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[mod] [CK2] Dark World: Reborn - Updated 02DEC2024


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Posted

This was not a demand for you to DO IT NOW!!!!! but a notification that this is a quick edit possible for players.

 

Of course. That was entirely clear.

 

So my post just ends up just supporting your statement about how it's a quick edit possible for players to do themselves.

Posted

 

Edit: and regarding the Merchant Republic buildings, I'll look to add something, although it may not be in the next update. I might have to play as one to get a better feel for what'd fit as outside of a test a long, long time ago, I've not messed with them at all.

 

 

Patience is a virtue I say. You've made the time you have available to work on Dark World very clear on multiple occasions. You also answer 90% of questions despite having no obligation to appease our curiosity and the remaining 10% is just stuff you want to surprise us with.

 

I'm simply pleased whenever you mention ideas for future updates, but simply confirmation that a feature will be included or you are heavily considering it isn't good enough for some. I also don't take offense to when you say you wont' be adding something because 1. It's your mod 2. I know not to get my hopes up for something that will never come.

 

I'm just happy looking forward to really neat stuff eventually being added. Others treat mod creators, not just you, as dispensers of free DLC.

Posted

Arenas

 

I'm starting to fine tune how I plan on using arenas in the game. This is me sharing thoughts for some basic feedback. The arena visit will NOT be in what gets released this weekend.

 

Planned activities if you visit the arena:

 

1. (always available) - Bet on a match. (will never include a 100% success, certain things can influence the chance of success)

2. (available if martial is 10+) - Participate personally in a match. (potentially very dangerous to the player - so have a heir just in case)

3. (available if slave gladiator exists in your court) - Control the slave gladiator in a match.

4. (always available) - Just relax and enjoy the games (may result in a random event, with most often nothing happening).

 

When you control yourself or one of your slave gladiator's in a match, you'll be presented with a situation and response options. The longer you take a match - the higher the potential payout, although at the same time, the greater the chance of something had happening.

Posted

Arenas

 

I'm starting to fine tune how I plan on using arenas in the game. This is me sharing thoughts for some basic feedback. The arena visit will NOT be in what gets released this weekend.

 

Planned activities if you visit the arena:

 

1. (always available) - Bet on a match. (will never include a 100% success, certain things can influence the chance of success)

2. (available if martial is 10+) - Participate personally in a match. (potentially very dangerous to the player - so have a heir just in case)

3. (available if slave gladiator exists in your court) - Control the slave gladiator in a match.

4. (always available) - Just relax and enjoy the games (may result in a random event, with most often nothing happening).

 

When you control yourself or one of your slave gladiator's in a match, you'll be presented with a situation and response options. The longer you take a match - the higher the potential payout, although at the same time, the greater the chance of something had happening.

Well some random ideas that you're free to disregard if it doesn't interest you.

 

1. Have regular arena fights and gladiator battles be separate events.

 

Lords would have their vassals or chosen champions of their vassals compete in favor of a lord. This is completely different from what the grand tournament event is based off of. It's simply a show of martial prowess.

 

Gladiator fights were essentially a sporting event treated no differently than a football or baseball game. There's only really one Roman ruler who took part in these, but he was looked down upon for it since gladiators were seen as the ball, rather than an athlete.

 

This would make sense since a lord's personal castle arena and a coliseum would be drastically different in appearance and purpose.

 

2. Gladiator specific events.

 

Maybe spawn a gladiator with a picture of Russell Crowe causing mayhem in the coliseum.

 

Train a specific warriors to travel across the map to other coliseums to bring prestige, gold and positive opinion to you and the gladiators.

 

Maybe have an event where a daughter falls in love with a gladiator similar to the Vagarian event. Maybe a gladiator attempts to seduce a female ruler.

 

Have a Spartacus event with a rebellion that could potentially overthrow their ruler.

 

Throw a bastard to the slavepens and if he survives long enough he could become strong and claim the thrown.

 

Maybe have a female gladiator disguised as a male gladiator and when her cover is blown either execute her or marry her.

 

3. Cultural specific events.

 

Almost every culture in CK2 had some form of gladiatorial combat. Few ever had enslaved gladiators like the greeks and romans had, but it still happened from time to time.

 

Say there's a lack of gladiators, have them fight beast. India could have tigers, Scandinavia could have bears, Africa could have lions and Germania could have giant boars.

