TriggerBlade Posted June 15, 2016 Posted June 15, 2016 maybe a mistake maybe not, but as everywhere else it is coded differently better safe than sorry modifier = { # seems fine factor = 0 ai_honor = 20 # Strong morale code prevents working } modifier = { # seems fine factor = 2 ai_greed = 20 # Those who desire money see this as an easy method to gain it, and are twice as likely to do it } modifier = { # seems fine factor = 0 ai_rationality = 20 # These people have weighed the risks and decided that it's not worth it } modifier = { # as of right now, it seems as if it is giving everyone a x2 factor, except to the truly crazy factor = 2 ai_rationality = -20 # These people don't even worry about risks and are more likely to do it } modifier = { # seems fine factor = 0 ai_zeal = 25 # The Spiritually devout will not partake of such an activity } modifier = { # as of right now, it seems as if it is giving everyone a x2 factor, except to the truly unreligious factor = 2 ai_zeal = -25 # Those who do not shackle themselves with spiritual morality are twice as likely to work } ill explain, everywhere in this game a whatever_whatever = 5 means that for anything with 5 or MORE (so 6 7 8 9 ...) returns true so for whatever_whatever = -5 it will return true with -5 or MORE in this case -4 -3 -2 -1 0 1 2 ... if you want to check the negatives you use NOT = { whatever_whatever = -4 } and it returns true on a -5 -6 -7 ... so wouldnt it stand to reason that for the ai ratings it is the same?? You're asking A LOT from Dew with all this. His time is mostly focused in fixing noticeable bugs, adding more content, and fixing bugs in that content. What you're suggesting borderline overhauls the whoring system going so far as to add a new trait. If you really want this in the mod, my advice is to program it yourself and send it to Dew because he barely has enough time to program new content, let alone make major changes to content already within the mod. I'm sure he'll accept it. He's accepted code donation before.
genericlogin Posted June 15, 2016 Posted June 15, 2016 There's also no need for a new trait just to keep older characters from whoring. All that's needed is an age check when finding a whore. For example, here's what the code that randomly picks a possible whore looks like in Christianity Mod: random_province_character = { limit = { OR = { trait = cheap_whore trait = experienced_whore trait = exclusive_whore } NOR = { trait = incapable age = 50 } } save_event_target_as = nada_whore }
fishface60 Posted June 15, 2016 Posted June 15, 2016 For that matter, you need to add a check to prevent underaged Johns and Janes.
PervBird Posted June 15, 2016 Posted June 15, 2016 Yeah, I got a few that qualify for events by now, but... now it seems that multiple options fire. Haven't done indepth-tests yet, as other things came up IRL, but it seems that now this generic event AND multiple/all the selected partner qualifies for fire, as I get the Titjob and Oral on a female Partner, and the Titjob, Double Blowjob and DP on a male partner (all using the same female ruler/PC so far, ofc) Not that I'm complaining. Hrm. Is it using their name in the localization too, or just showing their image up in the corner? If it's showing their image, then that's because CK2 will display the last event target it grabbed in the From circle. But unless I'm setting the event_target's wrong, the localization should be showing correctly. In the meantime, it'd probably be wise of me to hide the From Window on the events to limit confusion. Nonono, the problem I'm running in (well, it's not a big problem for me personally, but it is clearly not working as intended) is that the game seems to select ALL compatible options, instead of ONE option from your random Whoring Event List. (That said, I HAVE tried combining your mod with both Christianity and with CK+, but I think this is your events, not the other mods, so I thought I might as well bring it to your attention before just going back and using the console to circumvent. I'd look closer myself, but I can barely read code enough to confirm that the events displayed match up with DW CC events) Dewguru I think I found a bug, when you/another character works at a brothel and becomes more famous you get new traits right: Cheap whore to exclusive (forgot the middle name). I don't know if this is a bug or you intended it like so, but when you become more famous you still keep the cheap whore trait, and when you become exclusive you still have cheap and the middle one. Good catch. He did catch something that is not a bug in Dark World though. I was only using the latest DW Reborn (+ core) mods. Definitely happened to me while running "old" DW plus compatibility, but NOT with the new one I just set up.
