Nova76 Posted November 1, 2020 Posted November 1, 2020 I've done the Infibulation quest and I'm wearing the chastity piercing since some in-game weeks now. There once was a message that my arousal would be affected after wearing it long time but ever since nothing more has happend. "The quest is rather hardcore and dramatic in the beginning, but then softens out and will soon lead to a happy end (unless you are doing really stupid things)." So what's the happy end exactly or how to get there? And what is considered "doing really stupid things"? Should I just play on and wait longer?
Balgin Posted November 2, 2020 Posted November 2, 2020 4 hours ago, Nova76 said: I've done the Infibulation quest and I'm wearing the chastity piercing since some in-game weeks now. There once was a message that my arousal would be affected after wearing it long time but ever since nothing more has happend. "The quest is rather hardcore and dramatic in the beginning, but then softens out and will soon lead to a happy end (unless you are doing really stupid things)." So what's the happy end exactly or how to get there? And what is considered "doing really stupid things"? Should I just play on and wait longer? You might want to go to Whiterun and speak to one of the women who frequents the temple from time to time. Not the actual priestess but one of the other two women (I think one of them is Alahm).
Nova76 Posted November 2, 2020 Posted November 2, 2020 6 hours ago, Balgin said: You might want to go to Whiterun and speak to one of the women who frequents the temple from time to time. Not the actual priestess but one of the other two women (I think one of them is Alahm). Ah, you mean removing the piercing... naaa, that's not an option. It looks far to good... ?
Balgin Posted November 2, 2020 Posted November 2, 2020 1 hour ago, Nova76 said: Ah, you mean removing the piercing... naaa, that's not an option. It looks far to good... ? I'm not aware of other directions the quest can progress in. I haven't worked out what the happy ending is apart from freeing yourself of the horribly restrictive thing. It might slow down arousal over time then there's happy days where it adds a little more arousal to make up for it. I haven't worked out what doing really stupid things is beyond letting Tris perform sixteen piercings in a single session without asking her what she was going to do first.
aldeius Posted November 2, 2020 Posted November 2, 2020 Hello there ! I have a bit of a problem with the heel training I use HDT Heels and Nioverride Heels mod (i use the 2 because of dependencies) but most of my heels are not detected has heels by YPS, only the heels from the mod DX black widow and the Devious Devices heels are correctly detected by the mod. (here are the links for the mod and the CBBE conversion : https://www.nexusmods.com/skyrim/mods/100073 https://www.nexusmods.com/skyrim/mods/100081?tab=files ) Is there any way to make it detect other heels ?
chaimhewast Posted November 3, 2020 Posted November 3, 2020 3 hours ago, aldeius said: Hello there ! I have a bit of a problem with the heel training I use HDT Heels and Nioverride Heels mod (i use the 2 because of dependencies) but most of my heels are not detected has heels by YPS, only the heels from the mod DX black widow and the Devious Devices heels are correctly detected by the mod. (here are the links for the mod and the CBBE conversion : https://www.nexusmods.com/skyrim/mods/100073 https://www.nexusmods.com/skyrim/mods/100081?tab=files ) Is there any way to make it detect other heels ? Are the other heels tall enough to trigger it? By default, YPS only considers shoes with an NiOverride offset of 5 to be heels; you can change that to be anything between 0.1 to 20. I'm not entirely sure how it detects HDT heels these days, since there's only one download for 6.2.1 and the only references to HDT in its scripts are commented out.
Corsayr Posted November 4, 2020 Posted November 4, 2020 On 11/2/2020 at 5:16 PM, aldeius said: but most of my heels are not detected has heels by YPS On 11/2/2020 at 9:27 PM, chaimhewast said: YPS only considers shoes with an NiOverride offset of 5 to be heels As Chaimhewast points out the default is 5 that is actually a bit too high to catch most heals. I find 3.5 to be a lot more reasonable. Remembering that the offset is not a reflection of the height of the heal but an offset to prevent the foot from being inside the ground.
crudo Posted November 5, 2020 Posted November 5, 2020 18 hours ago, Tyrygosa said: Not one version of nail polish worked on my toes for some reason, maybe because I'm using UUNP and patch doesn't cover it? I have the same issue. I wonder if you have this quirk too, find a pair of sandals like the moth priest or wedding sandals and then check your toenails while wearing. In my game it is the only time the toenail polish shows. Also, the hand or fingernail meshes look really good in game except I have very noticeable wrist seams. I have to turn off the mesh in the MCM and while that works it's not nearly as impressive looking.