 

4. Gladiators as mercenary leaders.

 

In the later days of the Roman Empire the gladiators were conscripted into the legion to combat foes due to manpower shortages. Perhaps being able to make a successful gladiator a commander would be cool.

 

5. Inter mod combat.

 

Orcs having their own events would be pretty gnarly in that they would willingly become gladiators to fight for honor and glory. Or bloodshed depending on which depiction of Orcs you like.

 

If you add Minotaurs or other mythical stuff it could add some nice flare to the events because of specific abilities.

Posted

Oh man, I just had so many ideas I wanted to suggest but they are more of a "it'd be so cool if" kind of idea, not helpful to an actual development of contents. So I'll withhold it for a moment :P

 

On a more usable note:

1. I think religion should play some factor in Arena contents. I can't imagine Catholic/Orthodox and their other varieties being too happy about seeing arena in full business again. (e.g. negative/positive effect to all temple vassal opinion, negative/positive effects to the opinions of characters with devout trait with appropriate religion, religion head negative/positive opinion depends on the religion) 

2. If you plan to send your slave to the arena, then why not arm them? This could nicely connect into DW Court and Commerce. Visiting various establishments in the town to augment your slave gladiator would be fun. (e.g. visit the blacksmith for weapons and armors, take the gladiator alchemist huts for "performance enhancing poultice", take your gladiator to whorehouse to show him/her life of time before they risk their lives, etc.)

3. Unless you are making arena matches strictly between characters with gladiator traits (because not everyday you have one in your court) there should be a decision to fight some other dangerous things. (be it a bear or a lion, or even some creatures from other plains of existence, which you will add eventually)

 

I think that's it for me for now :)

 

On a unrelated note, I can see you are now focused on developing contents for arena , along with fixing bugs of existing contents. After the arena what will you be focusing on? This is just me rambling so you can totally ignore :) but I'm hoping it's the DW Creatures of Night.

 

Posted

 

1

Well some random ideas that you're free to disregard if it doesn't interest you.

 

1. Have regular arena fights and gladiator battles be separate events.

 

Lords would have their vassals or chosen champions of their vassals compete in favor of a lord. This is completely different from what the grand tournament event is based off of. It's simply a show of martial prowess.

 

Gladiator fights were essentially a sporting event treated no differently than a football or baseball game. There's only really one Roman ruler who took part in these, but he was looked down upon for it since gladiators were seen as the ball, rather than an athlete.

 

This would make sense since a lord's personal castle arena and a coliseum would be drastically different in appearance and purpose.

 

2. Gladiator specific events.

 

Maybe spawn a gladiator with a picture of Russell Crowe causing mayhem in the coliseum.

 

Train a specific warriors to travel across the map to other coliseums to bring prestige, gold and positive opinion to you and the gladiators.

 

Maybe have an event where a daughter falls in love with a gladiator similar to the Vagarian event. Maybe a gladiator attempts to seduce a female ruler.

 

Have a Spartacus event with a rebellion that could potentially overthrow their ruler.

 

Throw a bastard to the slavepens and if he survives long enough he could become strong and claim the thrown.

 

Maybe have a female gladiator disguised as a male gladiator and when her cover is blown either execute her or marry her.

 

3. Cultural specific events.

 

Almost every culture in CK2 had some form of gladiatorial combat. Few ever had enslaved gladiators like the greeks and romans had, but it still happened from time to time.

 

Say there's a lack of gladiators, have them fight beast. India could have tigers, Scandinavia could have bears, Africa could have lions and Germania could have giant boars.

 

4. Gladiators as mercenary leaders.

 

In the later days of the Roman Empire the gladiators were conscripted into the legion to combat foes due to manpower shortages. Perhaps being able to make a successful gladiator a commander would be cool.

 

5. Inter mod combat.

 

Orcs having their own events would be pretty gnarly in that they would willingly become gladiators to fight for honor and glory. Or bloodshed depending on which depiction of Orcs you like.

 

If you add Minotaurs or other mythical stuff it could add some nice flare to the events because of specific abilities.

 

 

1. In the interest of keeping things simple, I'm not going to separate them. The only difference between the arena, coliseum, warrior's circle, etc. - is the location that is able to construct it. Visiting the arena is meant more as a generic term, and could be viewed to range from gladiatorial contests to races to what would pass for the region's Olympic/highlander style games.