LackingGravitas Posted June 16, 2016 Posted June 16, 2016 How do you install this mod? I tried put all the files in the Dark World [segmentname here] and the .mod files and selected all but futa in the launcher in version 2.5.2 with all the dlc. for some reason it wont work... like none of it... like no new traits, no visit from lilith after 60 yrs of female ruler, no slavery, or like anything.
Mythaltir Posted June 16, 2016 Posted June 16, 2016 There's also no need for a new trait just to keep older characters from whoring. All that's needed is an age check when finding a whore. For example, here's what the code that randomly picks a possible whore looks like in Christianity Mod: random_province_character = { limit = { OR = { trait = cheap_whore trait = experienced_whore trait = exclusive_whore } NOR = { trait = incapable age = 50 } } save_event_target_as = nada_whore } works as well, i only suggested the ex-whore thing, because i dont find it coherent that they still get a substantial income after retiring, but that works too.
Ravenmane Posted June 16, 2016 Posted June 16, 2016 How do you install this mod? I tried put all the files in the Dark World [segmentname here] and the .mod files and selected all but futa in the launcher in version 2.5.2 with all the dlc. for some reason it wont work... like none of it... like no new traits, no visit from lilith after 60 yrs of female ruler, no slavery, or like anything. You did check the intrigue page and click the DW Campaign choice right?
soulcleave Posted June 16, 2016 Posted June 16, 2016 How do you install this mod? I tried put all the files in the Dark World [segmentname here] and the .mod files and selected all but futa in the launcher in version 2.5.2 with all the dlc. for some reason it wont work... like none of it... like no new traits, no visit from lilith after 60 yrs of female ruler, no slavery, or like anything. sounds like you put it in the wrong folder, extract the map and .mod file into the mod folder in your My Documents>paradox interactive>cruser kings II > mod folder. hope that helps.
dewguru Posted June 16, 2016 Author Posted June 16, 2016 Really enjoying this! One note, it seems I was able to visit the brothel before it was finished building. For what it is worth, I am playing it with CK2+ and CK2+ India. Yeah, that's always been that way. As soon as you commit the funds and begin construction - the CK2 engine counts that building as actually then existing. It's almost like they add it, then simply delay the ability to build more while it goes through a 'building period' - which seems backwards to me, but that's just the way it is with how they coded things.
dewguru Posted June 16, 2016 Author Posted June 16, 2016 Just some simple feedback. It would make sense if slave and gladiator traits made you unable to marry/inherent. It was strange that rulers keep asking to marry my team of kidnapped noblemen turned into mindless killing machines and noble women turned into brainwashed whores... Yes I was doing a tyrannical playthrough >.> You'll have to add this if you'd like to your own game. I've enslaved and them married them off to my vassals to try and improve breeding potentials, and ultimately not all gladiators will be slaves, so I'm not going to do what you're requesting.
