Jack Archer Posted June 22, 2016 Posted June 22, 2016 Oi! Play noice ya grotz or Da Warboss be 'aving yor 'ead planted on a pointy stikk
TriggerBlade Posted June 22, 2016 Posted June 22, 2016 You somehow seem to think with "defined" I did mean "It is that way and will never ever under no circumstances change. Ever!!!" Think again. That is in no way shape or form what I think and again. Thanks again for proving you A. don't actually read people's post and B. live in your own fantasy world where you have the ability to understand what is happening in any given moment. For some god only reason you seem REALLY persistent in trying to get me to say I think "defined" means "definitive", which I don't. So stop. Oi! Play noice ya grotz or Da Warboss be 'aving yor 'ead planted on a pointy stikk
DrMojoDoc Posted June 22, 2016 Posted June 22, 2016 Oi! Play noice ya grotz or Da Warboss be 'aving yor 'ead planted on a pointy stikk
Draka2323 Posted June 22, 2016 Posted June 22, 2016 I've been gone for a while so want version of CK@ should I use? Does this mod still need need the game to be 2.45?
colquebec Posted June 22, 2016 Posted June 22, 2016 I've been gone for a while so want version of CK@ should I use? Does this mod still need need the game to be 2.45? It works with the latest version of the game and most mods also.
JesusKreist Posted June 22, 2016 Posted June 22, 2016 You somehow seem to think with "defined" I did mean "It is that way and will never ever under no circumstances change. Ever!!!" Think again. That is in no way shape or form what I think and again. Thanks again for proving you A. don't actually read people's post and B. live in your own fantasy world where you have the ability to understand what is happening in any given moment.For some god only reason you seem REALLY persistent in trying to get me to say I think "defined" means "definitive", which I don't. So stop. Oi! Play noice ya grotz or Da Warboss be 'aving yor 'ead planted on a pointy stikk In that case you do not or want not to understand what "defined" is. Simply put when something is "defined" it has gotten value where that thing had no value before. Either because it did not exist or it did exist but had no 'name'. And no I'm not talking about the value in your wallet. If you "wouldn't consider anything defined really" it would mean in your eyes the mod is not existant as even the names of the folders are defined.
ReMeDy Posted June 22, 2016 Posted June 22, 2016 Paradox just confirmed in their upcoming DLC there will be an immortality trait that can be acquired through an immortality event chain, although it's rare. I'll be anxious to see how they tie it into the game. For example, much later in the event chain, maybe your character goes insane and kills him or herself as they see their relatives die of old age.Oh, also there are zombies. All this content is tied into the fictional option that can be toggled off in-game.https://forum.paradoxplaza.com/forum/index.php?threads/ck2-developer-diary-11-the-end-of-days.950847/
xanbalest Posted June 22, 2016 Posted June 22, 2016 @ Dew, I've encountered a bug in the fairy tales beauty village forest hunt. I've already defeated beast and brought beauty back to my court. But whenever I visit the village and check the forest hunting, it shows the event of seeing beast in the forest. Which leads to my spymaster telling me about the curse, and I choose an option to deal with beast, which leads to the end of the thing again. It infinitely loops like this. i've killed beast like six times on this playthrough alone. I looked through the file so i know other events are supposed to be occuring in the forest now, but they haven't.
reyhanfajar7 Posted June 23, 2016 Posted June 23, 2016 Can anyone help me, I can't seem to download any of the files in the download page.
souldead341 Posted June 23, 2016 Posted June 23, 2016 Can anyone help me, I can't seem to download any of the files in the download page. Just checking one file, but I'm able to download them fine. Is there any error message you're getting? Also, give it another try, it could have been a temporary issue.
reyhanfajar7 Posted June 23, 2016 Posted June 23, 2016 Just checking one file, but I'm able to download them fine. Is there any error message you're getting? Also, give it another try, it could have been a temporary issue. I can download only the court and commerce and portrait, I cant download the other files
dewguru Posted June 23, 2016 Author Posted June 23, 2016 @ Dew, I've encountered a bug in the fairy tales beauty village forest hunt. I've already defeated beast and brought beauty back to my court. But whenever I visit the village and check the forest hunting, it shows the event of seeing beast in the forest. Which leads to my spymaster telling me about the curse, and I choose an option to deal with beast, which leads to the end of the thing again. It infinitely loops like this. i've killed beast like six times on this playthrough alone. I looked through the file so i know other events are supposed to be occuring in the forest now, but they haven't. Thanks for sharing, I'll take a look. Just a heads-up, the past couple of days have been heavy work on a project, so if an update hits this weekend, it'll likely be small as I've at least another day of work to focus on the project.
xanbalest Posted June 23, 2016 Posted June 23, 2016 no problem on the update, I'm fairly certain everyone understands that this, while important to you, can't possibly be priority one, as you're not getting paid for this. So i'm fine with you taking your time and popping out updates when you want/can, and I've no preconceptions that they'll always be full of new things to do. I'm afraid I did find another bug though. The whoring events, if I try to choose a commoner rather than the whore offered, the event continues as if I had chosen the whore anyways. I've been hard pressed not to knock up the singular whore in my court, as I know she's married, and I don't want to piss off my wife by having a dozen billion bastards legitimized. She must have started before she got married I suppose. But either way, thought I should mention. Hope you have a wonderful day.
crespo465 Posted June 23, 2016 Posted June 23, 2016 Is it normal if my court jester doesn't do anything? It's been about 2 years now and nothing has happened. Also I can't recruit assassins?
xanbalest Posted June 23, 2016 Posted June 23, 2016 Assassins haven't been put in yet I don't think. I've never really figured out what court jesters do, so i'm kinda curious on that question too.