 

1a. The ruler in combat thing - think more broad. Viking chiefs and other various dukes, lords, etc. have participated in various challenges of martial prowess. This isn't the Roman gladiatorial games here, this is a fantastical representation of combat for sport, where a player (and only the player - other ai ruler's won't be doing this just to avoid potential chaos), can opt to wade forth and display their prowess. And there is still the negative aspect. A ruler participating in the games will likely end up receiving the gladiator trait after a bit, and that includes the negative opinion that comes with the trait.

 

2. Some interesting ideas. Unfortunately many of them at initial viewing equal a larger investment of random event depth than I'm presently planning, but you may see some of those touched in more subdued ways.

 

3. Cultural specific events are presently near the bottom of my planned to do lists, and honestly, I may never touch them. Which is rough, as I often play non-Western European type campaigns, but that's extra typing that I've so far opted to avoid.

 

4. There won't be anything that prevents a gladiator from being named as a commander that I can think of, so you should be able to do this right out of the gate.

 

5. The potential for other races being gladiators is on the drawing board for inclusion - as I agree that Orcs make great sense. And there is beast/fantasy creature type challenges planned for later as well.

Posted

Oh man, I just had so many ideas I wanted to suggest but they are more of a "it'd be so cool if" kind of idea, not helpful to an actual development of contents. So I'll withhold it for a moment :P

 

On a more usable note:

1. I think religion should play some factor in Arena contents. I can't imagine Catholic/Orthodox and their other varieties being too happy about seeing arena in full business again. (e.g. negative/positive effect to all temple vassal opinion, negative/positive effects to the opinions of characters with devout trait with appropriate religion, religion head negative/positive opinion depends on the religion) 

2. If you plan to send your slave to the arena, then why not arm them? This could nicely connect into DW Court and Commerce. Visiting various establishments in the town to augment your slave gladiator would be fun. (e.g. visit the blacksmith for weapons and armors, take the gladiator alchemist huts for "performance enhancing poultice", take your gladiator to whorehouse to show him/her life of time before they risk their lives, etc.)

3. Unless you are making arena matches strictly between characters with gladiator traits (because not everyday you have one in your court) there should be a decision to fight some other dangerous things. (be it a bear or a lion, or even some creatures from other plains of existence, which you will add eventually)

 

I think that's it for me for now :)

 

On a unrelated note, I can see you are now focused on developing contents for arena , along with fixing bugs of existing contents. After the arena what will you be focusing on? This is just me rambling so you can totally ignore :) but I'm hoping it's the DW Creatures of Night.

 

1. A solid idea - however, it's a much later style update. It's more of a 'fine tuning' style feature, and there are several areas of the mod that could use some additional attention like that.

 

2. An interesting idea. I've considered a gifting style shopping aspect in the past, so as a ruler you could control some of the items your courtiers may have. This is another example of a great use for such an approach.

 

3. Matches will rarely be between characters. In most cases, it'll be against a 'commoner gladiator' which is fancy speak for a non-character. There are plans for some beasts.

 

4/Unrelated note: Right now, there are three things at the top of the list for what will be next week. Usually come Monday, I figure out which of the three feels the most interesting at the moment. The three things are the Arena for Courts and Commerce, more Werewolf hunting options for Creatures of Night, and bringing the Lilithian Religion back into Children of Lilith. Which of one of those three that I decide to tackle next week still remains to be seen. The other two I've things pretty set. This is the first time I've ever really shared much on the concept I'm looking at for the Arena, so that's why I posted about it - as seeing some feedback might help me see something that I didn't consider.

Posted

 

 

Snip

 

 

1. In the interest of keeping things simple, I'm not going to separate them. The only difference between the arena, coliseum, warrior's circle, etc. - is the location that is able to construct it. Visiting the arena is meant more as a generic term, and could be viewed to range from gladiatorial contests to races to what would pass for the region's Olympic/highlander style games.

 

1a. The ruler in combat thing - think more broad. Viking chiefs and other various dukes, lords, etc. have participated in various challenges of martial prowess. This isn't the Roman gladiatorial games here, this is a fantastical representation of combat for sport, where a player (and only the player - other ai ruler's won't be doing this just to avoid potential chaos), can opt to wade forth and display their prowess. And there is still the negative aspect. A ruler participating in the games will likely end up receiving the gladiator trait after a bit, and that includes the negative opinion that comes with the trait.

 

2. Some interesting ideas. Unfortunately many of them at initial viewing equal a larger investment of random event depth than I'm presently planning, but you may see some of those touched in more subdued ways.

