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XunAmarox

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Posted

NECK SEAM FIX

 

Today I decided to make those nasty seams a past!    after some tedious texture transferring and hand over-paint, I managed to get all, diffuse, normals and spec/glossiness textures almost exactly in place.   Still there is gap between head and body models, so its not perfect, but as far as you can get with textures...    

seamfix.jpg

 

Looks nice. :)

 

Was it the body texture or the head texture that you edited? If it was the head texture, then it won't help with (unique) NPCs, as those all have their completely own head textures (textures\actors\character\facecustomization\fallout4.esm\...).

 

imstalled via nexus mod manager.

 

This is made to be MANUALLY installed. That is your problem right here.

 

It works both with NMM and manually. Actually, NMM is currently "more correct" because it automatically sets the plugins.txt up correctly and makes it read-only.

Posted

 

NECK SEAM FIX

 

Today I decided to make those nasty seams a past!    after some tedious texture transferring and hand over-paint, I managed to get all, diffuse, normals and spec/glossiness textures almost exactly in place.   Still there is gap between head and body models, so its not perfect, but as far as you can get with textures...    

seamfix.jpg

 

Looks nice. :)

 

Was it the body texture or the head texture that you edited? If it was the head texture, then it won't help with (unique) NPCs, as those all have their completely own head textures (textures\actors\character\facecustomization\fallout4.esm\...).

 

imstalled via nexus mod manager.

 

This is made to be MANUALLY installed. That is your problem right here.

 

It works both with NMM and manually. Actually, NMM is currently "more correct" because it automatically sets the plugins.txt up correctly and makes it read-only.

 

Oh ha, sorry. Well then if thats not the issue, not sure what other advice I can offer the guy lol.

Posted

 

NECK SEAM FIX

 

Today I decided to make those nasty seams a past!    after some tedious texture transferring and hand over-paint, I managed to get all, diffuse, normals and spec/glossiness textures almost exactly in place.   Still there is gap between head and body models, so its not perfect, but as far as you can get with textures...    

seamfix.jpg

 

Looks nice. :)

 

Was it the body texture or the head texture that you edited? If it was the head texture, then it won't help with (unique) NPCs, as those all have their completely own head textures (textures\actors\character\facecustomization\fallout4.esm\...).

 

 

 

Body texture was edited.   I actually put all textures from vanilla body onto CBBE UV layout, and then did some High-pass/Lowpass filtering in photoshop to get high/low frequency details blended properly, mostly because default body has 4 times lower texture res than neck and it caused a bit of trouble

Posted

Thanks to the modders for releasing CBBE and thanks to all the users for sharing their presets, etc..

 

Any plans for converting Grognaks clothes? I'm running with it atm and it would be great. Just a question. :)

Posted

Thanks to the modders for releasing CBBE and thanks to all the users for sharing their presets, etc..

 

Any plans for converting Grognaks clothes? I'm running with it atm and it would be great. Just a question. :)

 

All of the ones that show skin will be converted. Maybe not right this minute... but once they start converting clothes/armor it should only take 1-2 days.

Posted

Thanks again all:)

 

I'd like to do a male version of cbbe, complete with sliders and textures... it's just a matter of having the time to do it :)    

 

What I read was, I want to live in your basement so I can make mods 24/7. :P

Posted

 

Thanks to the modders for releasing CBBE and thanks to all the users for sharing their presets, etc..

 

Any plans for converting Grognaks clothes? I'm running with it atm and it would be great. Just a question. :)

 

All of the ones that show skin will be converted. Maybe not right this minute... but once they start converting clothes/armor it should only take 1-2 days.

 

 

Great. I don't want to go back to the flat skins without meshes. :P

 

And as I wrote, I'm not pushing, just asking. I hope, you're right and we will see some conversions next days.

Posted

 

 

NECK SEAM FIX

 

Today I decided to make those nasty seams a past!    after some tedious texture transferring and hand over-paint, I managed to get all, diffuse, normals and spec/glossiness textures almost exactly in place.   Still there is gap between head and body models, so its not perfect, but as far as you can get with textures...    

seamfix.jpg

 

Looks nice. :)

 

Was it the body texture or the head texture that you edited? If it was the head texture, then it won't help with (unique) NPCs, as those all have their completely own head textures (textures\actors\character\facecustomization\fallout4.esm\...).

 

 

 

Body texture was edited.   I actually put all textures from vanilla body onto CBBE UV layout, and then did some High-pass/Lowpass filtering in photoshop to get high/low frequency details blended properly, mostly because default body has 4 times lower texture res than neck and it caused a bit of trouble

 

 

PLEASE post your edits!!!

Posted

Just got some questions about the bodyslide tool. When I'm finished playing around with the sliders and I click build, the button says it'll create low weight and high weight bodies based around mine. So does that mean the body I see in the preview is in the middle? Which leads to the next question, there is no "weight" slider in game as far as I know. Instead it's a triangle with thin, large and muscular. Where within this triangle is the same as the body in the preview?

Posted

Just got some questions about the bodyslide tool. When I'm finished playing around with the sliders and I click build, the button says it'll create low weight and high weight bodies based around mine. So does that mean the body I see in the preview is in the middle? Which leads to the next question, there is no "weight" slider in game as far as I know. Instead it's a triangle with thin, large and muscular. Where within this triangle is the same as the body in the preview?

