DJVD Posted September 5, 2017 Posted September 5, 2017 you probably has too much mods, skyrims fails to link properties in script to the one in esp file you can try moving mod in loadorder I tried shifting the load order for the estrus mods farther up the list, but still no change.
Ed86 Posted September 6, 2017 Author Posted September 6, 2017 you probably has too much mods, skyrims fails to link properties in script to the one in esp file you can try moving mod in loadorder I tried shifting the load order for the estrus mods farther up the list, but still no change. Then I guess itll only work through sex
DJVD Posted September 6, 2017 Posted September 6, 2017 you probably has too much mods, skyrims fails to link properties in script to the one in esp file you can try moving mod in loadorder I tried shifting the load order for the estrus mods farther up the list, but still no change. Then I guess itll only work through sex Regular sex doesn't initiate infection, either. Part of the papyrus log says " ERROR: zzestrusspiderevents.OnESStartAnimation() being called on an invalid object, aborting function call stack:" I'm assuming that my character is the "invalid object" in this case. Any idea why that might be?
Ed86 Posted September 6, 2017 Author Posted September 6, 2017 you probably has too much mods, skyrims fails to link properties in script to the one in esp file you can try moving mod in loadorder I tried shifting the load order for the estrus mods farther up the list, but still no change. Then I guess itll only work through sex Regular sex doesn't initiate infection, either. Part of the papyrus log says " ERROR: zzestrusspiderevents.OnESStartAnimation() being called on an invalid object, aborting function call stack:" I'm assuming that my character is the "invalid object" in this case. Any idea why that might be? split effect ES.SpiderSpitAttack(Target, Caster) tries to call function SpiderSpitAttack(Actor akVictim, Actor akAgressor) if mcm.TentacleSpitEnabled if utility.randomint(1,100) <= mcm.TentacleSpitChance if ESevents.OnESStartAnimation(self, akVictim, 0, true, 0, true) if !akAgressor.IsInFaction(mcm.zzEstrusSpiderBreederFaction) akAgressor.AddToFaction(mcm.zzEstrusSpiderBreederFaction) endif endIf endIf endif endfunction and fails to call property ESevents zzestrusspiderevents property ESevents auto this can happen if you dont have actual script zzestrusspiderevents, this will give you a papyrus error at your game lauch, like something cant link blablabla... or if game fails to link it in esp, which can happen when you have lots of mods
DJVD Posted September 7, 2017 Posted September 7, 2017 this can happen if you dont have actual script zzestrusspiderevents, this will give you a papyrus error at your game lauch, like something cant link blablabla... or if game fails to link it in esp, which can happen when you have lots of mods Okay, I opened up my papyrus log after getting a CTD on game-load and found a lot of lines that essentially repeated the same warning for various properties: "warning: Property <fill in the blank here> on script zzestrusspiderevents attached to zzEstrusSpiderMCM (2004E24F) cannot be initialized because the script no longer contains that property" Any idea what I've done wrong while loading or installing ES that would cause this error? Again, it's really weird because regular Chaurus works fine and I even get the Spider MCM. Bonus question: How many mods is "too much" if that's the cause? I'm at 66 active mods right now. Most of them are fairly small ones and/or custom armors, but I have a couple of big ones. Thanks for your patience. I'm not very technical, so a lot of this is very new to me.