 

3. Cultural specific events are presently near the bottom of my planned to do lists, and honestly, I may never touch them. Which is rough, as I often play non-Western European type campaigns, but that's extra typing that I've so far opted to avoid.

 

4. There won't be anything that prevents a gladiator from being named as a commander that I can think of, so you should be able to do this right out of the gate.

 

5. The potential for other races being gladiators is on the drawing board for inclusion - as I agree that Orcs make great sense. And there is beast/fantasy creature type challenges planned for later as well.

 

1. Yeah in hindsight that would be rather complicated.

 

1a. Yeah that's my bad. I've been doing a Byzantine playthrough and was thinking from that perspective.

 

2. Neat!

 

3. Yeah. In hindsight adding culture specific stuff would probably delay updates way too much. If you do ever decide to make anything culture specific, my two cents is that you make that the LAST thing to do to when Dark World is close to being finished. Though now that you mention the Viking Chief, the negative opinion from gladiator wouldn't make sense. Perhaps maybe a trait called "Gladiator King"? Only cause a negative opinion modifier from non-pagan NPCs?

 

4. This is a derp on my part for not realizing that this can already be done.

 

5. Awesome!

Posted

Arenas

 

I'm starting to fine tune how I plan on using arenas in the game. This is me sharing thoughts for some basic feedback. The arena visit will NOT be in what gets released this weekend.

 

Planned activities if you visit the arena:

 

1. (always available) - Bet on a match. (will never include a 100% success, certain things can influence the chance of success)

2. (available if martial is 10+) - Participate personally in a match. (potentially very dangerous to the player - so have a heir just in case)

3. (available if slave gladiator exists in your court) - Control the slave gladiator in a match.

4. (always available) - Just relax and enjoy the games (may result in a random event, with most often nothing happening).

 

When you control yourself or one of your slave gladiator's in a match, you'll be presented with a situation and response options. The longer you take a match - the higher the potential payout, although at the same time, the greater the chance of something had happening.

 

Thanks for the work you have been doing, I cannot wait to try it out.

 

Are you planning on adding a leveling system for gladiators similar to the one for whores or a current Champion modifier?

Posted

 

 bringing the Lilithian Religion back into Children of Lilith.

 

 

Is there a possibility that you could program this for compatibility? An issue I often see with mods that involve religion is that they coincidentally use the same numbers for icons, events, parameters, etc.

 

This ends up causing a conflict that switches the icon usage for all religions, events act weird, and even crash the game. Probably the easiest way is to label Lilithian as religion 50 or something.

 

This could be done by anyone, but the thing that makes this complicated is that people would need to change every single reference. Which would take time and potentially cause even more issues if a reference was missed.

 

I'm only mentioning this now because I assume you haven't started on it yet and are still focusing on gladiators.

Posted

@Dew

Awesome, I can hardly wait :)

 

I have other question regarding the DW events. Right now, you get DW Campaign Style Decision at the beginning of game and once you choose your style it is removed. Is there a way to manually trigger the decision again? Right now I'm playing a second generation from my previous character and I want to try Lilithian.

Posted

 

 

 bringing the Lilithian Religion back into Children of Lilith.

 

 

Is there a possibility that you could program this for compatibility? An issue I often see with mods that involve religion is that they coincidentally use the same numbers for icons, events, parameters, etc.

 

This ends up causing a conflict that switches the icon usage for all religions, events act weird, and even crash the game. Probably the easiest way is to label Lilithian as religion 50 or something.

 

This could be done by anyone, but the thing that makes this complicated is that people would need to change every single reference. Which would take time and potentially cause even more issues if a reference was missed.

 

I'm only mentioning this now because I assume you haven't started on it yet and are still focusing on gladiators.

 

 

I make no promises on mod compatibility, and even indicate that Children of Lilith may well indeed move from being mod friendly to not being mod friendly. It'll have a custom image, but if you're using a mod that also modifies the religion images, then you're probably looking at them not working together since adding an image to my understand involves appending the image on the end of existing religious image files.

 

Regarding the number itself, it was set-up in its own religion group and didn't reuse any existing events, blah, blah, blah. It does include holy sites, so if a mod uses a heavily customized map, doesn't have the locations of the holy sites - that would also be an issue.

 

In other words, I'd imagine that once done, using Children of Lilith together with something like AGoT would be a no-go.

