dewguru Posted June 19, 2016 Author Posted June 19, 2016 So I just noticed the DW buildings in Tribal settings do not get upgraded to their 'appropriate' counter parts in castles and cities. I put quotations because I don't know if this was intended or not. Right now, if you upgrade slave pen and whore pen to level II, III, and convert the tribe into castle or city, they don't get converted into slave market/slavers' dungeon, red light district/bordello level I and II. In the other vanilla tribal buildings, once you convert the tribe into castle of city, they get converted into appropriate building chain with -1 in their levels. So if one wants to keep the DW buildings more reflective of the base game, it should be like Slave Pen II and III -> Slave Market I and II (city) / Slavers' Dungeon I and II (castle) Whore Pen II and III -> Red Light District I and II (city) / Brothel I and II (castle) Mystic's hut is the only exception I can see since there isn't Mystic's hut level II and III (though there is alchemist's shop/den level II and III) You also didn't connect Warrior's Circle to Arena/Coliseum building chain. Again, not sure if this was intended or not. I don't mean to assume,but these seemed rather trivial so I made the changes myself to dw_tribal.txt So if you want it feel free to take it. The base CK2 game when comparing things like tribal to castle or city upgrades, seems to increase every other tier. For example, something at a 1, doesn't convert. Something at a 2 in tribal converts to a 1 in the feudal equivalent. Then you need to reach a 4 in tribal before it goes to a 2 in the feudal equivalent. I noticed this the last time, as it was a recent update where I even added upgrade paths for a number of things, yet I did note that I'll need to revisit it at some point to go over it again, as it wasn't my main focus at the time so I was just interested in getting in a basic upgrade in the few where I added it. Edit: and the upgrade paths needed are for more than just tribal to castle/city. So I'm going to pass on adding something that doesn't fully address the need and I'll just take care of it when I've next swing through the different building files. Hey Dew I was wondering if you'd consider that when Lilith becomes unfriendly to other mods that you could leave the version before that up? For those who want at least some of the Lilith content? Sounds reasonable. I guess i have found a glitch with the Belle. After killing the beast without Gaston and taking Belle to the courte, she didnt counted as a lover. Played with a female charecter. Anyone else have this issue?
Abraxis00 Posted June 19, 2016 Posted June 19, 2016 Happened to me, though I wasn't playing the most recent version. I thought it was probably because my character was female and not marked with the Homosexual trait (though she was a succubus). If it's an error, then it's probably worth fixing.
soulcleave Posted June 19, 2016 Posted June 19, 2016 About the tribal to feudal conversions, you guys are forgetting one major key point, the buildings arnt just cheap because they have a kinda weak benefit, but also because tribes have a really low income. a tribe would struggle to get an income of 7+, where as a feudal can easily go to 20+
JesusKreist Posted June 19, 2016 Posted June 19, 2016 Nope. That major key point is no point at all. Tribals pay not much money for buildings which do not give much in terms of benefit, but only at most as a side effect this is because tribes have low income. Tribes tend to have low income from tax as their main holding is a tribe which pays almost no tax and mostly a temple which gives minmal tax. But Tribals mostly are of pagan religion (iirc only the irish at the earliest start date are not) and most of them allow for raids of infidels which means plenty of war with a good troop and commander. The income from raids and the occasional ransom for prisoners captured during raids are plenty. A tribal chief relying on tax income alone is a chief of poor thought.
xanbalest Posted June 19, 2016 Posted June 19, 2016 I've encountered the error as a Male character. The belle not being added as a lover bug thing. At first, I was like "Hmmm, maybe it takes a few days for the system to throw the command?". Been almost a month, still nothing.
dewguru Posted June 20, 2016 Author Posted June 20, 2016 I appreciate the confirmation of the issue with the Fairy Tales npc's not showing up as lovers. I've made a change and tested it, and it appears to work. I'm going to hold off posting it for the moment, and see if I can add another event or two to it as well. Worst case, it'll be in the coming weekend update.
TheDarkMaster Posted June 20, 2016 Posted June 20, 2016 There seems to be a small issue with buying potions in that there's no way to cancel buying a potion if you realize you don't have enough money for what you wanted or there isn't anything available you're after. EDIT: Random idea, what about the possibility of buying enhancement potions for other characters via targeted decision?
DrMojoDoc Posted June 20, 2016 Posted June 20, 2016 Regarding the Belle, I also want to point out the "spend time with Belle" doesn't show if she is concubine. Possibly because she didn't register as lover before.
dewguru Posted June 20, 2016 Author Posted June 20, 2016 Regarding the Belle, I also want to point out the "spend time with Belle" doesn't show if she is concubine. Possibly because she didn't register as lover before. Good catch. I copied the decision from Gaston and modified it. I overlooked adding the is_consort check that the normal one has, as it was removed for Gaston - since CK2 doesn't allow men to be used as consorts.
