Shamer Posted November 6, 2016 Posted November 6, 2016 I really need Help with the Outfits when I saved my clothes and start a new game and start the Whore quest In the Brothel where I work she tells me to put on some clothes but all I see in the wardrobe are a Pair of Shoes nothing more what is wrong?Does someone have a File for me with Vanilla Clothes to make it work?
jfraser Posted November 6, 2016 Posted November 6, 2016 Hi, Zaira, love this as much as ever. I do have a request - would it be possible to limit the number of times the clients want to tie the player up? I understand some would like that kind of thing, but it would be preferable (for me, at least) to have that be an occasional thing, if only because it limits the usable animations to bound ones. Also, it appears you're using your own blindfold mechanics - would it be possible to add a way to see what's going on from a third person pov while the character is blindfolded? Looking at a dark room with vague movement isn't particularly compelling. Thanks as always for a great job!
JackJoeJoJo Posted November 6, 2016 Posted November 6, 2016 can someone help me? is it possible to delet my saved slave cloth? thank you for helping
jfraser Posted November 6, 2016 Posted November 6, 2016 Outfit-Folder is here, this arrangement was brought you by "NMM" (Nexus Mod Manager), ...(...) !!! -fully working and without any probs -big advance if you want backups from your modded game/if you work on mods yourself can someone help me? is it possible to delet my saved slave cloth? thank you for helping Yes. This was talked about just one page back. Look at the quote by t.ara - it shows where to find the files. Just go there and delete them. Edit: the picture didn't quote over. weird. here is where to find it:
zaira Posted November 6, 2016 Author Posted November 6, 2016 Also, it appears you're using your own blindfold mechanics Nope - I'm using Zaz blindfold mechanics
_Waltz Posted November 6, 2016 Posted November 6, 2016 I can't seem to get the dresser to load up clothes in fox club, I set the outfits and such but the dresser just doesn't have anything and I get stuck when the NPC is ordering me to get dressed.
galgat Posted November 6, 2016 Posted November 6, 2016 Hi, Zaira, love this as much as ever. I do have a request - would it be possible to limit the number of times the clients want to tie the player up? I understand some would like that kind of thing, but it would be preferable (for me, at least) to have that be an occasional thing, if only because it limits the usable animations to bound ones. Also, it appears you're using your own blindfold mechanics - would it be possible to add a way to see what's going on from a third person pov while the character is blindfolded? Looking at a dark room with vague movement isn't particularly compelling. Thanks as always for a great job! I am not understanding, I get all animations weather they bind me or not, unless, do you happen to be running DDI ? If so DDI has a toggle in it's MCM that allows UN-filtered animation, so all animations will be played. I think it is the second menu of DDI, but it is there. However be aware that Zaz also has a toggle in it that will limit animations to only bound ones if ticked. If you toggle one, be sure to UN-check the other or they may conflict, or make sure both are unchecked EDIT>>> Also if you all like the hard work that zaira has put into this mod, be sure to click one of the stars, when you download.. It's just a nice thing to do.
Punkin' Posted November 7, 2016 Posted November 7, 2016 So, I can't start auction quest with startquest MariaAuction or setstage MariaAuction [anything], and I tried the arrested->jail->auction route. Upon starting that sequence, I get a weird moment after waking in the auction house cell where I have just a pointer (as if I was in console), and the auction proceeds with no bidders. As you guessed, it hangs on conclusion of auction without a hook, too. I pulled apart the papyrus log and found this, corresponding to the time-index of the "pointer and nobody showing up", when it's first loading when I spawn into the auction house cell--why exactly it fails I don't know, I'd pull apart the script code if I could. All other slavery-related things fail silently; I did add the esp for TrainingAndAuction. Any help would be very much appreciated. ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ? [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?[11/07/2016 - 04:28:03AM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ? [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?