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Posted (edited)
4 hours ago, emily1673 said:

If you are on SE: Check the notes on the "black face" bug in the mod description.

 

Using a hack instead of fixing the facegen data ? Wow.... !

Plus the hack uses a dll, so it's incompatible with AE versions > 1.6.659 which is already quite old ! Luckily there is a recommendation to use a patch from synthesis for that in the comments, I guess it's the best course of action at this point then... Too bad for the other bugs, but the mod is quite fun even with all the problems !

 

after trying : no luck the facefixer synthesis patch doesn't work for that. After looking, there is no facegen meshes for the npcs, that's why the bug occurs. These are generated by the CK usually, but I lost mine when updating to AE, and I really don't feel like reinstalling it with its patches and config fixes etc for now, so I think I'll have to live with the dark face bugs, since they are only on your npcs, it's a much better solution than fighting with the CK again !

Edited by zelurker
Posted
19 hours ago, emily1673 said:

It's not that big either. My development speed has slowed down significantly. But yes, the next update brings some nice additions, most importantly body morph and Bimbo ending.

 

That was the original plan, but I decided to leave most of the "forced path" for a later update.

 

 

Well poop, I was looking forward to a different style path. 

Still awesome to see update though. 

I am sure this is a tremendous amount of work on your part and breaking it up is likely a really good idea. 

 

Are you still looking for ideas for a forced path?

 

Thanks, Emily, for a wonderful mod! 

Posted
17 hours ago, zelurker said:

Using a hack instead of fixing the facegen data ? Wow.... !

If you see it that way. Sorry for that. My modding time is very limited. Feel free to post a fix.

 

4 hours ago, TiredGamer said:

Hi!

 

I found a tiny bug in the Dibella quest.

When I have to register my "new status", I have two quest markers: Proventus and Brill.

That is correct, as both work. The reason behind this is that Proventus might have been replaced by Brill after the Civil War quest.

 

1 hour ago, Bahmont said:

 

Well poop, I was looking forward to a different style path. 

Still awesome to see update though. 

I am sure this is a tremendous amount of work on your part and breaking it up is likely a really good idea. 

 

Are you still looking for ideas for a forced path?

 

Thanks, Emily, for a wonderful mod! 

The 'forced path' already has been fully sketched out. I just decided to release the rest first, to avoid further delays.

Posted (edited)
51 minutes ago, emily1673 said:

If you see it that way. Sorry for that. My modding time is very limited. Feel free to post a fix.

 

You're in luck, I finally decided to take the time to install the ck and all the required files, and it was very long !
But in the end, it worked fine. The most helpful page to generate this : https://github.com/The-Animonculory/Modding-Resources/blob/main/Regenerating Faces in the Creation Kit.md

And I'll attach the resulting files, it should work without modifying the plugin at all. I generated for all npcs with a name starting by yps, it should be all of them, tested with one only so far and it worked perfectly !

yps_facegen.7z

Edited by zelurker
Posted (edited)
1 hour ago, emily1673 said:

 

The 'forced path' already has been fully sketched out. I just decided to release the rest first, to avoid further delays.

That is awesome! 

 

I really wanted to give my ideas on it but oh well. 

 

I still might if you don't mind/ are curious?

 

Thanks for rapid response Emily! 

Edited by Bahmont
Posted
4 hours ago, Bahmont said:

 

Well poop, I was looking forward to a different style path. 

Still awesome to see update though. 

I am sure this is a tremendous amount of work on your part and breaking it up is likely a really good idea. 

 

Are you still looking for ideas for a forced path?

 

Thanks, Emily, for a wonderful mod! 

 

Same here, was waiting for the forced path update

Posted (edited)

@emily1673

Hi everyone...Skyrim SE 1.5.97, Vortex, YPS 6.8.4.1, BOS 1.8.3.1, Wartimes Monoman's 10.3

I am having an issue I would like to ask here as wartimes does not have support anymore plus it involves this work too, When playing PC gets sent to see Tris in Radiant Rainment to get the required Piercings, with the piercings monitor on in the MCM, there is a never ending, constant dialogue of thoughts in the monitors upper left side where everyone puts the dialog to tell the player what is going on.

Needless to say this all overwrites each other and I can't tell what is what.

