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Posted

"you cannot remove eyeshadow because you are running" Doesn't matter what I do, YPS thinks I am running, even when sitting in a chair. Anyone have a fix for this? All makeup applied smudges, because YPS always thinks I am running.

Posted (edited)

Made a longer variant of Shas' square nails (my favorite shape) for my girlies that weren't satisfied with the length of the other options. I should probably look into some longer options for the other shapes too. I'll share them once I have figured out how to implement them seamlessly.Square.thumb.png.7f496df6f0390d9c5a6282a1b87bb616.png

Edited by AylaElfie
Posted
29 minutes ago, Miss Sophia said:

"you cannot remove eyeshadow because you are running" Doesn't matter what I do, YPS thinks I am running, even when sitting in a chair. Anyone have a fix for this? All makeup applied smudges, because YPS always thinks I am running.

Fixed by temporarily removing Devious heels.

Posted
5 hours ago, AylaElfie said:

Made a longer variant of Shas' square nails (my favorite shape) for my girlies that weren't satisfied with the length of the other options. I should probably look into some longer options for the other shapes too. I'll share them once I have figured out how to implement them seamlessly.

Awesomes!

Posted

I got a question, is there a way to set a time for the "Hair Check"? The frequent Hair check is causing lag for me and disabling it (checks once per ingame day) is a bit too long for me.

I would like to set it to like once every 2-3 ingame hours, if possible

  • 2 weeks later...
Posted

Bug report: on LE I occasionally get teleported to the entrance of the area I'm in or to another area I've visited recently. Turning off the chance to drop or fumble items stops this behavior. No idea what's going on but I figured I'd document it here.

Posted
13 minutes ago, Nunya_Beeswax said:

Bug report: on LE I occasionally get teleported to the entrance of the area I'm in or to another area I've visited recently. Turning off the chance to drop or fumble items stops this behavior. No idea what's going on but I figured I'd document it here.

Glad I'm not the only one who's experienced this.

Posted

Does anyone know if there is a way I can violently rip out the stupid "you cannot wear gloves with long nails" thing?

Because I am sick and tired of having to manually go and add the fingerless glove keyword to every goddamn armour I wear. I want that stupid setting gone and the MCM doesn't let me turn it off.

It's genuinely fucking infuriating.

Posted (edited)
1 hour ago, Leytra said:

Does anyone know if there is a way I can violently rip out the stupid "you cannot wear gloves with long nails" thing?

Because I am sick and tired of having to manually go and add the fingerless glove keyword to every goddamn armour I wear. I want that stupid setting gone and the MCM doesn't let me turn it off.

It's genuinely fucking infuriating.

You could probably install Keyword Item Distributor, open the YPS mod folder, and tweak the YPS_Gloves_KID.ini in a way that literally gives the keyword to every pair of gloves in the game and other mods.

 

Never wrote anything for KID, but it might very well look like this:

 

Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|ArmorHeavy+ArmorGauntlets
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|ArmorLight+ArmorGauntlets
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|ArmorClothing+ClothingHands

 

Try adding that to the ini file, don't forget to save and then give it a go? 

Edited by AlyssaAwoo
Posted
3 hours ago, AlyssaAwoo said:

You could probably install Keyword Item Distributor, open the YPS mod folder, and tweak the YPS_Gloves_KID.ini in a way that literally gives the keyword to every pair of gloves in the game and other mods.

 

Never wrote anything for KID, but it might very well look like this:

 

Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|ArmorHeavy+ArmorGauntlets
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|ArmorLight+ArmorGauntlets
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|ArmorClothing+ClothingHands

 

Try adding that to the ini file, don't forget to save and then give it a go? 

what ini file do I add this do? I've been using quick armour rebalance so far to manually add the tag, and to be honest, just looking at the KID nexus page is a massive wall of words that confuse me and give me a bit of a headache when I try to read through it, I'll freely admit to being Not Very Smart.

Posted (edited)
1 hour ago, Leytra said:

what ini file do I add this do? I've been using quick armour rebalance so far to manually add the tag, and to be honest, just looking at the KID nexus page is a massive wall of words that confuse me and give me a bit of a headache when I try to read through it, I'll freely admit to being Not Very Smart.

Oh KID should just be a case of install and forget about it. A lot of mods use it to distribute keywords. Inside the main YPS mod (not the texture and assets pack) right where the .esp file is should be the YPS_Gloves_KID.ini file. Try to add the lines from my previous comment to the top or bottom of said file, just like the author already did with specific gloves. Also don't forget to save the changes in notepad, Windows 11 won't remind you - if you use it.

 

Essentially what my lines should ideally do is look for everything that is gloves, and add the keyword to it. Literally every glove. (If the author of the gloves set them up properly.)