TriggerBlade Posted June 20, 2016 Posted June 20, 2016 Regarding the Belle, I also want to point out the "spend time with Belle" doesn't show if she is concubine. Possibly because she didn't register as lover before. Good catch. I copied the decision from Gaston and modified it. I overlooked adding the is_consort check that the normal one has, as it was removed for Gaston - since CK2 doesn't allow men to be used as consorts. I saw a mod on Steam Workshop working to change this. May be good to study if you do a trap focused update. Edit: http://steamcommunity.com/sharedfiles/filedetails/?id=706016134&searchtext=
dewguru Posted June 20, 2016 Author Posted June 20, 2016 Regarding the Belle, I also want to point out the "spend time with Belle" doesn't show if she is concubine. Possibly because she didn't register as lover before. Good catch. I copied the decision from Gaston and modified it. I overlooked adding the is_consort check that the normal one has, as it was removed for Gaston - since CK2 doesn't allow men to be used as consorts. I saw a mod on Steam Workshop working to change this. May be good to study if you do a trap focused update. Edit: http://steamcommunity.com/sharedfiles/filedetails/?id=706016134&searchtext= It looks neat, but to be honest, since I'd have zero interest in having a male harem myself, I won't be exploring it. The most I'd do would be adding the is_consort check to the males for folks if that mod uses the same commands and isn't simply a custom made sub-system that handles it all on the side.
DrMojoDoc Posted June 20, 2016 Posted June 20, 2016 A random idea: as your pimping business booms, you'll get a lot of whore slaves. Unless you mark them as special interest characters, it's sometimes hard to keep a track of who's your ho and who's not. Are you planning to implement some sort of "push-to-collect-from-all-whores" feature?
dewguru Posted June 20, 2016 Author Posted June 20, 2016 A random idea: as your pimping business booms, you'll get a lot of whore slaves. Unless you mark them as special interest characters, it's sometimes hard to keep a track of who's your ho and who's not. Are you planning to implement some sort of "push-to-collect-from-all-whores" feature? I've no plans for anything like that presently.
berten1 Posted June 20, 2016 Posted June 20, 2016 Idea: Maybe if your whores (or other whores) get children, there is a high chance that they will become a whore themselves when they become an adult. (kinda like the slave system in AGOT mod)
TriggerBlade Posted June 20, 2016 Posted June 20, 2016 Idea: Maybe if your whores (or other whores) get children, there is a high chance that they will become a whore themselves when they become an adult. (kinda like the slave system in AGOT mod) You can edit the traits in the files to be inheritable. I made slaves have a 100% chance. They often visit the brothels and giving me fresh workers ;3
rainydaysahead Posted June 21, 2016 Posted June 21, 2016 I'm wondering if there's any way to see the events to have certain characters appear at court. Like how the dark world mod had the event files with the monster hunters, orcs, etc. I can look in the files to see how to summon the jesters and Belle, but I can't seem to find the events for monster hunters or orcs, vamps, etc. Am I just completely missing it or are they not there anymore?
JesusKreist Posted June 21, 2016 Posted June 21, 2016 Simple. There are no monster hunters, orcs, vamps, etc. Only defined characters are Belle and Gaston from the Fairy Module, Vlad and Fenris from the Creatures of Night Module and Harley and Joker from the Court and Commerce Module. Fenris has a decision which let's him spawn a random courtier with the werewolf trait but that's about all of it. Monster Hunters, Orcs, Angels, etc are not there yet and not anymore.
rainydaysahead Posted June 21, 2016 Posted June 21, 2016 Simple. There are no monster hunters, orcs, vamps, etc. Only defined characters are Belle and Gaston from the Fairy Module, Vlad and Fenris from the Creatures of Night Module and Harley and Joker from the Court and Commerce Module. Fenris has a decision which let's him spawn a random courtier with the werewolf trait but that's about all of it. Monster Hunters, Orcs, Angels, etc are not there yet and not anymore. Thanks for letting me know!
TriggerBlade Posted June 21, 2016 Posted June 21, 2016 Simple. There are no monster hunters, orcs, vamps, etc. Only defined characters are Belle and Gaston from the Fairy Module, Vlad and Fenris from the Creatures of Night Module and Harley and Joker from the Court and Commerce Module. Fenris has a decision which let's him spawn a random courtier with the werewolf trait but that's about all of it. Monster Hunters, Orcs, Angels, etc are not there yet and not anymore. I wouldn't consider anything defined really. We got a ton of content now that makes at least me feel comfortable to never use rebuild again. Though there's plenty in the works. ===Stuff we know Dew plans to expand upon: Harley Joker Vlad Fenris Sorcey Hermione. Gladiator events. More lover scenes. More alchemy stuff. ===Stuff we know Dew plans on adding: More mages and a lot more magic stuff. Events for buildings that don't have any real content to them. Orcs that can be summoned through Lilith and Court and Commerce content. Along with Orc specific gladiator content. Reintroduction of Elves, Angels, and Monster Hunters. More monsters and creatures. *crosses fingers for Minotaurs* Lilith religion. Lilith spells. A fairytale update he is keeping secret for a pleasant surprise. More Futa characters and events ===Stuff Dew has shown minor to major interest in adding, but no guarantees: More whoring scenes. Culture specific events. More Belle and Gastan stuff. Content specific to Merchant Republics. ----------- This is all taken from Dew post in this thread. If I missed anything, someone feel free to correct me.