dewguru Posted June 16, 2016 Author Posted June 16, 2016 a few things 1. Merchant republics can't use wizard tower/ slavery options. suggestion: add a building to the patrician palaces so they can use the decisions, whilst keeping normal republics without access. 2. Whoring relatives. So are all princesses all around the world supposed to be such big sluts??? most of them start whoring the moment they turn 16, only ones which dont are the chaste ones. might want to tune it a bit. Same with patricians relatives. I would get it if they where whoremongers all of them, they do have the money for it, but when all your sons and daughters are whoring themselves, dunno it devaluates your family prestige quite a bit, instead of having a family palace you should have a family brothel, would make more sense, as it stands now the family business IS whoring, when it should be pimping, with whoring as an aside if you want. suggestion: add modifiers depending on your parents rank, the higher you are the less you will go out and demean yourself and your family name by whoring yourself. OR = { tier = KING father_even_if_dead = { tier = KING } mother_even_if_dead = { tier = KING } mother_even_if_dead = { father_even_if_dead = { tier = KING } } father_even_if_dead = { father_even_if_dead = { tier = KING } } mother_even_if_dead = { mother_even_if_dead = { tier = KING } } father_even_if_dead = { mother_even_if_dead = { tier = KING } } any_claim = { tier = KING } } instead of tier, instead of tier, higher_real_tier_than or higher_tier_than can be used, so you can tune it better. same for Emperor/Duke/Count/baron ranks, that way if you manage to find a high ranking whore you will feel better with yourself, and it avoids that EVERY single one of them starts whoring themselves right from the bat. another option would be from_ruler_dynasty, making unimportant courtiers the most common type of whore. lastly an income check should be done, so the more you earn the more prone you are to use the services of a whore instead of whoring yourself. or just a straght cash, the more money you have, the less they will interest you to whore yourself. so all this could be conditions for some modifiers to the ai chances, meaning that players can still do whatever they want. Edit: unless you add a hard block everyone ends up whoring, if now they decide not to do so, in a month or a year the may decide it is a good idea, the reverse is also true, an exclusive whore may just stop whoring (by decision, she still gets called.) if her traits change slightly. So everyone except the paragons of virtue end up whoring at least once in their lives, which makes it so they may get called even if they only whored once in their youth, and now in their tender age of 94 they do get called by event.<- I swear that one scared me shitless. suggestion: add a yearly?/bi-yearly?/five-yearly? event that checks if that character will be willing to work as a whore, and another to decide if he will be a regular client. So for the period of time they do use the decision/ can be called by events. pros: avoids making it so Everyone in the world ends up whoring, while it still allows forthe unscrupulous ones to do their thing. makes it easier to code, only need to put it in 1 event instead of in every event that calls for someone. Making it much much easier to change/edit. still pros but for some cons: you end up with a much reduced pool from which you call. making it so you almost always end up with the same whore, or you have just a group of 2 3 clients. cons: removes the ocassional client. those that just fail his/her will save for once in his/her life. <- i dont see a problem with the whores, as it shouldnt be a thing you do on a whim, it is a thing that marks you for life. ------------------------------------------------------------------------------------------------------------- (cough cough) "Myself in my magnificence require that you paltry coder submit to my exalted whims and work to remove the unpleasant ugliness in your mod in all haste" ADD AN EX-WHORE TRAIT!!!!!!! IT IS FUCKING SCARY when you pay for a pretty whore and you get your own nonaggenarian grandmother to bang, this should cause impotence!!!!!! now in all seriousness. unless the whore in question has an immortality trait or something, old whores stop working, maybe not at 45, but by age 60 they arent accepted in any brothel catering to a high clientele (at least i hope so), so a way to add an ex-whore trait once someone gets old enough or his/her trait change enough so it becomes a bad idea. can be by event or decision, decision becomes avaible when they arent willing anymore or once they get to a certain age, and the event runs automatically to avoid geriatric whores. the decision also allows players to decide the whoring life is not for them anymore. <- good for roleplaying if nothing else. Long story short - I'm not going to do anything you're asking for. The next update though does have something similar to your Ex-Whore trait - in the addition of a Retired Whore trait. There have also been some other tweaks that may meet part of what you're hoping, but I make no promises. maybe a mistake maybe not, but as everywhere else it is coded differently better safe than sorry if you want to check the negatives you use NOT = { whatever_whatever = -4 } and it returns true on a -5 -6 -7 ... so wouldnt it stand to reason that for the ai ratings it is the same?? Hrm. I honestly didn't consider that a -5 would count upwards towards positive numbers, so this could indeed be an issue. I'll see if I can find a reliable example to check it against.
