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Estrus Chaurus Spider Addon /╲/\( •̀ ω •́ )/\╱\


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Posted
2 hours ago, Ed86 said:

yep, actually now that im looking into previous versions, seems that issue was always here

Easy to fix or not fix able at all? Just started a new game because i didn't want DD ... Or rather, would it be easy to somehow make the spider fix a separate mod at least? Would prefer ES to work  without DD though... Getting sick of dependencies... And since you're taking a look at the code. I think there's something wrong with ES + MME pregnancy detection for player at least. Player pregnancy status remains "true" in MME, even after ES cycle has ended.

Posted
8 hours ago, BlackShades said:

Easy to fix or not fix able at all? Just started a new game because i didn't want DD ... Or rather, would it be easy to somehow make the spider fix a separate mod at least? Would prefer ES to work  without DD though... Getting sick of dependencies... And since you're taking a look at the code. I think there's something wrong with ES + MME pregnancy detection for player at least. Player pregnancy status remains "true" in MME, even after ES cycle has ended.

Try no dd file

Posted
On 1/12/2018 at 8:19 PM, Ed86 said:

 

because the way Devious Devices - Integration support implemented in EC V4.31 and later versions, if DDI is not installed, all mods that load after EC and have script dependencies to DDI will be broken

 

therefore it is now required

you need to install DDi and make cleansave for ES to start

 

Thank you, will try now and report back.

Posted
21 hours ago, Ed86 said:

Try no dd file

Thanx Ed. Thought i was following the file, but i wasn't, so didn't get a notification for the updated versions. 4.33noDD registers fine btw...

Posted

I need help, spider attack does not cause tentacles. Other ways also do not work for me. P.S. problems with addon only. The main mod works fine. Thank you for attention!) 

Posted
1 hour ago, Moriarty_M said:

I need help, spider attack does not cause tentacles. Other ways also do not work for me. P.S. problems with addon only. The main mod works fine. Thank you for attention!) 

Would need more info, such as:  mod manager used, load order, have you run FNIS, etc.

Posted
5 hours ago, Moriarty_M said:

I need help, spider attack does not cause tentacles. Other ways also do not work for me. P.S. problems with addon only. The main mod works fine. Thank you for attention!) 

I believe that by default the tentacle attacks are disabled. If you have a defeat mod and get fucked on player defeat, that would achieve the same purpose.

 

To be honest, the whole tentacle thing is quite silly. The spiders would rather paralyze you, then impregnate you than turn themselves into wizard and invoke tentacles from hell!

Posted
22 minutes ago, bicobus said:

To be honest, the whole tentacle thing is quite silly. The spiders would rather paralyze you, then impregnate you than turn themselves into wizard and invoke tentacles from hell!

I agree - I'd love it if there was an "spit paralysis" option for EC+ and ES, with exactly the same mechanics as a tentacle attack but instead starts a Sexlab scene with a nearby spider/chaurus. 

 

I love the estrus animations but they do make a lot more sense as a Cursed Loot event, and now that we have so many more chaurus/spider animations I'd love to have more opportunity to see them beyond just when surrendering to cause a Defeat scene.  Having a % chance to be webbed/paralyzed would have the immersion benefit that even a low-level spider would have a chance to get lucky and use the mighty Dragonborn to incubate her eggs (even if they get squashed right after).

Posted
On 1/14/2018 at 5:32 PM, Reesewow said:

I agree - I'd love it if there was an "spit paralysis" option for EC+ and ES, with exactly the same mechanics as a tentacle attack but instead starts a Sexlab scene with a nearby spider/chaurus. 

 

I love the estrus animations but they do make a lot more sense as a Cursed Loot event, and now that we have so many more chaurus/spider animations I'd love to have more opportunity to see them beyond just when surrendering to cause a Defeat scene.  Having a % chance to be webbed/paralyzed would have the immersion benefit that even a low-level spider would have a chance to get lucky and use the mighty Dragonborn to incubate her eggs (even if they get squashed right after).


I made a small patch that replaces the tentacle effect with a spider sex scene.
It has an optional dependency on a MiscChanges.esp that contains a paralyze spell. If the .esp is enabled and the spit effect triggers, the player will be paralyzed for 4 seconds (so they have time to fall over) after which the paralyze effect is removed the spider sex scene triggers (Sexlab scenes don't seem to work properly with a paralyzed actor). If the .esp is not enabled the spit should just trigger the sex scene immediately.

Originally I wanted to following to happen when the spit effect triggers:
- Player becomes paralyzed
- Combat stops with current spider(s)
- A spider walks up to the player (more dramatic if this happens while the player is paralyzed)
- Paralyze effect is removed
- Sexlab scene starts
- (optionally) player remains paralyzed for a while after scene

But I don't know enough about controlling NPCs to do that so I just kept it simple.
If someone else knows how to make this happen that would be great.

@Ed86
I can make a git pull request with these changes if you'd like to officially support it.

