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Posted

v. 6.9.1
Dibella quest:
- player will no longer fumble around when getting earrings/piercings at stage 1480-1500
- added a few dialogues
- corrected many typos and improved the language (thanks to @KentuckyExpat)
- Lena has now more courage when serving as companion

 

Other changes:
- players with bimbo nails can now get professional nails removed even when serving as nail model, in order to get proper bimbo nails applied
- fixed a few errors in hair configuration files
- added all OGN nails to the nail database
- moved the MCM initialization script lines from OnConfigRegister() to the event OnConfigInit(), to avoid that MCM menus might go blank sometimes (thanks to @wareware)
- fixed 2 expressions in the thought database
- added a MCM option that YPS hair control will reset the hair style only when it detects that the headpart has been changed (thanks to @eskelsama for the script lines); this will avoid periodical lag with complicated HDT/SMP hairstyles, but can cause issues with hair color

 

Posted (edited)

Great mod, thanks for creating and supporting it!

 

One small request / suggestion. It seems as if the pubic selections for growth stages are hard coded into the script.

 

Any chance we could see the stage names read from a JSON? This would both allow for non-conforming names of each stage & corresponding mesh/stage to be edited, but also allow for users to pre-select which mesh/style gets applied at each stage.

 

Here is the Script code that controls the selections:

 

(from yps_IntSOS.psc):

 

Form Function FindSchlongByName(String SchlongName) Global
    Return SOS_API.Get().FindSchlongByName(SchlongName)    (<-- This could be replaced with reading names from JSON)
EndFunction

 

(from yps_InterfaceSOS.psc):

(the PubicHairs Form List contents would be replaced by names read from the JSON)

 

        PubicHairs = new Form[4]
        PubicHairs[0] = FindSchlongByName("Pubic Hair Landing Strip")
        PubicHairs[1] = FindSchlongByName("Pubic Hair Bush")
        PubicHairs[2] = FindSchlongByName("Pubic Hair Wild")
        PubicHairs[3] = FindSchlongByName("Pubic Hair Untamed")

 

JSON might look something like this (this file would need to be edited based on the Names from the Pubic mod used in your specific build)

 

{
"PubicHairs":[
    {"PubicHairs[0]":"SOS Stripe Addon"},
    {"PubicHairs[1]":"SOS Neat Trim Addon"},
    {"PubicHairs[2]":"SOS Bushy Addon"},
    {"PubicHairs[3]":"SOS Wild Addon"}
	]
}

 

This is just a pseudo-code-ish example, the actual JSON and papyrus code would need to be modified.

 

I could make this change if I had a proper papyrus dev. environment setup (it's not overly hard, but I am busy...I may get to it over the holidays).

 

 

Edited by PepperDog017
Posted

Hello, I'm sorry, but I don't speak English. Translated with DeepL.com (free version).  I am currently doing the quest The Follower of Dibella. I'm at the point where I have to use the lipstick and eyeshadow I got from Lena Golvo. then talk to the Urag to unlock me. He wants me to remove the lipstick and eyeshadow first. There were no problems removing the lipstick. But I can't use the eyeshadow remover pad. Something is blocking its use and I can't get any further in the quest. I solved the problem with Getstage yps04DibellaFollower and player.sqs yps04DibellaFollower and the next step is to go to setsgate yps04DibellaFollower 260. but I have another problem. I have to go back to the Lena. She wants me to shave my arm pit, which I did. In the course of the next conversation she says that she gives me some potions that I should drink every day and then she gives me another letter to Ray. the problem is that she doesn't give me any potions and the quest is stuck again. i have to say that i play Skyrim SE.

Translated with DeepL.com (free version)

Posted
57 minutes ago, Woreg said:

Hello, I'm sorry, but I don't speak English. Translated with DeepL.com (free version).  I am currently doing the quest The Follower of Dibella. I'm at the point where I have to use the lipstick and eyeshadow I got from Lena Golvo. then talk to the Urag to unlock me. He wants me to remove the lipstick and eyeshadow first. There were no problems removing the lipstick. But I can't use the eyeshadow remover pad. Something is blocking its use and I can't get any further in the quest. I solved the problem with Getstage yps04DibellaFollower and player.sqs yps04DibellaFollower and the next step is to go to setsgate yps04DibellaFollower 260. but I have another problem. I have to go back to the Lena. She wants me to shave my arm pit, which I did. In the course of the next conversation she says that she gives me some potions that I should drink every day and then she gives me another letter to Ray. the problem is that she doesn't give me any potions and the quest is stuck again. i have to say that i play Skyrim SE.