 

image.png.d9054c5c91f2dd56a65faa038b58f8f9.png

Edited by AlyssaAwoo
Posted

It would be great if YPS could recognize Weapons Armor Clothing and Clutter Fixes fingerless gloves tag in addition to its own custom tag. It would save a bit of time because at least vanilla armor wouldn't have to be tagged.

Posted (edited)
On 3/16/2020 at 2:40 PM, A Little Kitten said:

yps locked them :D

solved - removed everything from yps

disabled tats locking

disabled smudging

Damn it... I thought this worked, it did not...

will update when I have the answer, looks like I may just need to wait for days in game for it to go away

Edited by xToriX
I was wrong
Posted

While you guys are at it is it possible to edit the stupid system with losing nails?
I'm specifically talking about the situation when I get force unequipped everything because of either a defeat mod or simmilar. It obviously only happens with nails that are an eqipppable item but have been acquired through manicure. Every single time I have to pay an extra fee because I "lost" them even though they're just in my inventory and then I receive another pair. At one point I had 10 Jiangshi nails in my inventory and couldn't even get rid of at least 9 of them because I got them through manicure.

 

To be clear I don't dislike how it works in itself I just dislike it when I inevitably will get my nails unequipped by something and before it reequips them yps thinks I lost them so it gives me another pair for a small fee of 700 gold and THEN equips them so I have two pairs.... Oh and since it's pretty much inevitable that I'll have to unequip them at some point in my loaad order chances are that I'll get deep into negatives with the dibella fund.

 

Maybe it'd be possible to easily change the system to work off of racemenu nails like Sha's mod

Posted
On 3/21/2026 at 7:24 PM, Serverscrying said:

While you guys are at it is it possible to edit the stupid system with losing nails?

Double check if nails have no strip tag in TES edit, if they do that seems like a problem with the defeat mod in question they shouldn't be stripping those it would cause issues for all sorts of mods.

Posted

i've installed all the requirements (and their own requirements) and i'm getting an issue where YPS doesn't seem to start at all. Nothing in MCM at but i can see the plugin in the mod manager, and the npc's are present. Probably missing something obvious but i have no idea what

 

I'm using AE 1.6.1170

Posted
1 hour ago, obscurepopreference said:

i've installed all the requirements (and their own requirements) and i'm getting an issue where YPS doesn't seem to start at all. Nothing in MCM at but i can see the plugin in the mod manager, and the npc's are present. Probably missing something obvious but i have no idea what

 

I'm using AE 1.6.1170

When you say, "YPS doesn't seem to start at all" what, exactly is, or is not, happening? Does the MCM not show up? When you get to the College, there is no note ob the barrel in the Hall?

Posted

2 interesting things of note in my game:

1- I am using ECE and not RaceMenu (yes, I know I'm the odd man out)

2- I have Slavetats installed but the esp is not active (mcm doesn't ever work for me).

This mod and many others using slavetats or other overlays work without issue.20260329194541_1.jpg

  • 2 weeks later...
Posted
4 hours ago, RoxDox said:

How do I start the dibella quest with a male character?

Go to the College of Winterhold. Go into the Hall of Attainment (the dormitory hall to the left of the main College entrance). Find a note on a barrel to the left just inside the entrance. Meet with Lena.

Posted (edited)
12 hours ago, KentuckyExpat said:

Go to the College of Winterhold. Go into the Hall of Attainment (the dormitory hall to the left of the main College entrance). Find a note on a barrel to the left just inside the entrance. Meet with Lena.

Oh. Thanks, I assumed it was in the Temple of Dibella... I legit couldn't find anything on the main page or in this thread about how to start the gender change quest....
Edit: Looked under the spoilers found the info. I'm a dumb dumb.

Edited by RoxDox
Posted

Question for folks here does the bra and belt have meshes? They only appear with descriptions. Maybe I messed up with body morphs for the quest so thats why I cant make the transformation

Posted (edited)
54 minutes ago, treekiller12585 said:

Question for folks here does the bra and belt have meshes? They only appear with descriptions. Maybe I messed up with body morphs for the quest so thats why I cant make the transformation

Yes they do. Although I think it's standard Devious Devices meshes so they might not be included in the mod itself.

Edited by Balgin
Posted
On 4/9/2026 at 8:17 AM, Balgin said:

Yes they do. Although I think it's standard Devious Devices meshes so they might not be included in the mod itself.

Thank you, finally figured out why I was bugged with the quest, If the bra and belt doesnt have meshes it is mosltly because of incorrect installation of DD. I installed the NG version but forgot to active the original mod and build the meshes in bodyslide.

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