 

Your body is in the center of the triangle.

The triangle only changes the bones, deforming the mesh.

Posted

As I said I would, here are some shots of the preset I threw together. I think this was my third (not including the first from the first alpha) tweak, my attempt at a fuller, more natural body that kinda leans toward pear-shaped with larger hips and legs. I really love the new sliders. (Edit: My characer isn't in the center of the body shape triangle, but I like seeing how her original size changes with the new body mesh. I've been comparing her and Cait to kind of get an idea the range of shapes that can happen with the new mesh since Cait is very thin.)

 

 

post-15111-0-45915600-1450226467_thumb.jpg post-15111-0-50520300-1450226488_thumb.jpg post-15111-0-61196700-1450226510_thumb.jpg

post-15111-0-88574000-1450226554_thumb.jpg post-15111-0-91859800-1450226600_thumb.jpg post-15111-0-08257400-1450226663_thumb.jpg

 

 

And, just because I find it fascinating, here are comparisons with the CBBE Curvy body.

 

 

post-15111-0-76533500-1450226744_thumb.png post-15111-0-74766100-1450226752_thumb.png // post-15111-0-68393400-1450226759_thumb.png post-15111-0-27617400-1450226767_thumb.png // post-15111-0-44682000-1450226776_thumb.png post-15111-0-03195400-1450226783_thumb.png

 

 

I do notice that other people seem to see less of a neck gap than I ended up with, so I'm not sure what slider(s) exacerbated it, but I'd be willing to post the present if you think it would help.

Posted

NECK SEAM FIX

 

 

Today I decided to make those nasty seams a past!    after some tedious texture transferring and hand over-paint, I managed to get all, diffuse, normals and spec/glossiness textures almost exactly in place.   Still there is gap between head and body models, so its not perfect, but as far as you can get with textures...    

seamfix.jpg

 

 

 

Share it please! Follow Caliente good example and make pre release!

Posted

 

First of all ,
 
Many thanks to Caliente for the awesome Meshes Body, i use it on all games ^^ 
Skyrim, Fallout etc.
 
I really love how is the alpha body.
 
And no comments about the bodyslider than allow to do our dreams perfect female body :P
 
This texture mod i made my self its simple, it adds new textures to female body parts.
Textures than i consider more milf and mature for a woman that its a mother.
 
I just add details like new and more detailed nipple textures.
Veins to simulate breast-feeding Breast.
Moles to the front and back body part
 
And a completely new vagina textures, wih more detail and pubic hair :) Medium Bush at the moment.
 
All the job its done with Photoshop CS5.
 
Installation: Just place the folder in to /Fallout /Data and replace it.
Note: This will replace your current female texture body.
 
Uninstallation: Just replace with another texture body or replace with Original CBBE
 
Know Issues: None
 
Im just a gamer, not a modder, but i like play with textures, and i make ones as i like. (My preference)
 
This is completely for my self, but i want to share to people who really enjoy female's bodys ^^  :angel:
And of course for Caliente ^^
 
PD : Caliente if you read this, you can do whatever you want with this texture, i hope you simply like it a bit  :blush:
 
 
Regards 
 
xradeckx aka Radeck_Stark

 

 

I love it but would you be willing to offer different hair options? That's really my only issue is the vaginal hair.

 

Posted

question - is there any equivalent presets that match the ones in the Skyrim Bodyslide? Almost any time I start messing with custom sliders for body (or face), I get something that looks acceptable in the tool, but becomes hideous ingame.  I was very happy with the "Silly Huge" setting in Skyrim Bodyslide, and would like to replicate that for FO4. 

Posted

Caliente, your 1st person hand is exactly what I was looking for! Thank you very VERY much for your great work! Seriously, I couldn bear anymore the fugly low res vanilla hands on my character guns, pipboy etc.

 

Now it seem that I am the only one (?) with this very strange issue. Actually, I can withstand the neck seam most people are reporting in this thread but I am experiencing some kind of pretty ugly pink shadow neck (see picture). Does it ring a bell for anyone ? How can I fix this? I don't want to go back to fugly hands :'(

 

post-14781-0-87857500-1450232646_thumb.jpg

 

Thanks to whoever can help me with that

Posted

Caliente and Cell, I just wanted to say how utterly amazed I am at your efforts and the efforts of the folks who are helping you.  I knew you were working on CBBE for FO4, but I honestly did not expect to see this much this quickly.  It's just staggering.  Thank you so much.

:D
 

Posted

 

Any outfits that are able to be molded to my custom body shape with bodyslide?

As of right now, only the harness is included.

 

How do I use it with my body shape I made then? i don't see it in the list in my bodyslide.

Posted

 

 

Any outfits that are able to be molded to my custom body shape with bodyslide?

As of right now, only the harness is included.

 

How do I use it with my body shape I made then? i don't see it in the list in my bodyslide.

 

Have you updated to the newest version of Bodyslide?  If so, it should be in the Outfit/Body dropdown.  There should be three options, CBBE, Raider Harness, and NeverNude.

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