In the MCM I have all thought boxes unchecked, length between thoughts set to 0, everything in that section turned to what I would call off, but unless I turn off the Piercings monitor they just keep rolling!

The issue is when the piercings monitor is off, the piercings do not heal & more important "Father" does not recognize them and get pissed I am not pierced to his liking, so damned if I do and damned if I don't. :lol:

Would it be too much to ask for a box to manually turn off the player thoughts dialogue in the MCM?

Thanks for any and all help/consideration!

 

EDIT; It seems like the Scripts just start firing and never stop in Wartimes which I think is affecting this mod.

 

Edited by Raven 54
Posted (edited)
2 hours ago, Raven 54 said:

@emily1673

Hi everyone...Skyrim SE 1.5.97, Vortex, YPS 6.8.4.1, BOS 1.8.3.1, Wartimes Monoman's 10.3

I am having an issue I would like to ask here as wartimes does not have support anymore plus it involves this work too, When playing PC gets sent to see Tris in Radiant Rainment to get the required Piercings, with the piercings monitor on in the MCM, there is a never ending, constant dialogue of thoughts in the monitors upper left side where everyone puts the dialog to tell the player what is going on.

Needless to say this all overwrites each other and I can't tell what is what.

In the MCM I have all thought boxes unchecked, length between thoughts set to 0, everything in that section turned to what I would call off, but unless I turn off the Piercings monitor they just keep rolling!

The issue is when the piercings monitor is off, the piercings do not heal & more important "Father" does not recognize them and get pissed I am not pierced to his liking, so damned if I do and damned if I don't. :lol:

Would it be too much to ask for a box to manually turn off the player thoughts dialogue in the MCM?

Thanks for any and all help/consideration!

 

EDIT; It seems like the Scripts just start firing and never stop in Wartimes which I think is affecting this mod.

 

In my experience that is a bug with the welding system for piercings. I think I've only ever seen it occur during the Dibella quest if you go to get your ears pierced and are already wearing a piercing of some kind. If it is what I think then that's not player thoughts notifications. It's empty slot welding notifications which go into a loop if something's wrong with the slots or the mod. It doesn't help that Wartimes uses a slightly outdated version of YPS and something changed slightly in the scripts since then.

 

You can easily check if it's player thoughts or if it's slot notifications by going to the first page of the MCM (the General Tab). Try setting Player Thought Frequency to 0.0% and see if that helps. Also turn off show subtitles for player thoughts at the same time to see if that makes them disappear. I suspect it's notifications 'though.

 

Player thoughts would look like this:

 

Quote

 "I'm glad I finally got my ears pierced."
      "I can't stop admiring my new earrings; they add a touch of sparkle and sass to my look!"
      "Accessorizing just got a whole lot more fun; I can't wait to explore all the earring options out there!"
      "The sensation of chosing my earrings is like curating my own mini jewelry collection every day."

etc

 

Whilst the piercing slot notifications spam bug would look more like this:

 

Quote

"is permanently welded to your earlobes"

"is permanently welded to your nostril"

"is permanently welded to your eyebrow"

"is permanently welded to your septum"

etc

 

You might want to try adjusting your load order. If Wartimes is loaded after yps or Tris's piercings scenes won't even trigger so it's probably not that. There might be something else (although I believe Wartimes is using the piercing event from 1 or 2 versions before the most recent changes to the piercing tracker in yps so the way it's setting the welding might be old fashioned and adding to the bug).

Edited by Balgin
Posted
49 minutes ago, Balgin said:

Try setting Player Thought Frequency to 0.0% and see if that helps. Also turn off show subtitles for player thoughts at the same time to see if that makes them disappear. I suspect it's notifications 'though.

 

Player thoughts would look like this:

 

Quote

 "I'm glad I finally got my ears pierced."
      "I can't stop admiring my new earrings; they add a touch of sparkle and sass to my look!"
      "Accessorizing just got a whole lot more fun; I can't wait to explore all the earring options out there!"
      "The sensation of chosing my earrings is like curating my own mini jewelry collection every day."

Did that and what is posted in the spoiler is exactly what I am seeing, all MCM functions set to 0 or unchecked and I still see them constantly, if it were just once in a while I would not have said anything, but constant so that I cannot even read other notifications behind yps's.

