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Posted
1 hour ago, AlyssaAwoo said:

The newest update actually mentions that it supposedly removed growth sounds, so it's possible that didn't work.

It didn't work. We get the growth creak even with the update.

Posted
10 hours ago, MysticDaedra said:

Source? This makes no sense, logically or able to be inferred during gameplay. Presumably the growth sound is the hair growing... which happens exactly one time early on in the quest. For the sound to keep playing even when nothing is happening to the player character... again, makes no sense.

This does make sense, that it was a bug rather than a design choice. Maybe I should update; in the meantime, I've renamed the file so that the sound doesn't play.

I can't give you the source since LoversLab doesn't have a ChangeLog feature and, near as I can tell, Emily didn't explain it in her description of the mod. You would need to go back about 50 or so pages in this comment section to where Emily explained this new feature. 

 

The sound is not the sound of hair growing, it's the sound of the PC's BODY growing. If you will recall, one or two updates back Emily introduced a change to how the PC is portrayed. Prior to the change, the female PC you created in RaceMenu had all of her female parts full size from the moment of the sex change - full size breasts, broad hips, narrowed shoulders - just as they would be if you were creating a female character for a regular playthrough. The change Emily introduced caused to female character's body to initially have almost zero female appearances - flat chest, minimal hip spread, broad shoulders. The idea was that over time each of these body parts would begin to change into their female shape. The sound you hear is the body reshaping itself. Frankly, I never saw the rationale for the sound but, hey, I'm not the designer/developer. If it bothers you that much, just delete it.

Posted
1 hour ago, KentuckyExpat said:

The sound you hear is the body reshaping itself. Frankly, I never saw the rationale for the sound but, hey, I'm not the designer/developer. If it bothers you that much, just delete it.

The problem is that this sound also plays for female characters who started that way and never began the follower of Dibella quest. It might be worth checking if turning off the body morphs setting for the quest disables the sound or if it keeps playing anyway. That should be a pretty easy test.

Posted
2 hours ago, Balgin said:

The problem is that this sound also plays for female characters who started that way and never began the follower of Dibella quest. It might be worth checking if turning off the body morphs setting for the quest disables the sound or if it keeps playing anyway. That should be a pretty easy test.

Ah. Didn't know that since I only play the Dibella Quest. Thanks for the clarification. BTW, have you heard anything from Emily recently? Kinda wondering when her next update will be.

Posted
1 hour ago, KentuckyExpat said:

Ah. Didn't know that since I only play the Dibella Quest. Thanks for the clarification. BTW, have you heard anything from Emily recently? Kinda wondering when her next update will be.

Not since the surprise update about 6 or 7 months ago.

Posted
On 12/30/2025 at 12:09 AM, Laoise Sí said:

Is there anyway mid game to edit image.png.fe94d101a54f4382623ba3463beae94c.png this value? Only able to even find it by using "SQV yps02heels" but it doesn't seem to be a var that can be swapped to false?

 

Actually, is anyone aware of a way to disable the whole "if you ever have reached stage 5 or stage 6, there is a 90% chance that your feet will "remember" this position" feature?

Can't find a variable to change or even find a related bit to edit in SSEEdit even while I was editing stage speed debuffs and with my mod list changing into a werewolf keeps triggering it :c

Posted

The mod is fantastic.  Thanks a lot. 
I'm not sure if you are aware, but the SkyrimNet mod is trying to integrate AI-generated thoughts, dialogues, bios, and even character actions live into the game.
You could trigger a SkyrimNet player-thought event via their interface.  That would then be voiced automatically on the fly (and even slightly modified via the AI if you want) to your favorite language and favorite speaking patterns in the voice of the character and would also be intergrated into the dynamic character bio.  Just an idea though, don't know if you have time for that, but it might be possible without too much effort.    

Posted (edited)
11 hours ago, Laoise Sí said:

 

Actually, is anyone aware of a way to disable the whole "if you ever have reached stage 5 or stage 6, there is a 90% chance that your feet will "remember" this position" feature?