 

If someone knows of a way around it, by all means share it.

@Dew

Awesome, I can hardly wait :)

 

I have other question regarding the DW events. Right now, you get DW Campaign Style Decision at the beginning of game and once you choose your style it is removed. Is there a way to manually trigger the decision again? Right now I'm playing a second generation from my previous character and I want to try Lilithian.

 

Use the console to trigger event DWCore.1 and you should get what you're looking for.

 

Arenas

 

I'm starting to fine tune how I plan on using arenas in the game. This is me sharing thoughts for some basic feedback. The arena visit will NOT be in what gets released this weekend.

 

Planned activities if you visit the arena:

 

1. (always available) - Bet on a match. (will never include a 100% success, certain things can influence the chance of success)

2. (available if martial is 10+) - Participate personally in a match. (potentially very dangerous to the player - so have a heir just in case)

3. (available if slave gladiator exists in your court) - Control the slave gladiator in a match.

4. (always available) - Just relax and enjoy the games (may result in a random event, with most often nothing happening).

 

When you control yourself or one of your slave gladiator's in a match, you'll be presented with a situation and response options. The longer you take a match - the higher the potential payout, although at the same time, the greater the chance of something had happening.

 

Thanks for the work you have been doing, I cannot wait to try it out.

 

Are you planning on adding a leveling system for gladiators similar to the one for whores or a current Champion modifier?

 

 

I wasn't, however, now that you mention it, it does make some sense. I don't know if it'll be there original release, but having the means of becoming a Champion makes sense. Especially if it is limited to just one in the world, and holding the title opens you up to potential challenges to keep the title.

Posted

 

 

Arenas

 

I'm starting to fine tune how I plan on using arenas in the game. This is me sharing thoughts for some basic feedback. The arena visit will NOT be in what gets released this weekend.

 

Planned activities if you visit the arena:

 

1. (always available) - Bet on a match. (will never include a 100% success, certain things can influence the chance of success)

2. (available if martial is 10+) - Participate personally in a match. (potentially very dangerous to the player - so have a heir just in case)

3. (available if slave gladiator exists in your court) - Control the slave gladiator in a match.

4. (always available) - Just relax and enjoy the games (may result in a random event, with most often nothing happening).

 

When you control yourself or one of your slave gladiator's in a match, you'll be presented with a situation and response options. The longer you take a match - the higher the potential payout, although at the same time, the greater the chance of something had happening.

 

Thanks for the work you have been doing, I cannot wait to try it out.

 

Are you planning on adding a leveling system for gladiators similar to the one for whores or a current Champion modifier?

 

 

I wasn't, however, now that you mention it, it does make some sense. I don't know if it'll be there original release, but having the means of becoming a Champion makes sense. Especially if it is limited to just one in the world, and holding the title opens you up to potential challenges to keep the title.

 

 

If I may suggest, it may be more convoluted, but if you have "Champion" as second tier, like one per top liege, then you could do a third tier similar to the exclusive level for whores, a world champion tier, going back to your only one in the world concept. This would, I think, be less taxing on the system (remember, I have no idea how to code, so I could be WAY wrong here, feel free to say so if it is), as it means that only Champion level gladiators would be able to challenge the world champion, whereas if it's only two tiers, that means that the only champion in the world could be challenged by everyone with a gladiator trait.

 

That said, right now, to my knowledge, you have it set up so that only the PC can make gladiator slaves, so the only one in the world concept would work as it currently stands in the mod. But if the AI starts popping out gladiators themselves, then your champion in Ireland could be challenged by some byzantine nobody, or some random nubian commander, or a russian.

 

After typing that last bit, I just thought about the concept of doing the third tier like the olympics or something, have it like once every few years. But I think all of it that I just suggested is way late phase mod concepts, if they even make sense or are worth putting in.

Posted

While you're considering updates for Children of Lilith, do you have any short-term or long-term plans to bring back the Succubus Seduction ability?  It was one of my favorite elements of playing a succubus, right up there with the religion -- it made it so you didn't have to stay in Seduction focus to be a proper seductive succubus, and also let you seduce women as well as men, which was a big draw for me.

Posted

 

 

 

 bringing the Lilithian Religion back into Children of Lilith.

 

 

Is there a possibility that you could program this for compatibility? An issue I often see with mods that involve religion is that they coincidentally use the same numbers for icons, events, parameters, etc.

