dewguru Posted June 27, 2016 Author Posted June 27, 2016 For the couple of people that raised the potential loop issue with part of the corruption path in Beauty and the Beast, I appreciate it. I've a solution planned for it that I'll put together this week. Â Regarding the question about male wizards - maybe.
dewguru Posted June 28, 2016 Author Posted June 28, 2016 Question for those who use other mods like AGoT. Do those mods still use the default CK2 cultures as well? Â I ask because I was thinking about trying to do somethings like restrict the kind of court that an NPC is spawned in, using the culture as a guide. However, if some of the popular overhauls don't have things like german, frankish or polish culture, then I'll just go ahead and leave things as being more random so as to not impact compatibility. Â
Mythaltir Posted June 28, 2016 Posted June 28, 2016 not at all, AGOT and geheimnisnacht use their own cultures. Â Â but if you want, you may go ahead and do it, i offer myself to translate it to AGOT cultures, and if i feel like it maybe geheimnisnacht too.
rixto003 Posted June 28, 2016 Posted June 28, 2016  Is it latest update bug or just incompatibility with CK2Plus that none of the portrait traits work (but Wounded trait gives Joker or Harley portrait)?  Or did I myself manage to screw something up (again)?  Go into your CK2+ folder and delete "portrait properties" in the gfx folder.  Found it in "interface" folder, not gfx... Anyways, testing it now  Well, works fine, thanks
dewguru Posted June 29, 2016 Author Posted June 29, 2016 not at all, AGOT and geheimnisnacht use their own cultures. Â Â but if you want, you may go ahead and do it, i offer myself to translate it to AGOT cultures, and if i feel like it maybe geheimnisnacht too. Â That sounds like a valid plan. Although I think I'm going to wait before working through this, and focus on getting more content out there. But when we do hit it, part of what this approach would allow things like placement of Vladimir somewhere in Eastern Europe, where Fenris is a more ideal fit for spawning somewhere around the Norse lands. Â And some of the fairy tale stuff, like I'd like to go ahead and place Snow White's evil stepmother somewhere around Germany, as it's a German tale. Â But let me get more content out before I get distracted in trying to get more precise with my NPC placements.
xanbalest Posted June 29, 2016 Posted June 29, 2016 Just thought i should ask, since i've heard two different versions of this in media and personal research. Is the Vladimir you made based on the concept of Vlad the impaler being Dracula, or are we talking Dracula being someone completely different from Vladimir? I say this because there is an actual "Duchy of Transylvania" in the game, located in what generally becomes the Kingdom of Hungary, or the Empire of Carpathia. The precise County level provinces are (at least in my current game), named "Bihar" "Feher" and "Szekelyfold" (The o has an unlaut (not sure on spelling, it's been forever since I took high school german), otherwise known as the two little dots above the letter). The wiki states the province ID numbers as: Feher "519" "c_feher", Bihar "520" "c_bihar", and Szekelyfold "540", "c_szekelyfold" (no unlaut for the command name). Not sure if this helps or not.Â
soulcleave Posted June 30, 2016 Posted June 30, 2016 my lover just had a child with my half-sister(a futa) is this intended, or even mechanicly possible with CK2 mechanics?
xanbalest Posted June 30, 2016 Posted June 30, 2016 Mechanically, it's a bit of a gap in the coding of ck2 mechanics. While it generally won't ever happen between two women, it can be forced to occur via the command console pollinate and cuckoo commands. I've had entire games where I decided to see how long it took for inbreeding to destroy my matriarchal dynasty by having the empress have children with her own daughters using the pollinate and cuckoo commands even before I found this mod. One can even use the command to have a woman impregnate herself, which is how I generally started the program. I'm unclear on the futa mechanics myself, but of the events and whatnot that are part of the DWReborn coding i've managed to puzzle out, I know that any event that involves getting it on uses pollinate or cuckoo commands if one of the partners is female and the other has a penis, at least in cases of guaranteed pregnancy. Otherwise, it uses normal "Male/female" mechanics, even though one of the two is literally both male and female. Â So, mechanically, this is working as intended and mechanically possible. So if your question was "Is this a bug?", by ck2 standards, technically, yes it is a bug. By this mods' standards, it's working as intended. I hope that helps.