 

53 minutes ago, Balgin said:

You might want to try adjusting your load order. If Wartimes is loaded after yps or Tris's piercings scenes won't even trigger so it's probably not that. There might be something else (although I believe Wartimes is using the piercing event from 1 or 2 versions before the most recent changes to the piercing tracker in yps so the way it's setting the welding might be old fashioned and adding to the bug).

Wartimes is Last Load in Vortex, YPS is at default, I don't use the voice files so I have YPS and the sound texture file.

When He (father) sends you to Solitude, you have to talk to Tris, not Yolie, Is that her name, Tris does the "Special piercings" Yolie usually does the ears.

When you get sent there the first time Tris pierces your ears, right eyebrow & Labret even though you can't wear the eyebrow and labret at the same time, then sends you home, when you get sent the 2nd time Tris re pierces ears, then navel, then nipples, the third trip re pierces ears, navel, nipples, then nose and clitoris.

Each time there is a seperate healing process as if you never were pierced to begin with.

I am beginning to think the original author of Wartimes was a Sadist, because there is just so little direction, with so much suffering just to try to use the mod let alone what transpires in said mod.  :lol:

Thank You for your Valuable insight!  I will keep on till it becomes to much to bear.  :cool:

Posted (edited)
37 minutes ago, Raven 54 said:

When He (father) sends you to Solitude, you have to talk to Tris, not Yolie, Is that her name, Tris does the "Special piercings" Yolie usually does the ears.

Okay, well I can't speak for everything but YPS should not be at default. You absolutely need to have YPS set to load after Devious Deviants, Devious Devices - Assets, Devious Devices - Expansion, Devious Devices - Integration, HDTHighHeel & Sexlab if you use any of those. I can't remember which one of them caused a problem but having one of them load after yps caused issues in the past.

 

Quote

When you get sent there the first time Tris pierces your ears, right eyebrow & Labret even though you can't wear the eyebrow and labret at the same time

That is probably part of the problem. She pierces them then welds them so they cannot be removed. Back when Monoman was working on Wartales, the piercing system defaulted to slavetats tattoos for the starter studs in any piercing location. That made it very easy to get multiple slots pierced and have them healing simultaneously and also made it easy to fill a slot if there was a conflict with another piercing.

 

When Emily updated the piercing system, piercings now specify a starting item for Tris to insert into the hole. The advantage of this is that something larger than a stud can be inserted and locked into the hole while it heals (some Devious Devices were technically capable of doing this anyway before this update). It can be set to default to the slavetats studs but I can't remember exactly how (you'd need to edit the items json file itself, it's not something in the MCM).

 

So Tris is piercing the eyebrow, then welding it. Then she pierces the labret, which conflicts with the eyebrow and removes the eyebrow piercing. Then she welds the labret piercing. The game recognises that the piercing welded into your eyebrow is empty and puts it back in (which removes the one from the labret). Then it realises the labret is empty and forces that back in which removes the eyebrow piercing. This then goes into an endless loop of notifications which only gets worse as more slots are added. There are a few ways to fix this.

 

1: Edit the json (or the SE json) file to use slavetats starter studs instead of actual items. I believe there are instructions buried in the mod description but it's gone midnight here and I'm not going to look it up now.

 

2: Get her to un-weld the slots then take the items out, obtain the slavetats starter studs (either buy them from any yps vendor for the appropriate slot or use the console), put those in so that every hole is filled with no conflicts (with non slavetats items in any slot you want). If you further want, get those welded too.

 

Quote

the 2nd time Tris re pierces ears, then navel, then nipples, the third trip re pierces ears, navel, nipples, then nose and clitoris.

Each time there is a separate healing process as if you never were pierced to begin with.

Now that is buggy. She should never re-pierce anything unless the hole was left empty and healed up. What the Wartimes scripting used to do, was to make her check the slots then simply pierce the new ones which were added. Perhaps you have the piercing tracker turned off and she thinks they have not been pierced yet despite doing it herself a few days or weeks ago.

Edited by Balgin
Posted
8 hours ago, Balgin said:

That is probably part of the problem

You make a lot of sense explaining it like that, sorry to be so slow picking that up.