[11/07/2016 - 04:28:16AM] ERROR: Cannot access an element of a None arraystack: [MariaAuction (437CEF9F)].mariainitauctionquest.PrepareBidders() - "MariaInitAuctionQuest.psc" Line 371 [MariaAuction (437CEF9F)].mariainitauctionquest.Fragment_14() - "MariaInitAuctionQuest.psc" Line 139[11/07/2016 - 04:28:16AM] ERROR: alias preferredwinner on quest MariaAuction (437CEF9F): Cannot force the alias's reference to a None reference.stack: [alias preferredwinner on quest MariaAuction (437CEF9F)].ReferenceAlias.ForceRefTo() - "<native>" Line ? [MariaAuction (437CEF9F)].mariainitauctionquest.PrepareBidders() - "MariaInitAuctionQuest.psc" Line 403 [MariaAuction (437CEF9F)].mariainitauctionquest.Fragment_14() - "MariaInitAuctionQuest.psc" Line 139[11/07/2016 - 04:28:16AM] ERROR: alias customer001 on quest MariaAuction (437CEF9F): Cannot force the alias's reference to a None reference.stack: [alias customer001 on quest MariaAuction (437CEF9F)].ReferenceAlias.ForceRefTo() - "<native>" Line ? [MariaAuction (437CEF9F)].mariainitauctionquest.PrepareBidders() - "MariaInitAuctionQuest.psc" Line 405 [MariaAuction (437CEF9F)].mariainitauctionquest.Fragment_14() - "MariaInitAuctionQuest.psc" Line 139[11/07/2016 - 04:28:16AM] ERROR: Cannot call MoveTo() on a None object, aborting function callstack: [MariaAuction (437CEF9F)].mariainitauctionquest.PrepareBidders() - "MariaInitAuctionQuest.psc" Line 406 [MariaAuction (437CEF9F)].mariainitauctionquest.Fragment_14() - "MariaInitAuctionQuest.psc" Line 139[11/07/2016 - 04:28:16AM] ERROR: Cannot call SetLookAt() on a None object, aborting function callstack: [MariaAuction (437CEF9F)].mariainitauctionquest.PrepareBidders() - "MariaInitAuctionQuest.psc" Line 407 [MariaAuction (437CEF9F)].mariainitauctionquest.Fragment_14() - "MariaInitAuctionQuest.psc" Line 139[11/07/2016 - 04:28:16AM] ERROR: Cannot call GetDisplayName() on a None object, aborting function callstack: [MariaAuction (437CEF9F)].mariainitauctionquest.PrepareBidders() - "MariaInitAuctionQuest.psc" Line 411 [MariaAuction (437CEF9F)].mariainitauctionquest.Fragment_14() - "MariaInitAuctionQuest.psc" Line 139[11/07/2016 - 04:28:16AM] warning: Assigning None to a non-object variable named "::temp35"stack: [MariaAuction (437CEF9F)].mariainitauctionquest.PrepareBidders() - "MariaInitAuctionQuest.psc" Line 411 [MariaAuction (437CEF9F)].mariainitauctionquest.Fragment_14() - "MariaInitAuctionQuest.psc" Line 139[11/07/2016 - 04:28:16AM] @@ AUCTION bidders prepared, wait
zaira Posted November 7, 2016 Author Posted November 7, 2016 So, I can't start auction quest with startquest MariaAuction or setstage MariaAuction [anything] Do you have defined potential Masters and Pimps? If not - visit you favourite NPCs and say to them that you would like to see them again. Maybe a new game is required after this - but try without new game first.
Zor2k13 Posted November 7, 2016 Posted November 7, 2016 Hulda is in there by default and also that npc from riften brothel if you have that installed. Maybe some files were deleted somehow.
jfraser Posted November 7, 2016 Posted November 7, 2016 Hi, Zaira, love this as much as ever. I do have a request - would it be possible to limit the number of times the clients want to tie the player up? I understand some would like that kind of thing, but it would be preferable (for me, at least) to have that be an occasional thing, if only because it limits the usable animations to bound ones. Also, it appears you're using your own blindfold mechanics - would it be possible to add a way to see what's going on from a third person pov while the character is blindfolded? Looking at a dark room with vague movement isn't particularly compelling. Thanks as always for a great job! I am not understanding, I get all animations weather they bind me or not, unless, do you happen to be running DDI ? If so DDI has a toggle in it's MCM that allows UN-filtered animation, so all animations will be played. I think it is the second menu of DDI, but it is there. However be aware that Zaz also has a toggle in it that will limit animations to only bound ones if ticked. If you toggle one, be sure to UN-check the other or they may conflict, or make sure both are unchecked EDIT>>> Also if you all like the hard work that zaira has put into this mod, be sure to click one of the stars, when you download.. It's just a nice thing to do. thanks. Also, yes, I always 5-star the mods I love. XD Also, it appears you're using your own blindfold mechanics Nope - I'm using Zaz blindfold mechanics that's what I thought, but adjusting the settings in zaz didn't seem to affect anything, so I assumed you went your own way. Probably a conflict with DDi, as Galgat said.
