Jump to content

Has Beth lost its edge on RPG gaming?


vram1974

Recommended Posts

Posted

Good points all around.  I will mention that Xcom 2 is PC only.   And I've seen a quote from Solomon who comments on how the base XCom is a tutorial for XCom EW Long War one of the biggest and most brutal mods.  @afa, I've never played the original Xcom games either, so I was quite happy to start out with the 2012 offering, I've seen game play of the original games, and I'm not sure I'd enjoy it.  

Posted

Good points all around.  I will mention that Xcom 2 is PC only.   And I've seen a quote from Solomon who comments on how the base XCom is a tutorial for XCom EW Long War one of the biggest and most brutal mods.  @afa, I've never played the original Xcom games either, so I was quite happy to start out with the 2012 offering, I've seen game play of the original games, and I'm not sure I'd enjoy it.  

you think XCOM EW Long War is brutal, then you should try x-com terror from the deep (Sequel of the original X-Com) it is even more brutal

Posted

 

Good points all around.  I will mention that Xcom 2 is PC only.   And I've seen a quote from Solomon who comments on how the base XCom is a tutorial for XCom EW Long War one of the biggest and most brutal mods.  @afa, I've never played the original Xcom games either, so I was quite happy to start out with the 2012 offering, I've seen game play of the original games, and I'm not sure I'd enjoy it.  

you think XCOM EW Long War is brutal, then you should try x-com terror from the deep (Sequel of the original X-Com) it is even more brutal

 

 

I had heard that; honestly I am not really into playing games that are going to kick my ass that badly. I'm still not sure about Long War in fact. I've tried it a few times, but getting my butt kicked that badly isn't really my idea of fun.

Posted

Honestly, I'm kinda cheating my way through using the dev console.  I've tried editing the config settings, that often doesn't stop me from getting squads killed off, mostly because I stink. 

Posted

 

 

Good points all around.  I will mention that Xcom 2 is PC only.   And I've seen a quote from Solomon who comments on how the base XCom is a tutorial for XCom EW Long War one of the biggest and most brutal mods.  @afa, I've never played the original Xcom games either, so I was quite happy to start out with the 2012 offering, I've seen game play of the original games, and I'm not sure I'd enjoy it.  

you think XCOM EW Long War is brutal, then you should try x-com terror from the deep (Sequel of the original X-Com) it is even more brutal

 

 

I had heard that; honestly I am not really into playing games that are going to kick my ass that badly. I'm still not sure about Long War in fact. I've tried it a few times, but getting my butt kicked that badly isn't really my idea of fun.

 

 

I had to alter many settings in Long War to be it enjoyable, ie buff air-planes, reduce repair time because seriously who waits few months to repair a single plane, removed soldier fatigue.

 

Reduced wounded/critical wounded recovery time , because I get really attached to my soldiers over time and I don't feel like i want to micromanage 100 of them, max 15 is alright to me. Also nerfed thin mens a bit because for some reason they always 1shot crited my soldiers , everytime. And by the way XCOM has more RPG elements than Fallout 4, which is sad.

 

LW is a fantastic mod but playing it without any edits is like putting a dragon dildo up your ass without a lube

Posted

Beth did lose its edge

Oblivion was great, skyrim sucked all around then don't even get me started how the steaming pile that is ESO

F3 ws great in ever way besides no iron sights. F4 ws just blah.

Guest endgameaddiction
Posted

Bethesda only published ESO. Zenimax developed ESO.

Posted

My honest opinion, I never thought Beth did good RPG's, they did them better in the past I grant you. But I never thought they did good ones, Bioware, CDredic Wither series and a host of others I though where far far better RPG's.

 

Now with that said what I think Beth has always done well and seems to hold true for FO4 is. They make great sandbox worlds that make you want to just pick a random direction and go exploring, they are good at letting you make your own story how ever you want and most of all. Making their games mod friendly so modders can give us all the fun toys we want to customize the game exactly how we want so it is the most fun for us as individuals.

Posted

I'd love to go exploring in F4, but this time there's nobody and nothing to find. One time I was walking from one place to another on another boring fetch quest when I heard a sports commentator talking about some robots. Oh boy, I thought, robot racing! I want to build my own and win! Nope. As I approached, I just got shot at.