Thanks for your help!    :cookie:  :cookie:  :cookie:

Posted
14 hours ago, Balgin said:

Now that is buggy.

Well...got thrown out of the house...went to jail...He let me back in...then the hair system went haywire and started growing the hair till there were no lengths left one after the other so I am calling it, not compatible with this version of YPS.    

Posted

I was having some issues, sadly I think it is due to the mixing of both BoS and YPS.  I do not have the mod Wartimes.  My character reached a corruption level through Bimbos of Skyrim that her piercings are now becoming welded.  I only got to the point in YPS that the ears were pierced, nothing else.  I feel that there are probably some more patches that would be required or as Emily stated just not have one play while the other is active.  I will try to find a way to, hell I don't know.  I have no idea when the quest to add more piercings would even begin in YPS, so the problem will probably never subside.  Anyway, below are the spammed messages that I am getting and that Balgin was referencing in an earlier post: 

"is permanently welded to your earlobes"

"is permanently welded to your nostril"

"is permanently welded to your eyebrow"

"is permanently welded to your septum"

etc.

Posted
17 minutes ago, nefer385 said:

I was having some issues, sadly I think it is due to the mixing of both BoS and YPS.  I do not have the mod Wartimes.  My character reached a corruption level through Bimbos of Skyrim that her piercings are now becoming welded.  I only got to the point in YPS that the ears were pierced, nothing else.  I feel that there are probably some more patches that would be required or as Emily stated just not have one play while the other is active.  I will try to find a way to, hell I don't know.  I have no idea when the quest to add more piercings would even begin in YPS, so the problem will probably never subside.  Anyway, below are the spammed messages that I am getting and that Balgin was referencing in an earlier post: 

"is permanently welded to your earlobes"

"is permanently welded to your nostril"

"is permanently welded to your eyebrow"

"is permanently welded to your septum"

etc.

That is a current bug with the Dibella quest at the ear piercing stage if you're wearing any other piercings. At one point I found a loophole where a permanently pierced nose bridge with a piercing inserted would not trigger this bug but I can't remember how. You might need to turn off piercing monitoring for certain slots or just have them empty for this quest.

Posted

Thank you so much for your reply.  I was wondering if turning off monitoring would be the best bet.  I just got a bad feeling that due to how Bimbos of Skyrim adds the piercings I may run into similar problems with YPS when I go to add the piercing for this mod.  I can't recall if Bimbos of Skyrim can allow you to not utilize their piercing method, don't think so..... any way thank you again for the suggestion!!!

Posted (edited)
On 11/19/2024 at 6:52 PM, zelurker said:

 

You're in luck, I finally decided to take the time to install the ck and all the required files, and it was very long !
But in the end, it worked fine. The most helpful page to generate this : https://github.com/The-Animonculory/Modding-Resources/blob/main/Regenerating Faces in the Creation Kit.md

And I'll attach the resulting files, it should work without modifying the plugin at all. I generated for all npcs with a name starting by yps, it should be all of them, tested with one only so far and it worked perfectly !

yps_facegen.7z 310.43 kB · 0 downloads

Wonderful! Most of all the other mod users are in luck here (as the patch works fine for me personally)! 😊

Before I had spent many hours myself trying to solve this issue and eventually gave up as I found the patch.

 

On 11/19/2024 at 7:04 PM, Bahmont said:

That is awesome! 

 

I really wanted to give my ideas on it but oh well. 

 

I still might if you don't mind/ are curious?

 

Thanks for rapid response Emily! 

You still can share your ideas. So far I have just sketched a basic outline of the forced path (and I think it's a really mean quest path! 😁), but am still working out the details. It might well be possible to integrate some of your suggestions, or -- if your suggestions are not too complicated -- still add another path.

 

On 11/21/2024 at 5:07 AM, nefer385 said:

Thank you so much for your reply.  I was wondering if turning off monitoring would be the best bet.  I just got a bad feeling that due to how Bimbos of Skyrim adds the piercings I may run into similar problems with YPS when I go to add the piercing for this mod.  I can't recall if Bimbos of Skyrim can allow you to not utilize their piercing method, don't think so..... any way thank you again for the suggestion!!!

Turning off piercing monitoring is a compatibility option and you should definitely not have a bad feeling to make use of it.