dewguru Posted June 16, 2016 Author Posted June 16, 2016 More things Player whores should be able to get called by event, with the cheapest being automatically fucked, the rest may chose and the highes quality ones automatically refuse all low class clients. On whoring levels. your rank should affect, its not the same fucking a very skilled lowborn than the not so skilled emperor of byzanthium, yes you probably get more pleasure out of the lowborn, but hell you probably have to pay a lot more to bang an emperor/ess. Pimping. if you are an ass (most of us while playing ck2 are) you should be able to pimp your wife/husband mother/father sister/brother daughter/son and so on. as of now you only can if you previously enslave them. On the big chunk of code of my previous post you can/should add any_spouse = { tier = KING } on this same note, if you marry a whore she will still whore, ensuing hilariousness. you decide to go whoring for the kick of cheating on your wife, and who do you find?? Your wife!!! she is landed, (just a baroness) (from here i speculation not checked, but there are no related events yet, so could happen) you decide to cum inside her, she get angry at you for diluting the dynasty line!!! wait wooot!!! you ARE my wife!! you are supposed to have my children!!! so all in all she is seen as hypocritical (normal) and you get fined/imprisoned... the hell. so as a solution, when you marry a whore, an event in which you tell her to stop would be awesome. checking the files i found why. Once a whore a whore for life, true if AI marries or becomes chaste or whatever it becomes unable to use the decision to whore out, but it still gets called by the clients who go whoring, as it only checks if you have a whore trait, and its ai. all the more reason to add an ex-whore trait. Just regarding the part where you mention the potential inclusion of an event where you can ask the person to stop. I've already said that I'll be including something like that. I highly recommend that folks take the time to read a page or two prior to their posting, as many times things are asked that have already been covered.
dewguru Posted June 16, 2016 Author Posted June 16, 2016 For that matter, you need to add a check to prevent underaged Johns and Janes. Thanks for bringing this up. I do see where when selected named folks that it could be possible to grab someone who isn't an adult.
dewguru Posted June 16, 2016 Author Posted June 16, 2016 Nonono, the problem I'm running in (well, it's not a big problem for me personally, but it is clearly not working as intended) is that the game seems to select ALL compatible options, instead of ONE option from your random Whoring Event List. (That said, I HAVE tried combining your mod with both Christianity and with CK+, but I think this is your events, not the other mods, so I thought I might as well bring it to your attention before just going back and using the console to circumvent. I'd look closer myself, but I can barely read code enough to confirm that the events displayed match up with DW CC events) Bah. I see the error finally. Boneheaded move on my end.
dewguru Posted June 16, 2016 Author Posted June 16, 2016 Here is the current change log for what should be posted this weekend, most likely late Friday or Saturday night. v1.38 (Dark World Core) - Added trait - Retired Whore, for use in the latest DW Court and Commerce update v1.36 (DW Court and Commerce Mod) - Added a couple more whoring events - Added a decision where a liege can tell someone they rule to retire from the life of a whore (not automatic in certain situations) - Fixed the whore promotion effect, as it was lacking the remove_trait command for the prior profession - Fixed an image that wasn't properly clipped to the event window size - Tweaked the whoring decisions a little - both on who'll start working as a whore, and the check that selects a potential customer for a whore. - Fixed a missing an adult check could have allowed for an underaged visitor to a brothel - Fixed potential spam of whoring events. My cut-n-paste ended up making multiple random_list blocks within one if statement, resulting in potential multiple events. - Added annual check, old folks who aren't immortal, and are whores, will retire from whoring.
TriggerBlade Posted June 16, 2016 Posted June 16, 2016 Just some simple feedback. It would make sense if slave and gladiator traits made you unable to marry/inherent. It was strange that rulers keep asking to marry my team of kidnapped noblemen turned into mindless killing machines and noble women turned into brainwashed whores... Yes I was doing a tyrannical playthrough >.> You'll have to add this if you'd like to your own game. I've enslaved and them married them off to my vassals to try and improve breeding potentials, and ultimately not all gladiators will be slaves, so I'm not going to do what you're requesting. Adding that was easier than I thought. Question. Will there be an expansion of the magic system for non Lilith content? I'm just wondering because the mages, maybe a non demonic way to summon Orcs. Follow up question. Do you have intentions of adding more than angels and orcs to the summoning events? Also I'm sorry if I've been asking too many questions. This mod revived my interest in CK2 and I've just begun to look forward to each update.