Translated with DeepL.com (free version)

In old versions of the mod Lena used to give you a potion. In the new versions she sends you to Riften to find an alchemist who can give you the potion.

Posted
6 hours ago, Woreg said:

Hello, I'm sorry, but I don't speak English. Translated with DeepL.com (free version).  I am currently doing the quest The Follower of Dibella. I'm at the point where I have to use the lipstick and eyeshadow I got from Lena Golvo. then talk to the Urag to unlock me. He wants me to remove the lipstick and eyeshadow first. There were no problems removing the lipstick. But I can't use the eyeshadow remover pad. Something is blocking its use and I can't get any further in the quest. I solved the problem with Getstage yps04DibellaFollower and player.sqs yps04DibellaFollower and the next step is to go to setsgate yps04DibellaFollower 260. but I have another problem. I have to go back to the Lena. She wants me to shave my arm pit, which I did. In the course of the next conversation she says that she gives me some potions that I should drink every day and then she gives me another letter to Ray. the problem is that she doesn't give me any potions and the quest is stuck again. i have to say that i play Skyrim SE.

Translated with DeepL.com (free version)

There were no problems removing the lipstick. But I can't use the eyeshadow remover pad. Something is blocking its use and I can't get any further in the quest.

Nothing is blocking it. At this stage you are not supposed to be able to remove either the lipstick or the eyeshadow. You do realize that if you could remove the makeup, Urag would unlock the Belt and Bra and that would end the quest. By the way, how did you remove the lipstick?

 

As Balgin told you in his reply above, you need to go to Riften and get the potion from Ingun Black-Briar. 

 

Just a suggestion. When you get stuck, the first thing you need to do is press ESC. This brings up your current list of quests. If yps isn't the highlighted quest, highlight it. You will see all of the stages you have completed so far, and at the top of the screen, information about your current quest stage. Here is where you would see that your next step is to go to Riften and get the potion from the alchemist. I have found that sometimes mod authors forget to give the player all the information in-game that they need to continue. Frequently, that info is provided here in the quest list.

 

You also need to be aware that using Getstage and Setstage can mess up your game. Sometimes it's the only way to move forward but sometimes, the stage you are bypassing has an action that you need to perform. If you bypass it, the action doesn't get done and it can keep you from progressing any further. Better thing to do is if you get stuck, put a post up here. Someone will almost certainly tell you how to complete whatever is holding you up.

Posted (edited)

Just another friendly reminder to the creator of this mod that you don't need to adopt every suggestion and idea that is posted. In fact, listening to every suggestion could tack on so many features that you may spend more time fixing bugs related to the features, than working on new content. A very similar thing happened with Microsoft Word, which adopted too many community ideas at once, and ended up bloated and difficult to use:

Avoid Feature Bloat | Jonathan Bennett

Edited by anonymous515
Posted (edited)
5 hours ago, KentuckyExpat said:

There were no problems removing the lipstick. But I can't use the eyeshadow remover pad. Something is blocking its use and I can't get any further in the quest.

Nothing is blocking it. At this stage you are not supposed to be able to remove either the lipstick or the eyeshadow. You do realize that if you could remove the makeup, Urag would unlock the Belt and Bra and that would end the quest. By the way, how did you remove the lipstick?

 

As Balgin told you in his reply above, you need to go to Riften and get the potion from Ingun Black-Briar. 

 

Just a suggestion. When you get stuck, the first thing you need to do is press ESC. This brings up your current list of quests. If yps isn't the highlighted quest, highlight it. You will see all of the stages you have completed so far, and at the top of the screen, information about your current quest stage. Here is where you would see that your next step is to go to Riften and get the potion from the alchemist. I have found that sometimes mod authors forget to give the player all the information in-game that they need to continue. Frequently, that info is provided here in the quest list.