 

This ends up causing a conflict that switches the icon usage for all religions, events act weird, and even crash the game. Probably the easiest way is to label Lilithian as religion 50 or something.

 

This could be done by anyone, but the thing that makes this complicated is that people would need to change every single reference. Which would take time and potentially cause even more issues if a reference was missed.

 

I'm only mentioning this now because I assume you haven't started on it yet and are still focusing on gladiators.

 

 

I make no promises on mod compatibility, and even indicate that Children of Lilith may well indeed move from being mod friendly to not being mod friendly. It'll have a custom image, but if you're using a mod that also modifies the religion images, then you're probably looking at them not working together since adding an image to my understand involves appending the image on the end of existing religious image files.

 

Regarding the number itself, it was set-up in its own religion group and didn't reuse any existing events, blah, blah, blah. It does include holy sites, so if a mod uses a heavily customized map, doesn't have the locations of the holy sites - that would also be an issue.

 

In other words, I'd imagine that once done, using Children of Lilith together with something like AGoT would be a no-go.

 

If someone knows of a way around it, by all means share it.

 

 

that I guess depends on how the holy sites are set up. I only have the confidence to say this because I found the province IDs (and the provinces they're connected to, name wise) on the wiki the other day, so I'm experimenting with the commands in the console that use province ID, rather than province name. If the programming of the holy sites goes by province name (i.e. c_rome versus "333" (I had a small laugh at that when I saw the id number)), then yes, that'd be a major incompatibility. But if it goes by province ID, then the question becomes "Does AGOT label it's provinces using the same numbers? or completely different numbers?". The point is, if AGOT uses the same numbers, just a different map, then somewhere in AGOT is a province "333", assuming the province count goes that high. Which means the mod would be compatible.... right? Please, someone tell me if i'm right or wrong here....

Posted

 I make no promises on mod compatibility, and even indicate that Children of Lilith may well indeed move from being mod friendly to not being mod friendly.

This isn't a major loss for me since CoL is probably the lowest on the list of which ones interest me, but one thing I really enjoyed were the summoning spells back when I played rebuild.

 

Just for confirmation, Court and Commerce will be able to summon stuff right? Because of the mage content.

Posted

 

 

If I may suggest, it may be more convoluted, but if you have "Champion" as second tier, like one per top liege, then you could do a third tier similar to the exclusive level for whores, a world champion tier, going back to your only one in the world concept. This would, I think, be less taxing on the system (remember, I have no idea how to code, so I could be WAY wrong here, feel free to say so if it is), as it means that only Champion level gladiators would be able to challenge the world champion, whereas if it's only two tiers, that means that the only champion in the world could be challenged by everyone with a gladiator trait.

 

That said, right now, to my knowledge, you have it set up so that only the PC can make gladiator slaves, so the only one in the world concept would work as it currently stands in the mod. But if the AI starts popping out gladiators themselves, then your champion in Ireland could be challenged by some byzantine nobody, or some random nubian commander, or a russian.

 

After typing that last bit, I just thought about the concept of doing the third tier like the olympics or something, have it like once every few years. But I think all of it that I just suggested is way late phase mod concepts, if they even make sense or are worth putting in.

 

 

Right now my intention is NOT to allow for the ai to run their own arena combat events. I see that as an unnecessary impact on processing, so the tier approach likely won't happen. Right now the low volume impact approach I'd like go with would be in the form of me randomly selecting a foreign commander, giving him the gladiator trait and then issuing a challenge.

 

It's already really easy for the ai to blow through things and start killing itself off (looking at you Fenris hunt decision) in mass numbers. So I'm intending to keep the actual combat challenge events to player only.

 

 I make no promises on mod compatibility, and even indicate that Children of Lilith may well indeed move from being mod friendly to not being mod friendly.

This isn't a major loss for me since CoL is probably the lowest on the list of which ones interest me, but one thing I really enjoyed were the summoning spells back when I played rebuild.

 

Just for confirmation, Court and Commerce will be able to summon stuff right? Because of the mage content.

 

 

At some point, yes, that is the plan.

