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remois

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About remois

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  • Birthday 05/08/1982
  1. [Starbound] Sexbound API

    Do you use a custom race, if so you need a compatibility mod for this race.
  2. Sexbound API Felins Patch (OUTDATED)

    @Kawaoneechan Still, if the author is on it, it can only mean a better integration. Who know, maybe, a special kind of tenant and crew that provides special services (a bit like datebound but for sexbound) well in the long term anyway.
  3. Sexbound API Felins Patch (OUTDATED)

    Wow I have been waiting for this for some time now! @Kawa, can't wait to see your integration for it! Thanks for your great mod. I think the prologue might get even more intersting
  4. I may have an answer for the unique colour.... It could be standard placeholder colours (generally one or two) that gets replaced dynamically by the the game. It was really common in the old dos era games. They were creating one sprite and you would get the different coloured enemy according to its level. Pretty current and when big games where around 5 mo it could make a world of difference. Nowaday, you use this out of convenience: if you modify a sprite, you won't have to change all variations of it since there is only one.
  5. [Starbound] Sexbound API

    @VoidBot: Maybe telling more? Doesn't appear in game? Can't equip? Crash the game? Can't fire? Projectiles do nothing? What race are you using, is it supported? Did you use it on vanilla races? Are other sexbound mods working? And that's only the questions I can think of as a non-modder. Just saying it doesn't work won't help much, the more you give informations the more useful your comment will be...
  6. [Starbound] Sexbound API

    It seems I made my request in the wrong thread so I'll post it here too just in case:
  7. Hi, I have a request. Can someone add support for the felin race? It seems to be very complete and fun to play http://steamcommunity.com/sharedfiles/filedetails/?id=729429063&searchtext=felin I *could* upload it if it's not against the rules (I'm not sure) Thanks for your answer
  8. Well if someone would ask permission and convert this, there is at least a possibility not to adapt dogmeats anims but to have her sneak and run around on all four. http://www.nexusmods.com/skyrim/mods/22604/? Not adult per se, but I would love to have a feral child instead (I mean like a kid brought up like an animal) Well if it's raiders that did that this would still be adult due to the theme. So I would root for kidmeat instead of vault meat. So yeah kidmeat but not for the same reasons I would adopt vaultmeat
  9. Sweet Games

    Happy to see this game is still going !
  10. Abduction!

    The caravan worker might have an AI package that forces them to attack regardless or an attached script that set them hostile?
  11. Dragon Age inquisition mods?

    Well before the nexus, the community was there: http://daitools.freeforums.org/index.php There might still be some exclusivities. Beside my crappy mod here: http://daitools.freeforums.org/two-handed-weapon-as-one-handed-with-some-limitations-t521.html As for adult mods I don't think there are though... The statement from EA about modding DAI was in the line of "We won't actively block modding but we sure as hell won't support it" That's not their exact words but the idea was there: - We won't make modding tools. - We won't care if we break things with updates. - We won't modify our files or securities for the sole purpose of blocking modding. - Do the f**k you want within reason and law and don't mess with multiplayer. It's basically what modding was for a lot of game before bethesda (except for those who allowed for maps like doom duke etc...) but those were more to support multiplayer initially. Talented Modders made tools and the modding community starts. Honestly that's a better outlook on things than before, not perfect but better.
  12. Well if you are hurting for lore friendliness and the fast mutation is not enough (fev explains everything) you can still try to convince youself with this one: https://www.youtube.com/watch?v=ezi-lSRh10A
  13. Abduction!

    Well I tried to make an xedit script to add the entry but it kinda blew in my face :/ I might look into the Damage threshold that had a script that would add values into the armors but don't hold your breath on me. That leads me to wonder some things (meaning test to add to the script that would roll npcs): - What happens with animals npc (ie will we have to exclude them one way or another) - What happens with child npc (Do they work? If they do it's fair game since there is no sexual content, the choice is yours to abduct or not) - Can we add by mistake the script a second time, will it crash the script (so a check to disallow this would be necessary) - If we can will both scripts work at the same time and conflict (which is bad) will the game crash, will it kill performances?
  14. Custom Race neck gap

    Correct me if I'm wrong, but what you are trying to do for the outfits is basically having two sets of outfits, right? Unless you want to do it for a learning experience (which is great), ARMAGen can do all the heavy lifting for you: http://www.nexusmods.com/fallout4/mods/20028/?
  15. Boston Breeder - Early Access contest

    Hey, this remind me a bit of wasteland player for fallout 3. What it didn't have in animation was well compensated with stories.
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