewhere and not within a city (70% - Sex in pampas is risky) A pimp expects 500 Septims per day from his whores A pimp expects 1000 Septims per day from his slave whores - he will retain all income but if you don't reach this income you will be punished. So to gain the maximum income you have to do a lot of jobs, wearing sexy clothes, take care of the location and take care of whom you gonna offering a job. Why having a pimp? He prevents you from being abducted He sometimes initiates special jobs with a lot more income [possibly after the next release] he give you drugs - you need it because he will give you a fix so you get abdicated to drugs Whenever you done a bad whoring job (interrupting a sex scene early) - it is considered as loosing 10 jobs and you can loose your perks. If you have no perk your reputation goes really bad and with every bad job johns will pay 25% less. You have to absolve 15 good jobs or the slave training to reset this penalty. Beast jobs and asphyxia sex are counted twice.
shiagwen Posted March 28, 2017 Posted March 28, 2017 The problem with non-fixed prices: It is impossible in CreationKit to create dialogs dynamically. So I have to create one separate dialog for every price. That's why I have restricted it to a fixed set of prices. And even more : every price dialog has to be integrated into a dialog tree. CreationKit crashes when this tree gets complex. The whoring job dialog is extremely complex and although I have a very powerful development PC opening this dialog tree lasts more then one minute and every second modification kills CreationKit. Regarding price negotiations - even this leads to complex dialog trees. I would really like to do it but the technique won't let me do it. What I can offer is to put the base price table into a Json file - so you can modify it - and I also think about integrating whoring experiences into the standard Skyrim perk system. If you have an idea how to create a negotiation without a complex dialog tree - I am happy to realise it ASAP! In ME every location with an innkeeper as pimp is considered as a brothel - this will change in next ME. Tdf Prostitution and Radiant prostitution both have a dynamic Price System with a lot of Options in mcm. take a look at it. find it just some mods further on the same page as yours. downloading, installing and look at the mcm will take 10 minutes. Here is what a free proititute gets for first sexact with whore clothing (further sexacts loose 50-100 Gold, no whore clothings loose 100 Gold) : dancing, masturbating, bondage, 10 harness 20 boobjob, blowjob 50 feetjob, pissing 100 fisting 150 fucking, anal, threesome, milk machine, whipping 200 animals, domina 350-500 can you please make a very little patch for the actual ME Version in download page, so that these Prices are possible : dancing, masturbating, bondage, harness 50 whipping 350 (350 must then appear in the Price dialogue) should take you three minutes thank you
zaira Posted March 28, 2017 Author Posted March 28, 2017 I am working almost every day for next ME release - I don't have time to merge changes to older versions - sorry. German speakers can participate in testing. The price calculation changes are finished. I must disappoint you : I don't put the new options into MCM: the maintenance effort for MCM is much to high for rarely changed options. Everybody knows windows notepad, editing Json files is no rocket science. Once you have changed the values you would never need the MCM again. Waste of time. Regarding looking how others modders work: I have no time for it. I only peek sometimes into their code for some particular tricks if they fit into my story line.
gamecp9@sina.com Posted March 30, 2017 Posted March 30, 2017 hello sir.i have a problem:once PC was gagged,nobody can understand me and i can not take off gag..so what can i do when PC was gagged.thankyou
gamecp9@sina.com Posted March 30, 2017 Posted March 30, 2017 I've been playing ME with Cursed loot & SD+. There's some incompatibilities that you can work around with a little planning, otherwise they work pretty well together (like I just got SD+ enslaved from a Cursed Loot combat defeat and my ME Master kicked the SD+ master's ass, killed him and freed me, I was surprised at how smoothly the mods handled all of it and was pretty much standing there after the combat saying "wow didn't see that coming!"). But there is one incompatibility there seems to be no way around, it's the ME gag effect. Something about how the ME gag effect works prevents all gag dialogue from other mods from working. I don't suppose there's some way around this? Or some sort of console command can be used to get around it? If you get a gag from say, cursed loot and the new mittens bondage gear equipped, your character is pretty much stuck since she can't ask for help. You have to use the remove all devices command at that point. IS there a way around this? Or can something be worked out with future updates to get around it? There is a workaround, discussed some pages back ... MaikCG: Open maria.esp in tes5edit, find dialog topic xx268B63, in the block "ENAM - Response flags" change value "Reset Hours" form 0 to 0.5-1, after the first event maria's dialog it will switch off on 0.5-1 ingame hours and instead will trigger dialogs DDi or Cursed Loot. I set it to 0.5 and it works. Thanks, it worked great!
Talisman Posted March 31, 2017 Posted March 31, 2017 Wie weit ist denn die Testversion ? Läuft die schon oder sind es noch Fragmente?