Rogwar002 Posted November 5, 2020 Posted November 5, 2020 4 hours ago, crudo said: I have the same issue. I wonder if you have this quirk too, find a pair of sandals like the moth priest or wedding sandals and then check your toenails while wearing. In my game it is the only time the toenail polish shows. Also, the hand or fingernail meshes look really good in game except I have very noticeable wrist seams. I have to turn off the mesh in the MCM and while that works it's not nearly as impressive looking. You are not right and not wrong Your feet meshes don´t fit. The UUNP Special Feet have a mesh over the nails... The nails. Slave tats does not paint the nail, but the foot mesh. Therefore your painted nails are invisible / covered. You should use another foot mesh to see the nail paint, e.g. Healthy Feet Female feet - RP's Feet for Skyrim - UNPB UUNP CBBE 2
crudo Posted November 5, 2020 Posted November 5, 2020 1 hour ago, Rogwar002 said: You are not right and not wrong Your feet meshes don´t fit. The UUNP Special Feet have a mesh over the nails... The nails. Slave tats does not paint the nail, but the foot mesh. Therefore your painted nails are invisible / covered. You should use another foot mesh to see the nail paint, e.g. Healthy Feet Female feet - RP's Feet for Skyrim - UNPB UUNP CBBE Thanks, that worked! I don't want to be too critical but on my character those Healthy Feet look a bit like monkey feet. I'm using UUNP and have some extended sliders for ECE. The extended sliders may be warping the feet somewhat but I can't be certain. Either way, it's a step forward. ?
Rogwar002 Posted November 6, 2020 Posted November 6, 2020 22 hours ago, crudo said: Thanks, that worked! I don't want to be too critical but on my character those Healthy Feet look a bit like monkey feet. I'm using UUNP and have some extended sliders for ECE. The extended sliders may be warping the feet somewhat but I can't be certain. Either way, it's a step forward. ? e.g. = example given There are maybe dozens without nailmesh. Just pick your poison. A took a mesh and warped it to my preference. 1
crudo Posted November 6, 2020 Posted November 6, 2020 53 minutes ago, Rogwar002 said: e.g. = example given There are maybe dozens without nailmesh. Just pick your poison. A took a mesh and warped it to my preference. Again, thanks. Right now I'm happy enough but I will certainly look into other options in the future. I'm assuming the same can be said about hands. If I download a different hand set do you think I can get rid of the wrist seam when I use YPS nail meshes or is the nail meshes themselves that cause the seam?
Rogwar002 Posted November 7, 2020 Posted November 7, 2020 22 hours ago, crudo said: Again, thanks. Right now I'm happy enough but I will certainly look into other options in the future. I'm assuming the same can be said about hands. If I download a different hand set do you think I can get rid of the wrist seam when I use YPS nail meshes or is the nail meshes themselves that cause the seam? Its the nailmesh.
ExodusTransonicMercury Posted November 12, 2020 Posted November 12, 2020 Great mod! Though I don't care much for nail polish, fashion addiction (I might be tempted to try it but arousal, bondage and RND are already messing too much to add more features that change it, such as Skooma Whore, I'll have to have another look at the MCM option to have most of those buffs/debuffs downed a few tones to preserve immersion and playability), but it has so far been the best mod to handle bondage training and deformation (I previously tried other mods, including IIRC Devious Training, that had great idea. I have a problem on the default hair : I tested almost all of the hair lengths, and starting at shoulder length, the hair all use the same shoulder length default, this one, I believe : https://www.pinterest.fr/pin/452541462531118654/). At the hairstylers, I have access to all (or at least to a great variety of hair) of the packs mentioned, seemingly without any problem. I have installed the following hair and yps mods/packages (with their deploy order) : - ApachiiSkyHair Female 1.5 : 22 - ApachiiSkyHair Female retexture : 23 (retexture the vanilla and "most" of ApachiiSkyHair 1.5 hairstyles) - ApachiiSkyHair Full 1.6 : 24 - KS Hairdos Renewal - Female (1.7F) : 169 - KS Hairdos - HDT Physics : 170 -- KS Hairdo's Transparency Fix - KS Female Meshes Fixed Oldrim HDT : 171 - SC - Hairstyles : 216 - yps-ImmersiveFashion6.2.1 : 280 - yps-Sound&TexturePack20200328 : 281 I don't use Dint999 HDT PE Hair (if I add too much hairstyles, I get suddenly a lot of CTDs), nor DoubleDint999 currently (problem of the second set of hair appearing on non-closed headgear. I haven't merged any hair mods, to avoid any complications there might be (if any). If this is of any help, my plugins gives that load order/Mod Index after loot and deployment: 9 / 09: ApachiiHair.esm 25 / 19 : ApachiiHairFemales.esm 59 / 3B : SC_hair.esm 215 / CA : KS Hairdos - HDT.esp 216 / CB : KS Hairdos.esp (yps-ImmersivePiercing.esp is set 193/B7, but I don't expect it to be involved, and I haven't found another plugin for yps) On an earlier version (I don't know which, though it must have been about a year ago), I recall having access to the various lengths (or more exactly "a hairstyle fitted for each length). As YPS's description explicitly states that default hairstyles are presents, I musy have made something wrong and somehow lost the default from KS Hairdos (but it load after the last hair mod...
