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XunAmarox

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Posted

 

 

 

Actually it just auto-deletes esp entries from your plugins.txt file. This can be solved by setting the file to read-only.

 

Also, CBBE will almost definitelly not need an ESP file so it should still work.

 

 

I just had to chime in and say it's funny you said that since the newest version of CBBE does in fact use an ESP to fix the leg texture on the back of the head problem.  I just thought it was a bit humorous, since at the time of your writing it didn't.  Just goes to show that nobody can predict the future since I didn't think it would need one either.  I wonder if this means going forward that most body textures will need an ESP to fix that problem, or to put the face texture and the back of the head texture on the same texture map where it SHOULD have been in the first place.  Bethesda was REALLY sloppy this time around with their model UV setup.

 

Yeah, honestly I don't understand why Bethesda decided to split up the head mesh UV the way they did.

 

This limits body mods to either use the vanilla layout (or at the very least not have any of the body mesh UV in that area of the vanilla texture) which as mentioned before doesn't make good use of all the space on the texture or create issues with the head UV which means that would one also has to edit the head UV as well which in turn creates issues with mods that edit the NPC appearances or ones that provide different head meshes.

 

With the way CBBE is set up now NPC face mod and general head mesh/texture authors would have to provide 2 versions at least: one with face meshes/textures generated for the vanilla UV and one with meshes/textures generated for CBBE.

 

At this point I wonder if it would have just been better to stick with the vanilla UV layout. Remember all the "can you make this compatible with UNP/CBBE?" questions, now imagine that for NPC face mods and head mesh mods.

 

 

the way the vanilla head texture works means that any head retexture would conflict with any body retexture, no matter what body uv is being used.  (who gets to overwrite the body texture with their diffuse map during install?)

 The CBBE.esp fix corrects it generally -- it creates a unique file and location for the back of the head that can be safely replaced no matter what body texture is being used.  NPC head mods have their own unique version of this problem since they have custom head meshes that don't pay attention to what's in the esm, so pretty much any retexture that's compatible with body textures will require them all to be replaced.  

Posted

 

 

Download the file from page 7, the original CBBE alpha file.

After that, extract it into c// programsx86/steam/steamapps/common/fallout4/data  

You need to be naked to see the effects yes.

On my end, you need to run bodyslide for raider harness for it to work with raider's harness.

 

 

I just tried this.

- put files into fallout4/data folder

- do the thing with the .ini and put the CBBE file in fallout4/data

- entered the game

- char is in power armor

- removes all clothes and power armor

- char is standing there flat like a sob with a white bra on.

- what to do? how do I remove this underwear/bra/panties?

 

Did you enable batch with nevernude? Never nude needs to be turned off.

Posted

 

 

Download the file from page 7, the original CBBE alpha file.

After that, extract it into c// programsx86/steam/steamapps/common/fallout4/data  

You need to be naked to see the effects yes.

On my end, you need to run bodyslide for raider harness for it to work with raider's harness.

 

 

I just tried this.

- put files into fallout4/data folder

- do the thing with the .ini and put the CBBE file in fallout4/data

- entered the game

- char is in power armor

- removes all clothes and power armor

- char is standing there flat like a sob with a white bra on.

- what to do? how do I remove this underwear/bra/panties?

 

Do u  have "sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\, VIDEO\" in u Fallout 4 ini ? If yes cant help ya.

Posted

 

 

 

Download the file from page 7, the original CBBE alpha file.

After that, extract it into c// programsx86/steam/steamapps/common/fallout4/data  

You need to be naked to see the effects yes.

On my end, you need to run bodyslide for raider harness for it to work with raider's harness.

 

 

I just tried this.

- put files into fallout4/data folder

- do the thing with the .ini and put the CBBE file in fallout4/data

- entered the game

- char is in power armor

- removes all clothes and power armor

- char is standing there flat like a sob with a white bra on.

- what to do? how do I remove this underwear/bra/panties?

 

Do u  have "sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\, VIDEO\" in u Fallout 4 ini ? If yes cant help ya.

 

 

That's redundant. You can totally delete that line and use this instead in your Fallout4Custom.ini

[Archive]

bInvalidateOlderFiles=1

Posted

Thx to Cali&Cell's hard work. biggrin.png Yours r Amzing! biggrin.png

And add waist height is Great work! It's so Fantastic! smile.png

Can add another slider "Inseam"?