soulcleave Posted June 30, 2016 Posted June 30, 2016 Mechanically, it's a bit of a gap in the coding of ck2 mechanics. While it generally won't ever happen between two women, it can be forced to occur via the command console pollinate and cuckoo commands. I've had entire games where I decided to see how long it took for inbreeding to destroy my matriarchal dynasty by having the empress have children with her own daughters using the pollinate and cuckoo commands even before I found this mod. One can even use the command to have a woman impregnate herself, which is how I generally started the program. I'm unclear on the futa mechanics myself, but of the events and whatnot that are part of the DWReborn coding i've managed to puzzle out, I know that any event that involves getting it on uses pollinate or cuckoo commands if one of the partners is female and the other has a penis, at least in cases of guaranteed pregnancy. Otherwise, it uses normal "Male/female" mechanics, even though one of the two is literally both male and female. Â So, mechanically, this is working as intended and mechanically possible. So if your question was "Is this a bug?", by ck2 standards, technically, yes it is a bug. By this mods' standards, it's working as intended. I hope that helps. Â it did help. thanks i mean im not complaining, hell it would be weird if it didnt happen. i just wasnt sure if intended or not. Â
xanbalest Posted June 30, 2016 Posted June 30, 2016 to my knowledge, the futa trait allows a character (Fairly certain the base character has to be female, as I think the base programming of CK2 absolutely does NOT allow men to become pregnant) to act as either male or female, meaning one can have a futa wife and tons of children by her (yes, i'll refer to futanari in the feminine), and still occasionally hear how she knocked up some random courtier, thus cuckolding the random courtier's husband and earning her a variety of character modifier negatives if she does it too often, the least of which is adultress. But the Futa trait does a -25% fertility, which is significant if she's not also werewolf/bitch, lustful, succubus, seductress, well endowed (in both regions), or in some other way enhanced in her fertility. Leading to the worst possible trait combo being a chaste vampire futa with neither the succubus or seductress traits and being poorly endowed. I've already seen -40% fertility on some of my sons, vampire plus omega male (Which, i was surprised they survived, but I guess as a "Human" by one respect, and a vampire by the other, the blood incompatibility wasn't triggered?). Ancient vampire is an absolute killer for fertility beyond even castration by the greek culture, something like a -100000% fertility? versus castration as -5000%..... or was it -500000% and -1000%? either way, don't expect kids without the command console for Vlad.Â
dewguru Posted June 30, 2016 Author Posted June 30, 2016 Just thought i should ask, since i've heard two different versions of this in media and personal research. Is the Vladimir you made based on the concept of Vlad the impaler being Dracula, or are we talking Dracula being someone completely different from Vladimir? I say this because there is an actual "Duchy of Transylvania" in the game, located in what generally becomes the Kingdom of Hungary, or the Empire of Carpathia. The precise County level provinces are (at least in my current game), named "Bihar" "Feher" and "Szekelyfold" (The o has an unlaut (not sure on spelling, it's been forever since I took high school german), otherwise known as the two little dots above the letter). The wiki states the province ID numbers as: Feher "519" "c_feher", Bihar "520" "c_bihar", and Szekelyfold "540", "c_szekelyfold" (no unlaut for the command name). Not sure if this helps or not.  Definitely influenced by Vlad the Impaler. To give a little randomness I was planning on using a check for the ruler's culture though instead of trying a hard land location.
dewguru Posted June 30, 2016 Author Posted June 30, 2016 Small update. Warning - Core has a new trait, which means it isn't save game compatible.  v1.39 (Dark World Core)   - Added trait - Fairy, for use by the DW Fairy Tales modv1.36 (DW Fairy Tales)   - Fixed a potential loop after handling the Beast at the end of one of the corruption paths   - Got an itch and scratched it by adding random seedings of various fairy tale related folks to the world, with the intent to remove them from being randomly placed to being event driven as I build out the DW Fairy Tale modv1.35 (Dark World ReMeDy Custom Portraits)   - Added a more portraits to support DW Fairy Tales  Also, I'll be celebrating the weekend away from my main computer, so this is likely the only update for this week.