Ed86 Posted September 7, 2017 Author Posted September 7, 2017 this can happen if you dont have actual script zzestrusspiderevents, this will give you a papyrus error at your game lauch, like something cant link blablabla... or if game fails to link it in esp, which can happen when you have lots of mods Okay, I opened up my papyrus log after getting a CTD on game-load and found a lot of lines that essentially repeated the same warning for various properties: "warning: Property <fill in the blank here> on script zzestrusspiderevents attached to zzEstrusSpiderMCM (2004E24F) cannot be initialized because the script no longer contains that property" Any idea what I've done wrong while loading or installing ES that would cause this error? Again, it's really weird because regular Chaurus works fine and I even get the Spider MCM. Bonus question: How many mods is "too much" if that's the cause? I'm at 66 active mods right now. Most of them are fairly small ones and/or custom armors, but I have a couple of big ones. Thanks for your patience. I'm not very technical, so a lot of this is very new to me. as said above that means that you either didnt copy script to correct place, which should be done with NMM or MO or game fails to link esp to script 2nd case is usually due to using mods with a lot of scripts, like USKP, immersive armor, sexlab, captured dreams, creature framework, some mods based on DD something like that: https://www.reddit.com/r/skyrimmods/comments/6oesqy/is_the_string_limit_still_a_thing_in_special/ you can install/uninstall limited amount of mods b4 your savegame dies, hm... well maybe your are using some outdated translated scripts
genericlogin Posted September 18, 2017 Posted September 18, 2017 I gave this a try and found that after a tentacle attack begins, the spiders run up and continue mêlée attacks on my character. For a low level character this is fatal, because the spiders will kill her before the tentacle animations finish.
LinksSword Posted October 3, 2017 Posted October 3, 2017 How long the uninstall suppose to take because i'm trying to upgrade to from 3.94 v3 to version 4.32 and keep using the same save but estrus spider just shows preparing uninstall after checking a few minutes later.
Stiffon Posted October 4, 2017 Posted October 4, 2017 How long the uninstall suppose to take because i'm trying to upgrade to from 3.92 to version 4.32 and keep using the same save but estrus spider just shows preparing uninstall after checking a few minutes later. Should not take long. If you insist on upgrading on that save you will need to use a save cleaner - still no guarantees, not recommended to remove scripted mods mid game. Safer to install and start a new game. If you use MO, install both and create a new profile to use the newer version in.
LinksSword Posted October 4, 2017 Posted October 4, 2017 How long the uninstall suppose to take because i'm trying to upgrade to from 3.92 to version 4.32 and keep using the same save but estrus spider just shows preparing uninstall after checking a few minutes later. Should not take long. If you insist on upgrading on that save you will need to use a save cleaner - still no guarantees, not recommended to remove scripted mods mid game. Safer to install and start a new game. If you use MO, install both and create a new profile to use the newer version in. since i'm not down right uninstalling it but more so updating it i don't think i'd have to be concern about any issues to much. though if the save does end up crapping out on me i'll have no choice but to start over, it wouldn't be the first time.
LinksSword Posted October 4, 2017 Posted October 4, 2017 How long the uninstall suppose to take because i'm trying to upgrade to from 3.92 to version 4.32 and keep using the same save but estrus spider just shows preparing uninstall after checking a few minutes later. Should not take long. If you insist on upgrading on that save you will need to use a save cleaner - still no guarantees, not recommended to remove scripted mods mid game. Safer to install and start a new game. If you use MO, install both and create a new profile to use the newer version in. Alright i used save cleaner had 14 loose scripts from estrus spider and i went to install the new version seems to be working, most importantly working with slif, I just did a very quick test using playerenchantobject to see if the magic effect would work properly and it did, I did notice the mcm menu only has two different bars one that changes settings and the other for displaying how many eggs are hatched don't know if that is normal, I'm assuming that it is because the node settings are controlled by estrus chaurus now?
Stiffon Posted October 4, 2017 Posted October 4, 2017 How long the uninstall suppose to take because i'm trying to upgrade to from 3.92 to version 4.32 and keep using the same save but estrus spider just shows preparing uninstall after checking a few minutes later. Should not take long. If you insist on upgrading on that save you will need to use a save cleaner - still no guarantees, not recommended to remove scripted mods mid game. Safer to install and start a new game. If you use MO, install both and create a new profile to use the newer version in. Alright i used save cleaner had 14 loose scripts from estrus spider and i went to install the new version seems to be working, most importantly working with slif, I just did a very quick test using playerenchantobject to see if the magic effect would work properly and it did, I did notice the mcm menu only has two different bars one that changes settings and the other for displaying how many eggs are hatched don't know if that is normal, I'm assuming that it is because the node settings are controlled by estrus chaurus now? Yep, EC+ controls the rest of the settings. Fingers x, good job.