Vindictus character bodyshape is more correct at my hope except boob! biggrin.png

Should consider after compare shot and add silder. smile.png

 

 

Here is Vindictus character(New added she's name is Delia! biggrin.png I love it! smile.png) bodyshape file.

attachicon.gifdeliabody.7z

 

Edit: It'll better add slider "inseam, thightheight, calfheight" three slider. smile.png

In skyrim racemenu and ECE too support with XPMSE, that slider at last version.

 

Doesn't look the same.

 

Waist is too thin and breasts way too huge.

Posted

"Batch Build" already does that when you hold the CTRL key before clicking the button.

 

Hey, you are right. I've never realized, that BatchBuild buton has also alternative functions. Sadly it solves my issue only for Sets, which don't have any special sliders to sutomize. As example Skirt lenght sliders in CT77 armors.

 

 

 

@rgordonjr - Yeah MO is quite buggy yet. I can't even launch the game with Win7 x64.

Posted

So was messing about with it last night, here's the latest girl. Because for some reason I can't get into console commands (don't ask, I don't know why... yet).

 

Really can't wait to learn rigging and the like. Or for the GECK. Gonna have soooo much fun with that.

 

 

 

post-95090-0-95961600-1450187500_thumb.jpg

post-95090-0-76269200-1450187503_thumb.jpg

post-95090-0-68656500-1450187504_thumb.jpg

 

 

Posted

the way the vanilla head texture works means that any head retexture would conflict with any body retexture, no matter what body uv is being used.  (who gets to overwrite the body texture with their diffuse map during install?)

You're correct, I didn't consider that. Seems there's no easy way out of this without causing incompatibilities. At least before you had seam concealers like necklaces to somewhat mitigate it if you didn't use a full face+body texture package, now that's completely thrown out the window because of this UV mess.

 

I'll say it again, I don't understand why Bethesda decided to do it this way. It makes zero sense.

 

Posted

hmmm im getting a pretty blatant neckgap...not sure what I did?

 

EDIT: Seems Big Torso option will cause a drastic neckgap when raised I forgot to take a screen when It was massive. Even back to default still have a thin space.

 

 

 

 

attachicon.gif2015-12-14_00006.jpg

 

Hi mom, I'm Shaun... :ph34r::P

Posted

 

 

 

I think the harness needs to be the first converted piece of clothing in the game as currently it renders raiders as floating heads and hands shooting at me. at liest with the other outfits I can see them.

You did something wrong, it works fine on my end. This is how all my Female enemies look who have the Harnes/Gunner Harness on and males are also working fine. 

 

attachicon.gif2015-12-15_00001.jpg

attachicon.gif2015-12-15_00002.jpg

 

 

 

 

 

I had calyp's harness mod installed I shut it off but still have texture issues as in im seeing not boobs and a nipple n  stomach area. maybe I just didn't make her fat enough. I like healthy  its a personal preference. healthy yet stacked.

 

Are you sure you put the harness with your edits in the proper place? "Steam\steamapps\common\Fallout 4\Data\meshes\armor\raider04" I am also using Calyps's harness with the default .esp and having no issues. I think you put stuff in the wrong spots or you didn't make the proper edits to the .ini files. You should look up some guides on how to use bodyslide properly, I think there is a write up on this forum somewhere not positive though. Double check your ini files and make sure all the files are in their proper folders.

 

 

imstalled via nexus mod manager.

 

Posted

 

 

Doesn't look the same.

Waist is too thin and breasts way too huge.

She's breast must be HUGE!! Because she until must feed infant. biggrin.png She was beauty and skinny lady but pregnanted and now must feed infant cause she's boob is danger at milk explosion! smile.png

 

 

post-3027-0-96051500-1450194605_thumb.jpg

 

 

Posted

 

Thank you all for making it all possible.  :cool:

attachicon.gifPreset.rar (only the femalebody.niff & body slider preset)

How u get this wet textures?

 

 

I know you did not ask me but; I have no idea how others got it but I have it, too. I just made a small change to the FemaleBody_s (specular map) texture. An increase in contrast and a lower lightness did it for me. Just increase the lightness will do it too. I just wanted a sharper wetness.