 

You also need to be aware that using Getstage and Setstage can mess up your game. Sometimes it's the only way to move forward but sometimes, the stage you are bypassing has an action that you need to perform. If you bypass it, the action doesn't get done and it can keep you from progressing any further. Better thing to do is if you get stuck, put a post up here. Someone will almost certainly tell you how to complete whatever is holding you up.

I already understood that the lipstick and eyeshadow can't be removed. the point is that I have to use the two Rove pads during the quest. removing the lipstick worked, but I can't use the eyeshadow removal and that's why the quest hangs and I couldn't continue until I did the next step with the steps shown before in the next level. only then could i continue the quest at all. and as for the potion. lena doesn't say that i should go to Riften. the quest says that lena should help me further but not what i should do next. and the quest marker still points to lena. When I speak to her again, the same dialog comes up and I get another letter for her friend Ray. Since the quest marker still points to Lena and I have no other options, I don't know what to do next. According to what Lena says, she wants to give me the potions, but I get nothing and there's no mention of Riften. As I said. after finishing dialog I get a letter for the Ray and the quest marker stays on Lena.

Translated with DeepL.com (free version)

20241215_190315.jpg

20241216_080312.jpg

20241216_080323.jpg

Edited by Woreg
I was just in Riften and talked to all kinds of NPCs. none of the NPCs have a dialog to get further in the quest. From this I conclude that Lena should actually give me the potions as shown in the first picture according to the dialog.
Posted
7 hours ago, Woreg said:

I already understood that the lipstick and eyeshadow can't be removed. the point is that I have to use the two Rove pads during the quest. removing the lipstick worked, but I can't use the eyeshadow removal and that's why the quest hangs and I couldn't continue until I did the next step with the steps shown before in the next level. only then could i continue the quest at all. and as for the potion. lena doesn't say that i should go to Riften. the quest says that lena should help me further but not what i should do next. and the quest marker still points to lena. When I speak to her again, the same dialog comes up and I get another letter for her friend Ray. Since the quest marker still points to Lena and I have no other options, I don't know what to do next. According to what Lena says, she wants to give me the potions, but I get nothing and there's no mention of Riften. As I said. after finishing dialog I get a letter for the Ray and the quest marker stays on Lena.

Translated with DeepL.com (free version)

20241215_190315.jpg

20241216_080312.jpg

20241216_080323.jpg

What is the version number of your game? The 'go to Riften' version is 6.9 or 6.9.1 if you updated to the very newest version.

If I remember correctly, you said that you are using Vortex. Check to see if you have more than one version of yps active. Also, check that the yps Sound Texture Package is the correct version for the game. If you are using yps 6.9 you need to have the 241123 version of the yps Sound Texture Package. If you're using the older version, 6.8.4.1 or earlier, you can also use the latest yps Sound Texture Package - according to Emily.

Just out of curiosity, your screenshots have Lena dressed in different clothes than I have seen in the game. Did you give her a different outfit?

Posted (edited)
4 hours ago, KentuckyExpat said:

What is the version number of your game? The 'go to Riften' version is 6.9 or 6.9.1 if you updated to the very newest version.

If I remember correctly, you said that you are using Vortex. Check to see if you have more than one version of yps active. Also, check that the yps Sound Texture Package is the correct version for the game. If you are using yps 6.9 you need to have the 241123 version of the yps Sound Texture Package. If you're using the older version, 6.8.4.1 or earlier, you can also use the latest yps Sound Texture Package - according to Emily.

Just out of curiosity, your screenshots have Lena dressed in different clothes than I have seen in the game. Did you give her a different outfit?

 

Okay, I found the bug. I'm still using a Sexlab Survival SSE 0.662 Beta.7z which also has a Sexlab Survival SE yps-ImmersiveFashion Tweak v1.3 (23-Oct-2020).7z . The tweak has a modified pugin yps-ImmersivePiercing.esp. I removed it and now YPS Devious & Immersive Fashion works as it should. As for Lena's clothing, I installed a few mods that changed the appearance of all armor and clothing. BD's Armor and clothes replacer CBBE 3BA - AIO; Bikini Robe Replacer and Standalone (CBBE); TAWOBA Replacer Basic; The Amazing World of Bikini Armors REMASTERED 6.1 CBBE SE.7z; T.E.W.O.B.A. - The Expanded World of Bikini Armors By PUMPKIN.