Can't find a variable to change or even find a related bit to edit in SSEEdit even while I was editing stage speed debuffs and with my mod list changing into a werewolf keeps triggering it :c

Hey I made an edit to the script that contains the heel memory so it does nothing. It's not the cleanest, but it shouldn't cause issues. Let me know if it works!

 

If @emily1673 wants this gone then let me know and I'll do that ASAP.

YPS HeelMemoryNoMore Tweak.7z

Edited by AlyssaAwoo
Posted

Sorry if the question was asked before, but is it possible to remove the "feeling pretty added" and such buffs through MCM somehow? Or at least the whole message and visual effect of it? I'm on the latest "Lite" version, can't find anything like this. I disabled fashion addiction already and "apply perfect makeup magic effect" too.

Posted
5 hours ago, AlyssaAwoo said:

Hey I made an edit to the script that contains the heel memory so it does nothing. It's not the cleanest, but it shouldn't cause issues. Let me know if it works!

 

If @emily1673 wants this gone then let me know and I'll do that ASAP.

YPS HeelMemoryNoMore Tweak.7z 9.76 kB · 0 downloads

Unless I'm stupid it doesn't seem to work, the previous script is still applying to my save;
I tried "reloadscript ypsheelsticker" but after that I get "Warning: access to non-existing object with id 0x2D18 (11544)" and my inventory gets a bit weird so I'm assuming either it doesn't work, or I'm doing something wrong :P

Posted (edited)
2 hours ago, Laoise Sí said:

Unless I'm stupid it doesn't seem to work, the previous script is still applying to my save;
I tried "reloadscript ypsheelsticker" but after that I get "Warning: access to non-existing object with id 0x2D18 (11544)" and my inventory gets a bit weird so I'm assuming either it doesn't work, or I'm doing something wrong :P

Right, I'm a novice at this so it's possible this doesn't work in an ongoing game - if at all. My next best idea would be a function or script that sets PlayerEverHadArchedFeet to False, but it seems like this isn't a great idea in a running game. This value isn't a property you can access elsewhere afaik. Maybe Emily has an idea - once they make their return hopefully.

Edited by AlyssaAwoo
Posted
5 hours ago, AlyssaAwoo said:

Right, I'm a novice at this so it's possible this doesn't work in an ongoing game - if at all. My next best idea would be a function or script that sets PlayerEverHadArchedFeet to False, but it seems like this isn't a great idea in a running game. This value isn't a property you can access elsewhere afaik. Maybe Emily has an idea - once they make their return hopefully.

Mmm a script to set the arched feet to false might not be the worst work around if I can just fire it off when needed, might look into doing that anyway just to learn how that stuff functions, been meaning to learn at least the basics at somepoint.

Thanks for the script edit at least, points me towards the right direction!

Posted
2 hours ago, Laoise Sí said:

Mmm a script to set the arched feet to false might not be the worst work around if I can just fire it off when needed, might look into doing that anyway just to learn how that stuff functions, been meaning to learn at least the basics at somepoint.

Thanks for the script edit at least, points me towards the right direction!

You have to clean your save with Resaver before you can use the new script, else you might break your save. Load up your save in resaver, find the script, terminate it, load up skyrim, save, add in the new script, load your game, save again.

Posted
1 hour ago, MysticDaedra said:

You have to clean your save with Resaver before you can use the new script, else you might break your save. Load up your save in resaver, find the script, terminate it, load up skyrim, save, add in the new script, load your game, save again.

Even removing the script and letting the new one take its place does little more than reset the `PlayerEverHadArchedFeet` to False, although thanks for reminding me to use resaver ^-^

Posted (edited)
7 hours ago, Laoise Sí said:

Even removing the script and letting the new one take its place does little more than reset the `PlayerEverHadArchedFeet` to False, although thanks for reminding me to use resaver ^-^

 

Just to be clear my tweak doesn't reset the value to false, it just removes the code that resets your heel training. In theory untraining your feet and then stepping into heels does nothing now - the value is useless with this:

 

Spoiler

Then

image.png.62e7daa28c3a361317f6c1c9bd92f9ec.png

Now

image.png.51d6fb931b0e9908795e268ac361f6ff.png

 

 

 

 

 

Edited by AlyssaAwoo
Posted
On 12/29/2025 at 12:30 PM, KentuckyExpat said:

Did you go back to see Lena? The mod doesn't always provide instructions as to what to do next. Check the Quest section of SkyUI to see if there are instructions there.