Sospice Posted November 8, 2016 Posted November 8, 2016 I had outfits set up so that the piercings worked for clitoris, navel and nipples. Everything was going fine. But then I decided to try setting the nose piercing and all the piercings (except nose) stopped working. If I tried to equip a piercing from the MCM load, it would load the nose piercing no matter which one I did. So I went in and deleted the nose piercing from the json, and then the piercings stopped loading anything. Next I tried removing all the outfits and started over, this time without the nose piercing (setting the initial 3 piercings). Still wouldn't work.here's a papyrus that shows what happens when I try to load a saved nipple, clitoris or navel piercing. http://pastebin.com/FUKXLDH9I'm also going to include a copy of the json script that references the piercings. It doesn't look right to me. It's referencing sexlab hormones and I'm not sure why. The piercings are from newmiller's. I also tried the piercings from the list of mods that were suggested and still got the same problem.I've been using SLHormones for some time and never had this problem come up so I'm a bit stumped. Any advice? here's the maria.json script. { "form" : { "clitpiercing" : "3447|SOS - Hormones UNP Addon.esp", "navelpiercing" : "3447|SOS - Hormones UNP Addon.esp", "nipplepiercing" : "3447|SOS - Hormones UNP Addon.esp" } }
zaira Posted November 8, 2016 Author Posted November 8, 2016 Piercing detection in ME is very simple and very poor - if the outfit file name contains the text "iercing" it is handled as a piercing setup. You shall have only one item equipped when storing a piercing - ME saves the item from first occupied slot - if a mod adds a hidden armor it is stored. The MCM Load outfit function always loads all piercings - no matter which one you selected. I am pretty sure that this hormones mod occupies a slot with a hidden armor - or you have equipped more than one item. The main problem with piercings is that there is no standardized armor slot for those so there is no alternative to detect a worn item than to have equipped only one item. I thought about a special manakin where you can equip a piece of armor - and then use it as item storage. Unfortunately there are player only armor that can't be equipped at a manakin. The other possibility would be a special box (container) where you can put items into it to store a outfit: when you click on save outfit you get teleported into an empty cell containing only the box and once you have opened and closed the box you gonna be asked for outfit name / type and teleported back. Or opening a menu for item selection if the player has equipped more than one item. But if a mod works with hidden armor I fear every outfit you store contains this hidden armor too - then only the box solution will work.
Sospice Posted November 8, 2016 Posted November 8, 2016 Piercing detection in ME is very simple and very poor - if the outfit file name contains the text "iercing" it is handled as a piercing setup. You shall have only one item equipped when storing a piercing - ME saves the item from first occupied slot - if a mod adds a hidden armor it is stored. The MCM Load outfit function always loads all piercings - no matter which one you selected. I am pretty sure that this hormones mod occupies a slot with a hidden armor - or you have equipped more than one item. The main problem with piercings is that there is no standardized armor slot for those so there is no alternative to detect a worn item than to have equipped only one item. I thought about a special manakin where you can equip a piece of armor - and then use it as item storage. Unfortunately there are player only armor that can't be equipped at a manakin. The other possibility would be a special box (container) where you can put items into it to store a outfit: when you click on save outfit you get teleported into an empty cell containing only the box and once you have opened and closed the box you gonna be asked for outfit name / type and teleported back. Or opening a menu for item selection if the player has equipped more than one item. But if a mod works with hidden armor I fear every outfit you store contains this hidden armor too - then only the box solution will work. You called it. Hormones has a UNP SOS schlong for transgender changes that seems to occupy that slot even if it isn't in use. I wasn't aware it was there until I examined it further. It seems to be an add on you can disable so I'm going to try doing that. I also noticed that if you have DDi on, the nose piercing seems to be saving whatever it is in that mod that hides devices (I tried to save the monroe from KS Jewlery to that slot, and it saved something from DDi, but I'd just started a game and forgot to turn off that slot you disable when I saved the nose piercing). There does seem to be one glitch. You can strip the character naked and save each piercing individually, but when you go to equip one piercing, all 3 equip (clitoris, nipples, navel). Your special box idea might work. yps immersive fashion has a really good piercing scripting, where the piercing is placed in a box in your inventory when you aren't using it. Plus, it has piercings for multiple body places. I know you don't want to make your mod dependent on other mods, so maybe you can put in a request to the developer for use of just the programming connected to the piercing equip/ unequip system. I think yps immersive fashion complements maria eden really well so i use them together, without any problem. *edit the work around I used is I start a new game without either of those two mods on and save the clothing. THEN you can install those mods without all the problems you get when they're installed. Also, the piercing quests work fine. your master adds each piercing to the character individually. It's just when you add one from the MCM using the "load" function that all get added. http://www.loverslab.com/files/file/2583-devious-high-heel-training-yps-immersive-fashion/
laurient Posted November 9, 2016 Posted November 9, 2016 hi, I'm having a small problem with maria... I can't change the keybinding for open Mouth. I can choose a key in the MCM menu but after choosing the key it stay at the M button (and having always the mouth open after opening the map is a bit annoying).
krighaur Posted November 9, 2016 Posted November 9, 2016 hi, I'm having a small problem with maria... I can't change the keybinding for open Mouth. I can choose a key in the MCM menu but after choosing the key it stay at the M button (and having always the mouth open after opening the map is a bit annoying). Known issue Change your map key and keep M for Mouth
GG25 Posted November 9, 2016 Posted November 9, 2016 I'd like to know if something can be done with the following issue: in every whipping scene after the player is locked on a device, the NPC with the whip walks somewhere else, takes the whip out and plays the wipping animations there. Searched the whole topic and couldn't find any info. Any suggestions? I have the same problem. NPC go upstairs or downstairs to a random place and start whipping animation there.