handsandarrows Posted November 13, 2020 Posted November 13, 2020 13 hours ago, ExodusTransonicMercury said: As YPS's description explicitly states that default hairstyles are presents Not sure, but the file that defines default hair at each stage is ypsHairDefault.json, in SKSE\Plugins\ypsFashion\, the standard one is this: { "stringList" : { "defaulthairstyles" : [ "HairFemaleRedguard03", "HairFemaleRedguard03", "HairFemaleRedguard04", "HairFemaleImperial1", "HairFemaleImperial1", "HairFemaleNord15", "HairFemaleNord20", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01" ] } } ; This configuration is meant for vanilla hair. ; ###################################################################### ; This file contains the default Hairstyles for the YPS Fashion mod. ; This file will be read at every game load. ; If you edit this file, make sure you provide 19 hairstyles. ; They correspond to the following hairlength stages: ; 1 = "bald" ; 2 = "short stubbles" ; 3 = "long stubbles" ; 4 = "cropped" ; 5 = "ear length" ; 6 = "chin length" ; 7 = "neck length" ; 8 = "shoulder length" ; 9 = "armpit length" ; 10 = "bra strap length" ; 11 = "mid back length" ; 12 = "waist length" ; 13 = "hip length" ; 14 = "tailbone length" ; 15 = "classic length" ; 16 = "mid-thigh length" ; 17 = "knee length" ; 18 = "calf length" ; 19 = "ankle length" So yes, all hair are standard Skyrim, and repeat from shoulder length. But you can easy edit it, you get the exact name of hair many ways, you can see in racemenu, you can see in "show me a list of hairstyle" at barber, you can see in the json file for the hair installed like KS Hairdo's.esp.json. I show my list for example: { "stringList" : { "defaulthairstyles" : [ "HairFemaleRedguard03", "HairFemaleRedguard03", "HairFemaleRedguard04", "0SoledadF", "0Mirror", "zzzBob03", "0TheMoment", "0Matcha", "0Nightbloom", "0Genesis", "0Nocturnal", "0Hex", "0TitaniumPB", "0Galactic", "0Fawn", "0Fawn", "0Traveler", "0Traveler", "0Traveler" ] } } ; ###################################################################### ; This file contains the default Hairstyles for the YPS Fashion mod. ; If you edit this file, make sure you provide 19 hairstyles. ; They correspond to the following hairlength stages: ; 1 = "bald" ; 2 = "short stubbles" ; 3 = "long stubbles" ; 4 = "cropped" ; 5 = "ear length" ; 6 = "chin length" ; 7 = "neck length" ; 8 = "shoulder length" ; 9 = "armpit length" ; 10 = "bra strap length" ; 11 = "mid back length" ; 12 = "waist length" ; 13 = "hip length" ; 14 = "tailbone length" ; 15 = "classic length" ; 16 = "mid-thigh length" ; 17 = "knee length" ; 18 = "calf length" ; 19 = "ankle length"
alex61821 Posted November 13, 2020 Posted November 13, 2020 2 hours ago, handsandarrows said: Not sure, but the file that defines default hair at each stage is ypsHairDefault.json, in SKSE\Plugins\ypsFashion\, the standard one is this: Reveal hidden contents { "stringList" : { "defaulthairstyles" : [ "HairFemaleRedguard03", "HairFemaleRedguard03", "HairFemaleRedguard04", "HairFemaleImperial1", "HairFemaleImperial1", "HairFemaleNord15", "HairFemaleNord20", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01", "HairFemaleNord01" ] } } ; This configuration is meant for vanilla hair. ; ###################################################################### ; This file contains the default Hairstyles for the YPS Fashion mod. ; This file will be read at every game load. ; If you edit this file, make sure you provide 19 hairstyles. ; They correspond to the following hairlength stages: ; 1 = "bald" ; 2 = "short stubbles" ; 3 = "long stubbles" ; 4 = "cropped" ; 5 = "ear length" ; 6 = "chin length" ; 7 = "neck length" ; 8 = "shoulder length" ; 9 = "armpit length" ; 10 = "bra strap length" ; 11 = "mid back length" ; 12 = "waist length" ; 13 = "hip length" ; 14 = "tailbone length" ; 15 = "classic length" ; 16 = "mid-thigh length" ; 17 = "knee length" ; 18 = "calf length" ; 19 = "ankle length" So yes, all hair are standard Skyrim, and repeat from shoulder length. But you can easy edit it, you get the exact name of hair many ways, you can see