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Posted
6 hours ago, ttpt said:

Recently tried this out and just want to report a bug, the MCM configuration for prices of haircuts, dyes and perms seem to be bugged and can't be changed.

Are you vampire?

Posted
9 hours ago, emily1673 said:

Thanks for pointing this out. Did you try the standard or the special edition mod?

It's the full LE editions, both the 6.0 and 5.4.1 versions.

 

8 hours ago, osmelmc said:

Are you vampire?

 

I'm not a vampire, but even if I was I don't think it would affect the bug, since it's an MCM issue, All the hair stuff works fine mechanically, it's just the pricing that can't be changed over the MCM.

 

Posted

Also osmelmc, I just noticed your 6.0 patch on the download page that I had just assumed was an update patch from 5.4.1 to 6.0. Just tried it out and changing the pricing for hair stuff is still bugged even with the patch. It's just specifically the 3 pricing settings for haircuts, perms and dyes, every other option on the MCM can be changed just fine.

Posted
On 2/29/2020 at 11:02 PM, ttpt said:

Also osmelmc, I just noticed your 6.0 patch on the download page that I had just assumed was an update patch from 5.4.1 to 6.0. Just tried it out and changing the pricing for hair stuff is still bugged even with the patch. It's just specifically the 3 pricing settings for haircuts, perms and dyes, every other option on the MCM can be changed just fine.

osmelmc may correct me if I am wrong.

But I understood that the 6.0 patch is actually a patch for the 6.0.0 version (not for 5.4.1). So you need to install 6.0.0 first, and then use the patch.

 

Posted

Yeah, I installed osmel's patch over the 6.0 version and the MCM pricing is still bugged so it wasn't fixed on his patch.

 

For the record I've tried it on version 5.4.1, version 6.0 and version 6.0 with osmel's patch, still bugged on every version from a clean install every time.

Posted

You know what? I decided to check this myself. Installing Osmelmc's 6.0 patch over the original 6.0 version of the mod does fix many things but it also seems to break the ability to change hair cost factor or hair dye cost factor. Both these sliders worked before (or at least I'm reasonably sure they did).

Posted
3 hours ago, Balgin said:

You know what? I decided to check this myself. Installing Osmelmc's 6.0 patch over the original 6.0 version of the mod does fix many things but it also seems to break the ability to change hair cost factor or hair dye cost factor. Both these sliders worked before (or at least I'm reasonably sure they did).

It's possible pricing worked fine on earlier versions of the mod, and if you've just been updating along with the mod you carried over the working script for it on your save game, or you just had it set to whatever you wanted when it did work and never noticed when it broke since you never tried changing it again.

 

I actually have an earlier version of the mod on my hard drive, but not on my game, it's version 5.0.1.2, but pricing on the MCM wasn't introduced until version 5.1.4. Currently only 5.4.1 and 6.0 are downloadable and pricing is nonfunctional on both of them.

Posted

Oh pricing definitely worked at one point in the past. I can't remember exactly which version it was 'though as I've been using the mod since at least version 3.4.4.

Posted

First time hearing about pricing problem. I will check.

 

Edit: Wow I see, not one of the pricing sliders are include in the event OnOptionSliderAccept

 

That cause nobody can't change the value at the end.

Posted
On 3/2/2020 at 7:25 PM, osmelmc said:

New YPS LE Patch on my tweak Download

Thanks a lot! Will upload the patch to the download section of this mod.

Posted
18 hours ago, TheLoverLabCriminal said:

I have a question can we make hair from this mods https://www.nexusmods.com/skyrim/mods/98438 and can u make 1 if possible ? because well I never understood how to make a default hair with it

Do you mean, that we add these hairstyles to the standard configuration, to make them usable with this mod?

Posted
1 hour ago, bobbybobbob55369 said:

cant wait for the quest to be finished !

Indeed, Beki Melakdottir (formerly Hjalmar Gunderson) has been walking around Winterhold for about nine months now. Almost long enough for a new version of the mod to be conceived, brought to term, and born. Gazing out to see she sees some bloke called Gendry still rowing his boat and finds herself wondering which will happen first, if he'll finally make it to land or if she'll be ever begin to get sued to these horrible iron devices which do chafe her ankles so. That, and the cold is getting to her dainty little toes. They didn't used to be so tiny back when she was a - but that was such a long time ago now. She barely even remembers it these days. The pain in her feet reminds her 'though. That, and the medicine she keeps on taking. She knows Beki isn't a very Nordic name but somehow, when she needed a new identity, it just felt right. Not that her parents would approve. Here's hoping she never has to face up to them after what she's done. She misses her parents. Wonders if they're still alive. All this girly stuff is getting soft but - somehow, these days, soft is comfortable. Preferable, even. And she's starting to get sued to her reflection in the mirror. These damned cosmetic products won't wash off but they don't look quite so bad now. Almost like warpaint. The kind of paints a warrior might wear to go raiding. Not that she'd dare raiding with these metal devices clamped around her body. She'll be glad to get them off.