Mythaltir Posted June 21, 2016 Posted June 21, 2016 ===Stuff Dew has shown minor to major interest in adding, but no guarantees: Content specific to Merchant Republics. ----------- This is all taken from Dew post in this thread. If I missed anything, someone feel free to correct me. more like allowing merchant republics to have the same events as the rest. as of now they are very limited in which events they can use.
JesusKreist Posted June 21, 2016 Posted June 21, 2016 Simple. There are no monster hunters, orcs, vamps, etc. Only defined characters are Belle and Gaston from the Fairy Module, Vlad and Fenris from the Creatures of Night Module and Harley and Joker from the Court and Commerce Module. Fenris has a decision which let's him spawn a random courtier with the werewolf trait but that's about all of it. Monster Hunters, Orcs, Angels, etc are not there yet and not anymore. I wouldn't consider anything defined really. We got a ton of content now that makes at least me feel comfortable to never use rebuild again. Though there's plenty in the works. I forgot Hermione and Sorcey, but the question was for how it is now and not how it would/should be in some month, a year or even tomorrow. By the way with "defined" it is and never will be meant "definitive" but that something is ... well ... defined or specified to give you another word for it.
TriggerBlade Posted June 21, 2016 Posted June 21, 2016 Simple. There are no monster hunters, orcs, vamps, etc. Only defined characters are Belle and Gaston from the Fairy Module, Vlad and Fenris from the Creatures of Night Module and Harley and Joker from the Court and Commerce Module. Fenris has a decision which let's him spawn a random courtier with the werewolf trait but that's about all of it. Monster Hunters, Orcs, Angels, etc are not there yet and not anymore. I wouldn't consider anything defined really. We got a ton of content now that makes at least me feel comfortable to never use rebuild again. Though there's plenty in the works. I forgot Hermione and Sorcey, but the question was for how it is now and not how it would/should be in some month, a year or even tomorrow. By the way with "defined" it is and never will be meant "definitive" but that something is ... well ... defined or specified to give you another word for it. There's so much wrong with this response that it's not even funny. First off, I did answer the question in a now context. I don't consider anything defined, as in currently. I then went on to list the things that are or potentially are being added to expand upon the things you mentioned aren't in the game yet. Secondly, your blatant failure at being condescending proves that you don't even know what you're talking about. Not once did I claim anything was definitive. In fact my list makes that very clear that I wasn't. Your definition is not only false in the context you're using it in, but in the context I was using in reality actually benefits from it. Thirdly, just stop posting dude. Since the day I found this mod all of your post have either been insultingly condescending, despite the fact that you never know what the hell you're talking about. Or they've been completely antagonistic with a sense of self entitlement leading to confrontation where you're proven wrong by everyone else in the thread with your general attitude being "I don't need facts, I'm right because I said so." along with the fact that you've started shit with Dew, the person you are relying on this mod being finished. Unlike the rest of us who offer detailed suggestions and fixes with bugs or actually contribute code/content, you talk down to Dew and frequently use a demanding tone like he's required to read a word you say. Finally, just to explain the primary thing that set me off here is this. "it is and never will be". I think you meant "isn't" or "is not", but honestly you've done nothing but give me reasons to think you genuinely intended to word it that way.
JesusKreist Posted June 21, 2016 Posted June 21, 2016 To 1. There was no new context you would have needed to answer a answered question. You made a comment which was not answering any question which was written or even thought about. To 2. You want to know where someone mixed up defined and definitive? Here: I wouldn't consider anything defined really. We got a ton of content now that makes at least me feel comfortable to never use rebuild again. Though there's plenty in the works. For instance the character Vladimir, he has specified a Name, a custom portrait, some traits and two defined stats. That is a definition if you consider it defined or not. After that you are talking about what else will be changing and are arguing it is not definitive.
TriggerBlade Posted June 21, 2016 Posted June 21, 2016 To 1. There was no new context you would have needed to answer a answered question. You made a comment which was not answering any question which was written or even thought about. To 2. You want to know where someone mixed up defined and definitive? Here: I wouldn't consider anything defined really. We got a ton of content now that makes at least me feel comfortable to never use rebuild again. Though there's plenty in the works. For instance the character Vladimir, he has specified a Name, a custom portrait, some traits and two defined stats. That is a definition if you consider it defined or not. After that you are talking about what else will be changing and are arguing it is not definitive. Thank you for proving my point, and showing you don't read people's post. I forgot to add that part.
JesusKreist Posted June 21, 2016 Posted June 21, 2016 You somehow seem to think with "defined" I did mean "It is that way and will never ever under no circumstances change. Ever!!!" Think again.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now