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[Mod Requests] FO4 Non-Adult Mod Searches and Requests Thread


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Posted

Request or concept idea.

 

I dont have the required mødding skills myself so here is my idea. A fullbody suit of armor that is imvisible while not in combat but once a weapon is drawn it becomes visible.

Imagine something like crysis type nanosuit or slim powerarmor in an item linked to an armor slot not used by regular armor pieces or accessories. So you can walk around in your wasteland superslut outfit and strut your stuff and when you draw a weapon or key activated the armor becomes visible and covers your normal armor. Prefably something like rolling animation from toes to head.

Posted

There a couple of things I want to see. I'll go from easy to hard. 

 

1) Clean wall, floor, and ceiling textures in a resource pack. (I'm working on a mod using the sub and really want to clean it up.)

2) Laser defense turrets for settlements or available as a resource pack. Movable would be nice but static is just fine. They don't even have to shoot, I just want them for the look.

     Something like this: 

  post-94042-0-27273500-1480405026_thumb.jpg post-94042-0-20672400-1480405027_thumb.jpg                   

 

 

Posted

So, Superman? :­D Cryolator blasts, from the player character's mouth?

Laser pistol shots, from the eyes? Is this possible?

Posted

If it hasn't been created yet, some kind of mod that allows me to clip through companions, or something to that effect. Having three of them with my party at any one time means that they get in the way far too often.

Posted

post_offline.png Evan555alpha

It is very much done, work smoothly with all the DLC and this it it-  http://www.nexusmods.com/fallout4/mods/11829/?

Also,special mod for Dogmeat  - http://www.nexusmods.com/fallout4/mods/13459/?

Those 2 mods are compatible, I'm using both of them.

It seems that both these mods only allow multiple companions. I already have a mod that does this. What I am looking for is a mod that allows me to clip through companions so that they don't block doorways and the like.

Posted

 

post_offline.png Evan555alpha

It is very much done, work smoothly with all the DLC and this it it-  http://www.nexusmods.com/fallout4/mods/11829/?

Also,special mod for Dogmeat  - http://www.nexusmods.com/fallout4/mods/13459/?

Those 2 mods are compatible, I'm using both of them.

It seems that both these mods only allow multiple companions. I already have a mod that does this. What I am looking for is a mod that allows me to clip through companions so that they don't block doorways and the like.

 

 

dont think there is a mod that does that yet

maybe this mod will help you

http://www.nexusmods.com/fallout4/mods/20353/?

Posted

Hey, ive got an idea für a Mod that i cant make by my self :/ its a weapon mod - and i think it where pretty nice. 

 

i mean a 'Mega-Man Buster' the possibilities are pretty .. endless i Think. Single ballistics, Shotgun -Ballistics, Mini-Gun Ballistics, Laser, Institute-Laser, Plasma, Energy-Blades.... and so on. 

 

the problem is, that i dont know how to implantate, import and generate new Weapon(idle, Shot, reload, ...) -Animations for the creation-Kit. :/ Meshing and modeling-Part i could do by my self if needet ^^ 

 

a next idea to this mod where a left-hand edition that fits to the pip-boy.^^

 

i hope someone is taken th idea and make a fine mod with it :) Google say many players wish a mod like that...^^ 

Posted

Hello :) I would like to make a request if anyone is up for it!

 

There's a mod at the nexus that allows vanilla's "Cait's Bandolier" to not only be worn in a few different slots (so it doesn't unequip armor) but also allows to upgrade it like a regular armor piece (Link to mod). I was wondering if maybe someone already has, or anyone would be up for making a bodyslide conversion of that bandolier?

 

Something of note: There's already Bodyslide files for CBBE for the bandolier item in question within the official CBBE conversions *and* 2Pac's (I think that's his name) skimpy CBBE conversions (Link to mod).

I was wondering if perhaps wouldn't it be possible to make a quick edit to the standalone bandolier mod so it uses the vanilla mesh? I don't really know much of anything but the fact that changing the vanilla bandolier in Bodyslide doesn't change the standalone one tells me that the person added a second bandolier mesh (albeit a copy of the original) straight into the game.

If that's not possible (I *imagine* would be the easiest solution?) perhaps something about copying the body slide data from another conversion and adding it to the Standalone mod would also be simple enough?