Mythaltir Posted June 30, 2016 Posted June 30, 2016 well, Vlad the impaler was born 1431, pretty much by the end of CK2, so you can add him wherever, it would be already someone else. Â what could be really awesome would be an event where you find an old vampire secluded somewhere, much like Vlad does on Dracula Untold: get my powers for a while, if you are strong and dont drink human blood you will be a human again, if you do drink human blood, welcome to the dark side.
JesusKreist Posted June 30, 2016 Posted June 30, 2016 Vlad inspired and not retold. Plus the guy you are talking about was a human albeit a cruel one and only inspired Vampire myths At Fenris you'd have no birth date at all, similar to Beauty, the Beast and if he choses to implement them Tinkerbelle, Snow White, her evil Step Mother and countless others. That's what is called Fantasy.
soulcleave Posted June 30, 2016 Posted June 30, 2016 Small update. Warning - Core has a new trait, which means it isn't save game compatible.  v1.39 (Dark World Core)    - Added trait - Fairy, for use by the DW Fairy Tales mod v1.36 (DW Fairy Tales)    - Fixed a potential loop after handling the Beast at the end of one of the corruption paths    - Got an itch and scratched it by adding random seedings of various fairy tale related folks to the world, with the intent to remove them from being randomly placed to being event driven as I build out the DW Fairy Tale mod v1.35 (Dark World ReMeDy Custom Portraits)    - Added a more portraits to support DW Fairy Tales  Also, I'll be celebrating the weekend away from my main computer, so this is likely the only update for this week.  wait, so this adds fairy people to join your court(like futa caravan)?
Mythaltir Posted June 30, 2016 Posted June 30, 2016 Vlad inspired and not retold. Plus the guy you are talking about was a human albeit a cruel one and only inspired Vampire myths At Fenris you'd have no birth date at all, similar to Beauty, the Beast and if he choses to implement them Tinkerbelle, Snow White, her evil Step Mother and countless others. That's what is called Fantasy.  was more answering to xanbalest then dewguru, and if you READ what i've written you will see that i'm saying exactly that, Vladimir (Dark World) is not Vlad Tepes.
soulcleave Posted June 30, 2016 Posted June 30, 2016 Small update. Warning - Core has a new trait, which means it isn't save game compatible.  v1.39 (Dark World Core)    - Added trait - Fairy, for use by the DW Fairy Tales mod v1.36 (DW Fairy Tales)    - Fixed a potential loop after handling the Beast at the end of one of the corruption paths    - Got an itch and scratched it by adding random seedings of various fairy tale related folks to the world, with the intent to remove them from being randomly placed to being event driven as I build out the DW Fairy Tale mod v1.35 (Dark World ReMeDy Custom Portraits)    - Added a more portraits to support DW Fairy Tales  Also, I'll be celebrating the weekend away from my main computer, so this is likely the only update for this week.  wait, so this adds fairy people to join your court(like futa caravan)?
Mythaltir Posted June 30, 2016 Posted June 30, 2016 uhm, you may want to check your modifiers, all the tax related ones are wrongly coded (as in they, do not do as you expect them to do.) Â for reductions: Â you have them set as 0.9 thinking it is a -10% in income while it is a 90% INCREASE. Should be coded as a -0.1 Â for increases: Â you have them set as 1.1 for a 10% increase, but it really is a 110%. Should be coded as a 0.1 Â Â think of it as 0 being the base 100% and anything above adds and anything below substracts. Â Â Â Edit: it does seem an oversight, as mostly everywhere else you handle it correctly.