 

 

 

image.png.f68c60a82c737053c6c1e66e41a9f1f8.png

Edited by Woreg
Many thanks for your help :-) oh yes, I almost forgot. I installed another special mod. The really high heeled vanilla shoes and boots. https://www.nexusmods.com/skyrimspecialedition/mods/27527
Posted

Hello, i need some help with Lipstick, i think it's bugged worked fine previously but right now, there is no visible lipstick, if i try to remove it with the pad it says there is no lipstick to remove, BUT if i try to apply lipstick, it tells me to first remove the one im wearing. I searched for some kind of debug but did not find, and i don't know what to do. Also i waited several in-game days but i still get the same messages

Posted
On 8/5/2024 at 10:36 PM, HannoJojo said:

If anyone cares / is interested in it:

A quick and dirty (honestly no idea why the Keyword added as Property didn't work at all...) put together MCM to add / remove the YPSFingerlessGloves Keyword to gloves while playing. Very short overview:

  • Add & remove keyword while playing in MCM
  • Saved in savegame ( i guess.. No Idea If this will reset If the Item is moved to a Container, etc)
  • MCM dropdown will only list gloves (= uses slot 33) you have in inventory
  • Up to 128 entries (as mentioned above, gloves only, so this should be enough in a normal playthrough)
  • Item list is retrieved when opening the config menu so it >SHOULD NOT< interfere while playing*

* it loops over ALL items in inventory, so if you love being over encumbered and have lots of items in your inventory this might take a moment (or might even fail?)

 

Requires SKSE, PO3 Papyrus Extender, MCM Helper and ofc YPS.
 

No intention to expand this in any way, including being able to select the other YPS keywords. I was annoyed that mod added gloves I was wearing were "fingerless" but I did not have them added to KID and wished for a way to do it ingame when needed. Thats it.

Added another file where I changed some minor things, hoping to better detect anything that could count as gloves (mainly by keyword "ClothingHands" or "ArmorGauntlets" but also by the slotmask (33, 34, 33&34).

 

YPSNailKYWD_0.1.7z 3.29 kB · 25 downloads YPSNailKYWD_0.2.7z 3.46 kB · 59 downloads

 

SIDE NOTE ABOUT THE KID FILE INCLUDED IN THE SHAS' NAIL FILE:

Not sure if I simply made a typo or I wrote the file before the actual keyword was added, but the file included applies a wrong keyword (unless @emily1673 is checking for both).
In the File it uses YPS_FingerlessGloves  which has an additional "_" added. The .esp file provided by emily includes the keyword YPSFingerlessGloves so the included lines would have to be corrected.
 

e.g.

Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Nightingale Gloves

or

Keyword = YPSFingerlessGloves|Armor|*Nightingale Gloves

 

Sorry about that.

 

Attached is a file where this is done
YPS_Gloves_KID.7z

Or if you want to Copy&Paste the full contents in the following spoiler:

  Reveal hidden contents
# 0x270382~yps-ImmersivePiercing.esp | YPSFingerlessGloves
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Nightingale Gloves
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Hide Bracers
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Imperial Bracers
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Leather Bracers
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Penitus Oculatus Bracers
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Scaled Bracers
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Stalhrim Light Bracers
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Ulfric's Bracers
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Arm Bandages
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Ancient Nord Gauntlets
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Linwe's Gloves
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Falmer Gauntlets
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Fine Armguards
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Forsworn Gauntlets
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Gilded Wristguards
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Gauntlets of the Old Gods
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Guild Master's Gloves
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Psiijic Gloves
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Shrouded Hand Wraps
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Steel Imperial Gauntlets
Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Thieves Guild Gloves

 

 


Thanks for this. Found this only now.