dewguru Posted June 17, 2016 Author Posted June 17, 2016 Just some simple feedback. It would make sense if slave and gladiator traits made you unable to marry/inherent. It was strange that rulers keep asking to marry my team of kidnapped noblemen turned into mindless killing machines and noble women turned into brainwashed whores... Yes I was doing a tyrannical playthrough >.> You'll have to add this if you'd like to your own game. I've enslaved and them married them off to my vassals to try and improve breeding potentials, and ultimately not all gladiators will be slaves, so I'm not going to do what you're requesting. Adding that was easier than I thought. Question. Will there be an expansion of the magic system for non Lilith content? I'm just wondering because the mages, maybe a non demonic way to summon Orcs. Follow up question. Do you have intentions of adding more than angels and orcs to the summoning events? Also I'm sorry if I've been asking too many questions. This mod revived my interest in CK2 and I've just begun to look forward to each update. No worries on the questions. The plan for the Wizard's Tower is for it to be a mix of magic and science. I don't know if you noticed, but Sorcey has spells she can cast for you. I plan on adding some for Hermione and other mage NPC's that you can add to your court over time. I also plan on doing something where a ruler can get the mage trait. I'm leaning towards where you can flag your child for training in the Wizard's Tower, so they'd have the trait, and thus you'd have access to it once the parent passes on and the child takes the throne. And someone with a mage trait will be able to do some magic spells. I do indeed have plans for more summoning style events.
DrMojoDoc Posted June 17, 2016 Posted June 17, 2016 Hello Dew, I've been having a blast with your mods. These are great and I can't wait to see what you come up with next time. So I have a question regarding characters choosing to be whores. I think you mentioned it somewhere you put a restriction for the player's spouse to be a whore (apologies if I misread it). So far I've noticed none of my players' spouses went whore, unless they had the trait before married. The concubines, however, went whore 100%. When one of my concubines got pregnant, by my own son, and the ensuing feud, was rather hilarious. Of course it became rather irritating after see 50 different love-child of my son keep popping up (3 of them by my concubines). Now I know my son didn't take seduction focus so I assume he went whoring and found my concubines there. Was the exclusion of concubines from non-whore status deliberate? If not, in the upcoming updates, will I be able to stop them from going whore in the first place? I know I will be able to ask them stop once they got the trait, but i'd rather not see the trait popping up in the first place. Of course the characters with high greed, low morality, or any other attributing traits will make them ignore me, so I'm not asking to hard block the characters from going whores Just gave me an idea: will declining your liege's request to stop being a whore be considered a crime worth of imprisonment? just curious.
TriggerBlade Posted June 17, 2016 Posted June 17, 2016 Just some simple feedback. It would make sense if slave and gladiator traits made you unable to marry/inherent. It was strange that rulers keep asking to marry my team of kidnapped noblemen turned into mindless killing machines and noble women turned into brainwashed whores... Yes I was doing a tyrannical playthrough >.> You'll have to add this if you'd like to your own game. I've enslaved and them married them off to my vassals to try and improve breeding potentials, and ultimately not all gladiators will be slaves, so I'm not going to do what you're requesting. Adding that was easier than I thought. Question. Will there be an expansion of the magic system for non Lilith content? I'm just wondering because the mages, maybe a non demonic way to summon Orcs. Follow up question. Do you have intentions of adding more than angels and orcs to the summoning events? Also I'm sorry if I've been asking too many questions. This mod revived my interest in CK2 and I've just begun to look forward to each update. No worries on the questions. The plan for the Wizard's Tower is for it to be a mix of magic and science. I don't know if you noticed, but Sorcey has spells she can cast for you. I plan on adding some for Hermione and other mage NPC's that you can add to your court over time. I also plan on doing something where a ruler can get the mage trait. I'm leaning towards where you can flag your child for training in the Wizard's Tower, so they'd have the trait, and thus you'd have access to it once the parent passes on and the child takes the throne. And someone with a mage trait will be able to do some magic spells. I do indeed have plans for more summoning style events. Cool! (ノ◕ヮ◕)ノ*:・゚✧
dewguru Posted June 17, 2016 Author Posted June 17, 2016 Hello Dew, I've been having a blast with your mods. These are great and I can't wait to see what you come up with next time. So I have a question regarding characters choosing to be whores. I think you mentioned it somewhere you put a restriction for the player's spouse to be a whore (apologies if I misread it). So far I've noticed none of my players' spouses went whore, unless they had the trait before married. The concubines, however, went whore 100%. When one of my concubines got pregnant, by my own son, and the ensuing feud, was rather hilarious. Of course it became rather irritating after see 50 different love-child of my son keep popping up (3 of them by my concubines). Now I know my son didn't take seduction focus so I assume he went whoring and found my concubines there. Was the exclusion of concubines from non-whore status deliberate? If not, in the upcoming updates, will I be able to stop them from going whore in the first place? I know I will be able to ask them stop once they got the trait, but i'd rather not see the trait popping up in the first place. Of course the characters with high greed, low morality, or any other attributing traits will make them ignore me, so I'm not asking to hard block the characters from going whores Just gave me an idea: will declining your liege's request to stop being a whore be considered a crime worth of imprisonment? just curious. I recall someone bringing up the concubine topic a long time ago, and I would agree now that it would make sense to not allow them to go whoring. I'll look at adding a check to where a concubine won't work the brothel. If you take a concubine who has the whore trait though, you'll need to have the discussion (targeted decision) with them to get them to retire. A retired whore shouldn't be selected as an option then by someone who does the Visit Brothel check.