 

Anyway, thanks a ton in advance to anyone willing to offer a hand!

Posted

I have an idea for a mod: Craftable Fast Travel. An item, maybe a backpack, that allow you to fast travel on Survival mode, once used the item is consumed. The ''Traveler's Backpack'' should require a huge amount of resources to be crafted, and weight a significant amount, so you can't stack too much of them.

Posted

Was two but I though of a third when writing this so its now three mods I would like to see and I am pretty sure the second and third ones will not be done anytime soon, as I think it would require jc containers or something similar and f4se to be more advanced than they are.

 

First, useable eybot pods, I am pretty sure a few of use went yipe on seeing them, and then found out we had to go and get the stuff they find ourselves, boo hiss, what I would like is they go find and return the item you set the to find, maybe less than if you went yourself, also they have a much smaller chance to find shipments as well.

 

Second, the ability to load and create presets for use with the robot constuction terminal, in other words we can build the robot we want, then choose to save the configuration and when we next use the terminal it will show all the local robots we could edit, but also all the presets we have saved, as well as any other players make.  To keep the presets and already built robots seperate, the presets would use a descriptor, something like [Preset] or something similar so that they all block together in the list, new presets could be added either by the player choose to save a preset or from other players who have uploaded their presets.

 

Hmm, just though of a third one something similar for the weapon and armor workbenches so that we do not have to spend so much time doing armor/weapons with the same mods on them when equipping settlers with a set armour/weapons layout.

 

Quick edit, do we know if anybody is working on a version of lootification for this game?

Posted

I'd like to see a mod where whenever your character dies from falling from a great height, there needs to be an animation that shows your legs and pelvis breaking.

Posted

I've never liked VATS, but playing on a controller (for comfort reasons) I still need some sort of aim assist, so I've been using Bullet Time. What bugs ne is that basically all the VATS related perks are now pretty useless. I've had the idea to change the perks to something that works with bullet time, but I can't seem to figure out how to change perks in CK.

 

Is there mods out there that un-VATS the perks related to it with other useful perks?

 

EDIT:

Criticals Outside V.A.T.S. http://www.nexusmods.com/fallout4/mods/12653/?

Found this, it's a start. 

 

Things I still want to change, would like to see changed:

  • Grim Reaper from VATS kills to any kills.
  • Gun-Fu from increased damage in VATS to.. maybe a chance to stagger with any gun?
  • Mysterious Stranger.. can this even be changed to something similar. It'd be cool if a random settler/minutemen/BoS Agent or so could spawn while you are in [Danger] that'll attack hostiles and then disappear again after 10, 20. 30, 40, 50 seconds. Only while not in an interior.
  • Awareness from viewing weaknesses in VATS to ignoring 10% of the resistances, if possible.

Things I changed for mysef:

  • Sniper last point 25% headshot accuracyin VATS to 25% more sneak damage with weapons with 'Sniper' Keyword
  • V.A.N.S. to Knowledge: Gain twice as much scrap from scrapping (Not sure of this) only works when actively scrapping things yourself.

 

Posted

Is to possible to actually add armour slots to the game, rather than just change what slots apparel will use? I've had ideas for a mod that allows bathrobes/cloaks/whathaveyou on top of everything else, as well as some form of underwear under your underarmour.

 

EDIT: Also, is it possible to have one piece of armour hide another, without having the other piece of armour become unequipped?

Posted

Hey guys, Is there a lip or snake bite piercing yet? 

Posted

 

I've never liked VATS, but playing on a controller (for comfort reasons) I still need some sort of aim assist, so I've been using Bullet Time. What bugs ne is that basically all the VATS related perks are now pretty useless. I've had the idea to change the perks to something that works with bullet time, but I can't seem to figure out how to change perks in CK.

Ok so it's not exactly what you are looking for, i guess, but this bullet time mod actually convert perks to work with it's own bullet time:

http://www.nexusmods.com/fallout4/mods/15875/

 

It alters the perks to work with both bullet time and vats (so it doesn't conflicts too much) and it has it's own (separate) critical  you can use outside the vats.

I use this mod myself and never had an issue from this one so I think it's also pretty stable.

It's the mod that got me out of vats, now it's only the closest I know of what you would want.

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