I am curious though. Basically same could be achieved by being able to swap the 1st and 3rd person models with SKSE functions right? I mean armors that dont use body meshes use their own hand meshes etc.

I also have had several CTDs because I think YPS and DD monitor conflicts.

Posted

I have somewhat straight forward feature request. YPS contains many expiring things and it takes long to reapply perfume, makeup and so on. And since perfume is not visible thing its easy to forget.

Main request:
- Automatic reapply of those things in case you have them in your inventory when waiting or sleeping.

Minors:
Perfume:
- As mentioned its rather unclear if you wear perfume or not. It could be good idea to consider something like: a) simple faint shader on the character when wearing perfume b) some game mechanic that could be something like something hearing close by npcs sniffing you.

Attention:
- YPS defines certain things that brings attention to the wearer like perfume and makeup. I know there are some NPCs comments but somehow that doesnt seem sufficient and over doing the comments make players nuts. So I am not sure if its easy to do with good taste in mind but perhaps it could be possible to implement some behaviour package which would select like 2-6 NPCs which would stop moving and perhaps start gossiping about the player. There could be another package that would make the NPC walk by and whistle or pass and nip bum etc.
- I understand its humongous amount of work but I mention it here anyway if someone else is able to do it. It would be nice if you could perhaps reach fame? or similiar of keeping appearance and the jarls and high ranking NPCs would find interest.

Posted
21 hours ago, poporaltemporal said:


Thanks for this. Found this only now.

I am curious though. Basically same could be achieved by being able to swap the 1st and 3rd person models with SKSE functions right? I mean armors that dont use body meshes use their own hand meshes etc.

I also have had several CTDs because I think YPS and DD monitor conflicts.


Basically YPS' script checks slot 33 equipped armor (usually gloves) for a pre-defined keyword if you're wearing nails of a certain length (Please note this is only true for nails that are NOT using slot 33 itself, those will prevent you from equipping any slot 33 item at all... I think)

Now looking at your suggestion:

A Swap of the hand model in 1st and 3rd person based on the equipped gloves (are those fingerless or not). would be certainly possible. But, while this is certainly doable, one main caveat to me at first glance would be that you'd need a full hand model for each type of nail with each colored texture added to it (Alot of additional work on the already quite ressourceful implementation, believe me I added a lot of original YPS colors to Shas' meshes and it was a pain).
That is unless theres a way to combine models on the swap. I saw the mod you'd like to utilize here, but didn't look into it in detail, so excuse me if thats an actual feature, then we could use existing armor models, combine them with hand meshes and use this combination as a replacement. 

 

If thats not possible, then I think the potential benefit (in current state) would be not big enough to create those hand meshes and change the YPS scripts. Since there are currently scripts in use to add nail meshes / check for glove equip events, those would have to be altered / removed / etc.

Don't get me wrong, I'm not against the idea of utilizing mods like model swapper for stuff like this, but without looking into it in detail I don't see a big advantage (yet), but in the end it would be up to emily to pursue an implementation method for this option.
My script / plugin you quoted in itself isn't already necessary as you can simply configure the keywords using KID, I was just too lazy to write down the gloves I came across to add them to a KID file and wanted to be able to equip gloves I looted directly ingame if they are fingerless and my char is wearing some of the longer nails.


 

Posted
1 hour ago, HannoJojo said:


Basically YPS' script checks slot 33 equipped armor (usually gloves) for a pre-defined keyword if you're wearing nails of a certain length (Please note this is only true for nails that are NOT using slot 33 itself, those will prevent you from equipping any slot 33 item at all... I think)

Now looking at your suggestion:

A Swap of the hand model in 1st and 3rd person based on the equipped gloves (are those fingerless or not). would be certainly possible. But, while this is certainly doable, one main caveat to me at first glance would be that you'd need a full hand model for each type of nail with each colored texture added to it (Alot of additional work on the already quite ressourceful implementation, believe me I added a lot of original YPS colors to Shas' meshes and it was a pain).
That is unless theres a way to combine models on the swap. I saw the mod you'd like to utilize here, but didn't look into it in detail, so excuse me if thats an actual feature, then we could use existing armor models, combine them with hand meshes and use this combination as a replacement. 