PervBird Posted June 17, 2016 Posted June 17, 2016 I'm kinda glad I had the chance to point out an issue. Heh.
Mythaltir Posted June 17, 2016 Posted June 17, 2016 a few things 1. Merchant republics can't use wizard tower/ slavery options. suggestion: add a building to the patrician palaces so they can use the decisions, whilst keeping normal republics without access. Long story short - I'm not going to do anything you're asking for. wasnt really hoping for anything more than that bit, the rest were just random ideas i had, and just posted them. And if it really means no merchant republic compatibility it really is a downer. Maybe it came off wrongly, and it wasn't my intention so, Sorry if i offended someone. and for the concubine bit, just a suggestion. everywhere where you check is_married OR = { is_married = yes is_consort = yes } easiest way to solve it.
dewguru Posted June 17, 2016 Author Posted June 17, 2016 a few things 1. Merchant republics can't use wizard tower/ slavery options. suggestion: add a building to the patrician palaces so they can use the decisions, whilst keeping normal republics without access. Long story short - I'm not going to do anything you're asking for. wasnt really hoping for anything more than that bit, the rest were just random ideas i had, and just posted them. And if it really means no merchant republic compatibility it really is a downer. Maybe it came off wrongly, and it wasn't my intention so, Sorry if i offended someone. and for the concubine bit, just a suggestion. everywhere where you check is_married OR = { is_married = yes is_consort = yes } easiest way to solve it. No you didn't come off wrong. The Lover's Lab site was having some issues at the time I was trying to post responses, giving that crazy SQL error, and after losing my second long response where I was addressing things in more detail, I went with the 'Long story short' response because I was indeed annoyed by then, but it was at the website, not you. So, no worries. Keep on posting your ideas. I've already got the concubine/consort check done and ready for the next update. Edit: and regarding the Merchant Republic buildings, I'll look to add something, although it may not be in the next update. I might have to play as one to get a better feel for what'd fit as outside of a test a long, long time ago, I've not messed with them at all.
JesusKreist Posted June 17, 2016 Posted June 17, 2016 For the merchant republic adding buildings, linking them in the localisation file and adding the name in the decision at the point which building is needed is a matter of minutes. I'd guess the part which would take the longest is coming up with a name and a description as more or less everything else needed already is in place
dewguru Posted June 17, 2016 Author Posted June 17, 2016 For the merchant republic adding buildings, linking them in the localisation file and adding the name in the decision at the point which building is needed is a matter of minutes. I'd guess the part which would take the longest is coming up with a name and a description as more or less everything else needed already is in place Many things are a matter of minutes, and if I stopped to do everything, because it was only a matter of minutes, then little progress would be made overall. So I choose where to spend those minutes - spending them on something that I don't play with personally has extremely little appeal to me. The positive side of course is since it's only minutes, the folks that really want them can easily add them. After all, more or less everything else is already in place like you said.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now