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About remois

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  • Birthday 05/08/1982

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  1. remois

    Problems with downloads

    Ok I emptied the cache tried downloader but nothing seemed to do anything. Now I tried disabling the extension "https everywhere" and it worked so that might be the issue I had. I'll see if it's luck or if it holds.
  2. remois

    Problems with downloads

    I am not sure of what you mean but ok for me it's adsl2+ but with a bad line I have at best 2MB of debit my average download rate is 220KO/s As of the connection I have tried both wifi and CPL for no noticeable difference (wifi being a little more stable in my case). I don't have the possibility to try a real lan with my pc sadly But it's not an issue between my box and my pc at the very least as I get comfortable transfer speed between me and the box's hard drive without deconnexion. Also, I've had no deconnexion on other website with or without download managers (but here it's without anyway) I'm on firefox, and I noted that if I download with anything other than edge I get the issue (I have chrome edge and firefox)
  3. Integrity breach ? It seems vague enough to speak of data and/or physical damage
  4. remois

    Is Anyone Using the Creation Club?

    I did buy (with the free credits) the tunnel snake and bought slocum joe (that I have yet to play through) Because I don't want to hate without actually testing (and legally too). The good: - They seem to be pretty much play tested. - They are ok low level mod. - They are the only way for console player to get mods that are not playtested by the user themselves - The modder get paid for the mod regardless of the success of the mod (maybe that's why they submit disapointing content if so the joke is on beth I guess) The bad: - They are too simple. - They are overpriced. The bottom line: The quality of the cc content mostly depends on what modder decide to pitch. A mod with the quality of pucemoose's quests mods (see his fallout3 and NV mods) I would have gladly paid the actual price they ask for test mods. Granted I believe them and they actually affected a tester to the mods, he or she has to be paid for the work and believe me a qc cost a lot. Sadly the content there is mostly item dlc that you would buy to zero your credits and a few quests that while they are ok, are not worth the price. So yes dedicating a tester to the CC content has it's price and you can't let it be tested by the community thing is the content doesn't actually make up for the price
  5. remois

    Problems with downloads

    I also have an hard time downloading, and I thought it was my crappy connection too... I'm in France too by the way
  6. remois

    Sexbound API Felins Patch (OUTDATED)

    @Kawaoneechan Still, if the author is on it, it can only mean a better integration. Who know, maybe, a special kind of tenant and crew that provides special services (a bit like datebound but for sexbound) well in the long term anyway.
  7. remois

    Sexbound API Felins Patch (OUTDATED)

    Wow I have been waiting for this for some time now! @Kawa, can't wait to see your integration for it! Thanks for your great mod. I think the prologue might get even more intersting
  8. I may have an answer for the unique colour.... It could be standard placeholder colours (generally one or two) that gets replaced dynamically by the the game. It was really common in the old dos era games. They were creating one sprite and you would get the different coloured enemy according to its level. Pretty current and when big games where around 5 mo it could make a world of difference. Nowaday, you use this out of convenience: if you modify a sprite, you won't have to change all variations of it since there is only one.
  9. Hi, I have a request. Can someone add support for the felin race? It seems to be very complete and fun to play http://steamcommunity.com/sharedfiles/filedetails/?id=729429063&searchtext=felin I *could* upload it if it's not against the rules (I'm not sure) Thanks for your answer
  10. Well if someone would ask permission and convert this, there is at least a possibility not to adapt dogmeats anims but to have her sneak and run around on all four. http://www.nexusmods.com/skyrim/mods/22604/? Not adult per se, but I would love to have a feral child instead (I mean like a kid brought up like an animal) Well if it's raiders that did that this would still be adult due to the theme. So I would root for kidmeat instead of vault meat. So yeah kidmeat but not for the same reasons I would adopt vaultmeat
  11. remois

    Sweet Games

    Happy to see this game is still going !
  12. remois


    The caravan worker might have an AI package that forces them to attack regardless or an attached script that set them hostile?
  13. remois

    Dragon Age inquisition mods?

    Well before the nexus, the community was there: http://daitools.freeforums.org/index.php There might still be some exclusivities. Beside my crappy mod here: http://daitools.freeforums.org/two-handed-weapon-as-one-handed-with-some-limitations-t521.html As for adult mods I don't think there are though... The statement from EA about modding DAI was in the line of "We won't actively block modding but we sure as hell won't support it" That's not their exact words but the idea was there: - We won't make modding tools. - We won't care if we break things with updates. - We won't modify our files or securities for the sole purpose of blocking modding. - Do the f**k you want within reason and law and don't mess with multiplayer. It's basically what modding was for a lot of game before bethesda (except for those who allowed for maps like doom duke etc...) but those were more to support multiplayer initially. Talented Modders made tools and the modding community starts. Honestly that's a better outlook on things than before, not perfect but better.
  14. Well if you are hurting for lore friendliness and the fast mutation is not enough (fev explains everything) you can still try to convince youself with this one: https://www.youtube.com/watch?v=ezi-lSRh10A
  15. remois


    Well I tried to make an xedit script to add the entry but it kinda blew in my face :/ I might look into the Damage threshold that had a script that would add values into the armors but don't hold your breath on me. That leads me to wonder some things (meaning test to add to the script that would roll npcs): - What happens with animals npc (ie will we have to exclude them one way or another) - What happens with child npc (Do they work? If they do it's fair game since there is no sexual content, the choice is yours to abduct or not) - Can we add by mistake the script a second time, will it crash the script (so a check to disallow this would be necessary) - If we can will both scripts work at the same time and conflict (which is bad) will the game crash, will it kill performances?