Kashirinzan Posted December 27, 2024 Posted December 27, 2024 I have a situation where it says the lipstick is smudged but there's nothing appearing on my character and I can't remove it with a pad (it'll say "There is no lipstick to remove"). Is there any way to bruteforce the mod into thinking it's gone? I tried unlocking and removing the slavetats in the YPS MCM, and even tried the Remove Your Tats mod. Nothing seems to remove the apparent smudged lipstick that isn't visible.
fifty.shades.of.gay Posted December 28, 2024 Posted December 28, 2024 it might be worth adding an option in the mcm to enable/disable specific hair styles/mods
KentuckyExpat Posted December 28, 2024 Posted December 28, 2024 On 12/27/2024 at 4:04 AM, kaa62 said: Here's how I understand it which works for me:  In quotations is the internal name of the bodyslide slider being affected Example: "breastsgone" for the silder in bodyslider simply called Gone If you don't know the internal names for the sliders, you can find them by opening your body reference in Outfit Studio The 3 numbers are additive slider percentages in decimal form Example: [ 1.1, 0.6, 0.0 ] 110% of the slider will be added to the character on top of the existing body preset, 60% of the slider will be added to the character by the time of the breast operation stage, and 0% of the slider will be added at the final stage (it will be unchanged from the base body preset). Be aware if you're testing slider values in Bodyslide at a non max/min weight, like 50. A value like [1.0 corresponds to 100% on both the Low Weight AND High Weight sliders. For what you describe, I think using negative values with the Size slider ("breasts") or positive values with the Smaller 1 slider ("breastssmall") will work.   I don't know if weight can be used, but that would be great if possible. Currently it looks a bit weird because flat/small chest and large chest kinda need different normal textures, but in combination with mods like Racial Skin Variance - SPID that allow weight changing textures, this would fix that.  Thanks for the info about how morphing works. Still a bit fuzzy but I expect that with a little experimentation I will better understand it. My real issue was the shape of the breasts as they went from flat chested to whatever size the preset had in RaceMenu. I was using the weight comparison to illustrate what I thought the morphing should be doing, i.e. tiny breasts expanding to larger breasts as time went on instead of flattened breasts that just get fuller, sort of like a beachball being blown up. I imagine that, just like the normal maps for pregnancy, what will be needed to implement this is an updated XPMSE skeleton that would allow for the increase in breast size just as the current skeleton allows for the expansion of the belly node to represent pregnancy.
kaa62 Posted December 29, 2024 Posted December 29, 2024 (edited) On 12/28/2024 at 3:21 PM, KentuckyExpat said: Thanks for the info about how morphing works. Still a bit fuzzy but I expect that with a little experimentation I will better understand it. My real issue was the shape of the breasts as they went from flat chested to whatever size the preset had in RaceMenu. I was using the weight comparison to illustrate what I thought the morphing should be doing, i.e. tiny breasts expanding to larger breasts as time went on instead of flattened breasts that just get fuller, sort of like a beachball being blown up. I imagine that, just like the normal maps for pregnancy, what will be needed to implement this is an updated XPMSE skeleton that would allow for the increase in breast size just as the current skeleton allows for the expansion of the belly node to represent pregnancy. As long you edit lines for the right sliders I'm pretty sure you should be able to get the results you're asking for, it's just that the default config relies mostly on the Gone slider ("breastsgone") which as you note, mostly just grows in and out. Â Try editing values for the Size ("breasts"), Silly Huge ("breastsnewsh"), Smaller 1 ("breastssmall"), or Smaller 2 ("breastssmall2") morphs, all of these change the diameter along with the volume. Edited December 29, 2024 by kaa62
Mysfle Posted December 30, 2024 Posted December 30, 2024 So I convinced Urlag to remove the Bra and it just ended the quest? Is that how it is supposed to go? Or is something going to happen after enough days pass? I haven't noticed anything other than a quest I can't do to get help with my pierced ears.
KentuckyExpat Posted December 31, 2024 Posted December 31, 2024 2 hours ago, Mysfle said: So I convinced Urlag to remove the Bra and it just ended the quest? Is that how it is supposed to go? Or is something going to happen after enough days pass? I haven't noticed anything other than a quest I can't do to get help with my pierced ears. First question. How in the world did you do that?!! No, he is not supposed to remove either of the pieces that make up the Girdle of Female Appearance since that would end the quest. As far as the pierced ears, ignore it for now. At some point the game will tell you that your ears have fully healed, but you still won't be able to change your earrings until almost the end of the quest. NOTE: this only applies to the Dibella Quest. If you decide at a later time to start a playthrough as a female with yps enabled, you will be able to change your earrings once your ear piercings have sufficiently healed. You will get a message telling you that you can now wear other pierced earrings.