Aros73 Posted March 31, 2017 Posted March 31, 2017 Wäre auch sehr Interressiert daran die neue Version zu testen.
zaira Posted March 31, 2017 Author Posted March 31, 2017 Wer testen will, sollte mir eine PM schicken Die Übersetzung ins englische kann auch beginnen, auch dafür suche ich freiwillige
krjackass Posted March 31, 2017 Posted March 31, 2017 Are you interested in having English volunteers from the translation from German to English? Can always use Google translate then turn the result into something more natural.
zaira Posted March 31, 2017 Author Posted March 31, 2017 I can use Google translate on my own - some sentences are very humiliating and can only be translated by experienced or native speakers
zaira Posted April 1, 2017 Author Posted April 1, 2017 kann man die Zuhälter in den Bordellen ersetzen? nein
Drek71 Posted April 1, 2017 Posted April 1, 2017 Is there a chance the blindfold effect can be disabled as an option it kills the mood when you are going from blur to darker blur.
nameless701 Posted April 1, 2017 Posted April 1, 2017 Is there a chance the blindfold effect can be disabled as an option it kills the mood when you are going from blur to darker blur. blindfold-effect can be changed in the Zaz-menu
Drek71 Posted April 1, 2017 Posted April 1, 2017 Is there a chance the blindfold effect can be disabled as an option it kills the mood when you are going from blur to darker blur. blindfold-effect can be changed in the Zaz-menu Thanks I've been trying to adjust the ones in Devious Devices didn't even know about the zaz ones.
zaira Posted April 1, 2017 Author Posted April 1, 2017 Is there a chance the blindfold effect can be disabled as an option it kills the mood when you are going from blur to darker blur. blindfold-effect can be changed in the Zaz-menu Thanks I've been trying to adjust the ones in Devious Devices didn't even know about the zaz ones. Devious Devices Integration will definitely collide with ME - if you want to avoid frustrations you shall decide to deactivate one of both Mods.
Sospice Posted April 1, 2017 Posted April 1, 2017 I have reworked the payment - in next release there is a json file where you can modify all base prices and all factors. If you don't like a particular job you can disable it by setting the base price to zero. The new algorithm will be hopefully easier to understand: base price = base_price - slave factor (default %50 - a slave can only offer for the half price) johns purse = minimum gold in his purse (real Septims in inventory + beggars 30, poor 100, rich 1000, default 500 - classification is based on his clothes) maximum price he accepts per job = price = price + whore perk factor (default 0%, beginner [15 jobs] 10%, experienced [30 jobs] 25%, professional [50 jobs] 50%) price = price - penalty for offering the same job again than your last offer to this NPC (50%) price = price - penalty for offering 1h since this NPC had sex (30%) price = price - penalty for offering 3h since this NPC had sex (10%) price = price - penalty for unsexy outfit (no whoring or fetish clothes 20%) price = price + location is brothel or street whoring location (50% - yes next ME will have street whoring zones) price = price + location is tavern (25%) price = price - location is military camp (20% - they will fight for you - so you have to give a bonus) price = price - location is orc stronghold (50% - Orcs don't like humans - but they like sex) price = price - location is elsewhere and not within a city (70% - Sex in pampas is risky) A pimp expects 500 Septims per day from his whores A pimp expects 1000 Septims per day from his slave whores - he will retain all income but if you don't reach this income you will be punished. So to gain the maximum income you have to do a lot of jobs, wearing sexy clothes, take care of the location and take care of whom you gonna offering a job. Why having a pimp? He prevents you from being abducted He sometimes initiates special jobs with a lot more income [possibly after the next release] he give you drugs - you need it because he will give you a fix so you get abdicated to drugs Whenever you done a bad whoring job (interrupting a sex scene early) - it is considered as loosing 10 jobs and you can loose your perks. If you have no perk your reputation goes really bad and with every bad job johns will pay 25% less. You have to absolve 15 good jobs or the slave training to reset this penalty. Beast jobs and asphyxia sex are counted twice. This; price = price + whore perk factor (default 0%, beginner [15 jobs] 10%, experienced [30 jobs] 25%, professional [50 jobs] 50%) In the update, will the whore perk reset each time a character is released from being a whore? It seems like that's how it does it now. I was hoping it would be permanent. Technically a character can work as a whore without a pimp.
Clea Strange Posted April 5, 2017 Posted April 5, 2017 Is there a way to see how much your pimp likes you or how much a innkeeper likes you if you choose to accept innkeeper's offer to work at the inn or if you have a pimp like a follower
darkevilhum Posted April 5, 2017 Posted April 5, 2017 Is there a way to see how much your pimp likes you or how much a innkeeper likes you if you choose to accept innkeeper's offer to work at the inn or if you have a pimp like a follower I think ME uses skyrim relationship to track these things? so console GetRelationshipRank / SetRelationshipRank
grasshopper100 Posted April 7, 2017 Posted April 7, 2017 After clean install, the mod has problem with the translations every command starts with $ in front, even the menu options are like $Me_opt_license What could be causing this? sexlab is working properly
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