in racemenu, you can see in "show me a list of hairstyle" at barber, you can see in the json file for the hair installed like KS Hairdo's.esp.json. I show my list for example: Reveal hidden contents { "stringList" : { "defaulthairstyles" : [ "HairFemaleRedguard03", "HairFemaleRedguard03", "HairFemaleRedguard04", "0SoledadF", "0Mirror", "zzzBob03", "0TheMoment", "0Matcha", "0Nightbloom", "0Genesis", "0Nocturnal", "0Hex", "0TitaniumPB", "0Galactic", "0Fawn", "0Fawn", "0Traveler", "0Traveler", "0Traveler" ] } } ; ###################################################################### ; This file contains the default Hairstyles for the YPS Fashion mod. ; If you edit this file, make sure you provide 19 hairstyles. ; They correspond to the following hairlength stages: ; 1 = "bald" ; 2 = "short stubbles" ; 3 = "long stubbles" ; 4 = "cropped" ; 5 = "ear length" ; 6 = "chin length" ; 7 = "neck length" ; 8 = "shoulder length" ; 9 = "armpit length" ; 10 = "bra strap length" ; 11 = "mid back length" ; 12 = "waist length" ; 13 = "hip length" ; 14 = "tailbone length" ; 15 = "classic length" ; 16 = "mid-thigh length" ; 17 = "knee length" ; 18 = "calf length" ; 19 = "ankle length" So what do you do about Fawn? that hairstyle is no longer included in KS Hairdo.
ExodusTransonicMercury Posted November 13, 2020 Posted November 13, 2020 Thanks a lot! After testing (and seeing that HDT hair modified in bad way (clipping the body through the armor), I noted that 0 and 1Traveler were the sole proposition for 17 to 19 (maybe 0 and 1Kikyo appears at 17, I forgot to note it), and that 20 and 21 had no hair at all, is that normal (that wouldn't be surprising, but I want to be sure everything is going as intended). 2 hours ago, alex61821 said: So what do you do about Fawn? that hairstyle is no longer included in KS Hairdo. I also noted that a few (including 0Fawn and 0Avril) didn't worked at all, using the last used style when testing hairstyles.
handsandarrows Posted November 13, 2020 Posted November 13, 2020 4 hours ago, alex61821 said: So what do you do about Fawn? that hairstyle is no longer included in KS Hairdo. Oh really! I never noticed, i almost never use hair longer than maybe hip, usually by then i want short hair again ?I do no know, would have to look through all hair and see what else fit. 1 hour ago, ExodusTransonicMercury said: After testing (and seeing that HDT hair modified in bad way (clipping the body through the armor), I noted that 0 and 1Traveler were the sole proposition for 17 to 19 (maybe 0 and 1Kikyo appears at 17, I forgot to note it), and that 20 and 21 had no hair at all, is that normal (that wouldn't be surprising, but I want to be sure everything is going as intended). I did not understand right away, then i saw that 20 and 21 is mentioned in descreption of for example ks hairdo json, also never notice! My thought is, emily had some day idea to add to more really long stage to system, but never implemented because as we see already finding hair for 17 to 19 is hard.
alex61821 Posted November 16, 2020 Posted November 16, 2020 On 11/13/2020 at 12:39 PM, handsandarrows said: Oh really! I never noticed, i almost never use hair longer than maybe hip, usually by then i want short hair again ?I do no know, would have to look through all hair and see what else fit. I did not understand right away, then i saw that 20 and 21 is mentioned in descreption of for example ks hairdo json, also never notice! My thought is, emily had some day idea to add to more really long stage to system, but never implemented because as we see already finding hair for 17 to 19 is hard. Where do i edit out the fawn reference? i removed it everywhere i could find in json files but in game it still wants to use it. in game if i do a ponytail and then remove it nothing will change since it wants to use fawn. when i check with the mirror it will say hairstyle is fawn. i removed the reference in default json file and ks hairdo file json file. my hair is long enough now that it is using traveler so its not an issue currently, just wondering how to fix it for the next go around.