 

Another time I was exploring and found this building with signs inviting traders in. Cool, I thought, maybe there's a nice raider-related quest line waiting for me inside. Nope. Again, I just got shot at.

 

Then there's the settlement building. At first I thought it would be neat. I liked the freedom. Then I learned that past establishing your first settlement, there's nothing but fetch quests related to your settlements, aside from the occasional raid. Then I learned there's a cartload of these pointless, boring, stupid settlements. Each of these should have been a long-ish quest line with interesting NPCs in each one, dammit! There doesn't even seem to be a reward for doing them all.

 

F4 is great. At wasting potential.

 </rant>

Posted

I'd love to go exploring in F4, but this time there's nobody and nothing to find. One time I was walking from one place to another on another boring fetch quest when I heard a sports commentator talking about some robots. Oh boy, I thought, robot racing! I want to build my own and win! Nope. As I approached, I just got shot at.

 

Another time I was exploring and found this building with signs inviting traders in. Cool, I thought, maybe there's a nice raider-related quest line waiting for me inside. Nope. Again, I just got shot at.

 

Then there's the settlement building. At first I thought it would be neat. I liked the freedom. Then I learned that past establishing your first settlement, there's nothing but fetch quests related to your settlements, aside from the occasional raid. Then I learned there's a cartload of these pointless, boring, stupid settlements. Each of these should have been a long-ish quest line with interesting NPCs in each one, dammit! There doesn't even seem to be a reward for doing them all.

 

F4 is great. At wasting potential.

 </rant>

yeah and it got rid of most of the rpg elements that fallout 3 and fallout:Newvegas had, it is now just a first/third person shooter and a bad one at that

Posted

I'd love to go exploring in F4, but this time there's nobody and nothing to find. One time I was walking from one place to another on another boring fetch quest when I heard a sports commentator talking about some robots. Oh boy, I thought, robot racing! I want to build my own and win! Nope. As I approached, I just got shot at.

 

Another time I was exploring and found this building with signs inviting traders in. Cool, I thought, maybe there's a nice raider-related quest line waiting for me inside. Nope. Again, I just got shot at.

 

Then there's the settlement building. At first I thought it would be neat. I liked the freedom. Then I learned that past establishing your first settlement, there's nothing but fetch quests related to your settlements, aside from the occasional raid. Then I learned there's a cartload of these pointless, boring, stupid settlements. Each of these should have been a long-ish quest line with interesting NPCs in each one, dammit! There doesn't even seem to be a reward for doing them all.

 

F4 is great. At wasting potential.

 </rant>

 

Yep, I completely agree. Game is basically COD meets Sim City in the Fallout universe, with minimal quests and storyline.

 

90% of the locations you find will have a simlar theme to them: get shot, kill everything, then move on. It became so boring after a while for me, that I just stopped bothering to explore some locations. Think back to F3 and NV, even Skyrim (never played TES3 or 4, yes I'm a heretic) you could walk into a dungeon/location and expect something interesting to happen, like saving a BOS patrol trapped on a roof, deciding the fate of a prison block, helping some npc find whatever it was they were looking for in the tomb of some historic (now draugr) character.

 

Don't even get me started on the settlements, suffice to say that the building system is broken without mods, or using tcl command; bland and uninteresting, with an occasional few actually having something other than "settlers" populating it, with a go there get that, bring it back quest.

 

Overall I'd say your description of the game is correct, Bethesda's biggest waste of potential in a long time.

 

I have over 200 hours in both F3 and NV. I have over 500 in Skyrim, shit, I'm still playing it. F4 on the other hand, I could barely break 80 hours, and even then I quit in the middle of my second playthrough. In fact, kek, it was at the robot drag race location. When I figured out it was just another location full of enemies to clear, I quit the game, never to play it again (until the dlc's, ofc).

  • 1 month later...
Posted

bethesdas fallout and elder scrolls games will always be for me what other games dont seem to able to do so well. giant sandboxes of freedom. while there are restrictions to who you can be and such its not as much as many other rpg today. i would say bethesda has one of least filled back stories for their characters. while fallout 4 increased the amount in skyrim your characters back story that was "canon" in game was that you were captured while trying to cross the border to skyrim. thats it. why you tried to cross it? or did you try to cross it or were they mistaken someone just gathering wood? those are open.

 

while they can let some rpg elements to return to the series please do not make quests to change our character too deeply. the way they have been in morrowind/oblivion/skyrim are good. i want to write my own story. bethesda can write something little on the side that isnt about my character but about the world and other characters.