galgat Posted November 9, 2016 Posted November 9, 2016 I'd like to know if something can be done with the following issue: in every whipping scene after the player is locked on a device, the NPC with the whip walks somewhere else, takes the whip out and plays the wipping animations there. Searched the whole topic and couldn't find any info. Any suggestions? I have the same problem. NPC go upstairs or downstairs to a random place and start whipping animation there. I have had this issue in one or two of my Profiles. I would be interested in knowing the cause too. I can say that it seems to for me be one of my new characters, the older characters (level 40 and above) that I have a profile for do not seem to get this problem. I wonder if it could have to do with an undone quest, or It could also have to do with a mod difference between the profiles. I guess I will have to test a bit.
zaira Posted November 9, 2016 Author Posted November 9, 2016 When the player is entering a furniture I call a Zaz function to place a whipping marker. It seems that sometimes it is misplaced. Maybe I have to wait a little bit until the furniture enter animation has finished...
nath92 Posted November 9, 2016 Posted November 9, 2016 hi i really like this mod good work,the only problem i hhave is about when the character r gagged and unable to talk,this break some other mods like cursed loot captured dream and mias lair,i know not every mods as to be related with others,but maybe can u just do somethin gabout gag if is possible thx.
galgat Posted November 9, 2016 Posted November 9, 2016 hi i really like this mod good work,the only problem i hhave is about when the character r gagged and unable to talk,this break some other mods like cursed loot captured dream and mias lair,i know not every mods as to be related with others,but maybe can u just do somethin gabout gag if is possible thx. all the way through this thread it is very well documented that DDI, and Maria handle bondage differently, if you try to run DDI, and this mod you will have problems. DDA is needed, but DDI is going to cause you trouble.
nath92 Posted November 10, 2016 Posted November 10, 2016 hi i really like this mod good work,the only problem i hhave is about when the character r gagged and unable to talk,this break some other mods like cursed loot captured dream and mias lair,i know not every mods as to be related with others,but maybe can u just do somethin gabout gag if is possible thx. all the way through this thread it is very well documented that DDI, and Maria handle bondage differently, if you try to run DDI, and this mod you will have problems. DDA is needed, but DDI is going to cause you trouble. ddi have nothin to do with what i mentioned,i have also read in maria eden page,i want just ask if will be possible to talk trough gags,in future. If you are gagged nobody can understand you
zaira Posted November 10, 2016 Author Posted November 10, 2016 But people might help you anyway - this is what I have implemented for next release: "Oh, do you need help" and you can moan...
galgat Posted November 10, 2016 Posted November 10, 2016 hi i really like this mod good work,the only problem i hhave is about when the character r gagged and unable to talk,this break some other mods like cursed loot captured dream and mias lair,i know not every mods as to be related with others,but maybe can u just do somethin gabout gag if is possible thx. all the way through this thread it is very well documented that DDI, and Maria handle bondage differently, if you try to run DDI, and this mod you will have problems. DDA is needed, but DDI is going to cause you trouble. ddi have nothin to do with what i mentioned,i have also read in maria eden page,i want just ask if will be possible to talk trough gags,in future. If you are gagged nobody can understand you I have to think about that, does cursed loot not have to have DDI ? I always thought it did, My version of cursed loot will not load without it. Goodness! Captured dreams needs it too. You can not talk because maria, is over riding the DDI scripting, or dialogue. If Maria version of gag control were disabled, then Maria will not work proper. It will be a problem to you. It never bothers me because I do not run DDI with this mod, and I do not run Maria with any DDI dependent mod. I use Mod Organizer, and have many profiles, some with DDI, some with out. easy to swap from one to the other. Some people seem to be unable to run MO for some reason, and some do not run it because it sucks ball's for scripting if you are a modder. The other reasons could be varied, but for some it may be a DRM problem.
asjemenou Posted November 10, 2016 Posted November 10, 2016 for some reason my owner always gets angry at me when I choose in alternate life dark tales to use this mod> spawns to orc > gets a beating> die I tried the other way around using simple slavery > got sold > maria eden > got devious devices equiqed > EHM..... and now? no dialogs or any movement made by the owner ( I standed tehre the whole day nothing happend I could just walk away and nobody cares) I tried to talk to the wolfclub or the Guests > no special dialog hmmmmm.... Quickstart leads for me to CTD I also tried to overwrite using the english patch I'm wondering are they just ignoring me on purpose to abuse me or is this mod not working properly ps. I tried to usethe other brothels aswell which leads to no special dialog aswell it's juts a normal pub with some uninteresting npc walking around sitting and listening to music
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