Mysfle Posted December 31, 2024 Posted December 31, 2024 On 12/8/2024 at 1:55 AM, emily1673 said: This bug should not happen with the newest YPS version (6.9). At stage 410, the script looks into the file ypsItems.json, and there it reads: Â Â Â "dibellaquestnailmodelnailshape": "[yps] almond", Â Â Â "dibellaquestnailmodelnailcolor": " shimmery bright cherry" No idea how you can come up with "[yps] almond red" or "divine elegance". Must be an installation error. I'm getting the same error. Either disabling Quick nails or the setting which forces nail colours for Bimbos seems to have fixed it.
BogidaMalva Posted January 1, 2025 Posted January 1, 2025 Good time of the day. I am using a LITE version for the Bimbo Of Skyrims mod and I seem to be stuck with nylon's not being removed from my character long after unequipping them. I've tried reloading, equipping and re-equipping them multiple times - the slavetat of nylons just remains on my character. Is there any way to remove them? Even "remove YPS slavetats" option didn't remove them.
poporaltemporal Posted January 3, 2025 Posted January 3, 2025 I am cleaning my mods and dont want to have devious devices or sexlab installed anymore. I am bit confused why yps requires all DD esp files and sexlab esm. I never ran into content that actually seemed to be from DD and well SL.. Why the requirement for the esm file?
Balgin Posted January 4, 2025 Posted January 4, 2025 1 hour ago, poporaltemporal said: I am cleaning my mods and dont want to have devious devices or sexlab installed anymore. I am bit confused why yps requires all DD esp files and sexlab esm. I never ran into content that actually seemed to be from DD and well SL.. Why the requirement for the esm file? If I had to guess it goes something like this: Devious Devices is required to lock things on to a character (such as hairstyles, earrings, fingernails etc). Devious Devices requires some sort of functionality from Sexlab to work. Â That's why I reckon YPS needs both those mods but I could be wrong.
poporaltemporal Posted January 4, 2025 Posted January 4, 2025 12 hours ago, Balgin said: If I had to guess it goes something like this: Devious Devices is required to lock things on to a character (such as hairstyles, earrings, fingernails etc). Devious Devices requires some sort of functionality from Sexlab to work. Â That's why I reckon YPS needs both those mods but I could be wrong. I modded some and I never really understood DD way of locking things up. I think CK actually allows armors that cannot be removed and there are mods like favorite misc items that make even misc items usable. DD functionality seemed always buggy to me because the inventory mark for wearing never displays the correct state of the lock. And its weird that DD actually requires SL as all the events it has never start SL scene. Even the sounds effects etc are local assets so I am totally clueless why DD even requires SL.
emily1673 Posted January 4, 2025 Author Posted January 4, 2025 @KentuckyExpat @kaa62 You were right that the breast values could be improved. Originally, I missed out the "breastssmall" values. I have now prepared an improved value list (see attachment). Feel free to test it, or even still further improve the values. I will include it in the next update. ypsBodymorphsSE.7z 1
emily1673 Posted January 4, 2025 Author Posted January 4, 2025 (edited) 1 hour ago, poporaltemporal said: I modded some and I never really understood DD way of locking things up. I think CK actually allows armors that cannot be removed and there are mods like favorite misc items that make even misc items usable. DD functionality seemed always buggy to me because the inventory mark for wearing never displays the correct state of the lock. And its weird that DD actually requires SL as all the events it has never start SL scene. Even the sounds effects etc are local assets so I am totally clueless why DD even requires SL. The original motivation to include DD was making YPS able to detect the Devious piercings. Later some more content was added (in particular for the quests). DD is not needed for hair, makeup, nails, or stockings etc. If you don't use SL and DD, you can switch to YPS LITE. Edited January 4, 2025 by emily1673 1
poporaltemporal Posted January 4, 2025 Posted January 4, 2025 1 hour ago, emily1673 said: The original motivation to include DD was making YPS able to detect the Devious piercings. Later some more content was added (in particular for the quests). DD is not needed for hair, makeup, nails, or stockings etc. If you don't use SL and DD, you can switch to YPS LITE. Thanks, it was little difficult to find the lite version from all the files. It seems to work. YPS is nice mod and this it is nice that you have this version thank you.
KentuckyExpat Posted January 4, 2025 Posted January 4, 2025 Since we're on the topic of what's needed for yps, what's the reason for needing ZaZ?
emily1673 Posted January 4, 2025 Author Posted January 4, 2025 55 minutes ago, KentuckyExpat said: Since we're on the topic of what's needed for yps, what's the reason for needing ZaZ? A few ZAZ animations are used, e.g. the "sitting on the floor" when applying toenail polish. The quests use still more.
Balgin Posted January 5, 2025 Posted January 5, 2025 Hey Emily, you've got 2 bugs which have been around since 6.9. Â During the Dibella quest, during/immediately after the first operation the player is briefly teleported beneath the floor of the pool of water in the temple of Kynareth where they appear to be treading water and not falling. After a few attempts to jump back up through the floor they either succeed or are teleported back up there regardless of any effort on the player's behalf. Â As for the second, after donning the corset of female curves flirt options become available immediately (including with Lena) and remain so until the quest has advanced at least one stage (or a certain point where flirting becomes locked out in preparation for it to be unlocked).