EstrusSpider_MinusEstrusPatch.zip

Posted
1 hour ago, xj47 said:


I made a small patch that replaces the tentacle effect with a spider sex scene.
It has an optional dependency on a MiscChanges.esp that contains a paralyze spell. If the .esp is enabled and the spit effect triggers, the player will be paralyzed for 4 seconds (so they have time to fall over) after which the paralyze effect is removed the spider sex scene triggers (Sexlab scenes don't seem to work properly with a paralyzed actor). If the .esp is not enabled the spit should just trigger the sex scene immediately.

Originally I wanted to following to happen when the spit effect triggers:
- Player becomes paralyzed
- Combat stops with current spider(s)
- A spider walks up to the player (more dramatic if this happens while the player is paralyzed)
- Paralyze effect is removed
- Sexlab scene starts
- (optionally) player remains paralyzed for a while after scene

But I don't know enough about controlling NPCs to do that so I just kept it simple.
If someone else knows how to make this happen that would be great.

@Ed86
I can make a git pull request with these changes if you'd like to officially support it.

EstrusSpider_MinusEstrusPatch.zip

Cool, thank you for sharing, I'll give it a whirl - sounds more immersive.

 

Does it need to be merged onto ES+ or loaded after?

Posted
1 hour ago, Stiffon said:

Cool, thank you for sharing, I'll give it a whirl - sounds more immersive.

 

Does it need to be merged onto ES+ or loaded after?

The .esp file needs to remain separate. (Load order shouldn't matter)
Otherwise the patch just overwrites two script files.

Posted
30 minutes ago, xj47 said:

The .esp file needs to remain separate. (Load order shouldn't matter)
Otherwise the patch just overwrites two script files.

Thanks

Posted
1 hour ago, xj47 said:

The .esp file needs to remain separate. (Load order shouldn't matter)
Otherwise the patch just overwrites two script files.

Thanks alot for this, just tested it out and it is pretty much exactly what I was hoping for.  Followers seemed fully supported as well, 5 seconds in Secret Nest with a 100% spit trigger had my PC and 2 followers on the ground getting filled with eggs.  I did have a few bugs trying the paralyze effect patch, namely camera issues if the Sexlab scene triggered before the paralyze 3rd person camera was completed. 

 

At least at a glance I would totally recommend this be look at to be included in the main version.

Posted
6 hours ago, xj47 said:


I made a small patch that replaces the tentacle effect with a spider sex scene.
It has an optional dependency on a MiscChanges.esp that contains a paralyze spell. If the .esp is enabled and the spit effect triggers, the player will be paralyzed for 4 seconds (so they have time to fall over) after which the paralyze effect is removed the spider sex scene triggers (Sexlab scenes don't seem to work properly with a paralyzed actor). If the .esp is not enabled the spit should just trigger the sex scene immediately.

Originally I wanted to following to happen when the spit effect triggers:
- Player becomes paralyzed
- Combat stops with current spider(s)
- A spider walks up to the player (more dramatic if this happens while the player is paralyzed)
- Paralyze effect is removed
- Sexlab scene starts
- (optionally) player remains paralyzed for a while after scene

But I don't know enough about controlling NPCs to do that so I just kept it simple.
If someone else knows how to make this happen that would be great.

@Ed86
I can make a git pull request with these changes if you'd like to officially support it.

EstrusSpider_MinusEstrusPatch.zip

ill look into that lewdness of yours

Posted
11 hours ago, xj47 said:


I made a small patch that replaces the tentacle effect with a spider sex scene.
It has an optional dependency on a MiscChanges.esp that contains a paralyze spell. If the .esp is enabled and the spit effect triggers, the player will be paralyzed for 4 seconds (so they have time to fall over) after which the paralyze effect is removed the spider sex scene triggers (Sexlab scenes don't seem to work properly with a paralyzed actor). If the .esp is not enabled the spit should just trigger the sex scene immediately.

Originally I wanted to following to happen when the spit effect triggers:
- Player becomes paralyzed
- Combat stops with current spider(s)
- A spider walks up to the player (more dramatic if this happens while the player is paralyzed)
- Paralyze effect is removed
- Sexlab scene starts
- (optionally) player remains paralyzed for a while after scene

But I don't know enough about controlling NPCs to do that so I just kept it simple.
If someone else knows how to make this happen that would be great.

@Ed86
I can make a git pull request with these changes if you'd like to officially support it.

EstrusSpider_MinusEstrusPatch.zip

why is there shaved head and quest?

Posted
15 hours ago, Reesewow said:

Thanks alot for this, just tested it out and it is pretty much exactly what I was hoping for.  Followers seemed fully supported as well, 5 seconds in Secret Nest with a 100% spit trigger had my PC and 2 followers on the ground getting filled with eggs.  I did have a few bugs trying the paralyze effect patch, namely camera issues if the Sexlab scene triggered before the paralyze 3rd person camera was completed. 

 

At least at a glance I would totally recommend this be look at to be included in the main version.

+1.  Tested same place and as you say, works pretty much as hoped!  Another step forward lol!  I just need to find something that shrinks the giant spiders as their anims don't line up for me.