Edited by emily1673
Posted

Oh, that is great.  I am going to give it a shot with an older save, to see if it will bypass the 'continuous welding notification' issue moving forward.  It will give me good insight on if I can maneuver past some of the additional effects that may take place with BoS down the line.  I got thrown by the issue as I always had SL Hormones installed with your various YPS versions, and to my recollection they rarely if ever conflicted on me.  Probably due to me progressing through YPS quests faster in your older versions.  Your newer versions are more fleshed out and transitions slowly and more naturally into the next quests.  Perhaps, the author of BoS will be able to offer a different patch that would have your mod take the lead.   So that the piercings and nail polish effects will only apply after the character has progressed further within the corresponding YPS's stages.  Same time I respect that BoS is its own separate mod, and any patches would have to make sense for that mod as well.

Posted
On 11/15/2024 at 10:47 AM, kjergaard said:

that seems to have solved the issue with hair growth, but I still have some trouble with disabled hair showing up when either enabling hair control, cutting hair, or brushing hair

it is mostly ks hair that appears but some from Apachii does too

well, I figured out why I had issues with supposedly disabled hair showing up.
I had Bof's Babes n Bimbos hair json mod installed and forgot, it was enabled through that

Posted
On 7/21/2024 at 6:54 AM, emily1673 said:

If you tell me exactly what the pop-up says, I might be able to do a compatibility patch.

I also have the gold per hour bug.
I think it has to do with the "Philosopher´s Stone" enchantment because that gives you 1 septim per hour.
at first I had that bug occuring only in the Live another Live room. I did alot of changes in my load order and right now It´s only occuring as soon as I have got a Girlfriend/Boyfriend.
I don`t know much about coding, but I can barely use SKSE if u need some more informations.

 

Posted

How you could disable hair? I have several with broken collisions falling through body, I did BodySlide. So I want to disable broken ones

Posted
19 hours ago, hakto said:

How you could disable hair? I have several with broken collisions falling through body, I did BodySlide. So I want to disable broken ones

go into your YPS mod folder,  in my case it is here --> C:\Users\xxxxx\AppData\Roaming\Vortex\skyrimse\mods\yps-ImmersiveFashion (6.8.4.1)

continue into \SKSE\Plugins\ypsFashion

in there, you should see a lot of .json files for every hair mod currently used by YPS

open the .json file for the hair mod you want to disable hair from, I wanted to disable hair from KSHairdosSMP.esp.json

so I opened that and deleted everything within the string list line

{
    "stringList" : 
    {
        EVERYTHING HERE.....
    }

}
 

if you have the 'BBnB hair jsons for yps' mod installed and don't want hair from that do the same as before

 

Posted
16 hours ago, kjergaard said:

go into your YPS mod folder,  in my case it is here --> C:\Users\xxxxx\AppData\Roaming\Vortex\skyrimse\mods\yps-ImmersiveFashion (6.8.4.1)

continue into \SKSE\Plugins\ypsFashion

in there, you should see a lot of .json files for every hair mod currently used by YPS

open the .json file for the hair mod you want to disable hair from, I wanted to disable hair from KSHairdosSMP.esp.json

so I opened that and deleted everything within the string list line

{
    "stringList" : 
    {
        EVERYTHING HERE.....
    }

}
 

if you have the 'BBnB hair jsons for yps' mod installed and don't want hair from that do the same as before

 

Thank you. How could I determine what hair I'm using right now?

Posted (edited)
22 hours ago, hakto said:

Thank you. How could I determine what hair I'm using right now?

I think if you use a mirror to see your hair status you should be able to see it, as in this image from the mod page the hair used is KSSMP_Sky2I8
31.png.d499f0791bcd1c44e1310878780b4f42.png

Edited by kjergaard
Posted (edited)

I know it may be a tall ask but could Sha's Equipable Nails be converted to UBE? I love playing with this mod and have it enabled on my current playthrough but I am using UBE for my character on this one. I can do the stuff in-game to have the nails applied but since my character is UBE the nails never show. With a few other UBE patches I have the nipple and navel piercings showing but none of the others. If I knew more about doing modding I would tackle the task of converting all of this mods assets over to UBE, but I know nothing about how to do that.

Edited by Slimreb

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