RecycleBin Posted November 16, 2020 Posted November 16, 2020 Hey. First off this mod is a must have imho. Have been using it for years and I wouldn't consider playing without it. I just got around to asking this but for some reason hair dye never worked for me as intended. It never changes back. No matter how long my hair grows our or how long I wait for it just stays the dyed color for ever. Is there anything I can do to fix this? Thanks again for this amazing mod!
handsandarrows Posted November 16, 2020 Posted November 16, 2020 18 hours ago, alex61821 said: Where do i edit out the fawn reference? i removed it everywhere i could find in json files but in game it still wants to use it. in game if i do a ponytail and then remove it nothing will change since it wants to use fawn. when i check with the mirror it will say hairstyle is fawn. i removed the reference in default json file and ks hairdo file json file. my hair is long enough now that it is using traveler so its not an issue currently, just wondering how to fix it for the next go around. It is a wild guess, but did you provide alternative? The script will probably not know what to do if you did not add alternative to both default json file and ks hairdo file json file and will revert back to previous data (Fawn). For example, if you say i want to use hair XYZ as replace, you have to add it to both the hair mod json as "15st" : [ "XYZ" ], "16st" : [ "XYZ" ], and add to default hair json as position 15 16 as "XYZ" I have no idea if i phrase that in a way any human can understand... but i tried ?
handsandarrows Posted November 16, 2020 Posted November 16, 2020 1 hour ago, RecycleBin said: Hey. First off this mod is a must have imho. Have been using it for years and I wouldn't consider playing without it. I just got around to asking this but for some reason hair dye never worked for me as intended. It never changes back. No matter how long my hair grows our or how long I wait for it just stays the dyed color for ever. Is there anything I can do to fix this? Thanks again for this amazing mod! Did you use mirror item or use "check my hair" function from barber? it should tell how much of hair is still with dye, maybe we can find error from there...
RecycleBin Posted November 16, 2020 Posted November 16, 2020 1 hour ago, handsandarrows said: Did you use mirror item or use "check my hair" function from barber? it should tell how much of hair is still with dye, maybe we can find error from there... Thanks, 9 days. Ill post back and let you know what happens hen the time is up. Im guessing if its like previous times it will say my hair needs to be dyed again but the color never changes back to my natural color (appearing as if it was still dyed)
Balgin Posted November 16, 2020 Posted November 16, 2020 4 hours ago, RecycleBin said: Hey. First off this mod is a must have imho. Have been using it for years and I wouldn't consider playing without it. I just got around to asking this but for some reason hair dye never worked for me as intended. It never changes back. No matter how long my hair grows our or how long I wait for it just stays the dyed color for ever. Is there anything I can do to fix this? Thanks again for this amazing mod! When you dyed it did you have hair dye grows out selected in the mcm? Please note I'm not asking if you have it turned on in the mcm now. Just when you dyed the hair. It makes a big difference. If you have it set to grow out then that's essentially bleaching the hair. It takes absolute ages to grow out. Once it reaches a great enough length it will slowly begin to fade over the next 4-5 length stages. For example, if I have a character dye her hair when it's neck length or shoulder length, it won't start showing much of a difference until it's beyond waist length and then, over the few remaining stages the colour will begin to fade. During this period, if you cut the hair back to the un-dyed length or shorter it immediately reverts back to it's original colour. If you have the hair dye set to fade then you can choose how quickly the colour fades. Typically it holds the colour for about 2 weeks then it should fade over the next 2 weeks (at the default values)l. There are sliders for this. If you had it set to grow out when you dyed it and then change it to fade then it will fade at the speed you selected but as soon as you switch it back to grows out then the old dye colour will come back (unless you chopped it short enough first). If the colour still doesn't change then you should turn off hair colour management in the mcm and see if it reverts back to normal. If it does you can turn colour management back on again. Is it possible that, instead of hair dye, you drank a debug potion of hair colour change? If so then that could explain the permanent nature of the colouration. P.S. Oh. Is your hair colour locked? It's highly unlikely but if you're doing the Dibella quest then your hair colour can become locked at which point it cannot be changed. Use the debug mirror or ask a beautician to check your hair and see if the colour is locked or not.
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