 

If thats not possible, then I think the potential benefit (in current state) would be not big enough to create those hand meshes and change the YPS scripts. Since there are currently scripts in use to add nail meshes / check for glove equip events, those would have to be altered / removed / etc.

Don't get me wrong, I'm not against the idea of utilizing mods like model swapper for stuff like this, but without looking into it in detail I don't see a big advantage (yet), but in the end it would be up to emily to pursue an implementation method for this option.
My script / plugin you quoted in itself isn't already necessary as you can simply configure the keywords using KID, I was just too lazy to write down the gloves I came across to add them to a KID file and wanted to be able to equip gloves I looted directly ingame if they are fingerless and my char is wearing some of the longer nails.


 

Well I am looking for possibility to this as there are many SKSE extensions now and object swappers. There has to be away.

Sorry for being somewhat dumb on the model part though. As YPS already uses premade models like mage nails. Some of the hand mods even let you swap the default models in bodyslide studio.

And I guess obody does something like this as it swaps bodies. Just havent looked into it yet.

Posted
On 12/14/2024 at 2:34 PM, Balgin said:

"Eventually the pierced proceeds with your new clitoris..."

 

Probably should be the piercer.

Thanks! Will include this in the next update.

 

On 12/18/2024 at 11:48 PM, poporaltemporal said:

I have somewhat straight forward feature request. YPS contains many expiring things and it takes long to reapply perfume, makeup and so on. And since perfume is not visible thing its easy to forget.

Main request:
- Automatic reapply of those things in case you have them in your inventory when waiting or sleeping.

Minors:
Perfume:
- As mentioned its rather unclear if you wear perfume or not. It could be good idea to consider something like: a) simple faint shader on the character when wearing perfume b) some game mechanic that could be something like something hearing close by npcs sniffing you.

Attention:
- YPS defines certain things that brings attention to the wearer like perfume and makeup. I know there are some NPCs comments but somehow that doesnt seem sufficient and over doing the comments make players nuts. So I am not sure if its easy to do with good taste in mind but perhaps it could be possible to implement some behaviour package which would select like 2-6 NPCs which would stop moving and perhaps start gossiping about the player. There could be another package that would make the NPC walk by and whistle or pass and nip bum etc.
- I understand its humongous amount of work but I mention it here anyway if someone else is able to do it. It would be nice if you could perhaps reach fame? or similiar of keeping appearance and the jarls and high ranking NPCs would find interest.

Good ideas. About auto apply: An interesting suggestion, but so far I have been focusing more on the sensation of putting on all the makeup stuff...

I have been considering to revamp the NPC comment system all the time, but this will be quite much work indeed. In particular because have never dealt with packages before.

 

15 hours ago, SquatsAreLife said:

New voice pack -Yeah!

 

 

Wonderful, this is great news. Thank you so much!

Posted (edited)

Hey found this mod for stockings that would work very well with YPS ... if you wanna consider adding support :)

 

 

Edited by Amrovich
Posted
On 12/8/2024 at 7:45 PM, hakto said:

How to fix eyeshadow for my char? I imported this head from somewhere and imported it in the Sculpt (racemenu). And how to fix smudge lipstick if my makeup was made in the dibella follower quest?

 

  Reveal hidden contents

image.png.8858b6dcd916838930add47bfad9afa4.png

 

How yps determine where to apply eyeshadow? How could I correct it in my PC?

Posted (edited)

Emily -

Just noticed an inconsistency in the first makeup quest. The note Lena gives the PC has "Lilac" as the eyeshadow color but Yolie (?) in Solitude gives the PC "Steel Blue".

 

Just a bit of an inquiry; is the eyeshadow color that the PC gets from Solitude configurable or hard coded? Sometimes my PC has green or brown eyes so "Steel Blue" really isn't the best choice. Not a big deal if it's not.

 

 

Edited by KentuckyExpat
additional question
Posted
On 12/20/2024 at 8:52 PM, Amrovich said:

Hey found this mod for stockings that would work very well with YPS ... if you wanna consider adding support :)

This has already been suggested before.