 

 

that I guess depends on how the holy sites are set up. I only have the confidence to say this because I found the province IDs (and the provinces they're connected to, name wise) on the wiki the other day, so I'm experimenting with the commands in the console that use province ID, rather than province name. If the programming of the holy sites goes by province name (i.e. c_rome versus "333" (I had a small laugh at that when I saw the id number)), then yes, that'd be a major incompatibility. But if it goes by province ID, then the question becomes "Does AGOT label it's provinces using the same numbers? or completely different numbers?". The point is, if AGOT uses the same numbers, just a different map, then somewhere in AGOT is a province "333", assuming the province count goes that high. Which means the mod would be compatible.... right? Please, someone tell me if i'm right or wrong here....

 

 

I want to say that Holy Sites are placed in the part that breaks down to the named section (such as c_rome). I'd have to double check though.

While you're considering updates for Children of Lilith, do you have any short-term or long-term plans to bring back the Succubus Seduction ability?  It was one of my favorite elements of playing a succubus, right up there with the religion -- it made it so you didn't have to stay in Seduction focus to be a proper seductive succubus, and also let you seduce women as well as men, which was a big draw for me.

 

Yes. The old one was actually just a cut and paste with some minor tweaks of the Way of Life seduction. I've not hit this one yet as I wish to make it much more... manipulative if you will. Where if you're far enough along you can pull on other abilities in trying to seduce your target.

Posted

 

 

 

If I may suggest, it may be more convoluted, but if you have "Champion" as second tier, like one per top liege, then you could do a third tier similar to the exclusive level for whores, a world champion tier, going back to your only one in the world concept. This would, I think, be less taxing on the system (remember, I have no idea how to code, so I could be WAY wrong here, feel free to say so if it is), as it means that only Champion level gladiators would be able to challenge the world champion, whereas if it's only two tiers, that means that the only champion in the world could be challenged by everyone with a gladiator trait.

 

That said, right now, to my knowledge, you have it set up so that only the PC can make gladiator slaves, so the only one in the world concept would work as it currently stands in the mod. But if the AI starts popping out gladiators themselves, then your champion in Ireland could be challenged by some byzantine nobody, or some random nubian commander, or a russian.

 

After typing that last bit, I just thought about the concept of doing the third tier like the olympics or something, have it like once every few years. But I think all of it that I just suggested is way late phase mod concepts, if they even make sense or are worth putting in.

 

 

Right now my intention is NOT to allow for the ai to run their own arena combat events. I see that as an unnecessary impact on processing, so the tier approach likely won't happen. Right now the low volume impact approach I'd like go with would be in the form of me randomly selecting a foreign commander, giving him the gladiator trait and then issuing a challenge.

 

It's already really easy for the ai to blow through things and start killing itself off (looking at you Fenris hunt decision) in mass numbers. So I'm intending to keep the actual combat challenge events to player only.

 

 

Understood, I figured the way I was thinking about it would be too intensive. I guess it'll be a once every 6 months or longer for the game to auto-choose the non-player commander? Though I imagine a limit should be placed for commanders whose lieges are not currently at war. realistically, it'd make no sense for a ruler to pull his commander off the field and have him go attack someone who isn't even involved in the war in a one on one bout.

Posted

 

 

Understood, I figured the way I was thinking about it would be too intensive. I guess it'll be a once every 6 months or longer for the game to auto-choose the non-player commander? Though I imagine a limit should be placed for commanders whose lieges are not currently at war. realistically, it'd make no sense for a ruler to pull his commander off the field and have him go attack someone who isn't even involved in the war in a one on one bout.

 

 

It would probably be on the annual pulse, as sometimes six months flies by and I'd like to avoid it seeming like it was constantly popping up challenges to with enough frequency that it distracts from other game play.

 

And while I haven't written it out yet - it would ideally not pull someone from the battlefield. If it does, then it'll simply have been an oversight on my part when I do code it.

Posted

I would think there should be one champion per realm, rather than one per world. i dont see why me playing as for example irish would have to go all the way o india to fight the champion.

Posted

I would think there should be one champion per realm, rather than one per world. i dont see why me playing as for example irish would have to go all the way o india to fight the champion.

 

I think it'd be great for you to then implement such a system. If it works well, consider releasing it too. It's good to see new CK2 mods still popping up.

 

Granted, in mine you wouldn't have to travel all the way to India to fight someone if you are playing over in Ireland (unless of course you conquer things and stretch to the Middle East), so I suppose you could be thinking of something else, or simply jumping to conclusions based on something that hasn't been written or released yet.