LinksSword Posted October 18, 2017 Posted October 18, 2017 my follower wont get infected and the same for npc's only me is that normal? if so that really sucks since estrus chaurus allows npcs. i still see the magic glow effect on npcs after animation but the infection list only shows me. i used the older version of es but updated because of slif npc were able to get infected in the older version.
donttouchmethere Posted October 18, 2017 Posted October 18, 2017 v4.32 is totaly able to infect all your poor followers and slaves, at least it works on my setup, although i never cheked the infection list, i just saw the resulat after 2 days last run my whole party was laying eggs (about 100+eggs all over the place) i use: UUNP special EstrusForSkyrim - EstrusForSkyrimV160r1 [deactivated] (just saw there is a new version on nexus again v1.8) Estrus Chaurus+ V4.32 Estrus Chaurus Spider Addon v4.32 EFF Sexlab Framework Sexlab Framework Patches if you cant see any pregnancy your followers, they might not have a pregnancy able body, like pure UNP for example well will check next run if the infection list updates or if i was just lucky that the visible prenancy works another thought: doesnt the list only shows possible hosts for spider birth? and thx for the awesome mod Ed86, it makes the spiders realy creepy and works even together with the monster mod (nexus version) and one more question: after the first follower got infected (+spider egg and penis from sexlab parasites) and had sex with a pahe slave it got infected with spider eggs too like an STD is that from Estrus Spider or from Sexlab Parasites or just a bug in my game? the result was that with sexlab sexlife+pet collar effect soon the whole tavern got infected by Estrus Spider, which is amazing, makes skyrim into a epidemic simulator
Ed86 Posted October 18, 2017 Author Posted October 18, 2017 v4.32 is totaly able to infect all your poor followers and slaves, at least it works on my setup, although i never cheked the infection list, i just saw the resulat after 2 days last run my whole party was laying eggs (about 100+eggs all over the place) i use: UUNP special EstrusForSkyrim - EstrusForSkyrimV160r1 [deactivated] (just saw there is a new version on nexus again v1.8) Estrus Chaurus+ V4.32 Estrus Chaurus Spider Addon v4.32 EFF Sexlab Framework Sexlab Framework Patches if you cant see any pregnancy your followers, they might not have a pregnancy able body, like pure UNP for example well will check next run if the infection list updates or if i was just lucky that the visible prenancy works another thought: doesnt the list only shows possible hosts for spider birth? and thx for the awesome mod Ed86, it makes the spiders realy creepy and works even together with the monster mod (nexus version) and one more question: after the first follower got infected (+spider egg and penis from sexlab parasites) and had sex with a pahe slave it got infected with spider eggs too like an STD is that from Estrus Spider or from Sexlab Parasites or just a bug in my game? the result was that with sexlab sexlife+pet collar effect soon the whole tavern got infected by Estrus Spider, which is amazing, makes skyrim into a epidemic simulator Its Estrus Spider
donttouchmethere Posted October 18, 2017 Posted October 18, 2017 "Sexlab scenes involving a Spider Penis from SexLab Parasites - Kyne's Blessing" dang, i didnt read that, was posted even in OP just happy i saw it first time in action (after it was in my load order for months) \o/ maybe i start a spider farm now!
perrymwt Posted October 26, 2017 Posted October 26, 2017 A quick question. I've turned on the infestation option and waited the requisite number of days. Apparently the spiders hatch, but are invisible. NPCs can see and attack them, while the spiders themselves give out the "run, the enemy cannot be beaten" run away signal. This is happening in Whiterun. Is this a problem other people have had or is it simply my setup?
Ed86 Posted October 26, 2017 Author Posted October 26, 2017 A quick question. I've turned on the infestation option and waited the requisite number of days. Apparently the spiders hatch, but are invisible. NPCs can see and attack them, while the spiders themselves give out the "run, the enemy cannot be beaten" run away signal. This is happening in Whiterun. Is this a problem other people have had or is it simply my setup? Ur setup
MadMansGun Posted November 4, 2017 Posted November 4, 2017 v4.31-2 fix for sexlab spider(creature) anim stuck is there any documentation about that fix? because there are other races that need fixing as well.