TriggerBlade Posted June 23, 2016 Posted June 23, 2016 Is it normal if my court jester doesn't do anything? It's been about 2 years now and nothing has happened. Also I can't recruit assassins? Assassins haven't been put in yet I don't think. I've never really figured out what court jesters do, so i'm kinda curious on that question too. In pre-spilt up the only Jester was Harley Quinn. She would sleep with the ruler, take part in gangbangs with guards, sleep with werewolves in your court, and kill your rivals. None of this has been added back as of yet, but seeing the trend of how Dew brings back stuff, there will probably be more scenes presented in better ways along with double the content taking Joker, peasant, and dwarf jesters into account. Though I think the peasant and dwarf jesters will have only like one scene to make sure you don't forget about them, or they won't have anything at all. As for Assassins? Dew hasn't hinted anything yet let alone confirmed something. Though I assume they won't be as expansive as other mod elements unless Dew gets a boost of inspiration or decides to come back to them. He's said no to some things only to drop a ton of content on it at a later date.
xanbalest Posted June 23, 2016 Posted June 23, 2016 I know the mod doesn't support merchant republics, so this isn't necessarily a bug, i don't think. Once I reached Merchant Republic, I couldn't interact with my branded slaves in any DW specific manner beyond the visiting the whore house. I couldn't do the sell/keep decision, and I didn't have the option of enslaving new prisoners. Again, not sure if this is due to non-merchant republic focus or anything, or if this is legitimately a bug. I tried in a feudal, and it appears to be functioning properly. Just thought I should put this in.
Mythaltir Posted June 23, 2016 Posted June 23, 2016 I know the mod doesn't support merchant republics, so this isn't necessarily a bug, i don't think. Once I reached Merchant Republic, I couldn't interact with my branded slaves in any DW specific manner beyond the visiting the whore house. I couldn't do the sell/keep decision, and I didn't have the option of enslaving new prisoners. Again, not sure if this is due to non-merchant republic focus or anything, or if this is legitimately a bug. I tried in a feudal, and it appears to be functioning properly. Just thought I should put this in. thats more or less working as intended (it is coded that way), decisions check buildings on capital and slavery and mage tower dont allow for city buildings.
xanbalest Posted June 24, 2016 Posted June 24, 2016 but there are slavery buildings in the city as well, just no mage tower
dewguru Posted June 24, 2016 Author Posted June 24, 2016 but there are slavery buildings in the city as well, just no mage tower The slavery buildings in city's are more for flavor and revenue generation than they are for anything event driven. Pretty much the same reason you can have a Town Market and a Castle Marketplace. And it's already been hashed out previously in this thread the huge limitations that there are in being able to properly scope to buildings in cities, which is why if you want to be able to use something that has events tied to it, it is best to handle it in your capital.
genericlogin Posted June 24, 2016 Posted June 24, 2016 I haven't actually tried this, but... it might be possible for the city buildings to be usable by whoever is currently that mayor
xanbalest Posted June 24, 2016 Posted June 24, 2016 Ohhh okay, that makes sense. Thanks for clearing that up Dew. I guess I just had a castle in my capital in my merchant republic play throughs that allowed me to use those kinds of events. Before the update that added the retired whore and stable whore traits, I was able to mess with my slaves normally in my MRs, but for some reason, just didn't allow it this time. At least, I think I was able to..... I want to say I was, but I could be remembering wrong. @Logic I wouldn't be able to weigh in on a discussion of that magnitude other than to say that the only way currently in game to play a "Mayor" type is merchant republic, as any other mayor type is a regular republic which is programmed to be unplayable, same as the theocracy, in the base game.
xanbalest Posted June 24, 2016 Posted June 24, 2016 In other news, I just had an interesting outcome from a stable visit. A female commander pulled a male commander event. No futa trait, not sure it checks for futa.
dewguru Posted June 24, 2016 Author Posted June 24, 2016 In other news, I just had an interesting outcome from a stable visit. A female commander pulled a male commander event. No futa trait, not sure it checks for futa. That is odd. The way the check is handled, is if it's a male, the option for a female is supposed to zero out, and vice versa. So if you had a female commander, she should have had only one valid option to trigger.
Tlazolteotl Posted June 24, 2016 Posted June 24, 2016 In other news, I just had an interesting outcome from a stable visit. A female commander pulled a male commander event. No futa trait, not sure it checks for futa. That is odd. The way the check is handled, is if it's a male, the option for a female is supposed to zero out, and vice versa. So if you had a female commander, she should have had only one valid option to trigger. I also always have 3 options for a male commander: male on mare, female on stalion and cancel. the option female on stalion is realy akward in that case
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