Posted

Hey Dew, so I've been playing with Lilith content for little bit over 4 hours now. So far, correct me if I'm wrong, in the current iteration of the mod, going incubus/succubus is the only way to obtain immortality as the player character. I'm fairly certain you'll add more options where you can obtain immortality in the upcoming updates and contents so I won't bother you with that. That said, will we have ability to "grant or revoke immortality" to the other characters? I know you already implemented "waive immortality" feature in the mod (and looking at the code, AI will voluntary waive it when they are incapable or getting too old), but I think having a power to grant or revoke immortality would be rather convenient in some cases.

 

I know you didn't have a chance to sit down and iron out the details for the DW: Creatures of Night or even if you are going to make the immortality a heavily focus feature. But assuming you have interest in making a "immortality framework", may I suggest the following:

 

1. Make immortality into something that can be granted or revoked as a targeted decision.

  -In the case of vampires and werewolves, turning some other characters into the creatures of night should grant immortality and you can revoke it by simply murdering them. But for those who attain immortality by other means (e.g. you let one of your favorite courtier to drink few drops of your immortal blood but after awhile the courtier in question has fallen out of your favor) having this decision will be convenient (i.e. you decided the courtier in question will not get a drop of your immortal blood no more).

 

2.  In order to prevent world being filled with too many immortal monsters, there should be a clear pros and cons for being immortal/granting immortality

  -For example, the immortality traits will give you increasingly negative opinions to all vassals/zealous characters as you grow super old. and at the end you are faced with huge uprisings. The pros of being immortal would be - other than living forever - huge stat bonus, positive opinion to greedy,ambitious, and all characters whom you previously granted the immortality before.

 

3 Being too old or incapable shouldn't be the only cases where AI decided to give up the immortality

  -Stressed characters might want to end it earlier, but the ambitious ones might never want to give up; ultimately becoming your worst foe :P

 

At the end, these all just rambling of a fan, so please do not take it as a demand. That is the last thing I want to do. In fact, I kinda want to learn how to mod CK2 just so I can donate some code to you, if you'll have it.

Anyway, thanks for all the hard works. :)

 

Edit: that said, is there any tutoring series for CK2 modding you want to recommend?

 

Edit 2: just quick proof-of-concept-thingy for granting and revoking immortality. Totally not perfect. Have not coded since high school.

 

##Player chooses to grant immortality to the others
dw_grant_immortality = {
   filter = court 
   ai_target_filter = court 
 
   from_potential = { # have to be immortal to grant one
   trait = immortal
   }
   potential = { 
      NOT = { trait = immortal } # The target shouldn't be already an immortal
   }
   allow = {
      # Opinion of from_potential high enough? Haven't thought about it yet
   }
   effect = {
      add_trait = immortal
   }
 
}
 
##Player chooses to revoke immortality from the others, largely capy & paste from enslave prisoner
dw_revoke_immortality = {
   filter = court 
   ai_target_filter = court 
 
   from_potential ( # can't be imprisoned and has to be an immortal to revoke others' imortality
      prisoner = no
      trait = immortal
   )
 
   potential = { # Option visible if the target is AI, prisoner, immortal, and imprisoned by you
      ai = yes
      prisoner = yes
      trait = immortal
      host = {
        character = FROM
      }
   }
   allow = { # If target is prisoner then, you can go ahead and revoke it
      prisoner = yes
   }
   effect = {
   remove_trait = immortal
   }
}
Posted

 

I would think there should be one champion per realm, rather than one per world. i dont see why me playing as for example irish would have to go all the way o india to fight the champion.

 

I think it'd be great for you to then implement such a system. If it works well, consider releasing it too. It's good to see new CK2 mods still popping up.

 

Granted, in mine you wouldn't have to travel all the way to India to fight someone if you are playing over in Ireland (unless of course you conquer things and stretch to the Middle East), so I suppose you could be thinking of something else, or simply jumping to conclusions based on something that hasn't been written or released yet.

 

 

nah i have never modded anything in my life, so im going to leave the moddig to you :P but they were talking about champions somewhere and figured id give my pitch, but i was too lazy to scroll back up to quote it xD. and it was a very extreme example. i think that every nation/empire/realm should have their own champion and that your champ can duke it out with another realms champion for gold and prestige and/or opinion modifyers would be cool(the lord is pissed, but courtiers are impressed with you unless loya, theyre also pissed.). what would also be cool is having courtiers from anywhere wanting to take training from your champion. yes i realise most of this could be impossimble or that you just dont wanna mae that which is fine. i like sharin idea's when i have me :D

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