 

13 hours ago, KentuckyExpat said:

Emily -

Just noticed an inconsistency in the first makeup quest. The note Lena gives the PC has "Lilac" as the eyeshadow color but Yolie (?) in Solitude gives the PC "Steel Blue".

 

Just a bit of an inquiry; is the eyeshadow color that the PC gets from Solitude configurable or hard coded? Sometimes my PC has green or brown eyes so "Steel Blue" really isn't the best choice. Not a big deal if it's not.

 

 

Lilac is what Lena has ordered, Lena will get, and Lena will begin to wear a few quest stages later.

The player gets something different. I might make configurable, but it's not a big issue.

Posted

There's a small inconsistency in the part of the quest dealing with the breast surgery. When the PC returns to the hospital to have the bandages removed he is told that he no longer has to wear the Bra of Feminine Appearance and, given that he shows Lena his new, unwanted breasts, he is clearly no longer wearing it. But when he returns to see the doctor the second time, after his boobs start to grow, the doctor tells him he no longer needs to wear the Bra, he can just wear normal lingerie.


Technical question -

Spoiler

When my PC does the initial transformation from male to female, once RaceMenu closes, the breasts on the now female PC are "flattened" i.e. they don't shrink from a D cup to an A cup, they retain their overall diameter but, for lack of a better term, just flatten out on the chest, much like having a partially deflated ball. 

What I was wondering is if there some technical limitation on the body morphing that produces this? To oversimplify, from my admittedly limited experience with female breasts, a small breasted woman's breast tends to be of a smaller diameter as well as not pushing out from the chest as much as a larger breasted woman's breast. This is what I was anticipating from the body morph, an initial flat chested androgynous body that, over time, begins to develop increasingly female curves and whose breasts begin developing similar to how it happens in a normal girl undergoing puberty, only obviously sped up multi-fold.

 

Perhaps another way of expressing this is to look at BodySlide. There, when one is creating a female character, there is the option to change the "Weight". So a female preset at weight zero would typically have small breasts, narrow hips and a thinner, less curvy body; whereas the same preset at weight 100 would have the much larger breasts, wider hips and more pronounced body curves. I was kind of hoping the body morph feature in yps would be something similar.

 

Posted

Emily - another question. Let's say that the player creates a female preset in RaceMenu before starting the Dibella Quest. The preset would be given a unique identifier for her name, something like "Dibella Quest Female".

 

OK. We start the Dibella Quest, reach the point where our PC needs to become a female, at least in appearance. Currently, a message box pops up, player clicks OK and RaceMenu starts. Player either creates a female character or chooses a existing preset. Player clicks on "Rename and Finish" (or whatever it says) and the player is returned to the game, now with a female PC.

 

So here is the question. Would it be possible, without a ridiculous amount of work, to have the game substitute this already created preset instead of having to stop the game to create the new PC?

 

What I was thinking is that there would be a branch at the point where the character changes. If the player has decided to not create the preset in advance, the game would proceed just as it does now. If however, the preset with the unique identifier was present, there would be the swirly bluish cloud just as there is now, only instead of having to open RaceMenu and create the new character, when the swirly cloud dissipates, the female preset would be there in place of the original male. Which is kind of what the Girdle of Female Appearance is supposedly doing; magically transforming a guy's appearance into that of a woman.

 

 

Posted (edited)
On 12/25/2024 at 6:08 AM, KentuckyExpat said:

So here is the question. Would it be possible, without a ridiculous amount of work, to have the game substitute this already created preset instead of having to stop the game to create the new PC?

Sadly no.

Opening up the racemenu is the only clean way known to me to change the player gender.

A mod cannot access all racemenu features, only a selection of them (which can then be morphed).

So the only way is:

1) you create a preset for the desired appearance in racemenu

2) you set the values in ypsBodymorphsXY.json accordingly

3) when racemenu opens upon gender change, load the preset.

 

Quote

Perhaps another way of expressing this is to look at BodySlide. There, when one is creating a female character, there is the option to change the "Weight". So a female preset at weight zero would typically have small breasts, narrow hips and a thinner, less curvy body; whereas the same preset at weight 100 would have the much larger breasts, wider hips and more pronounced body curves. I was kind of hoping the body morph feature in yps would be something similar.