Posted
On 6/20/2019 at 9:51 PM, Kingslayer101 said:

Have another question. I merged all the hair files, does YPS read the ESP that is using the hair like HairPack.esp or can it read KS Hairdos-HDT without the esp? Sorry if its a confusing question xD

Here is my merged mod.

image.png.0e269db8863e639496aaffb289ed7760.png

If you merge hairmods, you need to rewrite the hair configuration files.

Add the name of your esp ("HairPack.esp") to the file SKSE\Plugins\ypsfashion\ypsHairDatabase.json

Then in that directory make a new file called "HairPack.esp.json", into which you copy the contents all the corresponding "<merged-hairmod-filenames>.esp.json" files. You need to keep the data structure in the .json files intact.

Posted
On 3/4/2020 at 1:30 AM, TheLoverLabCriminal said:

I have a question can we make hair from this mods https://www.nexusmods.com/skyrim/mods/98438 and can u make 1 if possible ? because well I never understood how to make a default hair with it

 

The hair configuration files already have been partly done by crudo:

 

I will include them to the next update.

 

Posted
13 minutes ago, emily1673 said:

 

The hair configuration files already have been partly done by crudo:

 

I will include them to the next update.

 

The hair pack has actually been updated 2 or 3 times since that file of Crudo's but it still includes a lot of options. I might try to update it at some point with all the others if you don't manage to get them in the next update.

Posted
Just now, Balgin said:

The hair pack has actually been updated 2 or 3 times since that file of Crudo's but it still includes a lot of options. I might try to update it at some point with all the others if you don't manage to get them in the next update.

Good, thanks!

And I have also some good and some bad news for you:

The good news: After some careful consideration, I decided to continue the development of this mod with for Oldrim (with occasional ports to SE).

The bad news: The Dibella quest in 6.0.0 is in alpha. So for future updates, it will probably be necessary to start again with a fresh save.

Posted
2 hours ago, emily1673 said:

Good, thanks!

And I have also some good and some bad news for you:

The good news: After some careful consideration, I decided to continue the development of this mod with for Oldrim (with occasional ports to SE).

The bad news: The Dibella quest in 6.0.0 is in alpha. So for future updates, it will probably be necessary to start again with a fresh save.

That's alright. Beki Melkadottir can be saved as a preset. I was fully expecting this. She's been waiting too long to be denied! Some day her save will come.

Posted

What a delightful mod, I don't know how I've missed this one before.

 

I have run into a couple of minor bugs while doing some setup tests, it's the same for v6 (with patch) and v5.4.1 +DD no HDT Heels

 

1/ The armpit hair appears but disappears again after stage 2 (there is a mention of this in the OP but I would have thought the stage 2 stubble should remain in place rather than disappear) EDIT: Tried the Nordic Warmaiden hair mod but it needs to be applied manually and isn't removed after shaving

2/ The main one is that the default hair colour for body hair isn't picked up. I've run this over a couple of cycles to check. Workaround is to get hair colour from Racemenu and set it as custom, as the custom setting does work.

 

Will there be a version 6 that doesn't need HDT Highheels?

 

Brilliant mod, thank you so much for this :)

 

EDIT: I think it is working but as the hair is stubble the colour isn't that strong. I just tried with a blond head hair colour and I could definitely see a difference so it is working.

Posted

 

Bug Report - Cosmetic but importtant

 

There is a problem with the Forsworn Headdress with the hair poking though. If the headdress is dropped and a new one spawned it displays correctly however logging out of game and then restarting and loading save gives the same cosmetic error with the hair poking though.

 

I suspect it may be to do with the default hairstyle as if you perm her hair it doesn't seem to happen

 

This is what happens, the last screenshot is what it should look like

 

 

 

Spoiler

ScreenShot343.jpg.a6130ea314d6dd730a3b0a46ebf09422.jpg

 

ScreenShot344.jpg.40f3d7e1a4dc8a102578f2c4e3deb814.jpg

 

ScreenShot345.jpg.8c702d20cd0736fafb64a55b86419ad5.jpg

 

ScreenShot346.jpg.a28d5c19123b3e19259fea74fcea7126.jpg

 

EDIT: Workaround is to use a shampoo and pick one of the KS hairstyles and the headdress works correctly. You have to do this once, each time the hair reaches the next growth stage.

 

In roleplay terms, consider it a bad hair day so the headdress wont fit properly :classic_smile:

 

 

Posted

Hey, I've wanted to try this mod since I came across it, but I'm only on SE.

Glad you're porting it over. That said, I noticed the only version up right now is the full version, requiring Devious Devices. I would love to use this on my more dedicated playthroughs, where I'm not after sexual gameplay. Any chance at a conversion of the no DD version?

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