Ed86 Posted November 4, 2017 Author Posted November 4, 2017 v4.31-2 fix for sexlab spider(creature) anim stuck is there any documentation about that fix? because there are other races that need fixing as well. No but you can look for fix in I think events script under orgasm Its disable, enable, move actor ; // Our callback we registered onto the global event event OnSexLabEnd(string eventName, string argString, float argNum, form sender) ; // Use the HookController() function to get the actorlist actor[] actorList = mcm.SexLab.HookActors(argString) ; // See if a Creature was involved, and try to fix broken spider animation it for SL1.62 if actorlist.Length > 1 if IsSpiderRace(actorlist[actorlist.Length - 1].GetRace()) Utility.Wait(0.1) actorlist[actorlist.Length - 1].disable() actorlist[actorlist.Length - 1].enable() ;Utility.Wait(1) ;actorlist[1].MoveToMyEditorLocation() endif endif endEvent bool function IsSpiderRace(race akRace) if akRace == (Game.GetFormFromFile(0x131F8 , "Skyrim.esm") as Race) ;FrostbiteSpiderRace return true elseif akRace == (Game.GetFormFromFile(0x4e507 , "Skyrim.esm") as Race) ;FrostbiteSpiderRaceGiant return true elseif akRace == (Game.GetFormFromFile(0x53477 , "Skyrim.esm") as Race) ;FrostbiteSpiderRaceLarge return true elseif Game.GetModbyName("Dragonborn.esm") != 255 if akRace == (Game.GetFormFromFile(0x14449 , "Dragonborn.esm") as Race) ;DLC2ExpSpiderBaseRace return true elseif akRace == (Game.GetFormFromFile(0x27483 , "Dragonborn.esm") as Race) ;DLC2ExpSpiderPackmuleRace return true endif endif return false endfunction
VaeVictus Posted January 4, 2018 Posted January 4, 2018 Greetings people, I have a problem, I believe it to be a minor one but I still I need your assistance as I can't quite figure out the problem myself. The situation is that I am using EC+ 4.32 and ES 4.32 add-on and Estrus Chaurus is working without a problem, however, the Estrus Spider add-on is slightly problematic I see the Estrus Spider menu on my MCM but not the "glowy" effect, naturally the fertilization does not occur with any spider. Another important thing to note is that even after the sex scene is finished and my actor goes to normal gameplay, the spider is STILL looping the last animation... I suspect the animation does not register the "orgasm" stage for the spider itself, as the pregnancy is related to that stage and the stage itself is not recognized. Any ideas? I do not have Immersive Creatures, or any other mods that adds or alters spiders what-so-ever. As I have mentioned, Chaurus is working without a problem. And no, I didn't try spider after the chaurus in the same instance because I know there can be only 1 active effect at the same time so I had separate tries. And yes, my load order is correct... Estrus itself is not active, but the others are correctly loaded after one another. I do not have SL Separate orgasms. I am using SL 1.62. Potentially related papyrus log : [01/04/2018 - 06:32:23AM] Error: Unable to link type of variable "dDlibs" on object "zzestrusspiderevents" [01/04/2018 - 06:32:23AM] Error: Unable to link types associated with function "InitModEvents" in state "" on object "zzestrusspiderevents". [01/04/2018 - 06:32:23AM] Error: Unable to link types associated with function "OnPlayerLoadGame" in state "" on object "zzestrusspiderplayer". Some irrelevant and non-estrus log inputs later [01/04/2018 - 06:32:41AM] warning: Property zzEstrusSpiderExclusionFaction on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property [01/04/2018 - 06:32:41AM] warning: Property zzEstrusSpiderDwemerBelt on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property [01/04/2018 - 06:32:41AM] warning: Property zzEstrusSpiderDwemerBinders on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property [01/04/2018 - 06:32:41AM] warning: Property zzSpiderParasite on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property [01/04/2018 - 06:32:41AM] warning: Property ESTentaclefaction on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property [01/04/2018 - 06:32:41AM] warning: Property zzEstrusTentacleFX on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property [01/04/2018 - 06:32:41AM] warning: Property ESVictimfaction on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property [01/04/2018 - 06:32:41AM] warning: Property zzestruschaurusSpectators on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property [01/04/2018 - 06:32:41AM] warning: Property tentacleExplosion on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property [01/04/2018 - 06:32:41AM] warning: Property zzestruschaurusVictims on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property [01/04/2018 - 06:32:41AM] warning: Property zzEstrusSpider on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property [01/04/2018 - 06:32:41AM] warning: Property zzEstrusChaurusEtc02 on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property [01/04/2018 - 06:32:41AM] warning: Property CurrentFollowerFaction on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property [01/04/2018 - 06:32:41AM] warning: Property zzEstrusChaurusVibrate on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property [01/04/2018 - 06:32:41AM] warning: Property MCM on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property [01/04/2018 - 06:32:41AM] warning: Property zzEstrusSpiderParasite on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property [01/04/2018 - 06:32:41AM] warning: Property DwemerExhaustion on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property [01/04/2018 - 06:32:41AM] warning: Property PlayerRef on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property [01/04/2018 - 06:32:41AM] warning: Property zzEstrusSpiderArmor on script zzestrusspiderevents attached to zzEstrusSpiderMCM (6404E24F) cannot be initialized because the script no longer contains that property I am not sure I know what to do or what is causing the fail of the script at hand. I tried moving the .esp files further below, then the opposite, very high. I tried it on a completely new game for proper testing rather than clean save, no dice.
Stiffon Posted January 12, 2018 Posted January 12, 2018 I have EC+ and ES and DD and they load ok without SL parasites.
Ed86 Posted January 12, 2018 Author Posted January 12, 2018 On 1/4/2018 at 5:54 AM, VaeVictus said: Greetings people, I have a problem, I believe it to be a minor one but I still I need your assistance as I can't quite figure out the problem myself. The situation is that I am using EC+ 4.32 and ES 4.32 add-on and Estrus Chaurus is working without a problem, however, the Estrus Spider add-on is slightly problematic I see the Estrus Spider menu on my MCM but not the "glowy" effect, naturally the fertilization does not occur with any spider. Another important thing to note is that even after the sex scene is finished and my actor goes to normal gameplay, the spider is STILL looping the last animation... I suspect the animation does not register the "orgasm" stage for the spider itself, as the pregnancy is related to that stage and the stage itself is not recognized. Any ideas? I do not have Immersive Creatures, or any other mods that adds or alters spiders what-so-ever. As I have mentioned, Chaurus is working without a problem. And no, I didn't try spider after the chaurus in the same instance because I know there can be only 1 active effect at the same time so I had separate tries. And yes, my load order is correct... Estrus itself is not active, but the others are correctly loaded after one another. I do not have SL Separate orgasms. I am using SL 1.62. I am not sure I know what to do or what is causing the fail of the script at hand. I tried moving the .esp files further below, then the opposite, very high. I tried it on a completely new game for proper testing rather than clean save, no dice. because the way Devious Devices - Integration support implemented in EC V4.31 and later versions, if DDI is not installed, all mods that load after EC and have script dependencies to DDI will be broken therefore it is now required you need to install DDi and make cleansave for ES to start
ercramer69 Posted January 12, 2018 Posted January 12, 2018 1 hour ago, Ed86 said: because the way Devious Devices - Integration support implemented in EC V4.31 and later versions, if DDI is not installed, all mods that load after EC and have script dependencies to DDI will be broken therefore it is now required you need to install DDi and make cleansave for ES to start Okay I'm confused, are you saying I have to install DDi for ES to work even if I don't have or use any of the DD mods? Or is this only if there are DD mods in use in my game?
Ed86 Posted January 12, 2018 Author Posted January 12, 2018 6 minutes ago, ercramer69 said: Okay I'm confused, are you saying I have to install DDi for ES to work even if I don't have or use any of the DD mods? yep, actually now that im looking into previous versions, seems that issue was always here
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