 

Edit: I meant contrast, not saturation. Changed it.

 

Edit 2: I also wanted sweat droplets so I added yellow drops on the maps green texture. The mod NUCLEAR Nude on nexus is a good example of this.

Posted

I know with Skyrim you used to be able to set the glossiness of the nif file to 600 in NifSkope for a wet effect, not sure if that works in this case as well though. Then of course there's the wet effect that's applied to everything when it rains in game (including naked bodies :D).

Posted

 

 

I am stupid.. i have tried everything but I cant get this mod to work :/

 

Can someone do a install for dummies, what files I need to put where and what to do to make this amazing mod work? How do one know it works? Do I need to undress my char for the mod to work?

 

Thanks for this mod, you're all gods amongst men! :angel:

 

simple download file.

extract files to desktop

for me its the following path c// programsx86/steam/steamapps/common/fallout4/data

drag files from desktop to data.

 

 

sorry for being totally stupid... download what file? what files should I extract into fallout4/data?

will it work afterwards?

 

Just in case you didn't get it.  Try this out.

 

Posted

 

 

Thank you all for making it all possible.  :cool:

attachicon.gifPreset.rar (only the femalebody.niff & body slider preset)

How u get this wet textures?

 

 

I know you did not ask me but; I have no idea how others got it but I have it, too. I just made a small change to the FemaleBody_s (specular map) texture. An increase in contrast and a lower lightness did it for me. Just increase the lightness will do it too. I just wanted a sharper wetness.

 

Edit: I meant contrast, not saturation. Changed it.

 

Edit 2: I also wanted sweat droplets so I added yellow drops on the maps green texture. The mod NUCLEAR Nude on nexus is a good example of this.

 

Thx for answer. Can u please upload ur femalebody_s?  cant edit it myself right now(

Posted
First of all ,

 

Many thanks to Caliente for the awesome Meshes Body, i use it on all games ^^ 

Skyrim, Fallout etc.

 

I really love how is the alpha body.

 

And no comments about the bodyslider than allow to do our dreams perfect female body :P

 

This texture mod i made my self its simple, it adds new textures to female body parts.

Textures than i consider more milf and mature for a woman that its a mother.

 

I just add details like new and more detailed nipple textures.

Veins to simulate breast-feeding Breast.

Moles to the front and back body part

 

And a completely new vagina textures, wih more detail and pubic hair :) Medium Bush at the moment.

 

All the job its done with Photoshop CS5.

 


Installation: Just place the folder in to /Fallout /Data and replace it.

Note: This will replace your current female texture body.

 

Uninstallation: Just replace with another texture body or replace with Original CBBE

 

Know Issues: None


 

Im just a gamer, not a modder, but i like play with textures, and i make ones as i like. (My preference)

 

This is completely for my self, but i want to share to people who really enjoy female's bodys ^^  :angel:

And of course for Caliente ^^

 

PD : Caliente if you read this, you can do whatever you want with this texture, i hope you simply like it a bit  :blush:

 

 

Regards 

 

xradeckx aka Radeck_Stark

 

 

 

post-115200-0-76654500-1450197406_thumb.png

post-115200-0-32161400-1450197451_thumb.png

post-115200-0-41668900-1450197490_thumb.png

post-115200-0-82800400-1450197526_thumb.png

CBBE Milf Texture.rar

Posted

 

Soulshine, I'm not sure about the single nipple radiation freak thing (sounds like some kind of texture error if i had to guess I'm no modder) but the best way to get companions and settlers naked that I've found is this 4 step process

 

1. equip follower with clothing that cannot be worn simultaneously with armor (ex spike armor or just about any dress although the dress will not take up the slots for arm armor so use leg or chest)

 

2. Take the clothing the companion had on before you gave them the new outfit

 

3. make them equip a conflicting piece of armor then take the clothing you gave them in step one

 

4. take the armor piece that you gave them for maximum exposure

 

Hope that helped with the clothing thing! Hope you can get that texture issue sorted out.

 

Thanks...sounds like that would work. I'll give it a go.

 

 

I just use console commands...

 

e.g. Take Piper's trench coat, she equips something else, open console, click Piper, "inv", "removeitem 12141(or whatever)", done.

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