Posted
35 minutes ago, Stiffon said:

+1.  Tested same place and as you say, works pretty much as hoped!  Another step forward lol!  I just need to find something that shrinks the giant spiders as their anims don't line up for me.

Using the recent versions of MNC that did a lot of spider fixing + Billyy's spider animations that add giant spider specific animations really helped on my end.  Sexlab still likes to pick large spider animations for giant spiders but I can simply use Sexlab Tools to select a giant-only animation on the fly.

 

Update on the paralyze related camera issues I had, I ended up editing the magic effect duration in TES5Edit to 2 seconds.  Basically my PC gets knocked down, gets up, and typically just as she gets back to being able to attack the animation starts.  I also went ahead and removed the shaved head references from the .esp, since I imagine those are other "misc fixes" xj47 has for something completely unrelated.

Posted
2 hours ago, Reesewow said:

Using the recent versions of MNC that did a lot of spider fixing + Billyy's spider animations that add giant spider specific animations really helped on my end.  Sexlab still likes to pick large spider animations for giant spiders but I can simply use Sexlab Tools to select a giant-only animation on the fly.

 

Update on the paralyze related camera issues I had, I ended up editing the magic effect duration in TES5Edit to 2 seconds.  Basically my PC gets knocked down, gets up, and typically just as she gets back to being able to attack the animation starts.  I also went ahead and removed the shaved head references from the .esp, since I imagine those are other "misc fixes" xj47 has for something completely unrelated.

Still on the version just prior to 11, but have Billy's anims.  Not very good in TESVEdit, but I'll take a look and see lol.

Posted
12 hours ago, Ed86 said:

why is there shaved head and quest?

Those two are completely unrelated.
I've been using MiscChanges.esp for any miscellaneous changes I want to make to the game, such as adding a spell in this case. Since the esp doesn't modify anything on it's own, and doesn't do anything else if the quest script is not included, I decide to just upload it with this patch.

Posted
On 1/16/2018 at 1:57 AM, Ed86 said:

ill look into that lewdness of yours

Saw the update to add the paralyze effect to the main addon, thanks for that.  Unfortunately, I was not able to have it trigger properly on a clean save - the paralyze effect itself would trigger, but a Sexlab scene would not start and combat would simply continue.  The following error message shows up in the papyrus log whenever the effect triggered:

 

[01/17/2018 - 01:03:24PM] Error: Method OnESStartAnimation_xjAlt not found on zzestrusspiderevents. Aborting call and returning None
stack:
    [zzEstrusSpiderMCM (CD04E24F)].zzestrusspiderae.SpiderSpitAttack() - "zzestrusspiderae.psc" Line ?
    [Active effect 22 on  (00000014)].zzEstrusSpitEffect2.OnEffectStart() - "zzEstrusSpitEffect2.psc" Line ?
[01/17/2018 - 01:03:24PM] warning: Assigning None to a non-object variable named "::temp53"
stack:
    [zzEstrusSpiderMCM (CD04E24F)].zzestrusspiderae.SpiderSpitAttack() - "zzestrusspiderae.psc" Line ?
    [Active effect 22 on  (00000014)].zzEstrusSpitEffect2.OnEffectStart() - "zzEstrusSpitEffect2.psc" Line ?

Posted
10 hours ago, Reesewow said:

Saw the update to add the paralyze effect to the main addon, thanks for that.  Unfortunately, I was not able to have it trigger properly on a clean save - the paralyze effect itself would trigger, but a Sexlab scene would not start and combat would simply continue.  The following error message shows up in the papyrus log whenever the effect triggered:

 

[01/17/2018 - 01:03:24PM] Error: Method OnESStartAnimation_xjAlt not found on zzestrusspiderevents. Aborting call and returning None
stack:
    [zzEstrusSpiderMCM (CD04E24F)].zzestrusspiderae.SpiderSpitAttack() - "zzestrusspiderae.psc" Line ?
    [Active effect 22 on  (00000014)].zzEstrusSpitEffect2.OnEffectStart() - "zzEstrusSpitEffect2.psc" Line ?
[01/17/2018 - 01:03:24PM] warning: Assigning None to a non-object variable named "::temp53"
stack:
    [zzEstrusSpiderMCM (CD04E24F)].zzestrusspiderae.SpiderSpitAttack() - "zzestrusspiderae.psc" Line ?
    [Active effect 22 on  (00000014)].zzEstrusSpitEffect2.OnEffectStart() - "zzEstrusSpitEffect2.psc" Line ?

seems that everything is broken =)

got a spare flamethrower?

Posted

Have tried the new update, and thanks for that.  ^_^ 

 

Having a problem with the paralyze effect though, the sexlab animation isn't starting, and the other spiders in the area keep attacking. Installed on a clean save.

Posted
1 hour ago, Xiaron said:

Have tried the new update, and thanks for that.  ^_^ 

 

Having a problem with the paralyze effect though, the sexlab animation isn't starting, and the other spiders in the area keep attacking. Installed on a clean save.

Enable creature animations?

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