If you think that the values in ypsBodymorphsXY.json could be improved, feel free to share your suggested values with us.

Edited by emily1673
Posted
21 hours ago, emily1673 said:

Sadly no.

Opening up the racemenu is the only clean way known to me to change the player gender.

A mod cannot access all racemenu features, only a selection of them (which can then be morphed).

So the only way is:

1) you create a preset for the desired appearance in racemenu

2) you set the values in ypsBodymorphsXY.json accordingly

3) when racemenu opens upon gender change, load the preset.

 

If you think that the values in ypsBodymorphsXY.json could be improved, feel free to share your suggested values with us.

Thanks for the timely response. I kind of suspected that there probably wasn't a way to do what I was hoping for but, nothing ventured, nothing gained. What you explained is pretty much what I have been doing.

As far as the values in ypsBodymorphsXY.json go, since I have no idea how that works, I'm afraid there won't be any "suggested values" forthcoming. Perhaps you might point me in the right direction to begin educating myself as to how that feature works. Would be much appreciated.

Posted
On 12/24/2024 at 9:20 PM, KentuckyExpat said:

There's a small inconsistency in the part of the quest dealing with the breast surgery. When the PC returns to the hospital to have the bandages removed he is told that he no longer has to wear the Bra of Feminine Appearance and, given that he shows Lena his new, unwanted breasts, he is clearly no longer wearing it. But when he returns to see the doctor the second time, after his boobs start to grow, the doctor tells him he no longer needs to wear the Bra, he can just wear normal lingerie.


Technical question -

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When my PC does the initial transformation from male to female, once RaceMenu closes, the breasts on the now female PC are "flattened" i.e. they don't shrink from a D cup to an A cup, they retain their overall diameter but, for lack of a better term, just flatten out on the chest, much like having a partially deflated ball. 

What I was wondering is if there some technical limitation on the body morphing that produces this? To oversimplify, from my admittedly limited experience with female breasts, a small breasted woman's breast tends to be of a smaller diameter as well as not pushing out from the chest as much as a larger breasted woman's breast. This is what I was anticipating from the body morph, an initial flat chested androgynous body that, over time, begins to develop increasingly female curves and whose breasts begin developing similar to how it happens in a normal girl undergoing puberty, only obviously sped up multi-fold.

 

Perhaps another way of expressing this is to look at BodySlide. There, when one is creating a female character, there is the option to change the "Weight". So a female preset at weight zero would typically have small breasts, narrow hips and a thinner, less curvy body; whereas the same preset at weight 100 would have the much larger breasts, wider hips and more pronounced body curves. I was kind of hoping the body morph feature in yps would be something similar.

 

Here's how I understand it which works for me:

 

In quotations is the internal name of the bodyslide slider being affected

  • Example: "breastsgone" for the silder in bodyslider simply called Gone
  • If you don't know the internal names  for the sliders, you can find them by opening your body reference in Outfit Studio

The 3 numbers are additive slider percentages in decimal form

  • Example: [ 1.1, 0.6, 0.0 ] 110% of the slider will be added to the character on top of the existing body preset, 60% of the slider will be added to the character by the time of the breast operation stage, and 0% of the slider will be added at the final stage (it will be unchanged from the base body preset).
  • Be aware if you're testing slider values in Bodyslide at a non max/min weight, like 50. A value like [1.0 corresponds to 100% on both the Low Weight AND High Weight sliders.

For what you describe, I think using negative values with the Size slider ("breasts") or positive values with the Smaller 1 slider ("breastssmall") will work.

 

 

I don't know if weight can be used, but that would be great if possible. Currently it looks a bit weird because flat/small chest and large chest kinda need different normal textures, but in combination with mods like Racial Skin Variance - SPID that allow weight changing textures, this would fix that.

 

 

Also Emily, maybe for the forced quest, have you any thoughts on incorporating the in-universe methods of Flesh Magic/Flesh Sculpture, especially if it takes place in Riften? The current quest has a sorta RL vibe with modern medical techniques and devices, so maybe the other path could have a more magic fantasy vibe to the transformation?

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