dewguru Posted June 30, 2016 Author Posted June 30, 2016 uhm, you may want to check your modifiers, all the tax related ones are wrongly coded (as in they, do not do as you expect them to do.)  for reductions:  you have them set as 0.9 thinking it is a -10% in income while it is a 90% INCREASE. Should be coded as a -0.1  for increases:  you have them set as 1.1 for a 10% increase, but it really is a 110%. Should be coded as a 0.1   think of it as 0 being the base 100% and anything above adds and anything below substracts.    Edit: it does seem an oversight, as mostly everywhere else you handle it correctly.  Heh. You know, I've no idea where the oversight is that you found, since you didn't, you know, share where it is.  Small update. Warning - Core has a new trait, which means it isn't save game compatible.  v1.39 (Dark World Core)    - Added trait - Fairy, for use by the DW Fairy Tales mod v1.36 (DW Fairy Tales)    - Fixed a potential loop after handling the Beast at the end of one of the corruption paths    - Got an itch and scratched it by adding random seedings of various fairy tale related folks to the world, with the intent to remove them from being randomly placed to being event driven as I build out the DW Fairy Tale mod v1.35 (Dark World ReMeDy Custom Portraits)    - Added a more portraits to support DW Fairy Tales  Also, I'll be celebrating the weekend away from my main computer, so this is likely the only update for this week.  wait, so this adds fairy people to join your court(like futa caravan)?   No, it more or less spawns them in random locations, much like it does Vlad or Fenris. I didn't want to flood a person's court with more people than they wanted, plus by having them spawn around the world, it gives folks another goal to try and collect those that they desire.
Mythaltir Posted June 30, 2016 Posted June 30, 2016 in dw_event_mod.txt everything related to taxes. Â Â dw_golden_doublet -> im guessing it is a 50% increase not a 150%, so 0.5 instead of 1.5 dw_comfortable_footwear -> guessing its a 10% not a 110%, so 0.1 instead of 1.1 dw_trend_opportunist_major -> again im guessing it is a 50% increase not a 150%, so 0.5 instead of 1.5 dw_brothel_foodndrink -> in comment you say it goes down, but it is coded as a 90% increase, so should be -0.1 instead of a 0.9 dw_brothel_jessica_bar -> once again 10% instead of 110% so 0.1 instead of 1.1 Â clear enough?
dewguru Posted June 30, 2016 Author Posted June 30, 2016 in dw_event_mod.txt everything related to taxes. Â Â dw_golden_doublet -> im guessing it is a 50% increase not a 150%, so 0.5 instead of 1.5 dw_comfortable_footwear -> guessing its a 10% not a 110%, so 0.1 instead of 1.1 dw_trend_opportunist_major -> again im guessing it is a 50% increase not a 150%, so 0.5 instead of 1.5 dw_brothel_foodndrink -> in comment you say it goes down, but it is coded as a 90% increase, so should be -0.1 instead of a 0.9 dw_brothel_jessica_bar -> once again 10% instead of 110% so 0.1 instead of 1.1 Â clear enough? Â That's helpful enough to realize that it's really not breaking anything which is good. Only one of those listed presently even has a chance of being used. Â Edit: Oh, and thanks for bringing it up. Even though it was minor, I do like knowing where I've made a bad interpretation of how a modifier works like this.
dewguru Posted June 30, 2016 Author Posted June 30, 2016 While it won't be out this weekend, I've begun working on the next piece and have decided to expand some on the DW Creatures of Night mod. Â Specifically, making it a bit more challenging for those playing werewolves. Â Werewolves in Dark World wrestle with the whispers of the Beast within them. Upon becoming an adult, all werewolves will receive a modifier to represent the whispers, which can only be removed temporarily by using the Hunt decisions as an attempt to quell the whispers. Â Those who don't use the hunt, and still have the whispers modifier on the annual pulse check, will find themselves performing an involuntary hunt as their body gives into instincts as it seeks to quell the whispers of the beast or to take a step further towards falling to them. Â To help make the above a little more interesting, I'll be adding in some modified hunt contributions that where donated several months ago by rustiyeti. Â One thing I'd appreciate when it's released is knowing if the annual check makes things a major pain in the ass that kills the joy. I'm aiming for minor pain in the ass that can lead to your being feral and ousted (so ensure you've heirs) if you go and ignore it. So if annual pulse seems too often, I'd be willing to slip it back to the every other year pulse. Â Fair chance there may be something vampire related as well in the update, but no promises.
xanbalest Posted June 30, 2016 Posted June 30, 2016 awesome to hear. Hope you have a good weekend Dewguru.
archgeek Posted June 30, 2016 Posted June 30, 2016 I updated the core module and my immortal character was no longer immortal and became a branded slave and her children were immortal. Is this a bug or a feature of updating?
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