Yeah when back to check on Lena.

Spoiler

20260104173838_1.thumb.jpg.1c41a8912f4fc74b9462436781054e66.jpg

SKyui shows this.

Posted
1 hour ago, treekiller12585 said:

Yeah when back to check on Lena.

  Reveal hidden contents

20260104173838_1.thumb.jpg.1c41a8912f4fc74b9462436781054e66.jpg

SKyui shows this.

Actually, I was referring to a return visit to Lena after you put the Girdle of Female Appearance on. Your quest marker seems to be referring to the initial visit when Lena gives you the Girdle.

Posted
2 hours ago, treekiller12585 said:

Yeah when back to check on Lena.

  Reveal hidden contents

20260104173838_1.thumb.jpg.1c41a8912f4fc74b9462436781054e66.jpg

SKyui shows this.

That means it thinks you haven't put the belt and bra on yet. If you haven't, you should put them on and see what happens next.

Posted

I've been playing around with the thoughts database, writing some stuff.

 

It seems, however, that the thoughts haven't changed. Does it require a new game to see new thoughts in game, or is there a way to refresh the database from the json mid-playthrough?

Posted
14 hours ago, Anunya said:

I've been playing around with the thoughts database, writing some stuff.

 

It seems, however, that the thoughts haven't changed. Does it require a new game to see new thoughts in game, or is there a way to refresh the database from the json mid-playthrough?

If I change a hair file or the file which controls which items I get while the game is running I've noticed the changes don't hold 'til I go through an area transition or reload the game. It's much more reliable to close the game down and restart it or just not have the game open while editing a file.

 

I'm not sure if that holds true for the thoughts file but, given what I remember of your blog entries I'd be interested to see what thoughts you might have added at some point in the future.

Posted
21 minutes ago, Balgin said:

If I change a hair file or the file which controls which items I get while the game is running I've noticed the changes don't hold 'til I go through an area transition or reload the game. It's much more reliable to close the game down and restart it or just not have the game open while editing a file.

 

Thanks! I'm experimenting a bit to figure out the workflow.

 

 

21 minutes ago, Balgin said:

 

I'm not sure if that holds true for the thoughts file but, given what I remember of your blog entries I'd be interested to see what thoughts you might have added at some point in the future.

 

Thanks!

 

I've also been noodling with Apropos2, but I just learned that if you use P+ (which I'm trying out now), you apparently can't turn off Apropos for NPCs and it's getting a little too much right now :D

 

... but it is my intention to share what I've done with people once I've played with it long enough in my own game to make sure it's not broken. If I ever get that far. My track record recently for actually PLAYING the game has not been that good.

Posted

Curiously, both Beeing Female (the new one) and Fertility Mode block YPS from starting hair growth. Is this a known issue?

Posted
7 hours ago, jfraser said:

Curiously, both Beeing Female (the new one) and Fertility Mode block YPS from starting hair growth. Is this a known issue?

I've had no problems with hair growth using YPS and Beeing Female for quite a few years now. It could be a load order issue.

Posted
9 hours ago, jfraser said:

Curiously, both Beeing Female (the new one) and Fertility Mode block YPS from starting hair growth. Is this a known issue?

To paraphrase Balgin, I've had no problems with hair growth using YPS and Fertility Mode for several years now. Definitely sounds like a load order issue.

Posted
1 hour ago, Balgin said:

I've had no problems with hair growth using YPS and Beeing Female for quite a few years now. It could be a load order issue.

 

10 minutes ago, KentuckyExpat said:

To paraphrase Balgin, I've had no problems with hair growth using YPS and Fertility Mode for several years now. Definitely sounds like a load order issue.

i never had issues before either but this time, something is blocking something. it is very odd. thanks for confirming it is not a known issue. :)

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