Unknown22923 Posted January 5, 2025 Posted January 5, 2025 Hi there, happy new year. Just wanted to mention a maybe unintended sound effect that seems to be the growth sound of hair repeating every refresh rate (every 9 sec in my case) with no way to turn sound effect off in MCM I have removed the sound file from the game temporary fixing it, I do have the hair growth on like 30 so pretty high. Just wanted to mention it, rest of the mod functions are working nice for me!
Balgin Posted January 5, 2025 Posted January 5, 2025 (edited) 12 minutes ago, Unknown22923 said: Hi there, happy new year. Just wanted to mention a maybe unintended sound effect that seems to be the growth sound of hair repeating every refresh rate (every 9 sec in my case) with no way to turn sound effect off in MCM I have removed the sound file from the game temporary fixing it, I do have the hair growth on like 30 so pretty high. Just wanted to mention it, rest of the mod functions are working nice for me! That's the second bug I meant to report but it slipped my mind so I reported a third one instead. It sounds like the creak of rope or leather and plays every few seconds (much more noticeable in first person mode, quieter/plays less often in third person camera mode). Â Actually I think it's the same sound effect we get for the creak of a drawn bowstring during ranged power attacks. Â This sound bug's been present for the last 2 versions of the mod so it's a fairly recent change. Edited January 5, 2025 by Balgin
Unknown22923 Posted January 5, 2025 Posted January 5, 2025 2 minutes ago, Balgin said: That's the second bug I meant to report but it slipped my mind so I reported a third one instead. It sounds like the creak of leather and plays every few seconds (much more noticeable in first person mode, quieter/plays less often in third person camera mode). Â Actually I think it's the same sound effect we get for the creak of a drawn bowstring during ranged power attacks. Â This sound bug's been present for the last 2 versions of the mod so it's a fairly recent change. haha yes! I was also scoping my MCM modlist for leather sound, I knew DD had some latex/rubber sounds so I was looking at that mod first. then I thought maybe it was some sort of wood creek sound effect, took me a while to pinpoint it to this mod after listen to every sound file in the game x.X.
pickonemore Posted January 6, 2025 Posted January 6, 2025 hey y'all im having an issue with the nails, im trying to remove them and even using the remove all "slave tats" option the finger nails still persist. ive tried even getting a manicure to trigger a change but it keeps saying to remove current polish... and nail polish remover says there is nothing to remove... ive tried skimming the thread but cannot fins anything concreteÂ
KentuckyExpat Posted January 6, 2025 Posted January 6, 2025 22 hours ago, Unknown22923 said: haha yes! I was also scoping my MCM modlist for leather sound, I knew DD had some latex/rubber sounds so I was looking at that mod first. then I thought maybe it was some sort of wood creek sound effect, took me a while to pinpoint it to this mod after listen to every sound file in the game x.X. Is it the hair growing sound? Not sure how it could be hair growth since, once the hair completes its initial growth hair growth is locked. I first noticed it when body morphing was introduced. Thought that the sound was indicative of the gradual morphing into female form. And speaking of the morphing effect, has anyone else updated from 6.8.4.1 to 6.9.x after reaching the final stage of The Dibella Quest? Seems that the morphing effect gets triggered and your female PC continues to become "more feminine", i.e. her breasts continue to grow. Not a big deal, just odd.
Unknown22923 Posted January 6, 2025 Posted January 6, 2025 25 minutes ago, KentuckyExpat said: Is it the hair growing sound? Not sure how it could be hair growth since, once the hair completes its initial growth hair growth is locked. I first noticed it when body morphing was introduced. Thought that the sound was indicative of the gradual morphing into female form. And speaking of the morphing effect, has anyone else updated from 6.8.4.1 to 6.9.x after reaching the final stage of The Dibella Quest? Seems that the morphing effect gets triggered and your female PC continues to become "more feminine", i.e. her breasts continue to grow. Not a big deal, just odd. might actually not be the hair growth as the file is just called "growthsound.wave" I assume it was as I'm mostly using the hair and makeup features not doing the quests.
ArgyleSmith Posted January 6, 2025 Posted January 6, 2025 49 minutes ago, Unknown22923 said: might actually not be the hair growth as the file is just called "growthsound.wave" I assume it was as I'm mostly using the hair and makeup features not doing the quests. I thought it sounded akin to the smithing sound effect. The bellows part of it. I'd be walking around and looking to see who was out in the countryside smithing stuff.
cyrilstar Posted January 7, 2025 Posted January 7, 2025 i searched the thread and couldn't find the answer so sorry if this has already been asked, however, i'm trying to get piercings and i can't figure out how to get more than one piercing at a time, i looked at slave tats and i don't seem to have the options for any piercings other than vaginal. i have "allow multiple piercings" selected but for example i'm trying to wear ear, snake bite and eyebrow however the eyebrow and snakebite unequip each other, is their a way to get around this limitation? Also if you're looking for a male voice for the mod I'd be happy to help.
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