Posted

Unlike most other games I have played (excepting Skyrim) Fallout 4 has allowed me to connect to my characters. There's something missing in other games, as far as I'm concerned, where I don't really feel like I am the character. Somehow Bethesda seem to do that so well, for me at least. So much better than in other games. I adore it.

It's also going to be a modders paradise. You run around and get idea, after idea, after idea. Often you think something is a nod to modders.

I also agree with some of the more controversial changes they made and hope that they guide mod creation. For example, I particularly hate mods that add global dialogue options. It is lazy, horrible and unintelligent. I really hope the dialogue system is a stumbling block that guides mods away from that low effort way of thinking.

Posted

Bethesda might want to brace themselves for another TheWitcher3 E3 slap down.  Bioware is almost done with Mass Effect: Andromeda.  Some people might not think this is a big deal but Andromeda is going to be open world sandbox.  YES, there will be an ME style Galaxy Map that functions like the Battle Map in Dragon Age: Inquisition.  Fast travel to a planet and explore open world spaces without the linear paths seen in the previous Mass Effect games.  Not only that, no load screens other than fast travel.  Something else will be full character creation.  Commander Shepard is dead *gets tearful* so the player will not be tied to one specific character.  Aside from a predetermined last name the player will be free to make who ever they want.

On top of all of that they are using the latest Frostbite3 engine so the few limitations Bioware had with the Unreal engine are gone.  So, not only will there be an awesome Mass Effect story (that beats the shit out of anything Bethesda can come up with) and the latest modern engine, Mass Effect: Andromeda will be open world with sandbox options AND a player character not tied to one specific role.

 

Bethesda should be worried.

Posted

I wouldn't put ME:A as any kind of challenge to FO4.  Frostbite does not allow mods and EA's soulsucking is already evident in DA:I and will likely be worse in ME:A.

 

I just started playing DA:I and it's really not a open world sandbox.  I doubt ME:A will be much better.  The world has the illusion of being open but in reality there is only one viable path for reaching quest points.  All the while players wasted hours going around boulders jumping like an idiot trying to reach the objective thinking there is freedom of pathing (easily solvable with some standard RPG ticks but it's evident this is a EA production since that would required creative thinking).  This, plus the inherent obstacle of integrating a coherent narrative into vast traveling points of interests (I refuse to call it open world sandbox) kinda cripple Bioware's trademark character storytelling as the narrative development is disjointed.  Having said that, Frostbite really is a good looking engine. 

 

There is still no other AAA game in the visible horizon to allow players to mold the game world as he/she likes.     

 

 

Posted

I don't think being able to mod a game makes it good, it just means you can add your own shit to it.  I haven't played DA:I yet, but now I'm kinda bummed at the prospect of ME:A being less than what I'm dreaming of.  And Frostbite does indeed look great from the gameplay videos I've seen.

 

Just imagine a Triple A tile that can be modded like a Bethesda game but with the functionality and epic proportions of something like TW3 or ME3.

Posted

I wouldn't put ME:A as any kind of challenge to FO4.  Frostbite does not allow mods and EA's soulsucking is already evident in DA:I and will likely be worse in ME:A.

 

I just started playing DA:I and it's really not a open world sandbox.  I doubt ME:A will be much better.  The world has the illusion of being open but in reality there is only one viable path for reaching quest points.  All the while players wasted hours going around boulders jumping like an idiot trying to reach the objective thinking there is freedom of pathing (easily solvable with some standard RPG ticks but it's evident this is a EA production since that would required creative thinking).  This, plus the inherent obstacle of integrating a coherent narrative into vast traveling points of interests (I refuse to call it open world sandbox) kinda cripple Bioware's trademark character storytelling as the narrative development is disjointed.  Having said that, Frostbite really is a good looking engine. 

 

There is still no other AAA game in the visible horizon to allow players to mold the game world as he/she likes.     

 

if they do anything different from DA:I on ME:A i would say do the post main story part better. for fucks sake the DA:I should have ended when you finish the last mission. because after that it feels like the game world died. not just that there isnt new things but they also took things away. mainly talking about romance options, which if you had one before the final quest it seem to have forgotten all about you by the end of it.

 

if they allow you to continue after then please please dont do this again. because if they do, they could just as well not allow us to continue after and give effort from that part of the game to improve something else.

Posted

All EA wants are rpg equivalents of Madden, same gut new skin with predictable profit projections.  I am 99% sure that ME:A will be DA:I in space, or using ME formula in Frostbite.  Bioware took risks with DA:O and ME1 but EA paid for franchises when it bought the studio and that's what they will churn out.

 

I am placing my hope of Skyrim+ME AAA game on Cyberpunk2077.  We already know CD Projekt Red can do storytelling and characterizations, and Cyberpunk won't have the narrative restriction of having to tell Geralt's story, I think.  With TW3 we learn that Redengine3 is a modern engine capable of doing a Bethesda style open sandbox world supporting mods.  The only thing missing is a RedKit comparable to CK but at least we know it exists.

 

I would love to see Cyberpunk putting the fear in Bethesda of the possibility that F04 might not be the first choice for modders coming 2017 in E3. 

Posted

At this point the real question is this: Did BGS and BethSoft learn anything from loosing the GotY award to TW3?  Since Morrowind in 2002 they have taken home some kind of award for the TES and FO games, including the buggy messes that were FONV and Skyrim on launch.  If this was Activision, someone (likely either Howard or Hines) would have gotten fired for not getting that award, and they would have stepped back to re-think the IP and how the series was made.  (On the other hand, Activision would be pumping out a TES game one year and a FO game the next year and saying the heck to awards, give us money.)    

 

On top of this we have the announcement of three pieces of DLC, two of which are already clearly not worth the price (horse armor!) and one that may, possibly, be worth the time but likely not the cost.  Shivering Isles was the last time they put out a piece of post-launch content worth $20.  What is more, they made such a huge deal about modding pre-launch, and the CK still isn't out.  I think it was MXR who said in his last video that the reason it isn't out yet is that no-one would buy the first two pieces of DLC if it was.  We're already seeing quality mods come out even w/o the CK.  

 

And personally, I've already gone back to Skyrim, and Dungeons of Dredmore, which is a better (and much cheaper) RPG than Skyrim.

 

 

Edit:  I found this on Forbes tech news; seems that BGS may be working on new IPs.  http://www.forbes.com/sites/insertcoin/2016/02/19/bethesda-is-working-on-three-big-projects-that-arent-fallout-or-elder-scrolls/#45e2660762a4

  • 2 weeks later...
Posted

The article mentions three new games.  Bethesda hasn't acquired any new franchises or titles that fit in with the open world RPG thing they once did.  It goes on to mention FO4 dlcs and a possible Elder Scrolls 6.  What it doesn't mention is Bethesda's licence for Gamebyro has already expired, and that means their derivative Creation Engine license has expired.  Bethesda must use a different engine going forward.  The stop-gap Fallout: New Orleans or whatever probably started development the same day FO4 was released.  They did basically the same thing for FO3 and NewVegas; same game, same engine, new setting and story.

 

The article speculates that with three new games and all of the FO4 dlcs planned there might be a very long wait for ES6.  He didn't mention the game engine situation and if anything that would stall ES6 developement.  The same shit Bethesda has been pandering since 2002 will no longer work.  They'll have to do more than a script language swap and an updated OS requirement; they'll have to develop a new game and they haven't done that in over a decade.

Posted

 

The article mentions three new games.  Bethesda hasn't acquired any new franchises or titles that fit in with the open world RPG thing they once did.  It goes on to mention FO4 dlcs and a possible Elder Scrolls 6.  What it doesn't mention is Bethesda's licence for Gamebyro has already expired, and that means their derivative Creation Engine license has expired.  Bethesda must use a different engine going forward.  The stop-gap Fallout: New Orleans or whatever probably started development the same day FO4 was released.  They did basically the same thing for FO3 and NewVegas; same game, same engine, new setting and story.

 

The article speculates that with three new games and all of the FO4 dlcs planned there might be a very long wait for ES6.  He didn't mention the game engine situation and if anything that would stall ES6 developement.  The same shit Bethesda has been pandering since 2002 will no longer work.  They'll have to do more than a script language swap and an updated OS requirement; they'll have to develop a new game and they haven't done that in over a decade.

 

 

Maybe perhaps they can get a good engine this time? lol. Knowing them they will license something that will require them to remove large parts of teh tools needed to mod the game :(

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...